alberth
|
f286ba8db2
|
(svn r27653) -Fix(r27647): Rename FileOperation enum and values to SaveLoadOperation to avoid nameclash with windows compiler toolkit.
|
2016-09-04 16:06:50 +00:00 |
|
alberth
|
0b8869930f
|
(svn r27652) -Fix(r27650): Use the file operation being performed to set the _sl.action variable.
|
2016-09-04 15:10:41 +00:00 |
|
alberth
|
e735bbebce
|
(svn r27651) -Codechange: Introduce methods for setting the name and title of _file_to_saveload.
|
2016-09-04 12:58:04 +00:00 |
|
alberth
|
a959c0c965
|
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
|
2016-09-04 12:57:43 +00:00 |
|
alberth
|
c3bed437ee
|
(svn r27649) -Codechange: Introduce detailed file type enum, rebuild FiosType with it.
|
2016-09-04 12:57:20 +00:00 |
|
alberth
|
b6c29ae4eb
|
(svn r27639) -Codechange: Also always set the abstract FileToSaveLoad::filetype when setting a mode.
|
2016-09-04 12:47:39 +00:00 |
|
alberth
|
e78627f2f1
|
(svn r27638) -Codechange: Move FiosType enum, move and rename SetFiosType function.
|
2016-09-04 12:47:07 +00:00 |
|
alberth
|
b5eb50da7b
|
(svn r27637) -Codechange: Don't use _saveload_mode for scenario loading detection.
|
2016-09-04 12:46:29 +00:00 |
|
alberth
|
757bc0a97b
|
(svn r27636) -Codechange: Rename FileType to AbstractFileType.
|
2016-09-04 12:46:07 +00:00 |
|
alberth
|
a35e970ab0
|
(svn r27635) -Codechange: Move FileType and FileToSaveLoad structure definitions.
|
2016-09-04 12:45:40 +00:00 |
|
frosch
|
2337d169e8
|
(svn r27627) -Codechange: Deduplicate some cursor magic into SetMouseCursorBusy.
|
2016-08-15 18:32:48 +00:00 |
|
frosch
|
2de4652d09
|
(svn r27572) -Fix [FS#6442]: Convenience savegame bump to distinguish 1.6 savegames from 1.5 savegames.
|
2016-05-22 10:10:17 +00:00 |
|
frosch
|
fbd79d88f0
|
(svn r27518) -Update: Numbers
|
2016-03-01 20:00:22 +00:00 |
|
frosch
|
c5a4b89915
|
(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
|
2015-06-27 11:46:41 +00:00 |
|
frosch
|
fa83524eb4
|
(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading.
|
2015-05-21 18:59:11 +00:00 |
|
frosch
|
17d9b77db6
|
(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
|
2015-05-09 10:04:50 +00:00 |
|
frosch
|
c9e9dacc6b
|
(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
|
2015-04-23 20:07:07 +00:00 |
|
frosch
|
2edbc72ebd
|
(svn r27192) -Change: heading for 1.6 now
|
2015-03-17 20:33:44 +00:00 |
|
frosch
|
a14b836bf2
|
(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
|
2015-03-07 18:27:01 +00:00 |
|
rubidium
|
0c2f4bdc2b
|
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
|
2014-10-15 18:31:37 +00:00 |
|
rubidium
|
660a95e5d2
|
(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
|
2014-10-12 18:41:53 +00:00 |
|
peter1138
|
39fa9d2127
|
(svn r26978) -Fix (r23609): Typo in game script warning message.
|
2014-10-08 16:34:52 +00:00 |
|
rubidium
|
b50c649405
|
(svn r26881) -Codechange: bump the savegame version
|
2014-09-21 11:28:29 +00:00 |
|
rubidium
|
ab3660278a
|
(svn r26880) -Add: stub settings for limiting bridge and map height
|
2014-09-21 11:27:34 +00:00 |
|
rubidium
|
dc2b4f2498
|
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
|
2014-09-21 11:24:51 +00:00 |
|
rubidium
|
f3b79480ed
|
(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
|
2014-09-21 11:23:33 +00:00 |
|
rubidium
|
173a234951
|
(svn r26876) -Codechange: move 'has bride above' data from m6 to type
|
2014-09-21 11:20:11 +00:00 |
|
rubidium
|
f82c07b582
|
(svn r26875) -Codechange: move TropicZone information from m6 to type
|
2014-09-21 11:18:10 +00:00 |
|
rubidium
|
337af973b0
|
(svn r26873) -Change: split type_height into a type and height array (ic111)
|
2014-09-21 11:14:58 +00:00 |
|
rubidium
|
3dfb423446
|
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
|
2014-09-21 11:12:42 +00:00 |
|
rubidium
|
39ded38c01
|
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
|
2014-09-21 06:35:34 +00:00 |
|
rubidium
|
8ab4f746f2
|
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
|
2014-09-20 15:46:44 +00:00 |
|
rubidium
|
ac269a3f08
|
(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
|
2014-09-20 15:31:26 +00:00 |
|
rubidium
|
c225276a7a
|
(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
|
2014-09-14 15:11:33 +00:00 |
|
frosch
|
a7678c367e
|
(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
|
2014-09-13 14:46:03 +00:00 |
|
alberth
|
44d2f6a988
|
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
|
2014-09-07 16:12:58 +00:00 |
|
frosch
|
d2ec27c6c4
|
(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool.
|
2014-09-07 13:52:20 +00:00 |
|
rubidium
|
d214ca2c7d
|
(svn r26753) -Fix: desync due to not always properly restoring game state from the savegame
|
2014-08-22 17:11:59 +00:00 |
|
rubidium
|
a1f31b735a
|
(svn r26700) -Fix [FS#6066]: incorrect saving of order backups
|
2014-07-21 18:03:32 +00:00 |
|
fonsinchen
|
bdde95513a
|
(svn r26650) -Fix [FS#6041]: Support save/load chunk lengths of up to (1 << 32) - 1
|
2014-06-17 06:13:38 +00:00 |
|
fonsinchen
|
ef2caa02b2
|
(svn r26646) -Fix [FS#6041]: Save locations instead of distances in link graphs to reduce size.
|
2014-06-14 13:35:39 +00:00 |
|
rubidium
|
489f88fa02
|
(svn r26636) -Fix [FS#6026-ish]: (memory) size of variables saved for disaster vehicles was not correct in saveload description
|
2014-06-09 17:42:48 +00:00 |
|
frosch
|
3e7cd6d6c1
|
(svn r26593) -Fix: Goals were saved/loaded with incorrect size.
|
2014-05-17 17:18:07 +00:00 |
|
rubidium
|
4c6c4677fa
|
(svn r26591) -Add: some instrumentation to catch most cases where the wrong number of bytes would be written into variables during loading (or read during saving)
|
2014-05-16 17:41:55 +00:00 |
|
rubidium
|
20f54c2f61
|
(svn r26590) -Fix: possible desync (big/little endian) due to not writing complete variables upon saveload
|
2014-05-16 17:39:35 +00:00 |
|
rubidium
|
7d2d4a1f82
|
(svn r26589) -Fix: SIGSEGV on all big endian architectures that tried to load e.g. the 1.4 intro game or anything else with more than 0 linkgraph nodes that was saved on little endian
|
2014-05-16 17:38:59 +00:00 |
|
rubidium
|
fb9dbf30fa
|
(svn r26580) -Codechange: s/GES_PICKUP/GES_RATING/ (it has nothing to do with actual pickup), s/acceptance_pickup/status/ (the enum isn't called GoodEntryStatus for a reason; it's not only acceptance and pickup anymore)
|
2014-05-11 18:02:11 +00:00 |
|
fonsinchen
|
7c9ef443e3
|
(svn r26551) -Fix: document revision number for latest savegame version change
|
2014-05-01 14:56:33 +00:00 |
|
fonsinchen
|
c81a6070cb
|
(svn r26547) -Codechange: Collect order travel and wait times independent of timetables
|
2014-05-01 14:49:16 +00:00 |
|
rubidium
|
034735a54c
|
(svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL)
|
2014-04-25 15:40:32 +00:00 |
|