rubidium
ac0440495c
(svn r10518) -Fix: use the location of the industry and not INVALID_TILE for production callbacks; makes looking at the environment of an industry a lot more useful.
2007-07-12 07:57:08 +00:00
rubidium
9dee540233
(svn r10518) -Fix: use the location of the industry and not INVALID_TILE for production callbacks; makes looking at the environment of an industry a lot more useful.
2007-07-12 07:57:08 +00:00
rubidium
358758e33b
(svn r10517) -Fix: the "closest distance to water/land" calculation gave the distance to the north-eastern border instead of the closest water/land.
2007-07-12 07:55:35 +00:00
rubidium
bbe5d876cf
(svn r10517) -Fix: the "closest distance to water/land" calculation gave the distance to the north-eastern border instead of the closest water/land.
2007-07-12 07:55:35 +00:00
rubidium
b779959c27
(svn r10516) -Fix: if doing a lookup for a ID, scan the whole range instead of only the "new" ones because the old ones could be overriden too.
2007-07-12 07:53:53 +00:00
rubidium
be822ef976
(svn r10516) -Fix: if doing a lookup for a ID, scan the whole range instead of only the "new" ones because the old ones could be overriden too.
2007-07-12 07:53:53 +00:00
rubidium
0c6f628fa6
(svn r10515) -Codechange: allow getting some more data about the environment of an industry.
2007-07-11 23:10:22 +00:00
rubidium
5f7f99e381
(svn r10515) -Codechange: allow getting some more data about the environment of an industry.
2007-07-11 23:10:22 +00:00
rubidium
a616f0bd1e
(svn r10514) -Codechange: add support for getting the nearest industry with a given type.
2007-07-11 22:57:47 +00:00
rubidium
57268fa7e3
(svn r10514) -Codechange: add support for getting the nearest industry with a given type.
2007-07-11 22:57:47 +00:00
peter1138
dcf4881b07
(svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels.
2007-07-11 21:31:34 +00:00
peter1138
1aaab031b2
(svn r10513) -Fix [FS#1022]: use vehicle subtile position to update cache, not tile, so that collision detection works on bridges and tunnels.
2007-07-11 21:31:34 +00:00
miham
2121112cc8
(svn r10510) -Update: WebTranslator2 update to 2007-07-11 19:01:42
...
brazilian_portuguese - 8 fixed by tucalipe (8)
bulgarian - 33 fixed by thetitan (33)
catalan - 6 fixed, 81 changed by arnaullv (87)
dutch - 6 fixed by habell (6)
french - 6 fixed by glx (6)
hungarian - 4 fixed by miham (4)
italian - 6 fixed by lorenzodv (6)
japanese - 8 fixed by ickoonite (8)
korean - 6 fixed, 17 changed by leejaeuk5 (23)
latvian - 10 fixed by amjaliks (10)
portuguese - 6 fixed by izhirahider (6)
spanish - 6 fixed by eusebio (6)
swedish - 6 fixed by daishan (6)
2007-07-11 17:02:15 +00:00
miham
2c517a3026
(svn r10510) -Update: WebTranslator2 update to 2007-07-11 19:01:42
...
brazilian_portuguese - 8 fixed by tucalipe (8)
bulgarian - 33 fixed by thetitan (33)
catalan - 6 fixed, 81 changed by arnaullv (87)
dutch - 6 fixed by habell (6)
french - 6 fixed by glx (6)
hungarian - 4 fixed by miham (4)
italian - 6 fixed by lorenzodv (6)
japanese - 8 fixed by ickoonite (8)
korean - 6 fixed, 17 changed by leejaeuk5 (23)
latvian - 10 fixed by amjaliks (10)
portuguese - 6 fixed by izhirahider (6)
spanish - 6 fixed by eusebio (6)
swedish - 6 fixed by daishan (6)
2007-07-11 17:02:15 +00:00
peter1138
556a5ebcc3
(svn r10509) -Codechange: cache expensive newgrf station variables during
...
sprite lookups/callbacks.
2007-07-11 16:37:20 +00:00
peter1138
42c58e913c
(svn r10509) -Codechange: cache expensive newgrf station variables during
...
sprite lookups/callbacks.
2007-07-11 16:37:20 +00:00
rubidium
d1ef87f914
(svn r10508) -Codechange: allow customizable animation schemes for industries.
2007-07-11 15:03:29 +00:00
rubidium
79d04412b0
(svn r10508) -Codechange: allow customizable animation schemes for industries.
2007-07-11 15:03:29 +00:00
rubidium
00afab46ab
(svn r10507) -Fix [FS#1019]: apparantly we used the wrong sprites for some pieces of the tram catenary (even though TTDP did so too).
2007-07-11 08:35:14 +00:00
rubidium
8d4b7ac33b
(svn r10507) -Fix [FS#1019]: apparantly we used the wrong sprites for some pieces of the tram catenary (even though TTDP did so too).
2007-07-11 08:35:14 +00:00
rubidium
a9249181c7
(svn r10506) -Fix: the (manual) building of banks was always rejected.
2007-07-11 08:20:57 +00:00
rubidium
e497167dfd
(svn r10506) -Fix: the (manual) building of banks was always rejected.
2007-07-11 08:20:57 +00:00
belugas
a59b7f492d
(svn r10505) -Fix(r10249)[FS#1016]: Town was still trying to gather information for tiles on which it could not build. aising the values to 2 will prevent further invasion of the water-at-the-edge :)
2007-07-11 02:13:00 +00:00
belugas
fb92e30dfb
(svn r10505) -Fix(r10249)[FS#1016]: Town was still trying to gather information for tiles on which it could not build. aising the values to 2 will prevent further invasion of the water-at-the-edge :)
2007-07-11 02:13:00 +00:00
belugas
95c877cf71
(svn r10504) -Codechange: Shorten the test if no track bit has been found
2007-07-11 01:45:44 +00:00
belugas
5111c6205c
(svn r10504) -Codechange: Shorten the test if no track bit has been found
2007-07-11 01:45:44 +00:00
belugas
b9db8ecf41
(svn r10503) -Codechange: Mark Callback CBID_INDUSTRY_FUND_MORE_TEXT (cb38) as implemented.
2007-07-11 00:36:03 +00:00
belugas
8b17441704
(svn r10503) -Codechange: Mark Callback CBID_INDUSTRY_FUND_MORE_TEXT (cb38) as implemented.
2007-07-11 00:36:03 +00:00
rubidium
fd93cd0411
(svn r10502) -Fix [FS#1017]: trying to get the town from a tile that can never be associated with a town.
2007-07-10 22:45:09 +00:00
rubidium
255102d223
(svn r10502) -Fix [FS#1017]: trying to get the town from a tile that can never be associated with a town.
2007-07-10 22:45:09 +00:00
rubidium
3ba01bec84
(svn r10501) -Fix [FS#1015]: error dialog was sometimes shown on all clients when a command failed instead of only the client that actually did the command.
2007-07-10 20:59:41 +00:00
rubidium
872e74c028
(svn r10501) -Fix [FS#1015]: error dialog was sometimes shown on all clients when a command failed instead of only the client that actually did the command.
2007-07-10 20:59:41 +00:00
rubidium
5ef18e693c
(svn r10500) -Fix [FS#1007]: cannot navigate using arrow keys in the game name text box. Patch by benc.
2007-07-10 20:58:07 +00:00
rubidium
0cd8274658
(svn r10500) -Fix [FS#1007]: cannot navigate using arrow keys in the game name text box. Patch by benc.
2007-07-10 20:58:07 +00:00
rubidium
b1ab5f3e1c
(svn r10498) -Fix [FS#1008]: remove inconsistency between a warning and the actual behaviour.
2007-07-10 07:46:58 +00:00
rubidium
e1bdad1e57
(svn r10498) -Fix [FS#1008]: remove inconsistency between a warning and the actual behaviour.
2007-07-10 07:46:58 +00:00
peter1138
400203fb5b
(svn r10497) -Fix (FS#1013,r8464): Ship max speed wrongly shown (benc)
2007-07-10 07:10:23 +00:00
peter1138
0f2d37a113
(svn r10497) -Fix (FS#1013,r8464): Ship max speed wrongly shown (benc)
2007-07-10 07:10:23 +00:00
belugas
b0989a369c
(svn r10496) -Feature: Replace all the windows for Industry building by a more flexible one.
...
Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)). Don't expect it to be a carbon-copy though. A few differences can be found here and there.
Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
2007-07-10 00:59:00 +00:00
belugas
a5da0e6609
(svn r10496) -Feature: Replace all the windows for Industry building by a more flexible one.
...
Thanks to Csaboka (from TTDPatch dev team) for his hints and original design (which i've found while it was halfway done, so i could make it more compliant ;)). Don't expect it to be a carbon-copy though. A few differences can be found here and there.
Thanks to Rubidium for his helping hand. Hope you will like it as we do :)
2007-07-10 00:59:00 +00:00
belugas
7ca5c337ca
(svn r10495) -Codechange: Add the Action 00 property handlers for Industries and Industry tiles
2007-07-10 00:10:19 +00:00
belugas
b690bef878
(svn r10495) -Codechange: Add the Action 00 property handlers for Industries and Industry tiles
2007-07-10 00:10:19 +00:00
rubidium
e84363b4db
(svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs.
2007-07-09 20:08:25 +00:00
rubidium
09eb6623ab
(svn r10494) -Fix (r10490): possible null dereference in some exotic newgrfs.
2007-07-09 20:08:25 +00:00
rubidium
7cb7488836
(svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments.
2007-07-09 19:38:12 +00:00
rubidium
b876be0064
(svn r10493) -Codechange: update some callback ID enums to reflect their changed usage, add a few and update the comments.
2007-07-09 19:38:12 +00:00
KUDr
ad5a68a282
(svn r10492) -Fix [YAPF, r10491]: commands with no effect (glx)
2007-07-09 19:24:45 +00:00
KUDr
0452fc482d
(svn r10492) -Fix [YAPF, r10491]: commands with no effect (glx)
2007-07-09 19:24:45 +00:00
KUDr
746a33747b
(svn r10491) -Fix [FS#988, YAPF]: When rail segment was cached using electric engine and it ended with non-electric rail it was incorrectly cached with the end reason ESRB_DEAD_END instead of ESRB_RAIL_TYPE. (Eddi)
...
- It caused YAPF to end prematurely there when it was searching for another path (for non-electric engine).
- It can lead to sub-optimal path taken or 'train is lost' message.
- In MP game it can also cause desync.
- Uses changes made in r10489.
2007-07-09 18:57:12 +00:00
KUDr
3efc078e2f
(svn r10491) -Fix [FS#988, YAPF]: When rail segment was cached using electric engine and it ended with non-electric rail it was incorrectly cached with the end reason ESRB_DEAD_END instead of ESRB_RAIL_TYPE. (Eddi)
...
- It caused YAPF to end prematurely there when it was searching for another path (for non-electric engine).
- It can lead to sub-optimal path taken or 'train is lost' message.
- In MP game it can also cause desync.
- Uses changes made in r10489.
2007-07-09 18:57:12 +00:00