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								 rubidium | ac269a3f08 | (svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class | 2014-09-20 15:31:26 +00:00 |  | 
			
				
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								 rubidium | 2be4215f43 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | 2014-04-23 20:13:33 +00:00 |  | 
			
				
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								 planetmaker | f00d9976f9 | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) | 2013-01-08 22:46:42 +00:00 |  | 
			
				
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								 frosch | 336a93a9d8 | (svn r24846) -Add: Advanced settings to disable certain sound effects. | 2012-12-23 21:09:09 +00:00 |  | 
			
				
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								 rubidium | d5eeab43b7 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | 2012-01-03 21:32:51 +00:00 |  | 
			
				
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								 truebrain | 92c60447dc | (svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible | 2012-01-02 13:44:30 +00:00 |  | 
			
				
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								 rubidium | de980ef0f9 | (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) | 2011-11-04 10:18:13 +00:00 |  | 
			
				
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								 frosch | bc3404f90c | (svn r22506) -Feature [FS#4625]: Make the transparency options for industries also affect the effect vehicles created by industries. | 2011-05-28 09:46:37 +00:00 |  | 
			
				
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								 frosch | a3d8633e40 | (svn r22505) -Add: Separate EffectVehicleTypes for broken aircraft and smoke at copper ore mine, to make them distinguishable from each other and from smoke due to disasters. (only affects newly spawned effects) | 2011-05-28 09:45:12 +00:00 |  | 
			
				
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								 frosch | 56216a4989 | (svn r22504) -Codechange: Add EV_END and use it to check the lengths of _effect_init_procs and _effect_tick_procs. | 2011-05-28 09:43:53 +00:00 |  | 
			
				
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								 frosch | d91ba4741b | (svn r22503) -Doc: EffectVehicleType. | 2011-05-28 09:43:22 +00:00 |  | 
			
				
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								 rubidium | 9fc2798baf | (svn r22411) -Document: another bunch of bits | 2011-05-02 17:42:12 +00:00 |  | 
			
				
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								 rubidium | 9467b7c6d6 | (svn r18809) -Codechange/Cleanup: remove unneeded headers from some files, if a header require a header make it include that header | 2010-01-15 16:41:15 +00:00 |  | 
			
				
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								 rubidium | 982b8ee5fc | (svn r17693) -Cleanup: remove some unneeded includes | 2009-10-04 17:16:41 +00:00 |  | 
			
				
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								 smatz | 09e1ecc8ac | (svn r17316) -Codechange: use Industry::GetByTile() instead of GetIndustryByTile() | 2009-08-30 11:47:41 +00:00 |  | 
			
				
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								 rubidium | 99d46e0ad7 | (svn r17248) -Fix: add GPL license notice where appropriate | 2009-08-21 20:21:05 +00:00 |  | 
			
				
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								 rubidium | 521c265282 | (svn r16384) -Codechange: move u.effect to EffectVehicle | 2009-05-22 18:56:25 +00:00 |  | 
			
				
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								 smatz | 70d3ed15c8 | (svn r16376) -Codechange: Vehicle::Tick() now returns false if the vehicle was deleted | 2009-05-22 13:53:14 +00:00 |  | 
			
				
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								 rubidium | b003536ea8 | (svn r15676) -Codechange: remove the need for BeginVehicleMove and merge VehiclePositionChanged and EndVehicleMove. | 2009-03-11 20:43:14 +00:00 |  | 
			
				
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								 rubidium | 49d6804f97 | (svn r15675) -Codechange: don't unnecessarily mark vehicles dirty before deleting them; it already happens in the destructor. | 2009-03-11 19:50:19 +00:00 |  | 
			
				
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								 smatz | 9021c20b5e | (svn r15299) -Cleanup: remove many redundant includes | 2009-01-31 20:16:06 +00:00 |  | 
			
				
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								 rubidium | 28ea38ae55 | (svn r14949) -Cleanup: pointer coding style | 2009-01-10 00:31:47 +00:00 |  | 
			
				
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								 rubidium | d197060137 | (svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL. | 2009-01-09 14:59:02 +00:00 |  | 
			
				
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								 rubidium | de9413454e | (svn r14931) -Fix [FS#2512]: the "animation state" of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer. | 2009-01-09 09:50:33 +00:00 |  | 
			
				
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								 smatz | 91233ea596 | (svn r14828) -Codechange: move most of save/load-specific code to separate files | 2009-01-04 15:32:25 +00:00 |  | 
			
				
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								 rubidium | e589c7e580 | (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. | 2008-09-30 20:51:04 +00:00 |  | 
			
				
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								 glx | 28fb23ca56 | (svn r14110) -Fix: desyncs due to bubbles in toyland | 2008-08-20 16:51:08 +00:00 |  | 
			
				
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								 rubidium | bae02e8c67 | (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. | 2008-05-30 18:20:26 +00:00 |  | 
			
				
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								 rubidium | 1ce0b03bf0 | (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. | 2008-05-06 15:11:33 +00:00 |  | 
			
				
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								 rubidium | 8186344628 | (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp | 2008-04-20 11:12:07 +00:00 |  |