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								 rubidium | dc2b4f2498 | (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible | 2014-09-21 11:24:51 +00:00 |  | 
			
				
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								 rubidium | 2be4215f43 | (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | 2014-04-23 20:13:33 +00:00 |  | 
			
				
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								 planetmaker | 0f44dfe473 | (svn r26344) -Change [FS#5907]: Do not flood shores of type MP_TREE needlessly (MJP) | 2014-02-16 17:03:58 +00:00 |  | 
			
				
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								 zuu | e124838db5 | (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) | 2013-10-12 22:07:58 +00:00 |  | 
			
				
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								 planetmaker | 83c2c96b74 | (svn r25229) -Feature: [NewGRF] Variable 0x82 for canals and rivers (dike map) | 2013-05-06 20:48:18 +00:00 |  | 
			
				
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								 frosch | 0278d192c6 | (svn r25220) -Change [FS#Eddi]: Consider map border as water wrt. river/canal continuation. | 2013-05-06 12:49:04 +00:00 |  | 
			
				
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								 rubidium | 5f6e789e1f | (svn r24972) -Fix [FS#5258]: do not make overbuilding rivers with canals insanely expensive; there is no real need to fill the river with dirt first, just excavate it a bit and build borders | 2013-02-05 21:07:24 +00:00 |  | 
			
				
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								 planetmaker | c84ca4d500 | (svn r24924) -Fix (r24923): Make sure that autoslope on steep coast tiles cannot not leave invalid canals | 2013-01-20 13:50:10 +00:00 |  | 
			
				
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								 planetmaker | e264ab19f9 | (svn r24923) -Fix [FS#5441]: When an object built on a river is removed, restore the river, if possible also on slopes (based on patch by Supercheese) | 2013-01-20 12:43:25 +00:00 |  | 
			
				
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								 frosch | 336a93a9d8 | (svn r24846) -Add: Advanced settings to disable certain sound effects. | 2012-12-23 21:09:09 +00:00 |  | 
			
				
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								 frosch | 2aa43d6c8b | (svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead. | 2012-05-26 14:16:03 +00:00 |  | 
			
				
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								 frosch | 808f1151c2 | (svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope. | 2012-02-09 22:38:39 +00:00 |  | 
			
				
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								 rubidium | 0cfe86cead | (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed | 2012-01-03 20:26:05 +00:00 |  | 
			
				
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								 yexo | efe0fcf48d | (svn r23725) -Fix (r23723): compile before commit | 2012-01-03 00:47:56 +00:00 |  | 
			
				
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								 yexo | f884be58e5 | (svn r23724) -Codechange: split of the check to see if ambient sounds are enabled to a header file allowing compilers to inline that check | 2012-01-03 00:45:22 +00:00 |  | 
			
				
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								 yexo | 7975bedc23 | (svn r23723) -Codechange: speedup flood checks a bit | 2012-01-03 00:44:23 +00:00 |  | 
			
				
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								 michi_cc | 0e273d27ae | (svn r23686) -Fix [FS#4921] (r23413): Infrastructure count of canals/locks/ship depots wasn't updated properly when a company went into bankruptcy or was taken over. | 2011-12-29 20:10:06 +00:00 |  | 
			
				
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								 truebrain | bc78328918 | (svn r23622) -Add: a set of events to trigger in a GameScript | 2011-12-19 20:59:36 +00:00 |  | 
			
				
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								 planetmaker | 38c6c723f3 | (svn r23512) -Change [FS#4872]: Allow to place locks also on river rapids and restore rivers, if locks are deleted | 2011-12-13 23:01:36 +00:00 |  | 
			
				
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								 frosch | 8b9d2a8a47 | (svn r23443) -Fix (r23413): Building of locks in SE failed. | 2011-12-07 18:41:38 +00:00 |  | 
			
				
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								 michi_cc | 796fe54a2f | (svn r23413) -Add: Company infrastructure counts for canals. | 2011-12-03 23:40:23 +00:00 |  | 
			
				
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								 truebrain | af1b3cc070 | (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) | 2011-11-29 23:15:35 +00:00 |  | 
			
				
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								 rubidium | 11bfbc2e02 | (svn r23284) -Fix [FS#4845]: Pathfinders go haywire when you build a lock over a ship going perpendicular to the axis of the new lock | 2011-11-20 15:39:23 +00:00 |  | 
			
				
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								 yexo | 36e61e08b3 | (svn r23160) -Fix: wrong comments in a lot of TileTypeProcs definitions | 2011-11-08 17:37:32 +00:00 |  | 
			
				
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								 michi_cc | 109d15410e | (svn r23116) -Fix (r23114): Ambient sound effect callback was called for unsupported tile types. | 2011-11-04 22:59:23 +00:00 |  | 
			
				
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								 michi_cc | 84a103e112 | (svn r23114) -Feature: [NewGRF] Ambient sound effect callback. | 2011-11-04 21:05:08 +00:00 |  | 
			
				
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								 rubidium | 0e2d2b2317 | (svn r23108) -Codechange: more uint -> int / byte -> int conversions for Z related variables | 2011-11-04 11:52:19 +00:00 |  | 
			
				
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								 rubidium | fb9fb416a1 | (svn r23107) -Codechange: let GetSlopePixelZ and TerraformTile tile type functions use int z as well | 2011-11-04 11:36:10 +00:00 |  | 
			
				
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								 rubidium | 70faeeaba9 | (svn r23106) -Codechange: pass int* to GetTileSlope and friends | 2011-11-04 11:30:37 +00:00 |  | 
			
				
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								 rubidium | db14361d28 | (svn r23099) -Codechange: remove pointless multiplications by TILE_HEIGHT for the water/river code | 2011-11-04 10:29:26 +00:00 |  | 
			
				
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								 rubidium | f7297d5c3a | (svn r23094) -Codechange: add a default NULL to GetFoundationSlope and use it | 2011-11-04 10:23:48 +00:00 |  | 
			
				
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								 rubidium | bcb93b3b75 | (svn r23093) -Codechange: add a default NULL for the Z of GetTileSlope and use it | 2011-11-04 10:22:27 +00:00 |  | 
			
				
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								 rubidium | de980ef0f9 | (svn r23091) -Codechange: rename some Get*Z functions to Get*PixelZ functions if they return the Z in pixels (like TilePixelHeight) | 2011-11-04 10:18:13 +00:00 |  | 
			
				
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								 michi_cc | 5477ac3eb1 | (svn r22773) -Add: Some grass around rivers in desert areas. | 2011-08-20 20:07:02 +00:00 |  | 
			
				
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								 frosch | ba358638a8 | (svn r22646) -Codechange: Simplify MP_WATER map accessors, esp. for locks and depots. (based on patched by adf88 and michi_cc) | 2011-07-10 13:04:04 +00:00 |  | 
			
				
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								 michi_cc | f182f6e675 | (svn r22638) -Fix: Keep the previous owner of the upper and lower lock parts if they are built on existing water. | 2011-07-07 14:16:16 +00:00 |  | 
			
				
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								 frosch | 3e619faeaf | (svn r22110) -Codechange: Remove WaterDrawTileStruct and use DrawTileSprites/DrawTileSeqStruct instead. | 2011-02-19 14:57:15 +00:00 |  | 
			
				
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								 frosch | 415724ff38 | (svn r22108) -Codechange: Replace some magic with some other magic though less easy to break. | 2011-02-19 14:51:46 +00:00 |  | 
			
				
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								 frosch | 9f8a684460 | (svn r22107) -Cleanup (r1903): Remove unused struct. | 2011-02-19 14:30:21 +00:00 |  | 
			
				
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								 rubidium | cb2c7f871f | (svn r22018) -Cleanup: remove some (now) unneeded includes of functions.h | 2011-02-07 22:37:22 +00:00 |  | 
			
				
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								 planetmaker | a66e32efb5 | (svn r21993) -Fix (r19720): When building a lock on dry land costs for clearing water were deducted rather than for building canals | 2011-02-06 12:16:06 +00:00 |  | 
			
				
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								 smatz | 4aa45d8742 | (svn r21953) -Remove [FS#4456]: the non-uniform stations setting. Support for uniform stations has been broken for over a year | 2011-02-04 14:11:14 +00:00 |  | 
			
				
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								 frosch | 5a355daa5b | (svn r21290) -Codechange: Add HasTileWaterGround() to deduplicate some tests. | 2010-11-21 18:38:45 +00:00 |  | 
			
				
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								 frosch | 39f95fabe2 | (svn r20763) -Fix [FS#4113](r20749): The bridgetest on building shipdepots can no longer rely on being only called for clear water tiles. | 2010-09-07 19:20:15 +00:00 |  | 
			
				
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								 yexo | ffe67c9171 | (svn r20749) -Fix: allow overbuilding objects with buoys and ship depots | 2010-09-05 16:33:32 +00:00 |  | 
			
				
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								 yexo | 66d57b96a8 | (svn r20748) -Fix: overbuilding an object tile with sea under it with a canal didn't take the cost for clearing the sea into account | 2010-09-05 16:00:36 +00:00 |  | 
			
				
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								 frosch | b170aa4b83 | (svn r20741) -Cleanup: Use IsTileOnWater() in more places. | 2010-09-05 13:18:54 +00:00 |  | 
			
				
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								 rubidium | b79c5b5f84 | (svn r20640) -Add: support for water under objects | 2010-08-27 22:29:13 +00:00 |  | 
			
				
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								 frosch | 3db0cc004b | (svn r20636) -Codechange: Move MarkTileDirtyByTile() and DeleteAnimatedTile() into MakeWaterKeepingClass(). | 2010-08-27 20:46:36 +00:00 |  | 
			
				
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								 rubidium | 360d6daf34 | (svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers | 2010-08-26 22:01:16 +00:00 |  |