alberth
95b6644592
(svn r22098) -Codechange: Have an array of option data, use it in the option parsing routine. Adapt openttd option processing too.
2011-02-18 20:28:25 +00:00
alberth
1983b8d558
(svn r22096) -Codechange: Move openttd getopt implementation to its own file.
2011-02-18 20:14:30 +00:00
rubidium
1516299bca
(svn r22070) -Fix [FS#4503] (r21399): crashes when disconnecting after requesting the map
2011-02-12 21:30:57 +00:00
rubidium
8183922813
(svn r22021) -Fix (r22019): ofcourse make doesn't notice files are gone, so it doesn't recompile everything that needs to be recompiled...
2011-02-07 22:49:38 +00:00
rubidium
c163f3c0f7
(svn r22007) -Change: only show one AI per unique ID instead of all versions in the output of "openttd -h"
2011-02-07 09:51:16 +00:00
rubidium
4f291ca982
(svn r21896) -Cleanup: remove the unused StartScenario
2011-01-22 23:13:39 +00:00
rubidium
f775da140c
(svn r21894) -Cleanup: get rid of the unused SM_START_SCENARIO
2011-01-22 23:08:18 +00:00
rubidium
05199a641a
(svn r21890) -Cleanup: remove some unneeded includes
2011-01-22 14:52:20 +00:00
rubidium
f1e42dc23b
(svn r21854) -Codechange: refactor the password setting methods to make it possible to change the password of other companies (on the server)
2011-01-19 16:47:40 +00:00
rubidium
2ae8216363
(svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default
2011-01-18 18:14:14 +00:00
rubidium
be077e030e
(svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company
2011-01-04 22:50:09 +00:00
rubidium
6ed9a8fb77
(svn r21698) -Fix: incorrectly named global variable
2011-01-02 18:12:39 +00:00
terkhen
f69d280f14
(svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains.
2010-12-14 21:33:53 +00:00
terkhen
74c061c29a
(svn r21518) -Codechange: Rename AccelerationCache to GroundVehicleCache.
2010-12-14 21:28:45 +00:00
rubidium
2074b4ddce
(svn r21512) -Change/Feature: make the delay of the chat messages timing out unrelated to the number of passed game days, i.e. don't stop aging chat messages when the server is paused
2010-12-14 14:57:51 +00:00
rubidium
97623b6fc1
(svn r21430) -Feature [FS#1521]: building while paused always works in the scenario editor
2010-12-07 21:13:00 +00:00
rubidium
434abd6dea
(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting
2010-12-07 21:09:30 +00:00
rubidium
c780091c26
(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did load), and add support for (safe) loading with a LoadFilter
2010-12-05 14:43:10 +00:00
terkhen
85434d3c5b
(svn r21339) -Fix [FS#4272]: The VehicleCache was not checked for ships with desync debug options enabled.
2010-11-27 21:11:37 +00:00
rubidium
aeae689dc4
(svn r21338) -Fix [FS#4272]: bogus cache mismatch warnings with desync debugging because some cache was invalidated but never reset
2010-11-27 21:09:41 +00:00
rubidium
663e5f9a26
(svn r21255) -Fix (r179): main menu error messages wouldn't show when you had an error message open in the game while whatever triggered you to go back to the main menu
2010-11-19 13:24:32 +00:00
rubidium
9ed0c28c11
(svn r21253) -Change: mention the OpenTTD version on the console/logs when starting an OpenTTD dedicated server like we mention it in the title bar for the GUI version
2010-11-19 10:58:38 +00:00
rubidium
59b6c9a85e
(svn r21248) -Codechange: don't run the tar scanner twice upon startup
2010-11-18 22:27:15 +00:00
terkhen
ca755e983c
(svn r21097) -Codechange: Unify cached max speed for all vehicle types.
2010-11-06 12:53:31 +00:00
terkhen
36c5f3c97c
(svn r21090) -Codechange: Rename VehicleCache to NewGRFCache.
2010-11-06 12:37:55 +00:00
smatz
8456217bf4
(svn r20758) -Fix: when leaving the program, current newgrf config would leak, causing valgrind warnings
2010-09-06 18:20:07 +00:00
rubidium
706144818e
(svn r20677) -Fix (r20136): copy-paste error (jwm)
2010-08-29 09:41:50 +00:00
rubidium
360d6daf34
(svn r20632) -Cleanup: remove "a few" unneeded includes, and add them to some headers
2010-08-26 22:01:16 +00:00
rubidium
771b553333
(svn r20566) -Feature: happy smiles on the faces of Ammler and planetmaker
2010-08-19 19:23:38 +00:00
rubidium
71498d6d79
(svn r20497) -Fix [FS#3960]: non-dedicated servers failing to load a game caused the introgame to be the server's game causing desyncs when people tried to join
2010-08-15 11:58:20 +00:00
frosch
c18839704b
(svn r20286) -Codechange: Unify end of doxygen comments.
2010-08-01 19:44:49 +00:00
frosch
5b86c79fce
(svn r20283) -Codechange: Unify start of doygen comments.
2010-08-01 19:22:34 +00:00
rubidium
8c85b4ce3d
(svn r20281) -Codechange: unify case scope closure + break coding style
2010-08-01 18:53:30 +00:00
alberth
603c33efc1
(svn r20269) -Codechange: Use IsLocalCompany() everywhere, document the function and two company globals.
2010-07-31 21:43:07 +00:00
alberth
137e2b64c9
(svn r20211) -Codechange: Indented code should have curly braces around it.
2010-07-24 10:14:39 +00:00
rubidium
1062330ba1
(svn r20194) -Fix: compilation with network disabled failed
2010-07-19 17:46:53 +00:00
rubidium
9fd2afb147
(svn r20192) -Cleanup: bye bye variables.h, bye bye VARDEF... you won't be missed :)
2010-07-19 17:28:27 +00:00
rubidium
54ec48f7ce
(svn r20188) -Codechange: unVARDEF the _[config|log|highscore]_file variables and move them to a more logical location
2010-07-19 17:11:09 +00:00
rubidium
cd5bc729d4
(svn r20185) -Codechange: reduce the scope of _palette_animation_counter
2010-07-19 16:05:29 +00:00
rubidium
8894ae2ccb
(svn r20183) -Codechange: make _do_autosave and _dedicated_forks not use VARDEF and put them in a more logical location
2010-07-19 15:44:49 +00:00
rubidium
59fa346cbf
(svn r20136) -Codechange: check more of the vehicle caches (when desync debug is turned on)
2010-07-13 20:12:44 +00:00
yexo
a0a657585e
(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfg
2010-07-03 13:28:15 +00:00
rubidium
d8716dfa8a
(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading a savegame fails on the dedicated server, generate a new game.
...
Generating a new game is the least bad solution:
* loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client;
* creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns;
* loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop;
* stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server;
* generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
2010-06-30 21:38:51 +00:00
rubidium
188f5f8e4d
(svn r20038) -Change: move SafeSaveOrLoad a bit
2010-06-30 20:20:15 +00:00
frosch
d12e364952
(svn r19937) -Codechange: Move some fios related prototypes to fios.h
2010-06-05 19:02:29 +00:00
frosch
8ef0aed0ae
(svn r19936) -Codechange: If there is an enum, also use it.
2010-06-05 18:44:31 +00:00
frosch
e684da2193
(svn r19934) -Fix [FS#3857]: When 'pause on new game' is set, pause the game before CleanupGeneration() to avoid conflicts with concurrent GUI code.
2010-06-05 15:22:46 +00:00
frosch
65d058723e
(svn r19933) -Fix [FS#3804]: Keep _current_company and _local_company in sync during GUI operation.
2010-06-05 13:32:42 +00:00
frosch
a5bea603ea
(svn r19931) -Fix (r19914): Convert assertion in Backup<> destructor into DEBUG() output. It was triggered on exceptions, especially when aborting world generation.
2010-06-05 12:16:12 +00:00
frosch
ee53807e51
(svn r19914) -Codechange: Wrap a helper class around temporary assignments of _current_company to ensure proper restoration.
2010-05-31 20:22:57 +00:00