rubidium
7d3db3ee91
(svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses]
2009-04-10 12:56:55 +00:00
rubidium
8911a34b35
(svn r15999) -Codechange: VARDEF--;
2009-04-09 01:22:33 +00:00
rubidium
7118c48b98
(svn r15999) -Codechange: VARDEF--;
2009-04-09 01:22:33 +00:00
rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
rubidium
b25a4f8231
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
rubidium
f3e0fd7416
(svn r15711) -Codechange: lots of whitespace cleanup/fixes
2009-03-14 18:16:29 +00:00
rubidium
9d018723b7
(svn r15711) -Codechange: lots of whitespace cleanup/fixes
2009-03-14 18:16:29 +00:00
frosch
959c297fb9
(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
2009-03-08 16:51:08 +00:00
frosch
987e72f4f2
(svn r15645) -Fix (r12924)[FS#2612]: Add an EngineOverrideManager to give the term 'compatible newgrf' again some sense and to not crash because of trivial changes.
2009-03-08 16:51:08 +00:00
yexo
c1b27cf648
(svn r15590) -Fix (r15584): _screenshot_name is an array, not a char * pointer.
2009-02-26 20:30:41 +00:00
yexo
eafdc200c8
(svn r15590) -Fix (r15584): _screenshot_name is an array, not a char * pointer.
2009-02-26 20:30:41 +00:00
yexo
b8601d903d
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
2009-02-25 21:45:14 +00:00
yexo
fb7b0536e7
(svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers.
2009-02-25 21:45:14 +00:00
yexo
7e818f0456
(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.
2009-02-25 00:45:52 +00:00
yexo
3bb872e7dd
(svn r15576) -Codechange: rename SwitchModes to SwitchMode and don't hardcode the values for that enum.
2009-02-25 00:45:52 +00:00
yexo
bd2544b5ea
(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
2009-02-25 00:14:46 +00:00
yexo
901230bde1
(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
2009-02-25 00:14:46 +00:00
rubidium
68282c4172
(svn r15546) -Fix [FS#2651]: keep_all_autosave ignored for dedicated servers/spectators.
2009-02-21 15:23:49 +00:00
rubidium
81d8e55c38
(svn r15546) -Fix [FS#2651]: keep_all_autosave ignored for dedicated servers/spectators.
2009-02-21 15:23:49 +00:00
rubidium
38d66e69af
(svn r15543) -Change: allow the default debug level of 6 for a dedicated server to be overriden by -d (if used after -D).
2009-02-21 13:27:09 +00:00
rubidium
a4567f243d
(svn r15543) -Change: allow the default debug level of 6 for a dedicated server to be overriden by -d (if used after -D).
2009-02-21 13:27:09 +00:00
yexo
6381cbeeae
(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
2009-02-14 23:17:32 +00:00
yexo
1f9ec758aa
(svn r15495) -Revert (r15383,r15422): Loading NewGRFs depends on correct settings, but the economy can only be started after loading NewGRFs. In short: r15383 causes more problems then it's worth.
2009-02-14 23:17:32 +00:00
rubidium
218f53d3fd
(svn r15455) -Fix: font autodetection didn't occur when directly loading a game via e.g. -g.
2009-02-12 10:13:30 +00:00
rubidium
1d362442ec
(svn r15455) -Fix: font autodetection didn't occur when directly loading a game via e.g. -g.
2009-02-12 10:13:30 +00:00
rubidium
89e1afdaa0
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
c0a8d09ca7
(svn r15428) -Codechange: consistently use colour instead of having both color and colour.
2009-02-09 02:57:15 +00:00
rubidium
a7264bd5aa
(svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the settings.
2009-02-08 23:06:56 +00:00
rubidium
7b8c13fa5c
(svn r15422) -Fix [FS#2623] (r15383): loading NewGRFs before copying the settings.
2009-02-08 23:06:56 +00:00
rubidium
283b3d16ab
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
rubidium
377ce6c5bf
(svn r15410) -Cleanup: get rid of most of the references to the 'patches' except where it's used for backward compatability.
2009-02-08 12:25:13 +00:00
Yexo
c4391379d2
(svn r15390) -Cleanup: Remove old hack that wasn't used anymore.
2009-02-07 01:17:15 +00:00
Yexo
322515e8d5
(svn r15390) -Cleanup: Remove old hack that wasn't used anymore.
2009-02-07 01:17:15 +00:00
peter1138
68eb306381
(svn r15386) -Codechange: During start up, store driver/blitter/graphicsset selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values.
2009-02-07 00:33:35 +00:00
peter1138
db54537369
(svn r15386) -Codechange: During start up, store driver/blitter/graphicsset selection in local variable instead of in the global _ini_* variables. This means that specifying a driver/blitter/graphicsset on the command line does not clobber the configuration value, which can now be saved like other values.
2009-02-07 00:33:35 +00:00
Yexo
caf540d284
(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
2009-02-06 23:58:16 +00:00
Yexo
4301278514
(svn r15383) -Cleanup: Don't call MakeNewgameSettingsLive more often than necessary.
2009-02-06 23:58:16 +00:00
rubidium
42fe0b65d2
(svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company.
2009-02-04 16:59:41 +00:00
rubidium
ac7757324e
(svn r15338) -Fix [FS#2598]: close all construction related windows whenever changing company.
2009-02-04 16:59:41 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
rubidium
5ecd1be89d
(svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID
2009-01-23 22:35:48 +00:00
rubidium
130870e6a9
(svn r15243) -Fix [FS#2446]: rejoining a server would abort the join (and kick the client) because trying to join with an invalid player ID
2009-01-23 22:35:48 +00:00
rubidium
4aabc91c04
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-20 01:32:06 +00:00
rubidium
5f3772a42c
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
2009-01-20 01:32:06 +00:00
smatz
575a3a4563
(svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
...
Note this can't happen in current code
2009-01-18 22:44:53 +00:00
smatz
3bceaf41b4
(svn r15144) -Codechange: make sure we don't run out of bounds while determining old savegame name
...
Note this can't happen in current code
2009-01-18 22:44:53 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
peter1138
2ef54545c7
(svn r14911) -Fix (r14909): -D did not work
2009-01-08 14:10:39 +00:00