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								 frosch | c28c4c1986 | (svn r15306) -Codechange: Deduplicate code by adding Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them) | 2009-02-01 16:10:06 +00:00 |  | 
			
				
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								 glx | c1cf3934fa | (svn r15263) -Codechange: added Engine::GetCost() to remove some code duplication. | 2009-01-25 00:57:03 +00:00 |  | 
			
				
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								 glx | e8b5f49861 | (svn r15261) -Add: added Engine::GetRunningCost() to remove some code duplication. Also stops AIs decrementing vehicle counter of first company | 2009-01-24 20:14:15 +00:00 |  | 
			
				
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								 rubidium | 3b798599b6 | (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. | 2008-09-30 20:39:50 +00:00 |  | 
			
				
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								 peter1138 | 7cdd6ef33c | (svn r13825) -Revert (r13821 partially): preview_player_rank wasn't a PlayerByte value in r12143, and still isn't a PlayerByte value. | 2008-07-25 17:33:53 +00:00 |  | 
			
				
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								 rubidium | 1a4ac3ee5c | (svn r13821) -Codechange: replace some uint8/bytes with more specificly named typedefs and replace a few magic numbers. | 2008-07-25 10:00:03 +00:00 |  | 
			
				
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								 peter1138 | a00371c8db | (svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist. | 2008-04-29 21:31:29 +00:00 |  |