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								 peter1138 | ff26c6393e | (svn r27793) -Fix [FS#6450]: Use of uninitialised variable cause lzo to fail. Add check for error status. | 2017-03-13 22:16:44 +00:00 |  | 
			
				
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								 michi_cc | c706eeda81 | (svn r27792) -Add: [Win32] .gitignore for IntelliSense database of VS2015 Update 2. | 2017-03-13 21:56:41 +00:00 |  | 
			
				
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								 michi_cc | 5e728da075 | (svn r27792) -Add: [Win32] .gitignore for IntelliSense database of VS2015 Update 2. | 2017-03-13 21:56:41 +00:00 |  | 
			
				
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								 michi_cc | 9a62317dfc | (svn r27791) -Fix (r27790) [FS#6366]: Try #2. Now also for Visual Studio 2010. | 2017-03-13 21:56:38 +00:00 |  | 
			
				
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								 michi_cc | cb2e84454f | (svn r27791) -Fix (r27790) [FS#6366]: Try #2. Now also for Visual Studio 2010. | 2017-03-13 21:56:38 +00:00 |  | 
			
				
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								 michi_cc | 2d45d55925 | (svn r27790) -Fix [FS#6366]: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input. | 2017-03-13 20:21:40 +00:00 |  | 
			
				
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								 michi_cc | ac735cfaac | (svn r27790) -Fix [FS#6366]: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input. | 2017-03-13 20:21:40 +00:00 |  | 
			
				
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								 translators | 9169ab6ce2 | (svn r27789) -Update from Eints: polish: 3 changes by wojteks86
greek: 1 change by kyrm | 2017-03-13 18:45:37 +00:00 |  | 
			
				
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								 translators | 11b9fbbe66 | (svn r27789) -Update from Eints: polish: 3 changes by wojteks86
greek: 1 change by kyrm | 2017-03-13 18:45:37 +00:00 |  | 
			
				
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								 peter1138 | a77044f185 | (svn r27788) -Fix [FS#6536]: Get vehicle load amount after executing new cargo trigger. | 2017-03-13 07:37:05 +00:00 |  | 
			
				
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								 peter1138 | d31f9a83e7 | (svn r27788) -Fix [FS#6536]: Get vehicle load amount after executing new cargo trigger. | 2017-03-13 07:37:05 +00:00 |  | 
			
				
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								 Jonathan G Rennison | ac69b746ab | Merge branch 'master' into jgrpp # Conflicts:
#	src/gfxinit.cpp
#	src/saveload/saveload.cpp | 2017-03-12 20:37:26 +00:00 |  | 
			
				
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								 Jonathan G Rennison | c1a26459d8 | Merge branch 'chunnel' into jgrpp # Conflicts:
#	src/ground_vehicle.hpp | 2017-03-12 20:36:04 +00:00 |  | 
			
				
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								 HackaLittleBit | de24fed9d1 | Chunnel: Tunnels are only allowed to cross sea. | 2017-03-12 20:33:59 +00:00 |  | 
			
				
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								 peter1138 | 980871a87b | (svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list. | 2017-03-12 18:19:01 +00:00 |  | 
			
				
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								 peter1138 | 86eae807be | (svn r27787) -Fix: Update scrollbar when rebuilding AI/GS setting list. | 2017-03-12 18:19:01 +00:00 |  | 
			
				
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								 peter1138 | 9a489375e3 | (svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden. | 2017-03-12 16:33:40 +00:00 |  | 
			
				
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								 peter1138 | c55f586df8 | (svn r27786) -Fix [FS#6479]: AI configuration changed incorrect parameter when some parameters are hidden. | 2017-03-12 16:33:40 +00:00 |  | 
			
				
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								 peter1138 | c366425de6 | (svn r27785) -Fix [FS#6508]: Buoys not always drawn after being placed depending on zoom level (Samu). | 2017-03-12 15:32:40 +00:00 |  | 
			
				
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								 peter1138 | 3aad5abfe9 | (svn r27785) -Fix [FS#6508]: Buoys not always drawn after being placed depending on zoom level (Samu). | 2017-03-12 15:32:40 +00:00 |  | 
			
				
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								 peter1138 | 7501b7cf7a | (svn r27784) -Fix [FS#6505]: Allow rail conversion even if ship is on tile (Samu). | 2017-03-12 15:26:31 +00:00 |  | 
			
				
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								 peter1138 | 3109f158a6 | (svn r27784) -Fix [FS#6505]: Allow rail conversion even if ship is on tile (Samu). | 2017-03-12 15:26:31 +00:00 |  | 
			
				
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								 frosch | ed63b48e76 | (svn r27780) -Update: Numbers | 2017-03-11 20:50:26 +00:00 |  | 
			
				
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								 frosch | afcef7faa6 | (svn r27780) -Update: Numbers | 2017-03-11 20:50:26 +00:00 |  | 
			
				
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								 frosch | d3de080883 | (svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames. | 2017-03-11 20:37:32 +00:00 |  | 
			
				
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								 frosch | ca3aaf8f6d | (svn r27778) -Change [FS#6442-ish]: Convenience savegame bump to distinguish 1.7 savegames from 1.6 savegames. | 2017-03-11 20:37:32 +00:00 |  | 
			
				
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								 frosch | bc61ff380a | (svn r27777) -Doc: Yearly increment | 2017-03-11 16:49:51 +00:00 |  | 
			
				
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								 frosch | 15032bd765 | (svn r27777) -Doc: Yearly increment | 2017-03-11 16:49:51 +00:00 |  | 
			
				
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								 frosch | ffcdd47321 | (svn r27776) -Merge: Documentation updates from 1.6 branch | 2017-03-11 13:34:01 +00:00 |  | 
			
				
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								 frosch | 9fa6e3d83a | (svn r27776) -Merge: Documentation updates from 1.6 branch | 2017-03-11 13:34:01 +00:00 |  | 
			
				
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								 frosch | 51c6ae62d1 | (svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when switching blitters. (JGR) | 2017-03-11 13:05:54 +00:00 |  | 
			
				
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								 frosch | b1fe837b8e | (svn r27775) -Fix [FS#6510]: Insufficient thread synchronisation when switching blitters. (JGR) | 2017-03-11 13:05:54 +00:00 |  | 
			
				
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								 frosch | 5b7a04ca27 | (svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows. -Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends. | 2017-03-11 12:52:26 +00:00 |  | 
			
				
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								 frosch | d5f82bf55b | (svn r27774) -Fix [FS#5889]: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows. -Revert (r23978): No SDL-specific fix required anymore. The new fix applies to all backends. | 2017-03-11 12:52:26 +00:00 |  | 
			
				
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								 frosch | f2af019eb7 | (svn r27773) -Update: Baseset translations | 2017-03-11 12:20:50 +00:00 |  | 
			
				
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								 frosch | 9184b32978 | (svn r27773) -Update: Baseset translations | 2017-03-11 12:20:50 +00:00 |  | 
			
				
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								 Jonathan G Rennison | d14d5731d8 | Fix wrong palette being used when switching to animated blitter. Fixes black sprites and UI elements when switching on full
animations on win32 and OSX. | 2017-03-07 23:37:06 +00:00 |  | 
			
				
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								 frosch | 5e28cc4757 | (svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options. | 2017-03-07 20:18:54 +00:00 |  | 
			
				
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								 frosch | 24786a71ee | (svn r27772) -Fix [FS#5819]: If the intro game had a savegame version which contains a NewGRF configuration, then townname NewGRFs would not be activated in the game options. | 2017-03-07 20:18:54 +00:00 |  | 
			
				
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								 Jonathan G Rennison | 2d473c05b0 | Fix use-after-free when switching blitters in SDL and Win32 modes. This mostly occurs when disabling pallete animation when fast-forward
is enabled. | 2017-03-07 19:12:15 +00:00 |  | 
			
				
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								 translators | 4d12cce1c4 | (svn r27771) -Update from Eints: malay: 27 changes by stress_043 | 2017-03-07 18:45:38 +00:00 |  | 
			
				
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								 translators | f21798c1ba | (svn r27771) -Update from Eints: malay: 27 changes by stress_043 | 2017-03-07 18:45:38 +00:00 |  | 
			
				
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								 Jonathan G Rennison | 93a43da809 | Chunnel: Prevent chunnels from intersecting with each other. | 2017-03-05 19:13:42 +00:00 |  | 
			
				
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								 Jonathan G Rennison | 4c9f7b73b3 | Chunnel: Add a ground veh flag for (maybe) being in a chunnel Use this to avoid inclination change code in non-chunnel wormholes. | 2017-03-05 18:37:35 +00:00 |  | 
			
				
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								 Jonathan G Rennison | ec9f0371e8 | Chunnel: Adjust z position of vehicles in chunnels to go "under" the water. | 2017-03-05 18:05:04 +00:00 |  | 
			
				
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								 fonsinchen | 0d5ee772fc | (svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR) | 2017-03-05 17:06:14 +00:00 |  | 
			
				
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								 fonsinchen | 4e13285274 | (svn r27770) -Fix [FS#6540]: Initialize variables in station_sl.cpp (JGR) | 2017-03-05 17:06:14 +00:00 |  | 
			
				
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								 Jonathan G Rennison | 68c280bef8 | Ifdef out expensive assert in non-debug mode. The vehicle slope algorithm goes to pains to avoid GetSlopePixelZ,
but then calls it anyway in the assert... | 2017-03-05 16:58:28 +00:00 |  | 
			
				
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								 Jonathan G Rennison | 0690dbb8bf | Merge branch 'jgrpp' into chunnel | 2017-03-05 15:30:27 +00:00 |  | 
			
				
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								 Jonathan G Rennison | fa044852d5 | Merge branch 'day_length' into jgrpp # Conflicts:
#	src/saveload/afterload.cpp | 2017-03-05 15:29:45 +00:00 |  |