Commit Graph

131 Commits

Author SHA1 Message Date
rubidium
e83cca7d13 (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 2008-12-28 14:37:19 +00:00
rubidium
b5e467978b (svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus) 2008-10-14 18:38:51 +00:00
rubidium
e589c7e580 (svn r14422) -Codechange: also reflect the changes of r14421 in the filenames. 2008-09-30 20:51:04 +00:00
rubidium
f56e630e5c (svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with. 2008-09-30 20:39:50 +00:00
rubidium
6e67ea1f9d (svn r14258) -Codechange: rework the way to query the vehicle hash to make sure it always results in the same irregardless of the order of the hash-linked-list.
-Fix: desync in PBS reservation following, vehicle flooding and road vehicle overtake/follow code.
2008-09-07 11:23:10 +00:00
smatz
1145a11b9d (svn r14103) -Fix [YAPP]: flooded trains didn't free their reservation 2008-08-19 10:55:33 +00:00
rubidium
f6bdf23527 (svn r13953) -Add [YAPP]: Free track reservations of crashed trains. (michi_cc) 2008-08-02 22:54:07 +00:00
frosch
008a725e4a (svn r13846) -Fix (r13838): Do not draw water borders inside of industries. 2008-07-27 09:16:23 +00:00
frosch
1c53d19df5 (svn r13845) -Fix (r13838): When adding a WaterClass to oilrig station tiles, also make use of it. 2008-07-27 09:12:18 +00:00
frosch
6684bc12d5 (svn r13838) -Codechange: Make industry tiles aware of WaterClasses. 2008-07-26 16:14:10 +00:00
belugas
a91eb2ad13 (svn r13513) -Codechange: Give proper message when building a river fails.
Give proper description of a river tile with the Query Tool.
Extracted (in part) from FS#1884, by Ammler
2008-06-14 01:08:59 +00:00
rubidium
e4675ed05e (svn r13476) -Fix: draw canal borders for locks and when directly next to a aquaduct entrace but under the aqueduct. 2008-06-11 16:22:07 +00:00
rubidium
ee843728bf (svn r13464) -Codechange: support NewGRF Action 0x05, type 12. 2008-06-11 13:54:01 +00:00
rubidium
e7a501100a (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 2008-05-29 15:13:28 +00:00
rubidium
dc77647ea4 (svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
2008-05-25 19:17:03 +00:00
frosch
7f80552293 (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 2008-05-21 22:15:39 +00:00
peter1138
42f78d2fc3 (svn r13205) -Codechange: Remove unnecessary code-style-buggering-up macro. 2008-05-21 12:06:05 +00:00
rubidium
3ee2556585 (svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData. 2008-05-18 16:51:44 +00:00
rubidium
373343cef6 (svn r13100) -Codechange: reduce the amount of parameters passed via AddNewsMessage as there is (for each news message type) a tuple of 4 parameters that is the same for all calls. 2008-05-15 13:39:36 +00:00
smatz
2be223fc03 (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 2008-05-14 18:31:21 +00:00
rubidium
1ce0b03bf0 (svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description. 2008-05-06 15:11:33 +00:00
rubidium
2b85217bfe (svn r12857) -Fix [FS#1948]: remove the last uses of AutoPtr in the station code. 2008-04-23 22:16:41 +00:00
rubidium
d56827a9a9 (svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though. 2008-04-23 20:56:08 +00:00
rubidium
8186344628 (svn r12804) -Codechange: move the effect vehicle handling out of vehicle.cpp 2008-04-20 11:12:07 +00:00
rubidium
6d063c3ad6 (svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h. 2008-04-17 19:10:30 +00:00
smatz
fcf4a7067d (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 2008-04-03 19:55:40 +00:00
frosch
3e9baa7dfb (svn r12541) -Codechange: Declare Slope enum as bit set, and remove some (then) unneeded casts. 2008-04-02 14:13:15 +00:00
rubidium
877ca99198 (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 2008-03-31 06:42:26 +00:00
rubidium
c51b81c247 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 2008-03-31 00:06:17 +00:00
rubidium
2426f5342f (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 2008-03-28 08:53:36 +00:00
glx
cad30106d1 (svn r12350) -Fix [FS#1836](r11947): do not try ti flood water tile (performance increase) 2008-03-08 18:32:01 +00:00
frosch
7f3d56041b (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 2008-02-20 17:49:50 +00:00
smatz
9f619f91b3 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
smatz
0fc6754832 (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles 2008-02-10 14:16:25 +00:00
smatz
b18f96d222 (svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders 2008-02-10 14:00:52 +00:00
smatz
98e81e95a5 (svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road. 2008-02-09 17:30:13 +00:00
smatz
d00bf03012 (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes 2008-02-09 15:07:31 +00:00
frosch
4d41baba5b (svn r12072) -Fix: Make docks at sea flood neighboured tiles. 2008-02-06 16:19:28 +00:00
frosch
113525c40b (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots. 2008-02-06 16:12:23 +00:00
frosch
9b2ca61044 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 2008-02-06 15:32:06 +00:00
peter1138
c05d10dd35 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
frosch
23e6411fb7 (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
frosch
ab70871734 (svn r12013) -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases. 2008-01-29 14:17:13 +00:00
frosch
31842d7b3e (svn r12011) -Fix [FS#1701]: Do not consider one-corner-raised-shores to be watered tiles from all sides. 2008-01-29 13:54:52 +00:00
frosch
b7946e07a6 (svn r12000) -Fix (r11926): If no river NewGRF is loaded, use sloped water from locks. 2008-01-28 15:19:35 +00:00
frosch
9d63fd232e (svn r11984) -Fix: Also draw corner shores under rail tracks. 2008-01-25 16:51:35 +00:00
frosch
d4dc5e0775 (svn r11983) -Codechange: Add some helper functions for slopes and use them. 2008-01-25 15:47:58 +00:00
peter1138
a2d416b253 (svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids. 2008-01-23 08:47:49 +00:00
frosch
a242dadad2 (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-22 17:48:08 +00:00
peter1138
b967c9918e (svn r11934) -Codechange: add persistent random data for river and canal tiles. 2008-01-20 18:30:53 +00:00