Commit Graph

338 Commits

Author SHA1 Message Date
rubidium
27e87d1adc (svn r16147) -Feature [FS#2635]: give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land (db48x) 2009-04-25 22:12:59 +00:00
rubidium
5c5b357043 (svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible. 2009-04-21 23:40:56 +00:00
frosch
d582747919 (svn r16101) -Cleanup (r14591): Remove an assertion to increase performance. 2009-04-20 17:42:14 +00:00
smatz
d046fea1b9 (svn r15890) -Codechange: unify the way 'can a town be placed here?' checks are done
-Change: the requirements for location of 'random' town are now a bit less strict
2009-03-29 15:06:44 +00:00
smatz
fa0b0a5eb7 (svn r15831) -Fix: make sure house class/ID counters don't overflow 2009-03-23 14:09:05 +00:00
smatz
f32f1a78f2 (svn r15744) -Fix (r9667): when town generator failed to create requested number of towns, there were too many cities 2009-03-16 18:38:28 +00:00
rubidium
6487883084 (svn r15729) -Fix: silence MSVC warning 2009-03-15 21:16:07 +00:00
smatz
e0fe28fdc9 (svn r15726) -Codechange: unify coding style for const pointers 2009-03-15 16:04:39 +00:00
rubidium
c3e87f345d (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
rubidium
3a3607862d (svn r15697) -Fix (r15695): warning about comparing signed vs unsigned. 2009-03-13 00:48:03 +00:00
belugas
aa441cd4d7 (svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
Some warnings: 
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated.  The normal mechanism of town creation has not been modified.  So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
rubidium
e27d12d788 (svn r15689) -Fix [FS#2720]: do not crash when the generate map doesn't contain a suitable location for a town. 2009-03-12 15:14:22 +00:00
peter1138
88e641282c (svn r15662) -Fix (r11795): Don't mark a company as having ratings in a town when querying the cost of a command. 2009-03-10 06:53:00 +00:00
smatz
f5b24edc1e (svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile 2009-03-08 01:20:11 +00:00
yexo
47803bc3a7 (svn r15639) -Change: When you disable "Towns are allowed to build roads", pressing "Expand" in the town window in the scenario editor will no longer build roads. 2009-03-07 21:36:13 +00:00
rubidium
56b6d78bf7 (svn r15604) -Fix [FS#2661]: towns would only build houses where the grid would not be, even when they aren't allowed to build roads and the user 'implements' another layout. 2009-03-03 22:46:08 +00:00
yexo
894d61ca47 (svn r15585) -Codechange: Remove TILE_ASSERT and replace all instances with assert(tile < MapSize()). 2009-02-25 21:50:54 +00:00
yexo
b8601d903d (svn r15584) -Codechange: Move several variables from variables.h to more appropriate headers. 2009-02-25 21:45:14 +00:00
smatz
2f63571203 (svn r15572) -Fix (r13730): theoretical buffer overflow when company with too long name funded a road reconstruction 2009-02-24 22:57:02 +00:00
smatz
b8438555df (svn r15505) -Codechange: pass name of new town as parameter to CMD_BUILD_TOWN 2009-02-16 23:23:33 +00:00
rubidium
6a4ab97d36 (svn r15454) -Fix [FS#2614]: towns did not know about build_on_slopes in some cases, or made decisions on the 'original' slope instead the slope after applying the foundation.. 2009-02-11 20:41:17 +00:00
frosch
d5525b8f2d (svn r15452) -Codechange: Add DC_NO_MODIFY_TOWN_RATING. 2009-02-11 18:50:47 +00:00
frosch
f9feb4a0e6 (svn r15449) -Codechange: Rename DC_NO_TOWN_RATING to DC_NO_TEST_TOWN_RATING as that is what it does. 2009-02-11 18:33:27 +00:00
rubidium
5c8cf85613 (svn r15434) -Codechange: bit of type safety for the DC_xxx flags. 2009-02-09 21:20:05 +00:00
rubidium
4431e82beb (svn r15397) -Fix [FS#2618]: a town could build a statue under a bridge. 2009-02-07 16:02:29 +00:00
frosch
6f9d6ffe80 (svn r15381) -Fix (r11091): When testing for parallel road two tiles away, do not move more than one tile along the road. 2009-02-06 20:51:24 +00:00
frosch
78fc8aa93c (svn r15380) -Fix (r15190)[FS#2603]: Do not use TileY() on negative TileIndexDiffs. But the test was not needed anyway, as those tiles were already tested in previous iterations. 2009-02-06 20:24:44 +00:00
smatz
f561fa2891 (svn r15352) -Codechange: make the arguments passed around while founding a town a bit more readable 2009-02-05 13:33:37 +00:00
smatz
e80255c4ae (svn r15342) -Feature: allow changing town layout in the 'Found new town' window 2009-02-04 22:52:34 +00:00
smatz
3a8d57816a (svn r15340) -Fix [FS#2121]: changing town road layout in-game caused ugly road networks
-Fix: use a flag instead of TL_NO_ROADS to forbid towns to build roads. The flag is ignored during world generation, so there won't be 'ghost' towns anymore
-Feature: town layout is now stored per town, so it is possible to (manually) set different layout for each town
2009-02-04 20:17:25 +00:00
smatz
9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
Yexo
e3c69b7c4e (svn r15190) -Feature: Allow terraforming of the tiles at the edges of the map. 2009-01-21 02:31:55 +00:00
belugas
9bd7b6bd0c (svn r15172) -Feature: Allow a grf to customize house name via callback 0x14D, during Tile Inquiry process 2009-01-20 16:06:57 +00:00
peter1138
b85389dca5 (svn r15149) -Codechange: GetMaskOfTownActions() is used by a Cmd handler, therefore it does not belong in _gui. 2009-01-19 12:07:01 +00:00
truebrain
c2406cd42d (svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
NoAI is an API (a framework) to build your own AIs in. See:
   http://wiki.openttd.org/wiki/index.php/AI:Main_Page
 With many thanks to:
  - glx and Rubidium for their syncing, feedback and hard work
  - Yexo for his feedback, patches, and AIs which tested the system very deep
  - Morloth for his feedback and patches
  - TJIP for hosting a challenge which kept NoAI on track
  - All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
frosch
b58cdfc294 (svn r14992) -Codechange: Rename 'CheckIfAuthorityAllows' to 'CheckIfAuthorityAllowsNewStation' and unduplicate a tiny bit of code. 2009-01-11 14:26:11 +00:00
smatz
c5db2ea181 (svn r14958) -Codechange [FS#1923]: when checking for unique names, compare only with manually set names
There are situations that aren't solvable (because of different language files), so if the user really wants to have duplicated name, allow him to do so. It solves desyncs between server and clients using different languages. It behaves the same in SP and MP, so users won't see the different behaviour as a bug (and even checking in SP could be worked around by the user).
2009-01-10 15:54:07 +00:00
rubidium
d197060137 (svn r14933) -Codechange: check the whether a pool item can be constructed instead of trying to make it and check for NULL. 2009-01-09 14:59:02 +00:00
smatz
91233ea596 (svn r14828) -Codechange: move most of save/load-specific code to separate files 2009-01-04 15:32:25 +00:00
rubidium
d44ba26cd7 (svn r14821) -Change [FS#2390]: make the road grids of town match, when all are using the same road layout ofcourse (cirdan) 2009-01-04 10:50:24 +00:00
smatz
b00e510140 (svn r14807) -Codechange: use INVALID_TILE instead of 0 to mark invalid depots, industries, towns and waypoints 2009-01-03 16:06:58 +00:00
rubidium
d3144b6f04 (svn r14789) -Feature: allow scrolling with the left mouse button pressed (if enabled). Primarily useful for systems with touch screen (aapo) 2009-01-02 22:42:05 +00:00
rubidium
e83cca7d13 (svn r14754) -Codechange: get rid of _cmd_text and just pass it as (optional) parameter. 2008-12-28 14:37:19 +00:00
smatz
bd92143e7b (svn r14742) -Codechange: use SmallMap in two cases to reduce compilation time and binary size 2008-12-26 13:50:46 +00:00
rubidium
bf6ec8b19f (svn r14735) -Codechange: remove a bit of bit-waste in the map array (without changing the map array) and make the CompanyIDs contiguous.
-Note: 15 should be enough for now... making it any more means adding more bytes to the map array and thus wasting more bits instead of reducing the bit waste.
2008-12-24 09:53:15 +00:00
frosch
70f2b95bda (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year.
Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses.
2008-11-23 14:17:41 +00:00
frosch
f61b577652 (svn r14596) -Fix (r14591): Missing 'return'. 2008-11-19 16:53:24 +00:00
smatz
698f05e756 (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
2008-11-18 22:43:59 +00:00
rubidium
52ac592422 (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) 2008-10-25 13:51:47 +00:00
michi_cc
9c6541c80b (svn r14504) -Cleanup: Use the right variable type for tile offsets. 2008-10-20 19:35:48 +00:00