tron
e2dab60ad1
(svn r1790) Make CmdPlantTree() and related functions more safe and (hopefully) more readable:
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- check if end tile is on the map
- uint -> TileIndex
- if cascades -> switch
2005-02-04 16:50:18 +00:00
truelight
52ce9d21cc
(svn r1789) -Fix: there is no need to save the index, it is done for us
2005-02-04 15:39:10 +00:00
truelight
093ae2b4b4
(svn r1789) -Fix: there is no need to save the index, it is done for us
2005-02-04 15:39:10 +00:00
truelight
d3aa3043e3
(svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
2005-02-04 15:31:30 +00:00
truelight
10adda0d73
(svn r1788) -Add: Made RoadStops dynamic. You can now create up to 64k roadstops.
2005-02-04 15:31:30 +00:00
truelight
98202ed119
(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
2005-02-04 14:45:32 +00:00
truelight
4f5255c36e
(svn r1787) -Add: Dynamic signs (euh.. yeah, this means you can built 64k signs)
2005-02-04 14:45:32 +00:00
truelight
99f3fe4c07
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
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trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
2005-02-04 14:24:23 +00:00
truelight
97728357e4
(svn r1786) -Fix: unitnumber is increased to 16bit, so now you can have up to 5000
...
trains in one game (instead of the 240 which was the current value).
Default max allowed vehicles per type is changed:
Trains: 500 (old 80)
Road: 500 (old 80)
Ships: 200 (old 40)
Aicraft: 300 (old 50)
(Tnx to Celestar and Darkvater for checking the patch)
2005-02-04 14:24:23 +00:00
truelight
c7eda1b15e
(svn r1785) -Fix: space-correctness in road_cmd.c, and one wrong line from last
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commit (tnx to DarkVater)
2005-02-04 14:05:28 +00:00
truelight
7be92db76f
(svn r1785) -Fix: space-correctness in road_cmd.c, and one wrong line from last
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commit (tnx to DarkVater)
2005-02-04 14:05:28 +00:00
truelight
40323bbce2
(svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it
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with _map2-data if possible (Celestar / TrueLight)
2005-02-04 13:56:51 +00:00
truelight
7241f42e9d
(svn r1784) -Fix: removed ClosestTownFromTile where possible, or replaced it
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with _map2-data if possible (Celestar / TrueLight)
2005-02-04 13:56:51 +00:00
truelight
f183ca5cc2
(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
2005-02-04 13:23:29 +00:00
truelight
42f98c7eec
(svn r1783) -Add: Dynamic vehicles (now up to 64k of vehicles)
2005-02-04 13:23:29 +00:00
tron
3153924ad1
(svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely
2005-02-04 07:52:12 +00:00
tron
88ebe22d8b
(svn r1782) Remove line which should've been removed in r1779 and caused map generation to hang infinitely
2005-02-04 07:52:12 +00:00
tron
92dfd1f02c
(svn r1781) Fix static declaration after non-static declaration of same symbol
2005-02-03 22:09:19 +00:00
tron
a5ffbbee2d
(svn r1781) Fix static declaration after non-static declaration of same symbol
2005-02-03 22:09:19 +00:00
tron
24eaed5dfa
(svn r1780) Don't clear LIBS and LDFLAGS
2005-02-03 21:18:49 +00:00
tron
08f2a395a3
(svn r1780) Don't clear LIBS and LDFLAGS
2005-02-03 21:18:49 +00:00
tron
f09807920f
(svn r1779) Make the map generation code slightly more readable
2005-02-03 20:52:12 +00:00
tron
5e1364daeb
(svn r1779) Make the map generation code slightly more readable
2005-02-03 20:52:12 +00:00
matthijs
4c2c2c53fe
(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
2005-02-03 19:23:06 +00:00
matthijs
f42e8ac3d2
(svn r1778) - Fix: [ 1115200 ] In the main menu, when starting a new game while the load game dialog is open, openttd asserts.
2005-02-03 19:23:06 +00:00
tron
d2d39cb692
(svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps
2005-02-03 18:20:43 +00:00
tron
0601293edb
(svn r1777) Fix map generation for tropical and arctic landscape on larger/smaller maps
2005-02-03 18:20:43 +00:00
truelight
3eda5e61f7
(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
2005-02-03 17:22:35 +00:00
truelight
1938a73c90
(svn r1776) -Add: Dynamic stations. You can now have up to 64k of stations
2005-02-03 17:22:35 +00:00
truelight
aa299a8b6d
(svn r1775) -Fix: The NPF patch setting was not synced in network.
...
REMINDER FOR ALL DEVELOPERS:
We do have 2 patch-setting-arrays: player-based, server-based. PLEASE
put your new patch setting in the right one... thank you :)
2005-02-02 20:36:04 +00:00
truelight
f1d4a85f59
(svn r1775) -Fix: The NPF patch setting was not synced in network.
...
REMINDER FOR ALL DEVELOPERS:
We do have 2 patch-setting-arrays: player-based, server-based. PLEASE
put your new patch setting in the right one... thank you :)
2005-02-02 20:36:04 +00:00
truelight
08e3e9cead
(svn r1774) -Fix: fixed an other possible crash related to previous commit
2005-02-02 19:15:35 +00:00
truelight
ae3638121c
(svn r1774) -Fix: fixed an other possible crash related to previous commit
2005-02-02 19:15:35 +00:00
truelight
42c3de1459
(svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries
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in the map
2005-02-02 19:08:34 +00:00
truelight
74df79331d
(svn r1773) -Fix: [ 1114950 ] Game crashed sometimes when there were no industries
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in the map
2005-02-02 19:08:34 +00:00
truelight
8be7a90e65
(svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
2005-02-02 18:28:08 +00:00
truelight
3f45338cc9
(svn r1772) -Fix: [ 1114100 ] Dedicated server boots again
2005-02-02 18:28:08 +00:00
truelight
3df76452cd
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
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1kx1k maps should now be much faster, and give more than just oil-stuff ;)
2005-02-02 17:30:29 +00:00
truelight
83a889d678
(svn r1771) -Add: Industries are now dynamic (up to 64k industries). Generating
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1kx1k maps should now be much faster, and give more than just oil-stuff ;)
2005-02-02 17:30:29 +00:00
truelight
0668a6b485
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
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(and should be an uint16, not uint8)
2005-02-02 16:16:43 +00:00
truelight
ab3ed5c431
(svn r1770) -Fix: Hopefully last pieces of code that are containing a station-id
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(and should be an uint16, not uint8)
2005-02-02 16:16:43 +00:00
tron
c51ed8465d
(svn r1769) Don't compute the same value twice, remove one function call
2005-02-02 15:45:53 +00:00
tron
944bba1031
(svn r1769) Don't compute the same value twice, remove one function call
2005-02-02 15:45:53 +00:00
celestar
2e357e69f9
(svn r1768) -Codechange: Store town index in _map2 of town tiles
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Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
2005-02-02 14:17:13 +00:00
celestar
30a328705e
(svn r1768) -Codechange: Store town index in _map2 of town tiles
...
Moved house type from _map2 to _map3_hi for MP_HOUSE
Moved foundation and roadworks from _map2 to _map3 for
MP_STREET
This increases game speed by a factor of around 15(!) if many cities are around.
Converting an old game is done automagically, but can take a while
2005-02-02 14:17:13 +00:00
bjarni
081c068f56
(svn r1767) fixed mixed declarations and code in last commit (oops)
2005-02-01 22:17:38 +00:00
bjarni
03095f85bc
(svn r1767) fixed mixed declarations and code in last commit (oops)
2005-02-01 22:17:38 +00:00
bjarni
c70aa109b4
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
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- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
2005-02-01 22:04:53 +00:00
bjarni
5c43906b24
(svn r1766) - Feature: Aircrafts will now go to the nearest hangar if the next airport in the orders do not have one (helipads)
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- Fix: sometimes aircrafts would not go to the hangar even when they should. They do now
2005-02-01 22:04:53 +00:00
truelight
bb05305a1f
(svn r1765) -Fix: on loading, the total amount of towns wasn't reset to zero
2005-02-01 18:46:49 +00:00