Commit Graph

140 Commits

Author SHA1 Message Date
smatz
f74b597c83 (svn r16506) -Fix: count only active clients (not those waiting for map download) when checking min_active_clients limit 2009-06-02 19:56:23 +00:00
alberth
580e478e4e (svn r16491) -Codechange: Added parentheses around bitwise operators for code style. 2009-06-01 11:43:36 +00:00
smatz
50624d5c0f (svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved 2009-05-22 15:13:50 +00:00
rubidium
789999ecf3 (svn r16360) -Codechange: don't use _network_playas as a 'second' _local_company, but only as a storage location for the company you want to join in MP. 2009-05-19 21:20:14 +00:00
smatz
512db5248e (svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get() 2009-05-18 16:21:28 +00:00
smatz
0c10daa243 (svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index) 2009-05-17 01:00:56 +00:00
smatz
d495dc5dbc (svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index) 2009-05-16 23:34:14 +00:00
rubidium
31b9cd6d03 (svn r16250) -Fix (r16242): do not try to unpause when paused for a joining company 2009-05-07 17:08:41 +00:00
rubidium
241af768f0 (svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother
-Fix: new game + pause on new game + autopause make the game not unpause on the first join
2009-05-06 15:06:57 +00:00
rubidium
6c3fa9b487 (svn r16135) -Fix [FS#2856]: always give the server an already resolved 'client address' so we can be sure the client address is always resolved 2009-04-24 10:52:51 +00:00
rubidium
a46de87b03 (svn r16022) -Fix (r15159): sometimes the unregister "query" thread could be delayed so much that the network stuff was already closed and the packet would never reach the master server causing the server to appear online longer than necessary. 2009-04-10 20:18:48 +00:00
rubidium
8cd7def31c (svn r16014) -Feature(-ish): allow binding to several IPs; [network]:server_bind_ip doesn't exist anymore. Add the IPs/hostnames to [server_bind_addresses] 2009-04-10 12:56:55 +00:00
rubidium
b0113af67c (svn r15998) -Codechange: some coding style updates 2009-04-09 01:16:15 +00:00
rubidium
6c6fb6a927 (svn r15989) -Fix (r15987: segfault due to uninitialised sockets. 2009-04-08 21:03:00 +00:00
rubidium
f5339e492a (svn r15987) -Fix: make the master socket only listen on the IP the server is bound to. 2009-04-08 19:36:51 +00:00
rubidium
f9f61dc208 (svn r15981) -Fix: don't print the address family when writing the IP+port to the config file. 2009-04-08 12:09:07 +00:00
rubidium
ac043bc7e8 (svn r15978) -Codechange: support parsing [] enclosed IPv6 addresses. 2009-04-08 01:22:57 +00:00
rubidium
a2c5cf906c (svn r15973) -Codechange: make it possible to listen on multiple TCP sockets 2009-04-08 00:05:16 +00:00
rubidium
bc072884b0 (svn r15972) -Codechange: remove unneeded parameter 2009-04-08 00:03:05 +00:00
rubidium
e1a7fad295 (svn r15971) -Codechange: make it possible for UDP socket handlers to bind to multiple sockets. 2009-04-07 20:27:13 +00:00
rubidium
f6e27e7274 (svn r15969) -Codechange: make the list of broadcast addresses virtually unlimited. 2009-04-07 19:06:36 +00:00
rubidium
a25684b833 (svn r15967) -Codechange: do not access NetworkSocketHandler::has_quit directly 2009-04-07 18:23:14 +00:00
rubidium
a76218eab9 (svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address. 2009-04-04 00:48:48 +00:00
rubidium
a5576bc6e1 (svn r15946) -Codechange: move netmask matching to NetworkAddress and add some support for IPv6 netmask matching. 2009-04-04 00:47:08 +00:00
rubidium
e8852635ab (svn r15940) -Codechange: move setting reuse address to the binding process. 2009-04-03 17:02:29 +00:00
rubidium
2d140fab62 (svn r15932) -Codechange: show ip:port as (fallback) servername instead of only the ip. This way you can clearly see there aren't any duplicates. 2009-04-03 12:54:38 +00:00
rubidium
bc7a870a61 (svn r15931) -Codechange: let the host and ban lists use of SmallVector. 2009-04-03 12:49:58 +00:00
rubidium
2b7a30f209 (svn r15926) -Codechange: make the broadcast IP list less AF dependent. 2009-04-03 11:02:41 +00:00
rubidium
be8919c968 (svn r15925) -Codechange: remove _network_server_bind_ip as it's pretty AF dependant. 2009-04-03 10:29:56 +00:00
rubidium
3e6c6d7294 (svn r15922) -Codechange: unify the ways to listen on a socket 2009-04-03 01:24:52 +00:00
rubidium
020b1f9328 (svn r15921) -Fix: some OSes don't like sizeof(sockaddr_storage) but want sizeof(sockaddr) or whatever is 'valid' for the given protocol 2009-04-03 00:33:00 +00:00
rubidium
6664998667 (svn r15918) -Fix (r15917): comparing IPs sometimes failed due to 'random' data (as spotted by SpComb) 2009-04-02 23:03:18 +00:00
rubidium
f22566f8df (svn r15917) -Codechange: remove the latest traces of NetworkAddress::GetIP. 2009-04-02 20:39:30 +00:00
rubidium
785779ca62 (svn r15916) -Codechange: let the network game list use NetworkAddress 2009-04-02 20:17:46 +00:00
rubidium
f524d39963 (svn r15773) -Fix [FS#2475]: number of active clients wasn't always properly 2009-03-19 23:32:39 +00:00
rubidium
c3e87f345d (svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too 2009-03-15 00:32:18 +00:00
rubidium
880d296b25 (svn r15644) -Fix [FS#2710]: closing a network connection twice in the case that sending packets starts failing while disconnecting 2009-03-08 16:14:14 +00:00
smatz
19c01ee0ec (svn r15640) -Fix [FS#2712]: game crashes when network pools are empty, so always allocate at least one pool block 2009-03-07 22:40:47 +00:00
rubidium
b2def94607 (svn r15577) -Codechange: bool _networking belongs in network/ not gfx.cpp 2009-02-25 00:48:04 +00:00
rubidium
e3ac127617 (svn r15529) -Fix [FS#2644]: the local command queue didn't get properly cleaned when leaving a game meaning you could end up executing commands of the previous network game. 2009-02-20 00:03:29 +00:00
rubidium
a7693c6059 (svn r15425) -Codechange: some color->colour changes and type safety. 2009-02-09 02:09:47 +00:00
smatz
9021c20b5e (svn r15299) -Cleanup: remove many redundant includes 2009-01-31 20:16:06 +00:00
rubidium
2722cabcce (svn r15242) -Feature: allow moving clients between companies/spectators by the server and the clients themselves (dihedral) 2009-01-23 22:18:06 +00:00
peter1138
00aa88040e (svn r15194) -Fix: Don't count dedicated server as a spectator 2009-01-21 10:46:21 +00:00
rubidium
7c5a618639 (svn r15176) -Fix [FS#2554]: querying the content server could free when resolving the hostname or connecting takes long/is timing out. 2009-01-20 16:51:55 +00:00
rubidium
206841ba5f (svn r15163) -Change/Fix: use a non-blocking method to resolve the hostname and connect to game servers. 2009-01-20 11:28:18 +00:00
glx
62ec25a8ff (svn r15160) -Fix (r15157): port != IP 2009-01-20 04:01:07 +00:00
rubidium
4aabc91c04 (svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again. 2009-01-20 01:32:06 +00:00
rubidium
7a81c0e5b4 (svn r15155) -Codechange: remove unused return value 2009-01-19 22:01:37 +00:00
rubidium
72b0341ed0 (svn r15126) -Feature: downloading content from a central server (content.openttd.org) where authors can upload they NewGRFS/AI etc. This should make joining servers that use only NewGRFs that are distributed via this system easier as the players can download the NewGRFs from in the game. It should also make it easier to see whether there are updates for NewGRFs and make the necessary updates. 2009-01-17 16:53:32 +00:00