rubidium
73d7438610
(svn r15391) -Fix (r14997): loading font sprites should not trigger a palette conversion.
2009-02-07 02:29:08 +00:00
rubidium
bab7367a59
(svn r15391) -Fix (r14997): loading font sprites should not trigger a palette conversion.
2009-02-07 02:29:08 +00:00
smatz
9021c20b5e
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
0d3f5e6e74
(svn r15299) -Cleanup: remove many redundant includes
2009-01-31 20:16:06 +00:00
smatz
f528593a40
(svn r15031) -Fix (r15027): merge reverted r15026, so do it once again
2009-01-12 17:31:43 +00:00
smatz
16dfe58e4d
(svn r15031) -Fix (r15027): merge reverted r15026, so do it once again
2009-01-12 17:31:43 +00:00
truebrain
c2406cd42d
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
truebrain
a3dd7506d3
(svn r15027) -Merge: tomatos and bananas left to be, here is NoAI for all to see.
...
NoAI is an API (a framework) to build your own AIs in. See:
http://wiki.openttd.org/wiki/index.php/AI:Main_Page
With many thanks to:
- glx and Rubidium for their syncing, feedback and hard work
- Yexo for his feedback, patches, and AIs which tested the system very deep
- Morloth for his feedback and patches
- TJIP for hosting a challenge which kept NoAI on track
- All AI authors for testing our AI API, and all other people who helped in one way or another
-Remove: all old AIs and their cheats/hacks
2009-01-12 17:11:45 +00:00
smatz
ec97e1fd0d
(svn r15026) -Codechange: use SpriteTypeByte instead of SpriteType in the SpriteCache struct in order to make it smaller
2009-01-12 16:53:11 +00:00
smatz
9294f96168
(svn r15026) -Codechange: use SpriteTypeByte instead of SpriteType in the SpriteCache struct in order to make it smaller
2009-01-12 16:53:11 +00:00
smatz
f84b1e6970
(svn r14998) -Codechange: warn once about misuse of each sprite, not once about misuse of any sprite
2009-01-11 23:49:51 +00:00
smatz
1287fddd8f
(svn r14998) -Codechange: warn once about misuse of each sprite, not once about misuse of any sprite
2009-01-11 23:49:51 +00:00
smatz
b181bb9d25
(svn r14997) -Fix [FS#2524](r14223): when handling invalid sprites, entry in spritecache data could lose its parent
2009-01-11 22:28:30 +00:00
smatz
720eedf7c5
(svn r14997) -Fix [FS#2524](r14223): when handling invalid sprites, entry in spritecache data could lose its parent
2009-01-11 22:28:30 +00:00
rubidium
28ea38ae55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
11da45ee55
(svn r14949) -Cleanup: pointer coding style
2009-01-10 00:31:47 +00:00
rubidium
2fec4d8e3c
(svn r14610) -Fix [FS#2415]: possible stack corruption when reading corrupted sprites.
...
-Change: harden the sprite reading routine against corrupt sprites.
2008-11-23 13:42:05 +00:00
rubidium
2277a1ff9c
(svn r14610) -Fix [FS#2415]: possible stack corruption when reading corrupted sprites.
...
-Change: harden the sprite reading routine against corrupt sprites.
2008-11-23 13:42:05 +00:00
rubidium
b5e467978b
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
272b2ef0e9
(svn r14464) -Codechange: replace (uint)-1 with UINT_MAX (PhilSophus)
2008-10-14 18:38:51 +00:00
rubidium
9ca1972e01
(svn r14229) -Feature: allow overriding the palette of the base GRFs. This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported.
2008-09-02 18:45:15 +00:00
rubidium
fc216aeeb8
(svn r14229) -Feature: allow overriding the palette of the base GRFs. This way you can play with NewGRFs made for the Windows palette with the DOS palettes base GRFs (and vice versa). Note that for this to work correctly ALL NewGRFs must use the same palette; mix and match is not yet supported.
2008-09-02 18:45:15 +00:00
rubidium
c358955127
(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.
2008-09-02 15:20:38 +00:00
rubidium
c8e8911ef6
(svn r14223) -Codechange: make GetSprite aware of the 4 different types of sprites: fonts, recolour, mapgen and normal sprites.
2008-09-02 15:20:38 +00:00
rubidium
242cbd0074
(svn r14214) -Codechange: move another TTD graphics bug into the GRF; height problem of sprite #142 .
2008-08-31 23:12:57 +00:00
rubidium
886c8ec79f
(svn r14214) -Codechange: move another TTD graphics bug into the GRF; height problem of sprite #142 .
2008-08-31 23:12:57 +00:00
rubidium
a20b833516
(svn r14199) -Codechange: split fileio.h into fileio_type.h and fileio_func.h so not everything that includes saveload.h needs to include everything else too.
2008-08-31 10:50:05 +00:00
rubidium
ea1f180a55
(svn r14199) -Codechange: split fileio.h into fileio_type.h and fileio_func.h so not everything that includes saveload.h needs to include everything else too.
2008-08-31 10:50:05 +00:00
rubidium
17998f7f98
(svn r14193) -Fix (r14191): don't put an unsigned 0x80 in a signed int8 as that's not what you want.
2008-08-30 12:14:56 +00:00
rubidium
0b88f0cf54
(svn r14193) -Fix (r14191): don't put an unsigned 0x80 in a signed int8 as that's not what you want.
2008-08-30 12:14:56 +00:00
rubidium
951ea4ae6d
(svn r14191) -Codechange: unify the code to skip sprite payload (i.e. not the header).
...
-Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites.
2008-08-30 09:46:52 +00:00
rubidium
d3d34d2aac
(svn r14191) -Codechange: unify the code to skip sprite payload (i.e. not the header).
...
-Fix: sprite payload skipping wouldn't skip enough bytes in a very small subset of compressed sprites.
2008-08-30 09:46:52 +00:00
rubidium
42265315e2
(svn r13869) -Fix [FS#2153] (r13674): in some cases the sprite cache could be filled with unremovable items.
2008-07-29 21:45:30 +00:00
rubidium
ef6e366c08
(svn r13869) -Fix [FS#2153] (r13674): in some cases the sprite cache could be filled with unremovable items.
2008-07-29 21:45:30 +00:00
rubidium
bb3292943a
(svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the sprite cache.
2008-07-12 14:03:36 +00:00
rubidium
56379fff51
(svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the sprite cache.
2008-07-12 14:03:36 +00:00
rubidium
0570ba8461
(svn r13674) -Fix [FS#2127]: crash when drawing a non-real sprite. The drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache.
2008-07-04 14:45:51 +00:00
rubidium
173f0f4cd5
(svn r13674) -Fix [FS#2127]: crash when drawing a non-real sprite. The drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache.
2008-07-04 14:45:51 +00:00
glx
b60a1326bf
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
2008-06-05 20:54:52 +00:00
glx
ee256e770a
(svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror().
2008-06-05 20:54:52 +00:00
rubidium
33e18c236d
(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
2008-05-27 21:41:00 +00:00
rubidium
5c5ee7eb57
(svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings.
2008-05-27 21:41:00 +00:00
glx
a28ea38653
(svn r13008) -Fix [FS#1997]: silence some MSVC x64 warnings
2008-05-08 13:20:54 +00:00
glx
e48a351f8e
(svn r13008) -Fix [FS#1997]: silence some MSVC x64 warnings
2008-05-08 13:20:54 +00:00
rubidium
1ce0b03bf0
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
rubidium
d03994098b
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
peter1138
bda732047b
(svn r12436) -Cleanup: minor coding style
2008-03-26 19:18:30 +00:00
peter1138
f9e7b70f91
(svn r12436) -Cleanup: minor coding style
2008-03-26 19:18:30 +00:00
belugas
6c93216641
(svn r12140) -Codechange: A bit of code style fixes(Geektoo).
2008-02-14 15:13:36 +00:00
belugas
739b118c6b
(svn r12140) -Codechange: A bit of code style fixes(Geektoo).
2008-02-14 15:13:36 +00:00