Commit Graph

927 Commits

Author SHA1 Message Date
yexo
2f414a017c (svn r22061) -Change: when loading old savegames with long trains set the maximum train length to the length of the longest train 2011-02-11 20:54:49 +00:00
rubidium
1edee577e5 (svn r22058) -Fix (r22050): removing broken orders happened before the "front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore 2011-02-11 13:38:34 +00:00
rubidium
83d1ff09c6 (svn r22057) -Fix: waypoint conversion could (previously) silently overfill the pool and crash 2011-02-11 09:33:38 +00:00
rubidium
720ac3afa6 (svn r22050) -Fix-ish [FS#4496]: in ancient savegames, e.g. TTO savegames, non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has. 2011-02-10 18:28:25 +00:00
frosch
d762b17f40 (svn r22046) -Fix [FS#4487]: Make sure order indices stay in range when copying, sharing, unsharing or deleting all orders. 2011-02-09 21:40:32 +00:00
smatz
978818195e (svn r22042) -Fix: when loading a TTO/TTD savegame, verify we can allocate a CargoPacket before actually trying to do so 2011-02-09 18:56:40 +00:00
smatz
8608a7c29b (svn r22025) -Fix: verify there is enough space in the pool when creating new pool items while loading old savegames 2011-02-08 18:34:13 +00:00
rubidium
701bd8848a (svn r22017) -Codechange: move MarkTileDirtyByTile to viewport_func.h 2011-02-07 22:29:47 +00:00
alberth
8c3041b3c9 (svn r22001) -Codechange: Rename difficulty.number_industries to difficulty.industry_density. 2011-02-06 18:26:50 +00:00
frosch
c003e1a358 (svn r21987) -Fix: Make news items, engine previews and AI preview events deal with no longer existing Engine items after resetting the pool. 2011-02-05 20:41:13 +00:00
terkhen
67ce7c5c41 (svn r21974) -Feature: Add a setting to enable/disable funding local road reconstruction. 2011-02-05 13:46:09 +00:00
alberth
a2ceba992d (svn r21971) -Fix (r21969): Subversion auto-increments revision on commit. 2011-02-05 10:38:40 +00:00
alberth
e3a35f7d40 (svn r21969) -Feature: Introduce 'minimal' number of industries as a replacment for the old 'none' setting in the newgame window. 2011-02-05 10:28:31 +00:00
rubidium
088223e058 (svn r21962) -Feature-ish: GUI setting to disable reversing at signals 2011-02-04 16:40:38 +00:00
rubidium
fd7633def5 (svn r21960) -Change: show the length of vehicles in tiles, instead of half tiles in the depot
-Fix [FS#4461]: don't count the number of vehicles but the length of vehicles to (configurably) limit train length
2011-02-04 15:40:35 +00:00
smatz
934d5d423e (svn r21947) -Fix (r21195): crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there 2011-02-02 22:20:48 +00:00
smatz
5ffb43353e (svn r21942) -Codechange: no need to convert GOINGUP/GOINGDOWN flags if they are cleared afterwards during savegame conversion 2011-02-02 19:22:35 +00:00
planetmaker
11a7945c22 (svn r21940) -Fix [FS#4460]: Not all vehicles should be tested to be inside a tunnel upon savegame load (SmatZ) 2011-02-02 16:46:42 +00:00
smatz
65c4e0108c (svn r21939) -Fix (r16357): the check for valid depot wasn't strict enough 2011-02-02 14:50:57 +00:00
frosch
7c04ea586d (svn r21933) -Codechange: Split cur_order_index into cur_auto_order_index and cur_real_order_index to keep track of the current real order in an unambiguous way.
-Fix [FS#4440]: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing.
-Fix: Various other issues with automatic orders, e.g. vehicles getting stuck with "no orders" when there are automatic orders at the end of the order list.
2011-01-31 20:44:15 +00:00
rubidium
c7939e8a63 (svn r21932) -Document: some tidbits related to vehicles 2011-01-31 20:27:33 +00:00
rubidium
aa1f02c248 (svn r21912) -Codechange: let road vehicles use gcache.last_speed/SetLastSpeed as well 2011-01-26 17:31:44 +00:00
rubidium
0f411f9899 (svn r21911) -Codechange: move tcache.last_speed to gcache.last_speed and make SetLastSpeed a function of GroundVehicle 2011-01-26 17:31:07 +00:00
rubidium
05199a641a (svn r21890) -Cleanup: remove some unneeded includes 2011-01-22 14:52:20 +00:00
rubidium
43c8073551 (svn r21886) -Codechange: move documentation towards the code to make it more likely to be updated [n]. 2011-01-22 09:53:15 +00:00
smatz
d1ee1a5aed (svn r21881) -Codechange: ensure that vehicle's GOINGUP/DOWN bits are set correctly and that it has correct z_pos when converting from older savegames 2011-01-21 16:48:41 +00:00
smatz
f2006f36a1 (svn r21875) -Codechange: indentation of some comments was wrong 2011-01-21 01:38:30 +00:00
rubidium
71ee34e574 (svn r21865) -Fix (r21862): don't perform savegame conversion when reinitialising some vehicle structures due to NewGRF changes 2011-01-20 09:35:16 +00:00
terkhen
8db501e115 (svn r21862) -Codechange: Unify subtype handling between road vehicles and trains. 2011-01-19 20:04:09 +00:00
terkhen
fdb720cc1a (svn r21860) -Codechange: Rename road vehicle subtype functions to match the train names. 2011-01-19 18:44:13 +00:00
rubidium
0cf2ef83f0 (svn r21846) -Codechange: move documentation towards the code to make it more likely to be updated [o-s]. 2011-01-18 23:09:43 +00:00
rubidium
2ae8216363 (svn r21833) -Fix [FS#4427]: desync debug savegames might not be actually saved in case threading is enabled, which is enabled by default 2011-01-18 18:14:14 +00:00
terkhen
b6148914b0 (svn r21803) -Cleanup: Remove unnecessary semicolons. 2011-01-15 15:36:58 +00:00
smatz
e98fe27c5d (svn r21802) -Cleanup (r2600): remove unused _vehicle_id_ctr_day 2011-01-15 14:20:34 +00:00
smatz
8c421116d9 (svn r21799) -Fix: further variables need to be reset when we loaded a TTDPatch savegame in the past 2011-01-15 00:10:16 +00:00
smatz
95d264953a (svn r21798) -Fix: loading a TTO savegame failed after loading a TTDP savegame with vehicle multiplier bigger than 1 2011-01-14 22:23:09 +00:00
rubidium
680b090ddd (svn r21796) -Fix [FS#4398]: drive through road stop state wasn't properly converted from TTDPatch savegames 2011-01-14 21:54:37 +00:00
rubidium
971252a204 (svn r21795) -Fix (r21790): when converting TTDPatch train waypoints, convert the data on the map as well 2011-01-14 20:52:22 +00:00
smatz
1b062d2249 (svn r21794) -Fix (r21790): convert train orders too (Rubidium) 2011-01-14 19:51:50 +00:00
smatz
052cabb9f0 (svn r21793) -Fix (r20446): broken usage of GetTileOwner() caused wrong conversion of old savegames 2011-01-14 18:58:03 +00:00
smatz
27630bd63c (svn r21790) -Fix [FS#4398]: TTDPatch savegames can have train waypoints encoded as buoys 2011-01-14 16:49:29 +00:00
smatz
4b543f10c1 (svn r21786) -Fix [FS#4398]: don't trust rail station width and height data stored by TTDPatch, it is invalid for stations wider or higher than 7 2011-01-14 16:20:25 +00:00
smatz
8e6ec374a5 (svn r21784) -Fix (r16909): crash when converting savegame with custom waypoint name 2011-01-14 16:15:05 +00:00
rubidium
1850e6fd5c (svn r21731) -Fix (r21728): don't forget to update the saveload version, or to check for MSVC warnings 2011-01-05 07:57:10 +00:00
rubidium
be077e030e (svn r21728) -Fix/Feature [FS#4331]: (configurably) limit amount of tiles that can be cleared/terraformed by a company 2011-01-04 22:50:09 +00:00
terkhen
1af95597cf (svn r21718) -Feature: Show a list of companies in the owner legend. 2011-01-04 20:57:11 +00:00
peter1138
109e4f79f9 (svn r21710) -Fix (r8128): Update oldloader for change in vehicle cur_image size. 2011-01-04 12:22:27 +00:00
peter1138
bf09d85f93 (svn r21709) -Fix (r8128): Vehicle sprite was cached into a 16 bit variable, causing incorrect sprites to be displayed. 2011-01-04 12:04:09 +00:00
smatz
3aa6650bf8 (svn r21657) -Cleanup (r17107): remove superfluous semicolon 2010-12-29 13:47:53 +00:00
terkhen
f69d280f14 (svn r21521) -Codechange: Unify some cached values that were present in both road vehicles and trains. 2010-12-14 21:33:53 +00:00