rubidium
6435dc89fe
(svn r16912) -Codechange: split waypoint.h in waypoint_base.h and waypoint_func.h
2009-07-22 10:18:19 +00:00
rubidium
39e6dbd5e3
(svn r16886) -Codechange: unify naming of some string IDs related to string codes and group them logically
2009-07-20 11:21:57 +00:00
rubidium
b4f5a1eebb
(svn r16868) -Codechange: unify UpdateAll[Station|Waypoint]VirtCoords
2009-07-18 08:41:58 +00:00
smatz
8718babe90
(svn r16849) -Codechange: replace GetCargo() by CargoSpec::Get()
2009-07-16 19:00:13 +00:00
rubidium
e39646d93b
(svn r16841) -Cleanup: spaces/tabs where they don't belong
2009-07-16 10:01:32 +00:00
rubidium
873adde908
(svn r16825) -Codechange: unify dirtying when updating the viewport signs.
2009-07-13 23:15:13 +00:00
rubidium
79deeee323
(svn r16821) -Codechange: unify the naming of type::UpdateVirtCoord and UpdateAll[Type]VirtCoords.
2009-07-13 22:33:25 +00:00
rubidium
8cad64558f
(svn r16795) -Fix [FS#3025]: houses wouldn't get build on the map edge.
2009-07-12 09:39:30 +00:00
rubidium
bb78e5bb14
(svn r16764) -Codechange: unify the way viewport signs are marked dirty
2009-07-08 08:30:35 +00:00
rubidium
4989b4afb9
(svn r16761) -Codechange: make UpdateViewportSignPos(ition) a class function of ViewportSign
2009-07-07 16:51:20 +00:00
smatz
8786ebbad7
(svn r16746) -Codechange: use Town::PostDestructor() instead of not very clean construct for invalidating nearest town for road tiles
2009-07-05 13:21:51 +00:00
smatz
93557ba4e9
(svn r16714) -Codechange: use pool-like accessors for Subsidy
2009-07-01 18:45:05 +00:00
frosch
523cde0798
(svn r16678) -Codechange: Turn CargoArray into a class, so one does not have to deal with sizeof() wrt. typedef-ed arrays.
2009-06-27 21:06:58 +00:00
frosch
4c3f480f92
(svn r16676) -Codechange: Rename AcceptedCargo to CargoArray and its instances to more meaningful names.
2009-06-27 18:26:50 +00:00
smatz
837b3628d9
(svn r16673) -Codechange: rename GetProducedCargo() to AddProducedCargo() and change its behaviour accordingly
2009-06-27 17:05:20 +00:00
smatz
873a205ae6
(svn r16667) -Codechange: replace GetRandomTown() and GetRandomIndustry() by Town::GetRandom() and Industry::GetRandom()
2009-06-26 15:08:54 +00:00
smatz
0e5af86ead
(svn r16666) -Codechange: replace GetHouseSpecs() by HouseSpec::Get(), hide _house_specs[]
2009-06-26 14:02:27 +00:00
smatz
7b78bae8e7
(svn r16665) -Codechange: replace GetTownByTile() by Town::GetByTile()
2009-06-26 13:46:23 +00:00
smatz
d39c08fd9d
(svn r16664) -Codechange: move house-related stuff from town.h and town_type.h to separate files
2009-06-26 13:44:14 +00:00
smatz
bd208c30e0
(svn r16660) -Codechange: get rid of more dummy tile_type_procs
2009-06-25 20:08:59 +00:00
smatz
5d301445a2
(svn r16659) -Codechange: rename GetAcceptedCargo() to AddAcceptedCargo() and change its behaviour accordingly
...
-Codechange: remove dummy GetAcceptedCargo_*() handlers
2009-06-25 19:23:09 +00:00
smatz
45312433b6
(svn r16632) -Codechange: rename Town::flags12 to Town::flags
2009-06-23 09:52:26 +00:00
frosch
c9eac207ea
(svn r16498) -Codechange: Remove hardly used HASBITS.
2009-06-01 15:01:54 +00:00
alberth
580e478e4e
(svn r16491) -Codechange: Added parentheses around bitwise operators for code style.
2009-06-01 11:43:36 +00:00
frosch
eeb3f75cfe
(svn r16416) -Fix [FS#2912]: Rework deleting of news when referenced vehicles/stations/industries are deleted.
2009-05-24 16:52:42 +00:00
smatz
1eb48cdded
(svn r16403) -Codechange: move code related to subsidies to separate file
2009-05-23 15:46:00 +00:00
smatz
d6e203ebe2
(svn r16379) -Codechange: remove GetNumTowns(), GetNumIndustries() and GetActiveCompanyCount(), use PoolItem::GetNumItems() instead
2009-05-22 15:23:47 +00:00
smatz
50624d5c0f
(svn r16378) -Codechange: replace OldPool with simpler Pool. Compilation time, binary size and run time (with asserts disabled) should be improved
2009-05-22 15:13:50 +00:00
smatz
512db5248e
(svn r16352) -Codechange: use PoolItem::GetIfValid() instead of PoolItem::IsValidID() and PoolItem::Get()
2009-05-18 16:21:28 +00:00
rubidium
c0204dc186
(svn r16329) -Fix: possible desync when removing lots of towns in-game (not that we allow removing towns now, but better not have desync prone code lingering around)
2009-05-17 10:35:13 +00:00
smatz
0c10daa243
(svn r16327) -Codechange: replace IsValidPoolItemID(index) by PoolItem::IsValidID(index)
2009-05-17 01:00:56 +00:00
smatz
d495dc5dbc
(svn r16325) -Codechange: replace GetPoolItem(index) by PoolItem::Get(index)
2009-05-16 23:34:14 +00:00
smatz
7126bcd0e1
(svn r16308) -Fix: parameter is invalid when it's equal to length of an array (Yexo)
2009-05-14 23:40:03 +00:00
smatz
a43f7ad823
(svn r16277) -Codechange: enumerize values and remove unneeded values used for testing town rating
2009-05-11 11:55:41 +00:00
frosch
af12760722
(svn r16268) -Fix (r9876): When callback 2E returns an amount of 0, do not transport 1 unit to the station.
2009-05-10 15:42:59 +00:00
rubidium
27e87d1adc
(svn r16147) -Feature [FS#2635]: give the town generator a slight tendency to build towns near water by not discarding watery random tiles but by searching for near land (db48x)
2009-04-25 22:12:59 +00:00
rubidium
5c5b357043
(svn r16118) -Change/cleanup: remove the hexadecimal 'in TTD the string had this ID' from 'some' strings and replace the string name with something more sensible.
2009-04-21 23:40:56 +00:00
frosch
d582747919
(svn r16101) -Cleanup (r14591): Remove an assertion to increase performance.
2009-04-20 17:42:14 +00:00
smatz
d046fea1b9
(svn r15890) -Codechange: unify the way 'can a town be placed here?' checks are done
...
-Change: the requirements for location of 'random' town are now a bit less strict
2009-03-29 15:06:44 +00:00
smatz
fa0b0a5eb7
(svn r15831) -Fix: make sure house class/ID counters don't overflow
2009-03-23 14:09:05 +00:00
smatz
f32f1a78f2
(svn r15744) -Fix (r9667): when town generator failed to create requested number of towns, there were too many cities
2009-03-16 18:38:28 +00:00
rubidium
6487883084
(svn r15729) -Fix: silence MSVC warning
2009-03-15 21:16:07 +00:00
smatz
e0fe28fdc9
(svn r15726) -Codechange: unify coding style for const pointers
2009-03-15 16:04:39 +00:00
rubidium
c3e87f345d
(svn r15718) -Cleanup: apply some comment coding style on the rest of the sources too
2009-03-15 00:32:18 +00:00
rubidium
3a3607862d
(svn r15697) -Fix (r15695): warning about comparing signed vs unsigned.
2009-03-13 00:48:03 +00:00
belugas
aa441cd4d7
(svn r15695) -Feature [FS#2672]: Allow the number of towns that will be generated in the generate world window to be customized.
...
Some warnings:
-the maximum number of towns to be accepted is set to 5000
-the minimum number of towns to be accepted is set to 1
-the number that is specified is NOT guaranteed to be the exact number of towns generated. The normal mechanism of town creation has not been modified. So town placement can still fail.
-setting a custom number of town will change your difficulty settings to custom as well
2009-03-12 23:54:20 +00:00
rubidium
e27d12d788
(svn r15689) -Fix [FS#2720]: do not crash when the generate map doesn't contain a suitable location for a town.
2009-03-12 15:14:22 +00:00
peter1138
88e641282c
(svn r15662) -Fix (r11795): Don't mark a company as having ratings in a town when querying the cost of a command.
2009-03-10 06:53:00 +00:00
smatz
f5b24edc1e
(svn r15642) -Codechange: use a default parameter value in CalcClosestTownFromTile
2009-03-08 01:20:11 +00:00
yexo
47803bc3a7
(svn r15639) -Change: When you disable "Towns are allowed to build roads", pressing "Expand" in the town window in the scenario editor will no longer build roads.
2009-03-07 21:36:13 +00:00