frosch
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c5a4b89915
|
(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
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2015-06-27 11:46:41 +00:00 |
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frosch
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613212c486
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(svn r27320) -Codechange: Do not drop order backups when loading a savegame for replaying.
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2015-06-27 11:46:41 +00:00 |
|
frosch
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fa83524eb4
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(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading.
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2015-05-21 18:59:11 +00:00 |
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frosch
|
a97e7bae65
|
(svn r27291) -Fix (r27278) [FS#6303]: Some savegame data was discarded again during loading.
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2015-05-21 18:59:11 +00:00 |
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frosch
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17d9b77db6
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(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
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2015-05-09 10:04:50 +00:00 |
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frosch
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3f55e5364e
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(svn r27278) -Fix: Handle savegames with an unexpected amount of industry-builder or NewGRF entity-mapping more gracefully.
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2015-05-09 10:04:50 +00:00 |
|
frosch
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c9e9dacc6b
|
(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
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2015-04-23 20:07:07 +00:00 |
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frosch
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8ffe068c11
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(svn r27243) -Fix (r26816) [FS#6285]: Duplicate frees due to pool item classes not having copy constructors.
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2015-04-23 20:07:07 +00:00 |
|
frosch
|
2edbc72ebd
|
(svn r27192) -Change: heading for 1.6 now
|
2015-03-17 20:33:44 +00:00 |
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frosch
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6477356dd2
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(svn r27192) -Change: heading for 1.6 now
|
2015-03-17 20:33:44 +00:00 |
|
frosch
|
a14b836bf2
|
(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
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2015-03-07 18:27:01 +00:00 |
|
frosch
|
780e595933
|
(svn r27178) -Fix [FS#5969]: Data race due to lazy initialisation of objects.
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2015-03-07 18:27:01 +00:00 |
|
rubidium
|
0c2f4bdc2b
|
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
|
2014-10-15 18:31:37 +00:00 |
|
rubidium
|
d534c80e94
|
(svn r27020) -Cleanup: some coding style consistency improvements (mostly spaces)
|
2014-10-15 18:31:37 +00:00 |
|
rubidium
|
660a95e5d2
|
(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
|
2014-10-12 18:41:53 +00:00 |
|
rubidium
|
771dcf3b7b
|
(svn r27003) -Cleanup: fix the use of spaces and asterices "around" some comments
|
2014-10-12 18:41:53 +00:00 |
|
peter1138
|
39fa9d2127
|
(svn r26978) -Fix (r23609): Typo in game script warning message.
|
2014-10-08 16:34:52 +00:00 |
|
peter1138
|
aeda5e37e7
|
(svn r26978) -Fix (r23609): Typo in game script warning message.
|
2014-10-08 16:34:52 +00:00 |
|
rubidium
|
b50c649405
|
(svn r26881) -Codechange: bump the savegame version
|
2014-09-21 11:28:29 +00:00 |
|
rubidium
|
fedc1acd62
|
(svn r26881) -Codechange: bump the savegame version
|
2014-09-21 11:28:29 +00:00 |
|
rubidium
|
ab3660278a
|
(svn r26880) -Add: stub settings for limiting bridge and map height
|
2014-09-21 11:27:34 +00:00 |
|
rubidium
|
f41b55f0ff
|
(svn r26880) -Add: stub settings for limiting bridge and map height
|
2014-09-21 11:27:34 +00:00 |
|
rubidium
|
dc2b4f2498
|
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
|
2014-09-21 11:24:51 +00:00 |
|
rubidium
|
9daf7e749c
|
(svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible
|
2014-09-21 11:24:51 +00:00 |
|
rubidium
|
f3b79480ed
|
(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
|
2014-09-21 11:23:33 +00:00 |
|
rubidium
|
982f5a6aa2
|
(svn r26878) -Change: move m6 to TileExtended to keep Tile 8 bytes and thus better alignable
|
2014-09-21 11:23:33 +00:00 |
|
rubidium
|
173a234951
|
(svn r26876) -Codechange: move 'has bride above' data from m6 to type
|
2014-09-21 11:20:11 +00:00 |
|
rubidium
|
0ac2d3b324
|
(svn r26876) -Codechange: move 'has bride above' data from m6 to type
|
2014-09-21 11:20:11 +00:00 |
|
rubidium
|
f82c07b582
|
(svn r26875) -Codechange: move TropicZone information from m6 to type
|
2014-09-21 11:18:10 +00:00 |
|
rubidium
|
47852f119e
|
(svn r26875) -Codechange: move TropicZone information from m6 to type
|
2014-09-21 11:18:10 +00:00 |
|
rubidium
|
337af973b0
|
(svn r26873) -Change: split type_height into a type and height array (ic111)
|
2014-09-21 11:14:58 +00:00 |
|
rubidium
|
04e2324b8f
|
(svn r26873) -Change: split type_height into a type and height array (ic111)
|
2014-09-21 11:14:58 +00:00 |
|
rubidium
|
3dfb423446
|
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
|
2014-09-21 11:12:42 +00:00 |
|
rubidium
|
51a1c712f2
|
(svn r26872) -Change: give the disaster vehicles the same treatment as aircraft in r26866; make the ascend and descend if needed to cross high mountains (based on patch by ic111)
|
2014-09-21 11:12:42 +00:00 |
|
rubidium
|
39ded38c01
|
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
|
2014-09-21 06:35:34 +00:00 |
|
rubidium
|
c0771b1657
|
(svn r26866) -Change: make aircraft ascend/descend when they are too close to the ground or too far away (based on patch by ic111)
|
2014-09-21 06:35:34 +00:00 |
|
rubidium
|
8ab4f746f2
|
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
|
2014-09-20 15:46:44 +00:00 |
|
rubidium
|
9e0f4b3847
|
(svn r26864) -Codechange: bring a bit more OO into the disaster vehicles
|
2014-09-20 15:46:44 +00:00 |
|
rubidium
|
ac269a3f08
|
(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
|
2014-09-20 15:31:26 +00:00 |
|
rubidium
|
6c2abf0930
|
(svn r26863) -Codechange: move a number of Vehicle* functions into the Vehicle class
|
2014-09-20 15:31:26 +00:00 |
|
rubidium
|
c225276a7a
|
(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
|
2014-09-14 15:11:33 +00:00 |
|
rubidium
|
32c56b5f84
|
(svn r26819) -Fix [FS#6112] (r26787): trying to delete just loaded objects that had not yet resolved their references caused a crash upon savegame load (only when loading a game from a server, e.g. joining MP)
|
2014-09-14 15:11:33 +00:00 |
|
frosch
|
a7678c367e
|
(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
|
2014-09-13 14:46:03 +00:00 |
|
frosch
|
e53d97b4f8
|
(svn r26816) -Fix [FS#6109]: Properly zero-initialise data in _temp_engine.
|
2014-09-13 14:46:03 +00:00 |
|
alberth
|
44d2f6a988
|
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
|
2014-09-07 16:12:58 +00:00 |
|
alberth
|
f72ad87540
|
(svn r26802) -Add: Command to set visibility of an engine for a company (based on patch by Juanjo).
|
2014-09-07 16:12:58 +00:00 |
|
frosch
|
d2ec27c6c4
|
(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool.
|
2014-09-07 13:52:20 +00:00 |
|
frosch
|
9b72a9f6b8
|
(svn r26787) -Fix (r20547): Loading a game with order backups leaked Orders and left unreachable items in the pool.
|
2014-09-07 13:52:20 +00:00 |
|
rubidium
|
d214ca2c7d
|
(svn r26753) -Fix: desync due to not always properly restoring game state from the savegame
|
2014-08-22 17:11:59 +00:00 |
|
rubidium
|
134ad63b80
|
(svn r26753) -Fix: desync due to not always properly restoring game state from the savegame
|
2014-08-22 17:11:59 +00:00 |
|