Commit Graph

22 Commits

Author SHA1 Message Date
maedhros
fa548f1a6f (svn r10009) -Codechange: Add and use Vehicle::IsPrimaryVehicle to replace individual checks depending on the vehicle type. 2007-06-01 12:03:10 +00:00
rubidium
c8d05162c2 (svn r9869) -Codechange: replace some bytes with VehicleType, i.e. more type strictness. 2007-05-18 17:31:41 +00:00
rubidium
08be68e0b4 (svn r9841) -Codechange: add a little more type strictness to the vehicle types. 2007-05-15 11:28:22 +00:00
rubidium
2ce514284c (svn r9673) -Cleanup: remove spaces before tabs and replace non-indenting tabs with spaces. 2007-04-18 22:41:53 +00:00
maedhros
59903a84ea (svn r9531) -Fix (r8661) [FS#692]: The scroll settings were wrong for trains as only a part
of the window should be horizontally scrollable, not all of it. This lead to
wagons without an engine overflowing the window and not being able to scroll to
the end of a train if there was an engine attached.
2007-03-31 08:24:05 +00:00
rubidium
36cea84b11 (svn r9068) -Codechange: capitalize the VEH_Train etc. enums to match the coding style (and rest of the code). 2007-03-08 16:27:54 +00:00
rubidium
979ccd45ba (svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {}; 2007-03-07 12:11:48 +00:00
belugas
240cbd4dd2 (svn r8950) -Cleanup: doxygen changes. Mostly @files missing tags and a few comments style. 2007-03-01 01:24:44 +00:00
belugas
0f090a0c1d (svn r8862) -Cleanup: doxygen changes, again. Mostly @files missing tags and a few comments style.
Some documentation addition, when i can easily supply them
2007-02-23 18:55:07 +00:00
bjarni
a66176c894 (svn r8770) -Fix r8661: corrected some aircraft sprite placement issues in the depot window 2007-02-17 11:17:49 +00:00
bjarni
89b362a622 (svn r8661) -Fix: [depot windows] Enlarge the blocks in the depot window if a sprite is too big to fit (ships and aircraft only)
-Codechange: depot windows default now makes a 1x1 matrix and resize the window by block size*number of blocks
   This will make less vehicle type specific code and easier to read resizing based on sprite sizes
2007-02-10 13:37:32 +00:00
bjarni
d40886903d (svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that VEH_Train is 0, VEH_Road is 1 and so on
This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places)
  Surprisingly this can be done without changing the savegame format
2007-02-07 19:10:19 +00:00
rubidium
2a9851a3ad (svn r8511) -Codechange: make WindowClass an enumerated value. 2007-02-01 15:49:12 +00:00
bjarni
058df1b99f (svn r8390) -Codechange (r8384): Rewrote ResizeButtons()
Now it only works on first and last widget to resize
  It now works with offsets correctly (no longer assumes the left is 0)
  It's no longer needed to have a widget right of the ones you resize
  Can handle any number of widgets
2007-01-24 14:32:20 +00:00
bjarni
4dd0d007b1 (svn r8384) -Codechange: [GUI] instead of writing a resize button function for each window, a global ResizeButtons() is added 2007-01-24 02:36:55 +00:00
bjarni
71d22b2f5e (svn r8338) -Codechange: merged road vehicle build window into the other ones
Note: now all build vehicle windows are merged into build_vehicle_gui.cpp
2007-01-22 02:09:51 +00:00
bjarni
c39e513076 (svn r8335) -Feature: the build ship window is now also resizable horizontally and contains sorting options
-Codechange: the build ship window is merged into build_vehicle_gui.cpp
2007-01-22 00:26:46 +00:00
bjarni
884af9d856 (svn r8331) -Feature: the train and aircraft build windows are now resizable in horizontal direction as well
-Codechange: merged train and aircraft build window code
2007-01-21 22:50:43 +00:00
bjarni
44494a8e93 (svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open all types of vehicle lists (depending on arguments)
- Also removed some unneeded arguments
  - this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
2007-01-21 00:01:47 +00:00
peter1138
ca9843424b (svn r8128) -Codechange: Split sprite and palette remap into separate 32 bit values.
This lets us increase the sprite width from 14 to up to 29 bits, 
effectively nulling the old sprite limit. Table changes in next commit.
2007-01-14 19:57:49 +00:00
celestar
08de6b082a (svn r8055) -Codechange: Replace the different max, dmax, maxu whatever macros by a simple template function max(), that requires two arguments of the same type. While I'm at it change a variable called "max" to "maxval" in a function that calls max(). 2007-01-11 11:05:01 +00:00
KUDr
07c30785ab (svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp) 2007-01-10 18:12:09 +00:00