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								 rubidium | 9daf7e749c | (svn r26879) -Codechange: remove most MayHaveBridgeAbove calls since the data is now always accessible | 2014-09-21 11:24:51 +00:00 |  | 
			
				
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								 rubidium | 9ed12b0f07 | (svn r26509) -Codechange: replace strdup with stredup (the latter ensures the return is not NULL) | 2014-04-25 15:40:32 +00:00 |  | 
			
				
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								 rubidium | 0463dbdc9e | (svn r26482) -Codechange: add an include that allows us to undefine/redefine "unsafe" functions to prevent them from being used, and thus having to care about certain aspects of their return values | 2014-04-23 20:13:33 +00:00 |  | 
			
				
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								 frosch | 55502341ac | (svn r26346) -Fix [FS#5870]: Call Layouter::ReduceLineCache from GenerateTownName in all cases. | 2014-02-16 17:45:24 +00:00 |  | 
			
				
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								 frosch | 20785c79fc | (svn r26345) -Cleanup (r26310): Spawning towns does not touch persistent NewGRF storage. ClearPersistentStorageChanges is a dangerous/magic function which should not be called without reason. | 2014-02-16 17:42:28 +00:00 |  | 
			
				
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								 rubidium | 9f6b8aea49 | (svn r26313) -Codechange: use a set for finding unique town names instead of iterating all just created town names (MJP) | 2014-02-06 21:06:59 +00:00 |  | 
			
				
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								 rubidium | d05ff6e77b | (svn r26311) -Codechange: use a different method for finding whether there is a nearby town when the map has thousands of towns (MJP) | 2014-02-06 21:01:50 +00:00 |  | 
			
				
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								 rubidium | fcb122124b | (svn r26310) -Codechange: clean up some caches during town generation to keep memory usage significantly lower (MJP) | 2014-02-06 20:55:49 +00:00 |  | 
			
				
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								 rubidium | 30a95966ec | (svn r26308) -Fix-ish: do not try to build more towns/industries than the pool can hold (MJP) | 2014-02-06 20:42:09 +00:00 |  | 
			
				
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								 rubidium | c143ca729a | (svn r26104) -Fix: do not attempt to do stuff with an invalid direction, especially using it as index into a table | 2013-11-25 13:13:35 +00:00 |  | 
			
				
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								 rubidium | 8e27031492 | (svn r26051) -Fix: out of bounds access in CmdTownCargoGoal | 2013-11-22 21:44:23 +00:00 |  | 
			
				
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								 frosch | 9a41aefcc4 | (svn r25968) -Add: [Script] ScriptTown::TOWN_GROWTH_NONE to indicate no town growth via ScriptTown::SetGrowthRate and GetGrowthRate. | 2013-11-12 17:57:12 +00:00 |  | 
			
				
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								 frosch | cef342d57c | (svn r25931) -Fix [FS#5786-ish]: [NoGo] Preserve the relative town growth progress when changing the town growth rate. | 2013-10-30 10:01:49 +00:00 |  | 
			
				
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								 frosch | 12b30103b1 | (svn r25922) -Codechange: Rename TOWN_IS_FUNDED to TOWN_IS_GROWING. It is not tied to funding a town. | 2013-10-28 10:55:34 +00:00 |  | 
			
				
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								 zuu | dfb5663313 | (svn r25849) -Codechange: Introduce IsTileFlat to not compute full slope information for situations when we only want to know if a tile is flat or not (cirdan, LordAro) | 2013-10-12 22:07:58 +00:00 |  | 
			
				
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								 frosch | 6a0439a789 | (svn r25838) -Codechange: Rename HOUSE_MAX to NUM_HOUSES. | 2013-10-12 16:33:19 +00:00 |  | 
			
				
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								 frosch | 35d7e8bca4 | (svn r25833) -Codechange: Move ObjectType from map array into pool item. | 2013-10-12 16:30:42 +00:00 |  | 
			
				
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								 zuu | ffec9b41e8 | (svn r25789) -Fix (r25783): Calling GSTown.FoundTown in world gen caused world gen to terminate and start the game | 2013-09-21 15:09:00 +00:00 |  | 
			
				
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								 zuu | 67ab3108d6 | (svn r25785) -Feature: [Script] Allow AIs and GS to found towns. Allow GS to rename towns | 2013-09-19 18:48:05 +00:00 |  | 
			
				
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								 frosch | 87fae6ba57 | (svn r25140) -Fix [FS#5519]: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN. | 2013-04-03 20:24:10 +00:00 |  | 
			
				
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								 planetmaker | c24374f99c | (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) | 2013-01-08 22:46:42 +00:00 |  | 
			
				
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								 alberth | 732e073261 | (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) | 2012-12-01 13:12:39 +00:00 |  | 
			
				
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								 frosch | 6c2e201133 | (svn r24391) -Change [FS#5229]: Disallow original and better road layouts to build roads under bridges along the bridge direction. | 2012-07-09 19:43:22 +00:00 |  | 
			
				
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								 frosch | 95d3d6fdef | (svn r24291) -Add: [Script] ScriptEventRoadReconstruction. | 2012-05-26 14:16:45 +00:00 |  | 
			
				
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								 frosch | 8dc553a039 | (svn r24290) -Add: [Script] ScriptEventExclusiveTransportRights. | 2012-05-26 14:16:38 +00:00 |  | 
			
				
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								 frosch | ec91dc5ffc | (svn r24287) -Feature [FS#2688]: News item for exclusive transport rights. (based on patch by Grantovich) | 2012-05-26 14:16:23 +00:00 |  | 
			
				
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								 frosch | a8c88f43b6 | (svn r24284) -Codechange: Remove NewsSubtypes and directly use NewsTypes and NewsFlag instead. | 2012-05-26 14:16:03 +00:00 |  | 
			
				
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								 frosch | a0be398da9 | (svn r24283) -Codechange: Add AddTileNewsItem function to preemptively deduplicate code. | 2012-05-26 14:15:57 +00:00 |  | 
			
				
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								 frosch | 477a09d13e | (svn r24205) -Feature [FS#5178-ish]: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights. | 2012-05-06 11:38:52 +00:00 |  | 
			
				
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								 frosch | cc1e4ca5ad | (svn r24183) -Fix [FS#5169]: Town radii were not updated immediatelly after construction/destruction of houses, resulting in desyncs. | 2012-04-26 21:04:18 +00:00 |  | 
			
				
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								 rubidium | 41e5c839e0 | (svn r24179) -Codechange: move some variables of Town to TownCache | 2012-04-25 20:50:13 +00:00 |  | 
			
				
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								 alberth | 0d74c074dd | (svn r24105) -Feature: Be more careful with the population of a small town while placing a statue. | 2012-04-08 17:30:20 +00:00 |  | 
			
				
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								 alberth | 2911732841 | (svn r24104) -Codechange: Output the resulting tile through the user data. | 2012-04-08 17:29:00 +00:00 |  | 
			
				
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								 alberth | a01948dbf3 | (svn r24103) -Codechange: Handle clear tiles separately from house tiles. | 2012-04-08 17:27:47 +00:00 |  | 
			
				
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								 alberth | c876d18320 | (svn r24102) -Codechange: Refactor tile clearability test out of the statue callback. | 2012-04-08 17:26:59 +00:00 |  | 
			
				
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								 alberth | f607538882 | (svn r24101) -Codechange: Reverse a condition for increased readability. | 2012-04-08 17:26:01 +00:00 |  | 
			
				
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								 rubidium | c8ce0faca4 | (svn r24064) -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails | 2012-03-25 18:19:21 +00:00 |  | 
			
				
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								 frosch | 5486e05f65 | (svn r23953) -Fix [FS#5062]: When the population of a town changes the town view might even have to change size due to different cargo requirements. | 2012-02-15 21:34:58 +00:00 |  | 
			
				
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								 frosch | 2458a29fd0 | (svn r23819) -Fix [FS#4951]: Removal of towns with 0 population failed during map generation. | 2012-01-17 18:46:09 +00:00 |  | 
			
				
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								 rubidium | 6d6be50ae0 | (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files | 2012-01-03 21:32:51 +00:00 |  | 
			
				
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								 truebrain | ad48ab9237 | (svn r23626) -Add: ScriptTown::SetText, which adds custom text to the Town GUI | 2011-12-19 21:00:55 +00:00 |  | 
			
				
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								 truebrain | 77b7366c29 | (svn r23622) -Add: a set of events to trigger in a GameScript | 2011-12-19 20:59:36 +00:00 |  | 
			
				
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								 truebrain | afcf07ac8a | (svn r23620) -Add: ScriptTown::SetCargoGoal and ScriptTown::SetGrowthRate (GameScript only) | 2011-12-19 20:59:19 +00:00 |  | 
			
				
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								 truebrain | 5ff98b45c1 | (svn r23617) -Add: ScriptTown::ExpandTown, to grow a town (GameScript only) | 2011-12-19 20:57:51 +00:00 |  | 
			
				
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								 rubidium | 3d88c74389 | (svn r23526) -Codechange: unify cargos vs cargoes | 2011-12-15 21:56:00 +00:00 |  | 
			
				
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								 rubidium | 2bf0fc3c5c | (svn r23476) -Codechange: use the error queue to replace switch mode error strings, again making it possible to return multiple errors | 2011-12-10 15:16:58 +00:00 |  | 
			
				
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								 rubidium | 58423b26d1 | (svn r23474) -Codechange: move the declaration error related functions to error.h | 2011-12-10 13:54:10 +00:00 |  | 
			
				
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								 terkhen | de0bf0663a | (svn r23407) -Codechange: Keep a bitmap of all cargos accepted by towns. | 2011-12-03 22:23:10 +00:00 |  | 
			
				
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								 terkhen | 59d8b0204f | (svn r23405) -Codechange: Keep a matrix of cargos accepted by houses for each town (michi_cc). | 2011-12-03 22:21:27 +00:00 |  | 
			
				
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								 truebrain | 98103121d4 | (svn r23355) -Codechange: rename all AI* to Script* (Rubidium) | 2011-11-29 23:15:35 +00:00 |  |