Commit Graph

38978 Commits

Author SHA1 Message Date
Andreas Schmitt
4542410b41 Revert "Replace original algorithm with a simpler one"
This reverts commit 8cb3d80402f626034c08a162b8956dce03eb79f6.
2021-06-19 13:02:36 +01:00
Andreas Schmitt
9d6d41e457 Update src/lang/english.txt
Co-authored-by: stormcone <48624099+stormcone@users.noreply.github.com>
2021-06-19 13:02:36 +01:00
Andreas Schmitt
35ebeff874 Remove low performance containers with standard library ones 2021-06-19 13:02:36 +01:00
Andreas Schmitt
83ea6e9fd8 Replace original algorithm with a simpler one 2021-06-19 13:02:36 +01:00
Andreas Schmitt
150e502cf9 Add generation of public roads linking towns 2021-06-19 13:02:36 +01:00
Andreas Schmitt
d718ba62ef Add option to sort tracks by category and speed (#282) 2021-06-17 19:08:59 +01:00
Jonathan G Rennison
24ad8759db Viewport map: Improve handling of sloped tile rendering 2021-06-17 17:27:03 +01:00
Jonathan G Rennison
c4cb700738 Viewport map: Don't double draw north tile of bridge/tunnel 2021-06-17 17:22:50 +01:00
Jonathan G Rennison
65bd6eee11 Do not allow RV curves/reversing to override lower max speed 2021-06-17 17:17:02 +01:00
Andreas Schmitt
ec40677fdc Add a setting to turn off road vehicle slowdown in curves
Prior to this change, road vehicles would always slowdown in curves. This forces the player to build grid like roads. With new height levels and more mountainous maps and in the absense of diagonal roads this causes unnecessary pain. It should be an option to turn this off, so mountainous maps and curvy roads are not punishing the player unnecessarily. Nobody wants to build grid like roads outside of towns.
2021-06-17 17:10:26 +01:00
Andreas Schmitt
7555da1642 Move subsettings always to the top of parent setting (#279) 2021-06-17 17:08:49 +01:00
Jonathan G Rennison
1e64ee4f6b Disable town noise limits in indifferent town tolerance mode
Instead of setting noise limit to 0
2021-06-16 21:03:51 +01:00
Jonathan G Rennison
af89056824 Don't show demolish confirm dialog when shift pressed 2021-06-15 19:40:24 +01:00
Jonathan G Rennison
0b80461cd4 Merge branch 'pr-270' into jgrpp
# Conflicts:
#	src/lang/english.txt
#	src/settings_type.h
#	src/table/settings.ini
2021-06-15 19:32:54 +01:00
Jonathan G Rennison
f042ca7f63 Add scope info logging to command change settings 2021-06-15 18:57:57 +01:00
Jonathan G Rennison
eeece0928c Include setting name in command log for setting change commands 2021-06-15 18:52:40 +01:00
Jonathan G Rennison
696fb746b7 Add setting for demolition confirmation mode 2021-06-15 18:46:12 +01:00
Jonathan G Rennison
a8ce0ac787 Fix crash when clearing tunnel where only near end is reserved with realistic braking 2021-06-15 18:26:39 +01:00
Jonathan G Rennison
a49d91fa39 Use CommandContainer for demolish area callback state storage 2021-06-15 14:33:44 +01:00
SamuXarick
d0bcb9839a Fix: you could join an AI company in multiplayer via the GUI (#9369) 2021-06-15 14:00:50 +02:00
Rubidium
d31a535c87 Cleanup: remove some unneeded c_str() calls 2021-06-15 06:13:00 +02:00
rubidium42
05005dcdfa Codechange: [Network] Use std::string instead of char[] for the name of the file that is downloading 2021-06-15 06:13:00 +02:00
rubidium42
981cd0197a Codechange: [Network] Use std::string for the client name in the network server 2021-06-15 06:13:00 +02:00
rubidium42
a8b3afb236 Codechange: [Network] Use string_view for network compatability check 2021-06-15 06:13:00 +02:00
rubidium42
49dcf0c772 Codechange: [Network] Simplify constructing the HTTP request with fmt 2021-06-15 06:13:00 +02:00
rubidium42
53b4786037 Codechange: [Network] Let NetworkError return its std::string instead of a C-string 2021-06-15 06:13:00 +02:00
rubidium42
667301e3ec Codechange: [Network] Make hostname/client IP return strings instead of a C-string 2021-06-15 06:13:00 +02:00
rubidium42
a91e29b656 Codechange: [Network] Let IsInNetmask use std::string 2021-06-15 06:13:00 +02:00
rubidium42
36705f1dc0 Codechange: [Network] Simplify formatting of network addresses to string 2021-06-15 06:13:00 +02:00
Jonathan G Rennison
3392d25aa3 Merge PR #274 into jgrpp 2021-06-15 02:01:22 +01:00
Jonathan G Rennison
1cc8053003 Add setting to control station rating tooltip detail level
Default to simple
2021-06-15 02:00:58 +01:00
Jonathan G Rennison
e7909b4bee Use {PLUS_NUM} in station rating tooltip strings 2021-06-14 22:55:39 +01:00
Jonathan G Rennison
8485ed724b Add {PLUS_NUM} string code which includes leading + for positive values 2021-06-14 22:55:26 +01:00
Jonathan G Rennison
2b8775fb4a Avoid hard-coded percentage values in station rating tooltip strings 2021-06-14 22:52:22 +01:00
rubidium42
9e32c618f9 Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer
Tagged releases are not affected
2021-06-14 23:05:18 +02:00
Patric Stout
7b135a8269 Codechange: use SLE_STRUCT(LIST) for Linkgraph chunks 2021-06-14 21:58:05 +02:00
Patric Stout
5cd0c65787 Codechange: move Save/Load functions of same chunk next to each other 2021-06-14 21:58:05 +02:00
Patric Stout
af3aba7a88 Codechange: use SLE_STRUCT(LIST) for GameScript chunks 2021-06-14 21:58:05 +02:00
Patric Stout
aa02bf27f6 Codechange: use as much of STNN code for STNS as possible
There was a lot of code duplication for no real reason. Now with
SLEG_STRUCT support, we can just re-use the code, hopefully making
it easier for future-us to make changes to this, without breaking
everything for old games.
2021-06-14 21:58:05 +02:00
Patric Stout
0bdca02bdf Codechange: use SLE_STRUCT(LIST) for Station chunks 2021-06-14 21:58:05 +02:00
Patric Stout
af43fc3d62 Codechange: use SLE_STRUCT(LIST) for Company chunks 2021-06-14 21:58:05 +02:00
Patric Stout
0bb1d2fa8e Codechange: use SLE_STRUCT(LIST) for Town chunks 2021-06-14 21:58:05 +02:00
Patric Stout
4e4720f217 Codechange: remove the special station/vehicle code from SaveLoad
With the new SLEG_STRUCT it is much easier to embed a struct
in a struct, where the sub-struct has limitations on when it is
being used.
This makes both the code easier to read (less magic) and avoids
the SaveLoad needing to know all these things about Stations
and Vehicles.
2021-06-14 21:58:05 +02:00
Patric Stout
4600d289b5 Codechange: ability to store structs and list of structs in savegames
The commits following this will use this new functionality.

Currently, a few places do this manually. This has as drawback that
the Save() and Load() code need to be in sync, and that any change
can result in (old) savegames no longer loading. In general, it is
annoying code to maintain.

By putting everything in a description table, and use that for
both Save() and Load(), it becomes easier to see what is going on,
and hopefully less likely for people to make mistakes.
2021-06-14 21:58:05 +02:00
translators
909f3f25bd Update: Translations from eints
spanish (mexican): 9 changes by absay
portuguese (brazilian): 9 changes by Vimerum
2021-06-14 18:54:53 +00:00
Peter Nelson
7385e780ac Cleanup: nested_array should not be accessed directly.
Replace accesses with GetWidget() as documented.
2021-06-14 17:49:01 +01:00
Jonathan G Rennison
2cd1740c01 Merge PR #268 into jgrpp 2021-06-14 00:53:59 +01:00
Jonathan G Rennison
fd4b5cc083 Add buttons to cargo payment graph to select x-axis
Save in misc settings
2021-06-14 00:52:46 +01:00
Jonathan G Rennison
f438daa0bc Use localised units for payment graph X axis
Match quantities in graph title
2021-06-13 23:57:14 +01:00
Jonathan G Rennison
f786b372c0 Add function for speed unit conversion to unit values 2021-06-13 23:50:06 +01:00