Commit Graph

106 Commits

Author SHA1 Message Date
smatz
fcf4a7067d (svn r12547) -Feature: invisibility options to make objects invisible instead of transparent 2008-04-03 19:55:40 +00:00
frosch
3e9baa7dfb (svn r12541) -Codechange: Declare Slope enum as bit set, and remove some (then) unneeded casts. 2008-04-02 14:13:15 +00:00
rubidium
877ca99198 (svn r12495) -Codechange: reduce the dependency on newgrf_station.h (especially because newgrf_station.h includes a lot of stuff). 2008-03-31 06:42:26 +00:00
rubidium
c51b81c247 (svn r12489) -Codechange: split station.h into station_base.h and station_func.h. 2008-03-31 00:06:17 +00:00
rubidium
2426f5342f (svn r12459) -Codechange: split news.h into news_type.h and news_func.h. 2008-03-28 08:53:36 +00:00
glx
cad30106d1 (svn r12350) -Fix [FS#1836](r11947): do not try ti flood water tile (performance increase) 2008-03-08 18:32:01 +00:00
frosch
7f3d56041b (svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus(). 2008-02-20 17:49:50 +00:00
smatz
9f619f91b3 (svn r12177) -Codechange: use 'side' parameter in GetTileTrackStatus so there can be less checks in pathfinders for depots/stations/tunnels/bridges 2008-02-18 16:11:31 +00:00
smatz
0fc6754832 (svn r12101) -Fix (r12100): there are void tiles at MapMaxX,Y - have to substract one to be on water border tiles 2008-02-10 14:16:25 +00:00
smatz
b18f96d222 (svn r12100) -Fix (r12042): check for water class of surrounding tiles fails for buoys at map borders 2008-02-10 14:00:52 +00:00
smatz
98e81e95a5 (svn r12095) -Fix [FS#1703]: when a company bankrupts, remove drive-through road stops, ship depots and buoys too. Update owners of water and road. 2008-02-09 17:30:13 +00:00
smatz
d00bf03012 (svn r12094) -Codechange: use DC_BANKRUPT command flag when removing player property to allow further fixes 2008-02-09 15:07:31 +00:00
frosch
4d41baba5b (svn r12072) -Fix: Make docks at sea flood neighboured tiles. 2008-02-06 16:19:28 +00:00
frosch
113525c40b (svn r12071) -Feature(ette): Draw river- and canal-edges under docks and shipdepots. 2008-02-06 16:12:23 +00:00
frosch
9b2ca61044 (svn r12070) -Cleanup(r12042): Water-owner of shipdepots is no longer needed. Removed. 2008-02-06 15:32:06 +00:00
peter1138
c05d10dd35 (svn r12042) -Fix [FS#1676]: Reimplement how rivers and canals are stored in the map, allowing the sea/river/canal status to also be
stored for buoys, docks, locks and depots. All these are now allowed on rivers and removal of them will revert to the 
original water type.
2008-02-02 09:28:43 +00:00
frosch
23e6411fb7 (svn r12029) -Feature: Allow trees on shore. 2008-01-31 17:54:13 +00:00
frosch
ab70871734 (svn r12013) -Fix: When modifying watered tiles, mark neighboured canals and rivers dirty in more cases. 2008-01-29 14:17:13 +00:00
frosch
31842d7b3e (svn r12011) -Fix [FS#1701]: Do not consider one-corner-raised-shores to be watered tiles from all sides. 2008-01-29 13:54:52 +00:00
frosch
b7946e07a6 (svn r12000) -Fix (r11926): If no river NewGRF is loaded, use sloped water from locks. 2008-01-28 15:19:35 +00:00
frosch
9d63fd232e (svn r11984) -Fix: Also draw corner shores under rail tracks. 2008-01-25 16:51:35 +00:00
frosch
d4dc5e0775 (svn r11983) -Codechange: Add some helper functions for slopes and use them. 2008-01-25 15:47:58 +00:00
peter1138
a2d416b253 (svn r11956) -Fix [FS#1675]: Disallow building locks and docks on rapids. 2008-01-23 08:47:49 +00:00
frosch
a242dadad2 (svn r11947) -Feature: Make use of new sprites added by Action5 type 0D.
Tiles which only consist of shore do not flood anymore, instead they get removed if they are no longer connected to flooding water.
2008-01-22 17:48:08 +00:00
peter1138
b967c9918e (svn r11934) -Codechange: add persistent random data for river and canal tiles. 2008-01-20 18:30:53 +00:00
peter1138
bb66cf27cc (svn r11927) -Fix (r11926): unable to place canals in game 2008-01-19 18:24:20 +00:00
peter1138
0c6bdb0d21 (svn r11926) -Feature: Rivers. Graphics must be provided by NewGRF else rivers are drawn as canals. Rivers can currently only be placed with-in the scenario editor. 2008-01-19 17:00:54 +00:00
smatz
dfb91c26ec (svn r11916) -Codechange: use enums from VehicleViewWindowWidgets instead of constants
-Fix: refit button widget was not correctly updated
2008-01-18 13:02:47 +00:00
frosch
c7fe664119 (svn r11898) -Fix: Update neighboured canals + signals when flooding non-flat tiles, too. 2008-01-17 17:13:47 +00:00
frosch
03e7f6f2d2 (svn r11897) -Fix: Replace an uint with TileIndex and a small coding style fix. 2008-01-17 16:55:13 +00:00
smatz
fc2895e8c2 (svn r11882) -Codechange: introduce MarkSingleVehicleDirty() and simplify the code at some places 2008-01-16 21:17:31 +00:00
smatz
61e40b1aa5 (svn r11871) -Fix [FS#1074]: do not update signals after each tile when building/removing a large block of track/signals/station 2008-01-16 01:18:15 +00:00
smatz
b3bf60000e (svn r11843) -Fix: mark dirty canal tile even in diagonal direction from flooded tile 2008-01-13 22:12:39 +00:00
smatz
5d379d6696 (svn r11838) -Fix (r11320): draw correctly canal next to half flooded rail tile 2008-01-13 17:55:00 +00:00
rubidium
9c0c798dd8 (svn r11834) -Codechange: only include settings_type.h if needed. 2008-01-13 14:37:30 +00:00
rubidium
90acd52f22 (svn r11828) -Codechange: include table/* as the last includes and remove an unneeded include from openttd.h. 2008-01-13 01:21:35 +00:00
rubidium
2fc62eab05 (svn r11818) -Codechange: split player.h into smaller pieces. 2008-01-12 14:10:35 +00:00
rubidium
c004cc1fd9 (svn r11801) -Codechange: remove some unneeded includes from some header files. 2008-01-09 21:27:39 +00:00
rubidium
0365c1f33b (svn r11793) -Codechange: pass the expense type via the CommandCost instead of a global variable. Patch by Noldo (FS#1114). 2008-01-09 16:55:48 +00:00
rubidium
64d691bacc (svn r11787) -Codechange: more header rewrites. This time related to viewport.h. 2008-01-09 09:45:45 +00:00
rubidium
444e77d8bc (svn r11774) -Change: do not include variables.h in a header when it is not needed. 2008-01-07 00:57:19 +00:00
belugas
361b12eff0 (svn r11726) -Feature[newGRF]: Extend the Action 5, feature 0D usage. Patch by BigBB 2007-12-31 04:38:11 +00:00
rubidium
445a733eb6 (svn r11719) -Codechange: split sound.h in a header with types and one with functions. 2007-12-29 09:24:26 +00:00
rubidium
722613f7f3 (svn r11706) -Codechange: split vehicle.h and remove another bunch of useless includes. 2007-12-27 13:35:39 +00:00
rubidium
f82aeb82c5 (svn r11701) -Codechange: removal unnecessary inclusions of map.h (and split map.h). 2007-12-26 11:45:43 +00:00
rubidium
81bf9f8503 (svn r11692) -Codechange: move some functions from 'functions.h' to a more logical place and remove about 50% of the includes of 'functions.h' 2007-12-25 11:26:07 +00:00
rubidium
3074bca136 (svn r11680) -Codechange: refactor more out of openttd.h and functions.h. 2007-12-21 22:50:51 +00:00
rubidium
766551b0bc (svn r11677) -Codechange: move price and command related types/functions to their respective places. 2007-12-21 21:50:46 +00:00
rubidium
8427b8bad2 (svn r11675) -Codechange: split the string types from the string functions. 2007-12-21 19:49:27 +00:00
rubidium
be923601bf (svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h 2007-12-19 23:26:02 +00:00