Peter Nelson
fd6f1e844a
Codechange: Avoid emplace_back(new()) into a unique_ptr. ( #11384 )
...
This could theoretically leave an unmanaged pointer in certain circumstances, and directly using
make_unique shows intent.
2023-10-20 18:40:48 +01:00
frosch
b6c8f301be
Codechange: Silence warnings about intentionally unused parameters.
2023-09-19 22:49:59 +02:00
Rubidium
7ef22af2bb
Codechange: introduce and use function to raise and dirty a set of widgets when they are lowered
2023-09-17 16:03:01 +02:00
Rubidium
8ab0936491
Codechange: use parameter pack/folding instead of va_arg macros for widget states
2023-09-16 23:09:53 +02:00
Niels Martin Hansen
41de0d46f3
Feature: Help and manuals access window
2023-09-13 16:11:08 +02:00
Tyler Trahan
77173a6a10
Codechange: Move date consts and functions to CalendarTime and TimerGameCalendar classes
2023-09-10 08:40:25 -04:00
Peter Nelson
e8015e497d
Codechange: Use begin/end of nwidget parts of begin/length.
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This simplifies processing nwidget parts as, unlike the remaining length, the pointer to the end of the list never changes. This is the same principle as we use(d) for tracking end instead of length for C-style strings.
And this removes 160~ instances of the lengthof() macro.
2023-09-04 10:20:45 +01:00
Loïc Guilloux
2bf3c02fbf
Fix: no fast forward in network was ensured only from GUI side ( #11206 )
2023-08-17 21:14:39 +02:00
Patric Stout
299570b2c1
Codechange: make TimerGameCalendar Date and Year types strongly typed ( #10761 )
2023-08-12 18:14:21 +00:00
Tyler Trahan
c7b51a8c3a
Codechange: Use proper date types in various places ( #11177 )
2023-08-11 13:32:42 +00:00
Rubidium
eaae0bb5e7
Codechange: automatic adding of _t to (u)int types, and WChar to char32_t
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for i in `find src -type f|grep -v 3rdparty/fmt|grep -v 3rdparty/catch2|grep -v 3rdparty/opengl|grep -v stdafx.h`; do sed 's/uint16& /uint16 \&/g;s/int8\([ >*),;[]\)/int8_t\1/g;s/int16\([ >*),;[]\)/int16_t\1/g;s/int32\([ >*),;[]\)/int32_t\1/g;s/int64\([ >*),;[]\)/int64_t\1/g;s/ uint32(/ uint32_t(/g;s/_uint8_t/_uint8/;s/Uint8_t/Uint8/;s/ft_int64_t/ft_int64/g;s/uint64$/uint64_t/;s/WChar/char32_t/g;s/char32_t char32_t/char32_t WChar/' -i $i; done
2023-07-19 19:30:14 +02:00
PeterN
d42a78f3e8
Codechange: Make DropDownListStringItem preformat and remove other implementations. ( #11063 )
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Having to choose between DropDownListStringItem, DropDownListCharStringItem, and DropDownListParamStringItem depending on whether to draw a StringID, a raw string, or a StringID with extra parameters was needlessly complex.
Instead, allow passing a StringID or raw string to DropDownListStringItem. This will preformat the StringID into a raw string, and can therefore accept parameters via the normal SetDParam mechanism.
This also means that strings no longer need to be formatted on every draw.
2023-06-23 08:30:13 +00:00
PeterN
f51f117b00
Change: Add window description flag to disallow interactive window closing. ( #11008 )
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This replaces/simplifies testing for a closebox to allow closing a window with right-click, and testing for specific window classes when closing all windows by hotkey.
This allows right-click closing of dropdowns and the high-score window.
2023-06-14 17:24:14 +01:00
PeterN
f814c86389
Codechange: Reorganise hotkey initialisation. ( #10951 )
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Hotkeys are now initialized inline, and use std::vector instead of
separate static C-arrays and std::string instead of char *. The list end
marker is no longer required.
2023-06-05 18:12:30 +01:00
Peter Nelson
d5fb9e7dc6
Codechange: Remove various DATE_LONG strings.
2023-05-05 07:07:54 +01:00
Tyler Trahan
6501f84b4a
Codechange: Move calendar date functions inside TimerGameCalendar ( #10753 )
2023-05-04 13:14:12 +00:00
Tyler Trahan
930f0a16d8
Codechange: Define Date/Year/Month/Day within TimerGameCalendar class
2023-04-26 07:14:03 -04:00
Patric Stout
7aa2b9ab0a
Codechange: move all date-related variables inside the timer ( #10706 )
2023-04-24 15:56:01 +00:00
Patric Stout
1ba4dcc924
Codechange: migrate all Window-related timers to the new framework
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This means we also say goodbye to GUITimers.
2023-04-15 13:58:55 +02:00
Peter Nelson
e5af5907ec
Change: Make all dropdown lists extend width if necessary.
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This removes the auto_width parameter from ShowDropDown(At).
2023-04-13 20:57:47 +01:00
Tyler Trahan
066ae6f3fb
Codechange: Simplify some CodeQL-flagged trivial switches
2023-03-25 18:03:16 -04:00
glx22
b080f24bd8
Codechange: move windows common to AI and GS out of ai_gui
2023-02-05 19:27:25 +01:00
Rubidium
bcfe0fb076
Codechange: introduce GetMainWindow() to properly account for nullptr checks
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Some nullptr checks have been removed as they were not triggered with nullptr
with the null video driver and in dedicated server mode.
2023-01-14 21:15:23 +01:00
Jonathan G Rennison
1a05e95945
Fix #10214 : League and graph buttons in toolbar not having a default action
2022-12-16 21:07:36 +01:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
Peter Nelson
890b2666d3
Change: Use scaled WidgetDimensions.
2022-11-12 18:28:39 +00:00
Peter Nelson
dd9f6bc803
Change: Use RectPadding Horizontal()/Vertical() helpers.
2022-11-12 18:28:39 +00:00
Peter Nelson
04cbe57d2a
Change: Use RectPadding for widget padding/uz_padding.
2022-11-12 18:28:39 +00:00
Peter Nelson
6f95e04005
Change: Use Rect helpers for widget drawing.
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This replaces repetitive and sometimes unwieldy use of constants.
2022-11-12 18:28:39 +00:00
Peter Nelson
632464a623
Codechange: Use Rect in DropDownListItem::Draw().
2022-11-12 18:28:39 +00:00
Artin Alavi
cbac243216
Feature: [UI] Split AI/Game Script configuration windows and add them to world gen window ( #10058 )
2022-11-10 21:39:09 +01:00
Peter Nelson
dc1b84aa1e
Cleanup: Text widgets are capable of drawing text without assistance.
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Remove custom text drawing of some widgets in favour of standard text
widgets.
2022-10-16 14:24:51 +02:00
PeterN
0c20a5f39f
Fix: Open scenario editor date query once. ( #10050 )
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Clearing `_left_button_clicked` causes the button callback to be fired
constantly while the mouse button is held.
2022-09-25 16:08:52 +01:00
Michael Lutz
13528bfcd0
Codechange: Un-bitstuff all remaining commands.
2021-12-16 22:28:32 +01:00
Michael Lutz
0f64ee5ce1
Codechange: Template DoCommandP to automagically reflect the parameters of the command proc.
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When finished, this will allow each command handler to take individually
different parameters, obliviating the need for bit-packing.
2021-12-16 22:28:32 +01:00
Michael Lutz
549caca39c
Codechange: Move command arguments to the back of the networked command function calls.
2021-12-16 22:28:32 +01:00
Danny de Bruijne
753b1d7e15
Feature: Add selected toolbar buttons to MacBook Pro Touch Bar
2021-09-23 21:03:00 +02:00
Patric Stout
cd03bac3dd
Fix: add back 'Spectate' option to company toolbar menu ( #9556 )
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This was removed in ce7406f88b, but people used this to quickly
mark themselves as away.
Co-authored-by: dP <dp@dpointer.org >
2021-09-18 20:27:56 +02:00
Peter Nelson
63cc340dc1
Codechange: Apply minimum size to toolbar widgets
2021-04-30 17:08:15 +01:00
Patric Stout
a924b2ff81
Add: move "New Company" inside the Online Players GUI
2021-04-24 21:43:58 +02:00
Patric Stout
5266359424
Feature: rework in-game Online Players GUI
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The GUI now more clearly shows some basic information about the
server you joined, your client name (and the ability to change it),
and what players are in which company.
It also contains useful buttons to press to join companies, chat
with other people, and for admins to kick/ban people.
Additionally, renamed "advertised" to "visibility"; this has to
do with future additions, but also because it is more clear in
wording.
2021-04-24 21:43:58 +02:00
Patric Stout
c3dc27e37e
Add: settings to limit your fast-forward game speed
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By default this setting is set to 2500% normal game speed.
2021-02-28 18:04:51 +00:00
Patric Stout
85a49a0d36
Change: always allow to click on the toolbar icons for road/rail/dock/airport
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This change allows a user to see what is available and what will become
available before it is available, instead of only disabling the button
with no further explanation. It also always allows building roads and
canals, even if no vehicles are available for road / water.
For rail/road/tram, a dropdown with available types is shown. If
none are available, it reads "None". If the type is not yet available,
it is greyed out.
For dock/airport, this always open the toolbar, but building airports,
docks, and depots buttons are disabled till vehicles are available
for those.
Road is the only exception, with the primary road always being
available. Here too, stations and depots are disabled till vehicles
become available. It does mean you can now always build roads to
for example help towns grow.
2021-01-08 16:43:51 +01:00
Charles Pigott
9b800a96ed
Codechange: Remove min/max functions in favour of STL variants ( #8502 )
2021-01-08 11:16:18 +01:00
TechGeekNZ
a10013dd00
Codechange: Spell 'Viewport' consistently
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Some places in the codebase misspell 'Viewport' as 'ViewPort' or 'view_port'.
This patch makes everything consistent.
2020-07-27 17:31:29 +01:00
TechGeekNZ
3c8d0aa354
Cleanup: Give TakeScreenshot
a more sensible name
2020-06-27 14:19:35 +01:00
TechGeekNZ
ed6f31f601
Cleanup: Remove redundant implementation of TakeScreenshot
2020-06-27 14:19:35 +01:00
arikover
1e3e960fce
Add: Hotkey for Land Info in normal mode
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- added a hotkey for land_info in normal mode
- no default key is set
2020-04-10 10:00:16 +02:00
pnda
e558aa8ff4
Feature: Screenshot window
2020-01-01 10:19:12 +00:00
glx
90f4abe03f
Fix #7887 : missing beep for some main toolbar buttons
2020-01-01 10:34:26 +01:00