Commit Graph

8779 Commits

Author SHA1 Message Date
Jonathan G Rennison
5d351a14d2 Add new signal type: no-entry signal
This is only passable in one direction, but does not have a signal
or show an aspect in the opposite direction

Add a setting for whether this is shown in the signal UI.
Off by default.
2021-09-04 11:39:54 +01:00
Jonathan G Rennison
6af182c3ca Add sort by number of vehicles calling to station list window 2021-09-02 01:02:52 +01:00
Jonathan G Rennison
16f2ef227b Store tunnel/bridge signal spacing on tile, adjust spacing to fit length 2021-08-29 02:11:58 +01:00
Jonathan G Rennison
5afa1b93eb Show buy cost and running cost in template windows
See: #312
2021-08-22 15:01:26 +01:00
Jonathan G Rennison
d67f63a04e Remove unused template replacement value strings 2021-08-22 15:01:26 +01:00
Jonathan G Rennison
b8d5113c5a Tracerestrict: Add slot action mode, try to acquire (only on reserve) 2021-08-15 22:39:52 +01:00
Jonathan G Rennison
e76c5dfda7 Revert "Temporarily mark dual pane train purchase window as experimental"
This reverts commit f9bb004b05.
2021-08-04 17:49:23 +01:00
Jonathan G Rennison
6a009686c9 Fix #299: Add estimated max speed (full) to template windows 2021-07-17 23:21:12 +01:00
Jonathan G Rennison
f9bb004b05 Temporarily mark dual pane train purchase window as experimental
See: #287, #296, #297
2021-07-09 18:12:55 +01:00
TELK
9dcc6f770c Update: Korean translation up to 158608442c 2021-07-04 22:00:06 +09:00
TELK
34e30766a3 Update: Korean translation up to 0f73fe765f 2021-07-04 22:00:06 +09:00
TELK
25e2e79bcc Update: Korean translation up to 0773dde669 2021-07-04 22:00:06 +09:00
TELK
757f140286 Update: Korean translation for drag_drop_group_name 2021-07-04 22:00:06 +09:00
TELK
2892bdde2e Update: Korean translation for 9d4d72cd1e 2021-07-04 22:00:06 +09:00
Jonathan G Rennison
158608442c Merge pull request #281 from VacuumBreather/train_speed_adaptation
# Conflicts:
#	src/saveload/extended_ver_sl.cpp
#	src/saveload/extended_ver_sl.h
2021-07-03 23:00:25 +01:00
Jonathan G Rennison
0f73fe765f Merge pull request #293 from VacuumBreather/station_cargo_history
Add station cargo history
2021-06-29 19:53:18 +01:00
Jonathan G Rennison
37c7cf9899 Remove number of days from hard-coded X axis label string
To support later day number changes and/or translations
2021-06-29 19:37:20 +01:00
Jonathan G Rennison
0773dde669 Merge pull request #287 from VacuumBreather/advanced_train_purchase_window
Advanced train purchase window
2021-06-29 00:43:26 +01:00
Jonathan G Rennison
5e418128da Add setting for whether to use dual pane train purchase window 2021-06-29 00:11:07 +01:00
Jonathan G Rennison
3bba9ef37a Fix setting name 2021-06-27 04:41:46 +01:00
Jonathan G Rennison
be9b18df59 Fix wrong string code in lang text in 6c07758c 2021-06-27 04:11:09 +01:00
Jonathan G Rennison
fdf9257649 Merge pull request #285 from VacuumBreather/drag_drop_group_name 2021-06-27 02:57:38 +01:00
Jonathan G Rennison
6c07758cc3 Do name generation at client, fix localisation
Use existing group creation command
2021-06-27 02:28:52 +01:00
Andreas Schmitt
9b1783809d Add station cargo history 2021-06-23 08:48:46 +02:00
Jonathan G Rennison
9d4d72cd1e Merge pull request #286 from VacuumBreather/vehicle_more_info
Show more details on train max speed when loaded
2021-06-22 23:37:23 +01:00
Andreas Schmitt
2370df82aa Fix string parameter 2021-06-21 07:56:58 +02:00
Andreas Schmitt
2c9619ba10 Fix string parameter 2021-06-21 07:52:26 +02:00
Andreas Schmitt
837e82f60c Add German translation 2021-06-21 01:22:50 +02:00
Andreas Schmitt
2b7a96b252 Add German translation 2021-06-21 01:18:38 +02:00
Andreas Schmitt
dee05f520f Add German translation 2021-06-21 01:15:20 +02:00
Andreas Schmitt
b210a825b1 Add German translations 2021-06-21 01:10:49 +02:00
Andreas Schmitt
8b66ebd4f0 Add auto named group generated when dropping a vehicle onto new group button 2021-06-20 20:43:25 +02:00
Andreas Schmitt
debc504e59 Add a setting for train speed adaptation
Prior to this change, without realistic breaking, trains would continuously run into the train in front of them. This makes them adjust their speed based on trains in front of them
2021-06-20 20:40:33 +02:00
Andreas Schmitt
4c795b44be Adjust text colors 2021-06-20 20:38:04 +02:00
Andreas Schmitt
d954c461b0 Add information about vehicle loads and speeds 2021-06-20 20:38:04 +02:00
Andreas Schmitt
92276518dd Adjust further to new API 2021-06-20 20:35:49 +02:00
Andreas Schmitt
7ffd65c3e6 Add initial implementation 2021-06-20 20:35:49 +02:00
Woelfi Von Wolfhausen
6005425c09 Fix typos 2021-06-20 15:33:00 +00:00
TELK
94d2438d3d Update: Korean translations till 428136f 2021-06-20 00:41:11 +09:00
TELK
cbdba03378 Update: Korean translation for PR#268, 271, 274, 275 2021-06-20 00:41:11 +09:00
TELK
fdc3818a71 Update: Korean translation for pbs_safe_wating 2021-06-20 00:41:11 +09:00
Andreas Schmitt
3b4cbd3323 Improve tree placement
Prior to this change, trees tended to either cover the entire map like an ancient forest, or alternatively you turn off their growth which breaks industry. Furthermore there are these ugly random tree clumps at the beginning of the game which look like squares on the map someone placed there.

This change adds a new tree placing setting which removes the ugly random clumps and only slightly modifies the initial placement. The actual growth causes trees to bunch up in higher levels as usual but on the lower 4 levels their growth works differently. The number of trees per tile is limited and the trees spread out over a wider area instead of only to the neighboring tile. That spreads them out more and makes for a nicer look.

This also allows cacti to spread, since they can now use that same algorithm and avoid bunching up, but spread as they should.
2021-06-19 13:56:05 +01:00
Jonathan G Rennison
ac9749d015 Merge PR #283 (max city height) into jgrpp 2021-06-19 13:37:21 +01:00
Andreas Schmitt
a17efcd7d5 Introduce setting for a max height level for towns
Prior to this change, the game tended to place towns on mountain tops. Realistic heightmaps had limitations because of this.

This change allows the player to specify that the towns should be generated in the valleys.
2021-06-19 13:23:19 +01:00
Jonathan G Rennison
3a67065332 Add a build public roads button to the scenario editor 2021-06-19 13:11:03 +01:00
Andreas Schmitt
9d6d41e457 Update src/lang/english.txt
Co-authored-by: stormcone <48624099+stormcone@users.noreply.github.com>
2021-06-19 13:02:36 +01:00
Andreas Schmitt
150e502cf9 Add generation of public roads linking towns 2021-06-19 13:02:36 +01:00
Andreas Schmitt
d718ba62ef Add option to sort tracks by category and speed (#282) 2021-06-17 19:08:59 +01:00
Andreas Schmitt
ec40677fdc Add a setting to turn off road vehicle slowdown in curves
Prior to this change, road vehicles would always slowdown in curves. This forces the player to build grid like roads. With new height levels and more mountainous maps and in the absense of diagonal roads this causes unnecessary pain. It should be an option to turn this off, so mountainous maps and curvy roads are not punishing the player unnecessarily. Nobody wants to build grid like roads outside of towns.
2021-06-17 17:10:26 +01:00
Jonathan G Rennison
1e64ee4f6b Disable town noise limits in indifferent town tolerance mode
Instead of setting noise limit to 0
2021-06-16 21:03:51 +01:00