dP
c91033ac5e
Feature: [GS] Scriptable league tables ( #10001 )
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(cherry picked from commit 5e14a20b3b
)
2022-12-03 22:28:49 +00:00
Jonathan G Rennison
690ef6cc22
Saveload: Add support for using upstream save/load for specific chunks
2022-12-03 22:28:49 +00:00
dP
5e14a20b3b
Feature: [GS] Scriptable league tables ( #10001 )
2022-11-26 18:03:03 +01:00
Jonathan G Rennison
dc03bac241
Saveload: Change SlLoadFromBuffer to take a template functor
2022-11-17 00:33:53 +00:00
Jonathan G Rennison
22a1fdff5e
Log error message to console in LoadWithFilter exception handler
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See: #412
2022-08-27 21:55:14 +01:00
Jonathan G Rennison
04da11b668
Store signal style GRF to local map in savegame
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Update existing signal style IDs as necessary
2022-06-25 14:33:47 +01:00
Jonathan G Rennison
1f50106466
Saveload: Add functions to save/load to arbitrary buffers
2022-01-03 02:35:50 +00:00
Jonathan G Rennison
faf32200cf
Merge tag '12.0-beta1' into jgrpp-beta
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# Conflicts:
# CMakeLists.txt
# bin/ai/CMakeLists.txt
# bin/game/CMakeLists.txt
# src/build_vehicle_gui.cpp
# src/console_cmds.cpp
# src/core/overflowsafe_type.hpp
# src/fios.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/korean.txt
# src/lang/polish.txt
# src/network/core/game_info.cpp
# src/network/core/game_info.h
# src/network/core/tcp_game.cpp
# src/network/core/tcp_game.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_coordinator.cpp
# src/network/network_gui.cpp
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf_engine.cpp
# src/openttd.cpp
# src/rev.cpp.in
# src/settings_type.h
# src/train.h
# src/train_cmd.cpp
2021-11-02 17:51:38 +00:00
Jonathan G Rennison
f764fcfb1f
Merge branch 'master' into jgrpp-beta
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# Conflicts:
# src/console_cmds.cpp
# src/debug.cpp
# src/lang/vietnamese.txt
# src/network/core/address.cpp
# src/network/core/address.h
# src/network/core/config.h
# src/network/core/os_abstraction.cpp
# src/network/core/os_abstraction.h
# src/network/core/tcp_listen.h
# src/network/core/udp.cpp
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_client.cpp
# src/network/network_gamelist.cpp
# src/network/network_server.cpp
# src/network/network_udp.cpp
# src/newgrf.cpp
# src/openttd.cpp
# src/saveload/saveload.h
# src/settings.cpp
# src/settings_table.cpp
# src/settings_type.h
# src/table/settings/network_settings.ini
2021-11-02 00:51:54 +00:00
Jonathan G Rennison
d1f1a6942a
Add support for loading trunk savegames versions 293 - 299 (12.0)
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Use modified upstream saveload implementation for these versions
Re-arrange headers to support multiple saveload implementations
2021-11-01 18:33:39 +00:00
Jonathan G Rennison
5ec1573ccd
Add separate max load savegame version, set savegame version values
2021-10-31 09:46:02 +00:00
Jonathan G Rennison
61cc60099a
Merge branch 'jgrpp' into jgrpp-beta
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# Conflicts:
# src/network/core/packet.cpp
# src/network/core/udp.cpp
2021-10-29 22:22:54 +01:00
Jonathan G Rennison
6ba53a9a68
Add ifdef around 32 bit length limit check in SlSetLength
2021-10-29 20:28:03 +01:00
Jonathan G Rennison
81290df946
Merge branch 'master' into jgrpp-beta
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# Conflicts:
# src/lang/spanish.txt
# src/network/core/tcp_content_type.h
# src/network/network_content.cpp
# src/saveload/cheat_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/station_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_internal.h
# src/table/settings.h.preamble
# src/table/settings/company_settings.ini
# src/table/settings/currency_settings.ini
# src/table/settings/gameopt_settings.ini
# src/table/settings/misc_settings.ini
# src/table/settings/settings.ini
# src/table/settings/win32_settings.ini
# src/table/settings/window_settings.ini
2021-10-28 01:07:51 +01:00
Jonathan G Rennison
ffef1c9e44
Merge branch 'master' into jgrpp-beta
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# Conflicts:
# src/saveload/cargopacket_sl.cpp
# src/saveload/cheat_sl.cpp
# src/saveload/company_sl.cpp
# src/saveload/engine_sl.cpp
# src/saveload/map_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/station_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/stdafx.h
# src/table/settings/settings.ini
# src/town_cmd.cpp
# src/vehicle.cpp
2021-10-25 18:10:15 +01:00
Jonathan G Rennison
544da99102
Merge branch 'master' into jgrpp-beta
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# Conflicts:
# src/cargopacket.h
# src/lang/korean.txt
# src/linkgraph/linkgraph.h
# src/linkgraph/linkgraphjob.h
# src/linkgraph/linkgraphschedule.h
# src/network/network_admin.h
# src/network/network_func.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/order_base.h
# src/rail_cmd.cpp
# src/saveload/company_sl.cpp
# src/saveload/depot_sl.cpp
# src/saveload/economy_sl.cpp
# src/saveload/linkgraph_sl.cpp
# src/saveload/map_sl.cpp
# src/saveload/newgrf_sl.cpp
# src/saveload/order_sl.cpp
# src/saveload/saveload.cpp
# src/saveload/saveload.h
# src/saveload/signs_sl.cpp
# src/saveload/station_sl.cpp
# src/saveload/subsidy_sl.cpp
# src/saveload/town_sl.cpp
# src/saveload/vehicle_sl.cpp
# src/script/api/script_object.cpp
# src/settings.cpp
# src/string.cpp
# src/string_func.h
# src/table/CMakeLists.txt
# src/table/settings/settings.ini
# src/viewport_sprite_sorter_sse4.cpp
2021-10-18 18:01:27 +01:00
Jonathan G Rennison
fd605e3cf3
Merge branch 'master' into jgrpp-beta
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# Conflicts:
# .github/workflows/commit-checker.yml
# src/company_cmd.cpp
# src/console_cmds.cpp
# src/crashlog.cpp
# src/lang/english.txt
# src/lang/german.txt
# src/lang/indonesian.txt
# src/lang/japanese.txt
# src/lang/korean.txt
# src/lang/swedish.txt
# src/linkgraph/linkgraphjob.cpp
# src/linkgraph/mcf.cpp
# src/network/core/tcp.cpp
# src/network/core/tcp.h
# src/network/core/tcp_game.h
# src/network/core/udp.h
# src/network/network.cpp
# src/network/network_admin.cpp
# src/network/network_admin.h
# src/network/network_chat_gui.cpp
# src/network/network_client.cpp
# src/network/network_client.h
# src/network/network_func.h
# src/network/network_internal.h
# src/network/network_server.cpp
# src/network/network_server.h
# src/newgrf.cpp
# src/newgrf_station.cpp
# src/order_gui.cpp
# src/rail_cmd.cpp
# src/saveload/saveload.cpp
# src/settings.cpp
# src/settings_gui.cpp
# src/settings_internal.h
# src/settings_type.h
# src/station_cmd.cpp
# src/stdafx.h
# src/table/currency_settings.ini
# src/table/misc_settings.ini
# src/table/settings.h.preamble
# src/table/settings.ini
# src/terraform_cmd.cpp
# src/timetable_gui.cpp
# src/train_cmd.cpp
# src/tree_cmd.cpp
# src/water_cmd.cpp
2021-09-27 22:47:23 +01:00
Jonathan G Rennison
e7480620af
Include liblzma error code in message
2021-09-15 19:28:11 +01:00
Loïc Guilloux
460991ecf4
Feature: Persistant rotation of numbered auto/netsave after restart ( #9397 )
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It was always starting from 0 on openttd restart.
Now the most recent auto/netsave number will be used as a base to generate the next filename.
2021-07-17 12:48:35 +02:00
Stephan
a70aa5df49
Add #9188 : netsave now keeps multiple version around, similar to autosave ( #9395 )
2021-07-09 21:44:02 +02:00
Patric Stout
c1f13e0372
Fix: reduce the amount of debug messages on -dsl=2 ( #9420 )
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LoadCheck makes it sound like something is really broken while
loading savegames, while it really is perfectly normal, as most
chunks do not implement LoadCheck.
2021-07-08 19:31:00 +02:00
glx22
6e627f35ac
Cleanup: Remove now unneeded ChunkHandler members
2021-07-06 22:29:08 +02:00
glx22
c1a9fe6fbd
Codechange: Use static array of references to ChunkHandler
2021-07-06 22:29:08 +02:00
glx22
f371a5ad70
Codechange: Preparation for ChunkHandler subclassing
2021-07-06 22:29:08 +02:00
Jonathan G Rennison
158608442c
Merge pull request #281 from VacuumBreather/train_speed_adaptation
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# Conflicts:
# src/saveload/extended_ver_sl.cpp
# src/saveload/extended_ver_sl.h
2021-07-03 23:00:25 +01:00
Patric Stout
7dd5fd6ed4
Feature: framework to make savegames self-descriptive
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We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.
They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.
Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.
The next few commits will start using this framework.
2021-07-02 22:21:58 +02:00
Jonathan G Rennison
fb0403dcee
Add save/load support for train speed adaptation
2021-06-27 04:41:46 +01:00
Andreas Schmitt
e1214a6d8b
Fix some type conversion warnings
2021-06-21 09:10:40 +02:00
Jonathan G Rennison
3e66ffead0
Saveload: Allow threaded saves in network server mode
2021-06-20 10:20:10 +01:00
Jonathan G Rennison
87948d8029
Thread: Adjust checks for whether current thread is the game thread
2021-06-20 10:00:36 +01:00
Patric Stout
8e91527251
Codechange: mark chunks that are not stored as CH_READONLY
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This makes it easier to spot chunks that have a save_proc that
is a nullptr, but also prevents confusion, where it looks like
the CH_ type of a chunk has influence on how it is being read.
It is not, it is only used for saving.
2021-06-15 19:36:15 +02:00
Patric Stout
b9ab9e4d05
Codechange: add the ability to save/load a std::vector
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std::vector<bool> is not possible, as .. that is a nice special
case in C++.
This new type will be used in next commit.
2021-06-15 19:36:15 +02:00
Patric Stout
97b94bdc9a
Change: prefix SL_ARR with the length of the array
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This means that during loading we can validate that what is saved
is also that what is expected. Additionally, this makes all list
types similar to how they are stored on disk:
First a gamma to indicate length, followed by the data.
The size still depends on the type.
2021-06-15 16:45:04 +02:00
Patric Stout
f67af5cbe5
Codechange: make it more obvious SlArray supports SLE_VAR_NULL
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In the end, the code was already doing the right thing, but a few
functions deep, and not really obvious. When validating what objects
can handle SLE_VAR_NULL, it is nicer to just have this obvious.
2021-06-15 16:45:04 +02:00
Patric Stout
d5cda58158
Codechange: use SL_NULL if you want to store null-bytes or load to nothing
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Using SL_ARR for this gives us a bit of trouble later on, where we
add a length-field to SL_ARR. This of course is not the intention
of SLE_CONDNULL. So better seperate it.
2021-06-15 16:45:04 +02:00
Patric Stout
0d2e3437e3
Change: switch SL_DEQUE and SL_REFLIST length field to a gamma
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The current SaveLoad is a bit inconsistent how long a length field
is. Sometimes it is a 32bit, sometimes a gamma. Make it consistent
across the board by making them all gammas.
2021-06-15 16:45:04 +02:00
Patric Stout
75e7451151
Change: indicate in the savegame if a SL_STRUCT contains any data
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This helps external tooling to understand if a SL_STRUCT should
be skipped when reading. Basically, this transforms an SL_STRUCT
into a SL_STRUCTLIST with either 0 or 1 length.
2021-06-15 16:45:04 +02:00
Patric Stout
a146bcfe93
Change: store length of SL_STRUCTLIST in the savegame
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This wasn't consistently done, and often variables were used that
were read by an earlier blob. By moving it next to the struct
itself, the code becomes a bit more self-contained and easier to
read.
Additionally, this allows for external tooling to know how many
structs to expect, instead of having to know where to find the
length-field or a hard-coded value that can change at any moment.
2021-06-15 16:45:04 +02:00
Patric Stout
4e4720f217
Codechange: remove the special station/vehicle code from SaveLoad
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With the new SLEG_STRUCT it is much easier to embed a struct
in a struct, where the sub-struct has limitations on when it is
being used.
This makes both the code easier to read (less magic) and avoids
the SaveLoad needing to know all these things about Stations
and Vehicles.
2021-06-14 21:58:05 +02:00
Patric Stout
4600d289b5
Codechange: ability to store structs and list of structs in savegames
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The commits following this will use this new functionality.
Currently, a few places do this manually. This has as drawback that
the Save() and Load() code need to be in sync, and that any change
can result in (old) savegames no longer loading. In general, it is
annoying code to maintain.
By putting everything in a description table, and use that for
both Save() and Load(), it becomes easier to see what is going on,
and hopefully less likely for people to make mistakes.
2021-06-14 21:58:05 +02:00
rubidium42
55a11710a6
Codechange: convert printf DEBUG statements to fmt Debug statements
2021-06-13 12:45:45 +02:00
Jonathan G Rennison
1002c6d9d2
Fix various compiler warnings
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See: #267
2021-06-11 22:54:27 +01:00
Patric Stout
8f323855b1
Codechange: rename SL_LST to SL_REFLIST to highlight the "reference" part
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You can easily mistake SlList / SL_LST to be a list of SL_VAR, but
it is a list of SL_REF. With this rename, it hopefully saves a few
people from "wtf?" moments.
2021-06-10 19:18:24 +02:00
Patric Stout
aa6443d57a
Codechange: refactor SlList to use SlStorageHelper
2021-06-10 19:18:24 +02:00
Patric Stout
23857af693
Codechange: refactor SlDequeueHelper to work with unsigned and be more generic
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Future additions will start using it for std::list too.
2021-06-10 19:18:24 +02:00
Patric Stout
a2147d437e
Codechange: use wrappers to get Var[Mem|File]Type, instead of GB()
2021-06-10 19:18:24 +02:00
Patric Stout
fba86f711f
Codechange: move GetVariableAddress inside SlObjectMember
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Also move it to static, as nobody else is using it.
2021-06-10 19:18:24 +02:00
Patric Stout
1e564b333f
Codechange: make [Save|Load]Settings() behave more like other Save/Load code ( #9335 )
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Prepare the full description and send it to SlObject. This does
require some code to be able to read to a SLE_VAR_NULL, like strings
etc, as there is no way to know their length beforehand.
2021-06-07 23:03:12 +02:00
Patric Stout
264991dfa5
Codechange: move SLF_NO_NETWORK_SYNC into settings
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It is a settings-only flag, so don't pollute SaveLoad code with it.
2021-06-06 21:45:01 +02:00
Patric Stout
414e12d26b
Codechange: move SLF_NOT_IN_SAVE into settings
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It is a settings-only flag, so don't pollute SaveLoad code with it.
2021-06-06 21:45:01 +02:00