Commit Graph

198 Commits

Author SHA1 Message Date
frosch
fdd94f7601 (svn r25401) -Fix-ish: Add missing includes with prototypes to functions declared in the cpp file. 2013-06-15 15:05:54 +00:00
frosch
13badddd75 (svn r25294) -Feature: Add another button to window title bars to resize the window to its default size. 2013-05-26 19:30:07 +00:00
frosch
16feb5c4e9 (svn r25290) -Add: Assign string names to notable windows. 2013-05-26 19:25:01 +00:00
frosch
25adefca23 (svn r25287) -Codechange: Keep a reference to the WindowDesc in the Window after construction. 2013-05-26 19:23:42 +00:00
zuu
ea34cc631a (svn r25104) -Fix [FS#5507]: Allow changing GS settings in-game via the AI/GS config window. 2013-03-17 21:58:18 +00:00
frosch
71362cc3ff (svn r25052) -Fix [FS#5490]: Refactor Script Debug GUI to only set widget states in OnInvalidateData. 2013-02-27 21:23:19 +00:00
frosch
d10b06beb8 (svn r24929) -Fix [FS#5415]: Don't try to pause or unpause crashed scripts. 2013-01-20 18:43:49 +00:00
frosch
79968fb667 (svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom. 2012-12-05 19:35:38 +00:00
frosch
903294f2bb (svn r24786) -Codechange: Add SettingsProfile enum for difficulty profiles and highscore tables. 2012-12-05 19:34:45 +00:00
frosch
911e8c23fe (svn r24747) -Fix: Some editboxes had a different colour than the rest of the window. 2012-11-14 22:50:53 +00:00
frosch
18dcd2e6a4 (svn r24742) -Codechange: Remove QueryStringBaseWindow and store QueryStrings per widget instead. 2012-11-14 22:50:35 +00:00
frosch
ec27bcb6a6 (svn r24740) -Codechange: Remove duplicate members from QueryStringBaseWindow and directly use QueryString. 2012-11-14 22:50:26 +00:00
frosch
0ab8e7939b (svn r24738) -Codechange: Remove Textbuf::Initialize in favour of a constructor. 2012-11-14 22:50:17 +00:00
frosch
2078fc5325 (svn r24736) -Cleanup: The third parameter of Textbuf::Initialize only makes sense if it is smaller than the second one, also its unit is not pixels. 2012-11-14 22:46:49 +00:00
frosch
f1d40ca6f2 (svn r24734) -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged. 2012-11-13 21:47:07 +00:00
frosch
08e92e6f23 (svn r24733) -Codechange: Move handling of editbox keys to window class. 2012-11-13 21:47:02 +00:00
frosch
8f611527e9 (svn r24732) -Codechange: Unify handling of OK and CANCEL actions for editboxes. 2012-11-13 21:46:58 +00:00
frosch
c12caa20aa (svn r24729) -Codechange: Unify the handling of HEBR_EDITING. 2012-11-13 21:46:46 +00:00
frosch
6616b70654 (svn r24727) -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever. 2012-11-13 21:46:37 +00:00
frosch
e0f59fb049 (svn r24726) -Codechange: Move editbox mouseloop handling to Window class. 2012-11-13 21:46:33 +00:00
frosch
e95b757c11 (svn r24724) -Codechange: Move drawing of editboxes to the widget drawing code. 2012-11-13 21:46:19 +00:00
frosch
c54f982a62 (svn r24723) -Fix: AI debug GUI crashed when using disabled buttons via hotkeys. 2012-11-13 21:46:14 +00:00
frosch
3b06409153 (svn r24700) -Cleanup: Remove WDF_UNCLICK_BUTTONS and make it the default. 2012-11-11 16:10:43 +00:00
frosch
d4bb40383e (svn r24699) -Codechange: Proper usage of push and toggle buttons in mapgen and script debug GUI. 2012-11-11 16:10:11 +00:00
zuu
1363b5700e (svn r24554) -Add: Hotkeys for widgets in AI Debug window 2012-09-23 14:37:59 +00:00
zuu
ac3d609377 (svn r24552) -Fix (r24537): Unpause do no longer continue scripts 2012-09-23 11:30:37 +00:00
zuu
d0fdd1f8b5 (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. 2012-09-21 19:58:18 +00:00
zuu
fa7ec4685a (svn r24505) -Add: Select the GS tab if all AI tabs are unselectable in the AI debug window. 2012-09-01 17:49:26 +00:00
zuu
cce930b6c7 (svn r24489) -Feature [FS#5230]: Display GS dead state in AI debug window. 2012-08-21 17:07:17 +00:00
yexo
5951be7ca7 (svn r24467) -Codechange [FS#5236]: make textfile window class slightly more general (LordAro) 2012-08-13 18:52:47 +00:00
frosch
59ddedf33f (svn r24342) -Feature: Also use the new multi-word filtering for script breakpoints. 2012-06-13 18:58:29 +00:00
frosch
9b196d0fb4 (svn r24324) -Codechange: Turn functions dealing with Textbufs into member functions. 2012-06-04 15:30:29 +00:00
frosch
deda762b8f (svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels. 2012-06-01 15:19:59 +00:00
frosch
8a54a253bb (svn r24315) -Fix: Make the AI settings window behave more like the other settings window by closing the query window whenever selecting a different row. 2012-06-01 15:13:34 +00:00
frosch
7162c556f4 (svn r24313) -Fix: Some obiwans wrt. clicking on setting buttons. 2012-06-01 15:08:40 +00:00
frosch
4dd9176cc5 (svn r24312) -Change: Center the settings buttons in the AI and NewGRF config windows. 2012-06-01 14:42:48 +00:00
frosch
23ad97e755 (svn r24310) -Codechange: Add named constants for the dimensions of settings buttons, and generally make their usage more consistent. 2012-06-01 14:41:09 +00:00
frosch
70d3206320 (svn r24309) -Codechange: Split some functions from gui.h to settings_gui.h 2012-06-01 10:44:45 +00:00
frosch
70c1e3d21f (svn r24268) -Fix: Use the same colour scheme for the script selection window as in other comparable windows. 2012-05-23 19:07:34 +00:00
rubidium
35415e1a3f (svn r23936) -Feature [FS#5047]: readme/licence/changelog viewer for AI and game scripts (LordAro) 2012-02-12 10:58:18 +00:00
rubidium
67bab7a441 (svn r23930) -Fix [FS#4944]: [Script] Do not close the parameter window when a script starts 2012-02-11 22:25:20 +00:00
frosch
b986a1133c (svn r23757) -Codechange: Unify the drawing of toggle buttons for boolean settings. 2012-01-05 19:32:51 +00:00
rubidium
d5eeab43b7 (svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files 2012-01-03 21:32:51 +00:00
rubidium
d242f154f9 (svn r23720) -Fix/Feature [FS#4935]: show the script debug window also when the game script crashes 2012-01-02 22:44:28 +00:00
alberth
06597e684c (svn r23704) -Doc: Doxygen comment fixes and additions. 2012-01-01 17:22:32 +00:00
truebrain
400b40a11d (svn r23678) -Fix: close the editbox of settings when changing an AI, to avoid invalid memory read/write (reported by SmatZ) 2011-12-27 15:35:47 +00:00
truebrain
3f6725d1d4 (svn r23677) -Fix [FS#4909]: invalidate AI Parameters window when changing AI 2011-12-27 15:17:42 +00:00
smatz
e5a8e94492 (svn r23668) -Fix: the 'Configure' button in the 'AI / Game Configuration' window didn't get enabled when activating a GameScript 2011-12-24 13:08:11 +00:00
truebrain
ec691c26b5 (svn r23653) -Fix: also show GameScripts when you click Check Online Content (SubVersion does not allow translated commit messages, I am sorry) in AI / Game Settings 2011-12-21 15:15:43 +00:00
truebrain
f5478b62d1 (svn r23607) -Add: wire GameScript in all the GUIs 2011-12-19 20:56:06 +00:00