rubidium
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4e3b95067b
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(svn r24033) -Fix: reset "is random" status of temporary variable during saveload as it's not always written to when loading an AI which means it'd be taking the is random setting of another AI.
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2012-03-17 11:14:25 +00:00 |
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michi_cc
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92b3c26686
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(svn r23973) -Fix (r23947): Also save the maximum travel speed for the current vehicle order.
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2012-02-21 17:25:17 +00:00 |
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michi_cc
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5aeae7ca49
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(svn r23973) -Fix (r23947): Also save the maximum travel speed for the current vehicle order.
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2012-02-21 17:25:17 +00:00 |
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rubidium
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3c86956603
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(svn r23967) -Fix-ish: don't fix road ownership of standard road stops each time you load a savegame, only when loading an old one
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2012-02-19 19:05:57 +00:00 |
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rubidium
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1c4827cc71
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(svn r23967) -Fix-ish: don't fix road ownership of standard road stops each time you load a savegame, only when loading an old one
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2012-02-19 19:05:57 +00:00 |
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michi_cc
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64c5299b4d
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(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.
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2012-02-14 17:04:06 +00:00 |
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michi_cc
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f2c694c8fb
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(svn r23947) -Feature: Timetabled maximum travel speeds for non-flying vehicles.
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2012-02-14 17:04:06 +00:00 |
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rubidium
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61ce522bfa
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(svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them
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2012-02-13 17:18:20 +00:00 |
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rubidium
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060cac439c
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(svn r23942) -Fix: infrastructure cache of standard road stops would get messed up when buying a company with them
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2012-02-13 17:18:20 +00:00 |
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frosch
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808f1151c2
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(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
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2012-02-09 22:38:39 +00:00 |
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frosch
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07f69d8b88
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(svn r23920) -Fix: Consider only the middle tile of a lock for lock-infrastructure costs. The other two tiles may be owned by other companies. Also do not count the middle tile of a lock as canal, independent of whether it is build on ground or river slope.
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2012-02-09 22:38:39 +00:00 |
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rubidium
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8123f2929f
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(svn r23853) -Fix: several incorrect @files
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2012-01-25 22:10:14 +00:00 |
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rubidium
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d99eb6aac2
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(svn r23853) -Fix: several incorrect @files
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2012-01-25 22:10:14 +00:00 |
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michi_cc
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f2fc765290
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(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either.
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2012-01-22 22:21:21 +00:00 |
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michi_cc
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52b951ca6f
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(svn r23844) -Fix (r23414): Infrastructure count for stations wasn't updated properly on company takeover. And don't count buoys while loading a game either.
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2012-01-22 22:21:21 +00:00 |
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frosch
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20c4f128ab
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(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
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2012-01-22 13:54:02 +00:00 |
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frosch
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5bf1710a28
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(svn r23835) -Change [FS#4999]: Make signs placed in scenario editor belong to the GS. That way they are always shown in game and are not editable.
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2012-01-22 13:54:02 +00:00 |
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frosch
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e53ba1a4ac
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(svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed.
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2012-01-21 13:21:33 +00:00 |
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frosch
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d5e0be7d7f
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(svn r23829) -Fix [FS#4996]: Loading empty GS strings/translations failed.
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2012-01-21 13:21:33 +00:00 |
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frosch
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14fd811333
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(svn r23828) -Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything.
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2012-01-21 13:21:23 +00:00 |
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frosch
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5fa15c563c
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(svn r23828) -Fix: Return early from SlString() for empty strings, before doing invalid things which surprisingly do not break everything.
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2012-01-21 13:21:23 +00:00 |
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rubidium
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464d51905a
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(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
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2012-01-20 20:18:19 +00:00 |
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rubidium
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70c7fbd90e
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(svn r23826) -Fix [FS#4972]: the detailed performance rating window showed the cargo count of the current quarter instead of the last quarter like the tooltip says
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2012-01-20 20:18:19 +00:00 |
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yexo
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d9f3912c59
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(svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change
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2012-01-16 22:29:25 +00:00 |
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yexo
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2c99805117
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(svn r23816) -Fix (r23635, r23805): make SCC_ENCODED the first entry in the StringControlCode enum since it's value is not allowed to change
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2012-01-16 22:29:25 +00:00 |
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michi_cc
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617993e904
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(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.
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2012-01-08 12:47:54 +00:00 |
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michi_cc
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9232a2ef0c
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(svn r23773) -Change: [NewGRF] Update all cached train properties if a train vehicle enters a new railtype.
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2012-01-08 12:47:54 +00:00 |
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rubidium
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d5eeab43b7
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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rubidium
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6d6be50ae0
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(svn r23740) -Codechange: remove some 300 unneeded includes from the .cpp files
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2012-01-03 21:32:51 +00:00 |
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truebrain
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92c60447dc
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(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
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2012-01-02 13:44:30 +00:00 |
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truebrain
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0d929e877f
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(svn r23713) -Codechange: split VehicleMove() into two functions, to minimalize the work done where possible
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2012-01-02 13:44:30 +00:00 |
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truebrain
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5f65e056e1
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(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in
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2012-01-02 12:07:50 +00:00 |
|
truebrain
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19004a77f8
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(svn r23712) -Codechange: rename the two vehicle hashes we have to names that make clear where they differ in
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2012-01-02 12:07:50 +00:00 |
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rubidium
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e1757cb9a5
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(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant...
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2011-12-31 13:57:09 +00:00 |
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rubidium
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20931c5af8
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(svn r23694) -Fix (rprev): somehow compilers didn't understand what I meant...
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2011-12-31 13:57:09 +00:00 |
|
rubidium
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9f4b0eedde
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(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour
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2011-12-31 13:52:54 +00:00 |
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rubidium
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a137c838f9
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(svn r23693) -Fix [FS#4859]: hardcode the original defaults for loading old savegames if they could totally mess with the game's behaviour
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2011-12-31 13:52:54 +00:00 |
|
yexo
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9cdeead3bb
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(svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed
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2011-12-22 17:07:54 +00:00 |
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yexo
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ecc9997277
|
(svn r23657) -Fix (r22958): loading of very old savegames with custom town names failed
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2011-12-22 17:07:54 +00:00 |
|
truebrain
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d64d053156
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(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert
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2011-12-21 12:40:29 +00:00 |
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truebrain
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5f7268cbdc
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(svn r23649) -Fix [FS#4905) (r23634): loading a savegame with an empty GSTR chunk caused assert
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2011-12-21 12:40:29 +00:00 |
|
truebrain
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aa1a0053b0
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(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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2011-12-20 17:57:56 +00:00 |
|
truebrain
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1c9bec1999
|
(svn r23640) -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
|
2011-12-20 17:57:56 +00:00 |
|
truebrain
|
474ba5fd88
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(svn r23637) -Change: bump the savegame, to store all the new goodies
|
2011-12-19 21:06:42 +00:00 |
|
truebrain
|
44b70d176c
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(svn r23637) -Change: bump the savegame, to store all the new goodies
|
2011-12-19 21:06:42 +00:00 |
|
truebrain
|
8ac2d13c79
|
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
|
2011-12-19 21:06:06 +00:00 |
|
truebrain
|
102f811d02
|
(svn r23636) -Add: introduce ScriptText in parameters where it can be used
|
2011-12-19 21:06:06 +00:00 |
|
truebrain
|
f1f0776efd
|
(svn r23634) -Add: support language files for GameScript (Rubidium)
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2011-12-19 21:05:46 +00:00 |
|
truebrain
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2ae87e7213
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(svn r23634) -Add: support language files for GameScript (Rubidium)
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2011-12-19 21:05:46 +00:00 |
|
truebrain
|
ccf9b01f5d
|
(svn r23630) -Add: a Goal GUI to show your current goals
|
2011-12-19 21:03:17 +00:00 |
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