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								 rubidium | 67991b70f0 | (svn r26955) -Fix [FS#6126]: owner of road depot road types were not properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations | 2014-10-04 19:23:43 +00:00 |  | 
			
				
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								 rubidium | 4978ece6ee | (svn r26955) -Fix [FS#6126]: owner of road depot road types were not properly changed upon bankruptcy causing crashes when trying to remove the depot in certain situations | 2014-10-04 19:23:43 +00:00 |  | 
			
				
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								 rubidium | 8a993b6141 | (svn r26877) -Update: documentation about the map array | 2014-09-21 11:20:29 +00:00 |  | 
			
				
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								 rubidium | 18b98afabd | (svn r26877) -Update: documentation about the map array | 2014-09-21 11:20:29 +00:00 |  | 
			
				
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								 frosch | f794b9786f | (svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M. | 2013-10-12 16:35:50 +00:00 |  | 
			
				
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								 frosch | 69a0c91d63 | (svn r25844) -Change: Increase maximum number of object instances on the map from 64k to about 16M. | 2013-10-12 16:35:50 +00:00 |  | 
			
				
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								 frosch | d9d978d6d2 | (svn r25833) -Codechange: Move ObjectType from map array into pool item. | 2013-10-12 16:30:42 +00:00 |  | 
			
				
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								 frosch | 35d7e8bca4 | (svn r25833) -Codechange: Move ObjectType from map array into pool item. | 2013-10-12 16:30:42 +00:00 |  | 
			
				
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								 rubidium | 4809627023 | (svn r25147) -Fix [FS#5506]: HTML documentation about the map array had a number of small errors (Juanjo) | 2013-04-05 19:35:56 +00:00 |  | 
			
				
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								 rubidium | e5a77f94bd | (svn r25147) -Fix [FS#5506]: HTML documentation about the map array had a number of small errors (Juanjo) | 2013-04-05 19:35:56 +00:00 |  | 
			
				
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								 yexo | 0566a6cfda | (svn r23168) -Feature [FS#1824]: always draw fences around field tiles | 2011-11-08 19:48:47 +00:00 |  | 
			
				
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								 yexo | 5c838ff1c3 | (svn r23168) -Feature [FS#1824]: always draw fences around field tiles | 2011-11-08 19:48:47 +00:00 |  | 
			
				
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								 rubidium | a126dc7500 | (svn r20639) -Add: random bits to object tiles | 2010-08-27 22:26:21 +00:00 |  | 
			
				
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								 rubidium | 536bb704b7 | (svn r20639) -Add: random bits to object tiles | 2010-08-27 22:26:21 +00:00 |  | 
			
				
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								 rubidium | fa58485e49 | (svn r20633) -Cleanup: and clarify some bits in the landscape documentation and make them pass the validator again. | 2010-08-27 10:42:48 +00:00 |  | 
			
				
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								 rubidium | 8047d84aa0 | (svn r20633) -Cleanup: and clarify some bits in the landscape documentation and make them pass the validator again. | 2010-08-27 10:42:48 +00:00 |  | 
			
				
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								 rubidium | 1d8b95b235 | (svn r20621) -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations) | 2010-08-26 14:36:00 +00:00 |  | 
			
				
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								 rubidium | 7f86dcca90 | (svn r20621) -Codechange: move animation frames of houses, objects and industries to m7 (same as airports and stations) | 2010-08-26 14:36:00 +00:00 |  | 
			
				
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								 rubidium | f336f61104 | (svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns | 2010-08-13 12:45:26 +00:00 |  | 
			
				
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								 rubidium | 89b2b9370a | (svn r20482) -Codechange: move some object related information off the map and unify the relation objects have to towns | 2010-08-13 12:45:26 +00:00 |  | 
			
				
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								 rubidium | 8975ef1f7b | (svn r20446) -Codechange: unify the location of the water class | 2010-08-11 14:14:06 +00:00 |  | 
			
				
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								 rubidium | ab5b0ceff2 | (svn r20446) -Codechange: unify the location of the water class | 2010-08-11 14:14:06 +00:00 |  | 
			
				
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								 rubidium | 1f2276b785 | (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. | 2010-08-08 10:59:30 +00:00 |  | 
			
				
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								 rubidium | 3da3d131c6 | (svn r20411) -Codechange: rename unmovables as quite a lot of them are actually movable; e.g. HQ and owned land are pretty movable. | 2010-08-08 10:59:30 +00:00 |  | 
			
				
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								 rubidium | 5ed887648c | (svn r20334) -Codechange: reorder the unmovable bits a bit for futher extension | 2010-08-03 08:09:45 +00:00 |  | 
			
				
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								 rubidium | f44c51577b | (svn r20334) -Codechange: reorder the unmovable bits a bit for futher extension | 2010-08-03 08:09:45 +00:00 |  | 
			
				
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								 yexo | 66c247ad45 | (svn r19200) -Doc: update the map array documentation | 2010-02-22 14:17:26 +00:00 |  | 
			
				
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								 yexo | 2b871fe953 | (svn r19200) -Doc: update the map array documentation | 2010-02-22 14:17:26 +00:00 |  | 
			
				
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								 yexo | 2a6fc142de | (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline | 2010-01-04 18:33:43 +00:00 |  | 
			
				
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								 yexo | b378e82676 | (svn r18719) -Feature: don't delete the rough/rocky status of a tile when it's covered by snow, this allows rocky tiles under snow if you have a variable snowline | 2010-01-04 18:33:43 +00:00 |  | 
			
				
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								 yexo | 0ae57c0997 | (svn r18711) -Doc: update landscape documentation about m1 (tile owner) | 2010-01-04 14:33:32 +00:00 |  | 
			
				
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								 yexo | 051e54c9a7 | (svn r18711) -Doc: update landscape documentation about m1 (tile owner) | 2010-01-04 14:33:32 +00:00 |  | 
			
				
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								 smatz | 8d7abcf01a | (svn r18650) -Fix: in the case of level crossing, location of the owner of road was documented wrongly (Eddi) | 2009-12-27 21:45:27 +00:00 |  | 
			
				
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								 smatz | 96a5db36f8 | (svn r18650) -Fix: in the case of level crossing, location of the owner of road was documented wrongly (Eddi) | 2009-12-27 21:45:27 +00:00 |  | 
			
				
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								 rubidium | 10c3af4642 | (svn r17493) -Codechange: store the depot index on the map | 2009-09-10 14:33:07 +00:00 |  | 
			
				
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								 rubidium | 55ddce8da2 | (svn r17493) -Codechange: store the depot index on the map | 2009-09-10 14:33:07 +00:00 |  | 
			
				
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								 rubidium | 43b040d2cf | (svn r16911) -Update: map array documentation | 2009-07-22 09:21:48 +00:00 |  | 
			
				
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								 rubidium | 565b99db22 | (svn r16911) -Update: map array documentation | 2009-07-22 09:21:48 +00:00 |  | 
			
				
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								 rubidium | 9f2a906bc1 | (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors. | 2009-03-02 22:57:47 +00:00 |  | 
			
				
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								 rubidium | 7831346ef8 | (svn r15601) -Fix [FS#2615]: bridges/tunnels don't store tram owner making it possible to remove someone's tram tracks. -Feature: allow building road stops on road/tram tracks of competitors. | 2009-03-02 22:57:47 +00:00 |  | 
			
				
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								 belugas | a57c73e2f9 | (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data | 2009-01-28 19:57:23 +00:00 |  | 
			
				
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								 belugas | 3671ed9e4f | (svn r15290) -Codechange: Isolate size and section of the UnMovable HQ object, in order to keep the Unmovable type free of any irrelevant data | 2009-01-28 19:57:23 +00:00 |  | 
			
				
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								 frosch | 70f2b95bda | (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses. | 2008-11-23 14:17:41 +00:00 |  | 
			
				
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								 frosch | 3d467cabe5 | (svn r14611) -Fix (r13437)[FS#2421]: Store the age of a house in the map array instead of the construction year. Note: Savegames from r13437 to now are broken and have a age of 255 years for a lot houses. | 2008-11-23 14:17:41 +00:00 |  | 
			
				
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								 smatz | 698f05e756 | (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town | 2008-11-18 22:43:59 +00:00 |  | 
			
				
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								 smatz | 07e3c096b3 | (svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation -Codechange: rewrite parts of code responsible for caching index of nearest town | 2008-11-18 22:43:59 +00:00 |  | 
			
				
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								 rubidium | 52ac592422 | (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) | 2008-10-25 13:51:47 +00:00 |  | 
			
				
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								 rubidium | a14ad77a36 | (svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus) | 2008-10-25 13:51:47 +00:00 |  | 
			
				
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								 frosch | 17e208dc16 | (svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick. | 2008-09-15 18:50:48 +00:00 |  | 
			
				
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								 frosch | 42f33890aa | (svn r14333) -Documentation: Update docs/landscape*. Based on patch by yorick. | 2008-09-15 18:50:48 +00:00 |  |