/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
 */
/** @file 32bpp_sse2.hpp SSE2 32 bpp blitter. */
#ifndef BLITTER_32BPP_SSE2_HPP
#define BLITTER_32BPP_SSE2_HPP
#ifdef WITH_SSE
#ifndef SSE_VERSION
#define SSE_VERSION 2
#endif
#ifndef SSE_TARGET
#define SSE_TARGET "sse2"
#endif
#ifndef FULL_ANIMATION
#define FULL_ANIMATION 0
#endif
#include "32bpp_sse_type.h"
/** Base methods for 32bpp SSE blitters. */
class Blitter_32bppSSE_Base {
public:
	virtual ~Blitter_32bppSSE_Base() {}
	struct MapValue {
		uint8 m;
		uint8 v;
	};
	static_assert(sizeof(MapValue) == 2);
	/** Helper for creating specialised functions for specific optimisations. */
	enum ReadMode {
		RM_WITH_SKIP,   ///< Use normal code for skipping empty pixels.
		RM_WITH_MARGIN, ///< Use cached number of empty pixels at begin and end of line to reduce work.
		RM_NONE,        ///< No specialisation.
	};
	/** Helper for creating specialised functions for the case where the sprite width is odd or even. */
	enum BlockType {
		BT_EVEN, ///< An even number of pixels in the width; no need for a special case for the last pixel.
		BT_ODD,  ///< An odd number of pixels in the width; special case for the last pixel.
		BT_NONE, ///< No specialisation for either case.
	};
	/** Data stored about a (single) sprite. */
	struct SpriteInfo {
		uint32 sprite_offset;    ///< The offset to the sprite data.
		uint32 mv_offset;        ///< The offset to the map value data.
		uint16 sprite_line_size; ///< The size of a single line (pitch).
		uint16 sprite_width;     ///< The width of the sprite.
	};
	struct SpriteData {
		BlitterSpriteFlags flags;
		SpriteInfo infos[ZOOM_LVL_COUNT];
		byte data[]; ///< Data, all zoomlevels.
	};
	Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator);
};
/** The SSE2 32 bpp blitter (without palette animation). */
class Blitter_32bppSSE2 : public Blitter_32bppSimple, public Blitter_32bppSSE_Base {
public:
	void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom) override;
	template 
	void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
	Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override {
		return Blitter_32bppSSE_Base::Encode(sprite, allocator);
	}
	const char *GetName() override { return "32bpp-sse2"; }
};
/** Factory for the SSE2 32 bpp blitter (without palette animation). */
class FBlitter_32bppSSE2 : public BlitterFactory {
public:
	FBlitter_32bppSSE2() : BlitterFactory("32bpp-sse2", "32bpp SSE2 Blitter (no palette animation)", HasCPUIDFlag(1, 3, 26)) {}
	Blitter *CreateInstance() override { return new Blitter_32bppSSE2(); }
};
#endif /* WITH_SSE */
#endif /* BLITTER_32BPP_SSE2_HPP */