/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
 */
/** @file animated_tile.cpp Everything related to animated tiles. */
#include "stdafx.h"
#include "animated_tile.h"
#include "core/alloc_func.hpp"
#include "core/smallvec_type.hpp"
#include "tile_cmd.h"
#include "viewport_func.h"
#include "framerate_type.h"
#include "date_func.h"
#include "3rdparty/cpp-btree/btree_map.h"
#include "safeguards.h"
/** The table/list with animated tiles. */
btree::btree_map _animated_tiles;
/**
 * Removes the given tile from the animated tile table.
 * @param tile the tile to remove
 */
void DeleteAnimatedTile(TileIndex tile)
{
	auto to_remove = _animated_tiles.find(tile);
	if (to_remove != _animated_tiles.end() && !to_remove->second.pending_deletion) {
		to_remove->second.pending_deletion = true;
		MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
	}
}
static void UpdateAnimatedTileSpeed(TileIndex tile, AnimatedTileInfo &info)
{
	extern uint8 GetAnimatedTileSpeed_Town(TileIndex tile);
	extern uint8 GetAnimatedTileSpeed_Station(TileIndex tile);
	extern uint8 GetAnimatedTileSpeed_Industry(TileIndex tile);
	extern uint8 GetNewObjectTileAnimationSpeed(TileIndex tile);
	switch (GetTileType(tile)) {
		case MP_HOUSE:
			info.speed = GetAnimatedTileSpeed_Town(tile);
			break;
		case MP_STATION:
			info.speed = GetAnimatedTileSpeed_Station(tile);
			break;
		case MP_INDUSTRY:
			info.speed = GetAnimatedTileSpeed_Industry(tile);
			break;
		case MP_OBJECT:
			info.speed = GetNewObjectTileAnimationSpeed(tile);
			break;
		default:
			info.speed = 0;
			break;
	}
}
/**
 * Add the given tile to the animated tile table (if it does not exist
 * on that table yet). Also increases the size of the table if necessary.
 * @param tile the tile to make animated
 */
void AddAnimatedTile(TileIndex tile, bool mark_dirty)
{
	if (mark_dirty) MarkTileDirtyByTile(tile, VMDF_NOT_MAP_MODE);
	AnimatedTileInfo &info = _animated_tiles[tile];
	UpdateAnimatedTileSpeed(tile, info);
	info.pending_deletion = false;
}
int GetAnimatedTileSpeed(TileIndex tile)
{
	const auto iter = _animated_tiles.find(tile);
	if (iter != _animated_tiles.end() && !iter->second.pending_deletion) {
		return iter->second.speed;
	}
	return -1;
}
/**
 * Animate all tiles in the animated tile list, i.e.\ call AnimateTile on them.
 */
void AnimateAnimatedTiles()
{
	extern void AnimateTile_Town(TileIndex tile);
	extern void AnimateTile_Station(TileIndex tile);
	extern void AnimateTile_Industry(TileIndex tile);
	extern void AnimateTile_Object(TileIndex tile);
	PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
	const uint32 ticks = (uint) _scaled_tick_counter;
	const uint8 max_speed = (ticks == 0) ? 32 : FindFirstBit(ticks);
	auto iter = _animated_tiles.begin();
	while (iter != _animated_tiles.end()) {
		if (iter->second.pending_deletion) {
			iter = _animated_tiles.erase(iter);
			continue;
		}
		if (iter->second.speed <= max_speed) {
			const TileIndex curr = iter->first;
			switch (GetTileType(curr)) {
				case MP_HOUSE:
					AnimateTile_Town(curr);
					break;
				case MP_STATION:
					AnimateTile_Station(curr);
					break;
				case MP_INDUSTRY:
					AnimateTile_Industry(curr);
					break;
				case MP_OBJECT:
					AnimateTile_Object(curr);
					break;
				default:
					NOT_REACHED();
			}
		}
		++iter;
	}
}
void UpdateAllAnimatedTileSpeeds()
{
	auto iter = _animated_tiles.begin();
	while (iter != _animated_tiles.end()) {
		if (iter->second.pending_deletion) {
			iter = _animated_tiles.erase(iter);
			continue;
		}
		UpdateAnimatedTileSpeed(iter->first, iter->second);
		++iter;
	}
}
/**
 * Initialize all animated tile variables to some known begin point
 */
void InitializeAnimatedTiles()
{
	_animated_tiles.clear();
}