/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
 */
/** @file unix.cpp Implementation of Unix specific file handling. */
#include "../../stdafx.h"
#include "../../textbuf_gui.h"
#include "../../openttd.h"
#include "../../crashlog.h"
#include "../../core/random_func.hpp"
#include "../../debug.h"
#include "../../string_func.h"
#include "../../fios.h"
#include "../../thread.h"
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#ifdef WITH_SDL2
#include 
#endif
#ifdef __EMSCRIPTEN__
#	include 
#endif
#ifdef __APPLE__
#	include 
#elif (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
#	define HAS_STATVFS
#endif
#if defined(OPENBSD) || defined(__NetBSD__) || defined(__FreeBSD__)
#	define HAS_SYSCTL
#endif
#ifdef HAS_STATVFS
#include 
#endif
#ifdef HAS_SYSCTL
#include 
#endif
#if defined(__APPLE__)
#	include "../macosx/macos.h"
#endif
#include "../../safeguards.h"
bool FiosIsRoot(const char *path)
{
	return path[1] == '\0';
}
void FiosGetDrives(FileList &)
{
	return;
}
std::optional FiosGetDiskFreeSpace(const std::string &path)
{
#ifdef __APPLE__
	struct statfs s;
	if (statfs(path.c_str(), &s) == 0) return static_cast(s.f_bsize) * s.f_bavail;
#elif defined(HAS_STATVFS)
	struct statvfs s;
	if (statvfs(path.c_str(), &s) == 0) return static_cast(s.f_frsize) * s.f_bavail;
#endif
	return std::nullopt;
}
bool FiosIsValidFile(const char *path, const struct dirent *ent, struct stat *sb)
{
	char filename[MAX_PATH];
	int res;
	assert(path[strlen(path) - 1] == PATHSEPCHAR);
	if (strlen(path) > 2) assert(path[strlen(path) - 2] != PATHSEPCHAR);
	res = seprintf(filename, lastof(filename), "%s%s", path, ent->d_name);
	/* Could we fully concatenate the path and filename? */
	if (res >= (int)lengthof(filename) || res < 0) return false;
	return stat(filename, sb) == 0;
}
bool FiosIsHiddenFile(const struct dirent *ent)
{
	return ent->d_name[0] == '.';
}
#ifdef WITH_ICONV
#include 
#include 
#include "../../debug.h"
#include "../../string_func.h"
const char *GetCurrentLocale(const char *param);
#define INTERNALCODE "UTF-8"
/**
 * Try and try to decipher the current locale from environmental
 * variables. MacOSX is hardcoded, other OS's are dynamic. If no suitable
 * locale can be found, don't do any conversion ""
 */
static const char *GetLocalCode()
{
#if defined(__APPLE__)
	return "UTF-8-MAC";
#else
	/* Strip locale (eg en_US.UTF-8) to only have UTF-8 */
	const char *locale = GetCurrentLocale("LC_CTYPE");
	if (locale != nullptr) locale = strchr(locale, '.');
	return (locale == nullptr) ? "" : locale + 1;
#endif
}
/**
 * Convert between locales, which from and which to is set in the calling
 * functions OTTD2FS() and FS2OTTD().
 */
static std::string convert_tofrom_fs(iconv_t convd, const std::string &name)
{
	/* There are different implementations of iconv. The older ones,
	 * e.g. SUSv2, pass a const pointer, whereas the newer ones, e.g.
	 * IEEE 1003.1 (2004), pass a non-const pointer. */
#ifdef HAVE_NON_CONST_ICONV
	char *inbuf = const_cast(name.data());
#else
	const char *inbuf = name.data();
#endif
	/* If the output is UTF-32, then 1 ASCII character becomes 4 bytes. */
	size_t inlen = name.size();
	std::string buf(inlen * 4, '\0');
	size_t outlen = buf.size();
	char *outbuf = buf.data();
	iconv(convd, nullptr, nullptr, nullptr, nullptr);
	if (iconv(convd, &inbuf, &inlen, &outbuf, &outlen) == (size_t)(-1)) {
		DEBUG(misc, 0, "[iconv] error converting '%s'. Errno %d", name.c_str(), errno);
		return name;
	}
	buf.resize(outbuf - buf.data());
	return buf;
}
std::mutex _iconv_convd_mutex;
/**
 * Convert from OpenTTD's encoding to that of the local environment
 * @param name pointer to a valid string that will be converted
 * @return pointer to a new stringbuffer that contains the converted string
 */
std::string OTTD2FS(const std::string &name)
{
	static std::atomic convd{(iconv_t)(-1)};
	iconv_t local_convd = convd.load(std::memory_order_relaxed);
	if (local_convd == (iconv_t)(-1)) {
		{
			std::unique_lock lock(_iconv_convd_mutex);
			local_convd = convd.load(); // Load a second time now that the lock is acquired
			if (local_convd == (iconv_t)(-1)) {
				const char *env = GetLocalCode();
				local_convd = iconv_open(env, INTERNALCODE);
				if (local_convd != (iconv_t)(-1)) convd.store(local_convd);
			}
		}
		if (local_convd == (iconv_t)(-1)) {
			DEBUG(misc, 0, "[iconv] conversion from codeset '%s' to '%s' unsupported", INTERNALCODE, env);
			return name;
		}
	}
	return convert_tofrom_fs(local_convd, name);
}
/**
 * Convert to OpenTTD's encoding from that of the local environment
 * @param name valid string that will be converted
 * @return pointer to a new stringbuffer that contains the converted string
 */
std::string FS2OTTD(const std::string &name)
{
	static std::atomic convd{(iconv_t)(-1)};
	iconv_t local_convd = convd.load(std::memory_order_relaxed);
	if (local_convd == (iconv_t)(-1)) {
		{
			std::unique_lock lock(_iconv_convd_mutex);
			local_convd = convd.load(); // Load a second time now that the lock is acquired
			if (local_convd == (iconv_t)(-1)) {
				const char *env = GetLocalCode();
				local_convd = iconv_open(INTERNALCODE, env);
				if (local_convd != (iconv_t)(-1)) convd.store(local_convd);
			}
		}
		if (local_convd == (iconv_t)(-1)) {
			DEBUG(misc, 0, "[iconv] conversion from codeset '%s' to '%s' unsupported", env, INTERNALCODE);
			return name;
		}
	}
	return convert_tofrom_fs(local_convd, name);
}
#endif /* WITH_ICONV */
void ShowInfoI(const char *str)
{
	fprintf(stderr, "%s\n", str);
}
#if !defined(__APPLE__)
void ShowOSErrorBox(const char *buf, bool)
{
	/* All unix systems, except OSX. Only use escape codes on a TTY. */
	if (isatty(fileno(stderr))) {
		fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
	} else {
		fprintf(stderr, "Error: %s\n", buf);
	}
}
void NORETURN DoOSAbort()
{
	abort();
}
#endif
#ifndef WITH_COCOA
std::optional GetClipboardContents()
{
#ifdef WITH_SDL2
	if (SDL_HasClipboardText() == SDL_FALSE) return std::nullopt;
	char *clip = SDL_GetClipboardText();
	if (clip != nullptr) {
		std::string result = clip;
		SDL_free(clip);
		return result;
	}
#endif
	return std::nullopt;
}
#endif
#if defined(__EMSCRIPTEN__)
void OSOpenBrowser(const std::string &url)
{
	/* Implementation in pre.js */
	EM_ASM({ if (window["openttd_open_url"]) window.openttd_open_url($0, $1) }, url.c_str(), url.size());
}
#elif !defined( __APPLE__)
void OSOpenBrowser(const std::string &url)
{
	pid_t child_pid = fork();
	if (child_pid != 0) return;
	const char *args[3];
	args[0] = "xdg-open";
	args[1] = url.c_str();
	args[2] = nullptr;
	execvp(args[0], const_cast(args));
	DEBUG(misc, 0, "Failed to open url: %s", url.c_str());
	exit(0);
}
#endif /* __APPLE__ */
void SetCurrentThreadName([[maybe_unused]] const char *threadName)
{
#if defined(__GLIBC__)
	if (threadName) pthread_setname_np(pthread_self(), threadName);
#endif /* defined(__GLIBC__) */
#if defined(__APPLE__)
	MacOSSetThreadName(threadName);
#endif /* defined(__APPLE__) */
}
int GetCurrentThreadName(char *str, const char *last)
{
#if !defined(NO_THREADS) && defined(__GLIBC__)
#if __GLIBC_PREREQ(2, 12)
	char buffer[16];
	int result = pthread_getname_np(pthread_self(), buffer, sizeof(buffer));
	if (result == 0) {
		return seprintf(str, last, "%s", buffer);
	}
#endif
#endif
	return 0;
}
#if !defined(NO_THREADS)
static pthread_t main_thread;
static pthread_t game_thread;
#endif
void SetSelfAsMainThread()
{
#if !defined(NO_THREADS)
	main_thread = pthread_self();
#endif
}
void SetSelfAsGameThread()
{
#if !defined(NO_THREADS)
	game_thread = pthread_self();
#endif
}
void PerThreadSetup() { }
void PerThreadSetupInit() { }
bool IsMainThread()
{
#if !defined(NO_THREADS)
	return main_thread == pthread_self();
#else
	return true;
#endif
}
bool IsNonMainThread()
{
#if !defined(NO_THREADS)
	return main_thread != pthread_self();
#else
	return false;
#endif
}
bool IsGameThread()
{
#if !defined(NO_THREADS)
	return game_thread == pthread_self();
#else
	return true;
#endif
}
bool IsNonGameThread()
{
#if !defined(NO_THREADS)
	return game_thread != pthread_self();
#else
	return false;
#endif
}