/* $Id$ */
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
 */
/** @file engine_base.h Base class for engines. */
#ifndef ENGINE_BASE_H
#define ENGINE_BASE_H
#include "company_type.h"
#include "engine_type.h"
#include "vehicle_type.h"
#include "core/pool_type.hpp"
#include "core/smallvec_type.hpp"
#include "newgrf_commons.h"
typedef Pool EnginePool;
extern EnginePool _engine_pool;
struct Engine : EnginePool::PoolItem<&_engine_pool> {
	char *name;         ///< Custom name of engine
	Date intro_date;
	Date age;
	uint16 reliability;
	uint16 reliability_spd_dec;
	uint16 reliability_start, reliability_max, reliability_final;
	uint16 duration_phase_1, duration_phase_2, duration_phase_3;
	byte flags;
	uint8 preview_company_rank;
	byte preview_wait;
	CompanyMask company_avail;
	uint8 original_image_index; ///< Original vehicle image index, thus the image index of the overridden vehicle
	VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc.
	EngineInfo info;
	union {
		RailVehicleInfo rail;
		RoadVehicleInfo road;
		ShipVehicleInfo ship;
		AircraftVehicleInfo air;
	} u;
	/* NewGRF related data */
	/**
	 * Properties related the the grf file.
	 * NUM_CARGO real cargo plus two pseudo cargo sprite groups.
	 * Used for obtaining the sprite offset of custom sprites, and for
	 * evaluating callbacks.
	 */
	GRFFilePropsBase grf_prop;
	uint16 overrides_count;
	struct WagonOverride *overrides;
	uint16 list_position;
	Engine();
	Engine(VehicleType type, EngineID base);
	~Engine();
	/**
	 * Determines the default cargo type of an engine.
	 *
	 * Usually a valid cargo is returned, even though the vehicle has zero capacity, and can therefore not carry anything. But the cargotype is still used
	 * for livery selection etc..
	 *
	 * Vehicles with CT_INVALID as default cargo are usally not available, but it can appear as default cargo of articulated parts.
	 *
	 * @return The default cargo type.
	 * @see CanCarryCargo
	 */
	CargoID GetDefaultCargoType() const
	{
		return this->info.cargo_type;
	}
	bool CanCarryCargo() const;
	uint GetDisplayDefaultCapacity(uint16 *mail_capacity = NULL) const;
	Money GetRunningCost() const;
	Money GetCost() const;
	uint GetDisplayMaxSpeed() const;
	uint GetPower() const;
	uint GetDisplayWeight() const;
	uint GetDisplayMaxTractiveEffort() const;
	Date GetLifeLengthInDays() const;
};
struct EngineIDMapping {
	uint32 grfid;          ///< The GRF ID of the file the entity belongs to
	uint16 internal_id;    ///< The internal ID within the GRF file
	VehicleTypeByte type;  ///< The engine type
	uint8  substitute_id;  ///< The (original) entity ID to use if this GRF is not available (currently not used)
};
/**
 * Stores the mapping of EngineID to the internal id of newgrfs.
 * Note: This is not part of Engine, as the data in the EngineOverrideManager and the engine pool get resetted in different cases.
 */
struct EngineOverrideManager : SmallVector {
	static const uint NUM_DEFAULT_ENGINES; ///< Number of default entries
	void ResetToDefaultMapping();
	EngineID GetID(VehicleType type, uint16 grf_local_id, uint32 grfid);
};
extern EngineOverrideManager _engine_mngr;
#define FOR_ALL_ENGINES_FROM(var, start) FOR_ALL_ITEMS_FROM(Engine, engine_index, var, start)
#define FOR_ALL_ENGINES(var) FOR_ALL_ENGINES_FROM(var, 0)
#define FOR_ALL_ENGINES_OF_TYPE(e, engine_type) FOR_ALL_ENGINES(e) if (e->type == engine_type)
static inline const EngineInfo *EngInfo(EngineID e)
{
	return &Engine::Get(e)->info;
}
static inline const RailVehicleInfo *RailVehInfo(EngineID e)
{
	return &Engine::Get(e)->u.rail;
}
static inline const RoadVehicleInfo *RoadVehInfo(EngineID e)
{
	return &Engine::Get(e)->u.road;
}
static inline const ShipVehicleInfo *ShipVehInfo(EngineID e)
{
	return &Engine::Get(e)->u.ship;
}
static inline const AircraftVehicleInfo *AircraftVehInfo(EngineID e)
{
	return &Engine::Get(e)->u.air;
}
#endif /* ENGINE_TYPE_H */