/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see .
 */
/** @file saveload.h Functions/types related to saving and loading games. */
#ifndef SAVELOAD_H
#define SAVELOAD_H
#include "saveload_types.h"
#include "../fileio_type.h"
#include "../fios.h"
#include "../strings_type.h"
#include 
#include 
#include 
#include 
/** Save or load result codes. */
enum SaveOrLoadResult {
	SL_OK     = 0, ///< completed successfully
	SL_ERROR  = 1, ///< error that was caught before internal structures were modified
	SL_REINIT = 2, ///< error that was caught in the middle of updating game state, need to clear it. (can only happen during load)
};
/** Deals with the type of the savegame, independent of extension */
struct FileToSaveLoad {
	SaveLoadOperation file_op;           ///< File operation to perform.
	DetailedFileType detail_ftype;   ///< Concrete file type (PNG, BMP, old save, etc).
	AbstractFileType abstract_ftype; ///< Abstract type of file (scenario, heightmap, etc).
	std::string name;                ///< Name of the file.
	char title[255];                 ///< Internal name of the game.
	void SetMode(FiosType ft);
	void SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft);
	void SetName(const char *name);
	void SetTitle(const char *title);
};
/** Types of save games. */
enum SavegameType {
	SGT_TTD,    ///< TTD  savegame (can be detected incorrectly)
	SGT_TTDP1,  ///< TTDP savegame ( -//- ) (data at NW border)
	SGT_TTDP2,  ///< TTDP savegame in new format (data at SE border)
	SGT_OTTD,   ///< OTTD savegame
	SGT_TTO,    ///< TTO savegame
	SGT_INVALID = 0xFF, ///< broken savegame (used internally)
};
enum SaveModeFlags : byte {
	SMF_NONE             = 0,
	SMF_NET_SERVER       = 1 << 0, ///< Network server save
	SMF_ZSTD_OK          = 1 << 1, ///< Zstd OK
};
DECLARE_ENUM_AS_BIT_SET(SaveModeFlags);
extern FileToSaveLoad _file_to_saveload;
void GenerateDefaultSaveName(char *buf, const char *last);
void SetSaveLoadError(StringID str);
const char *GetSaveLoadErrorString();
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded = true, SaveModeFlags flags = SMF_NONE);
void WaitTillSaved();
void ProcessAsyncSaveFinish();
void DoExitSave();
void DoAutoOrNetsave(FiosNumberedSaveName &counter, bool threaded);
SaveOrLoadResult SaveWithFilter(struct SaveFilter *writer, bool threaded, SaveModeFlags flags);
SaveOrLoadResult LoadWithFilter(struct LoadFilter *reader);
bool IsNetworkServerSave();
typedef void ChunkSaveLoadProc();
typedef void AutolengthProc(void *arg);
/** Type of a chunk. */
enum ChunkType {
	CH_RIFF = 0,
	CH_ARRAY = 1,
	CH_SPARSE_ARRAY = 2,
	CH_EXT_HDR      = 15, ///< Extended chunk header
};
/** Handlers and description of chunk. */
struct ChunkHandler {
	uint32 id;                          ///< Unique ID (4 letters).
	ChunkSaveLoadProc *save_proc;       ///< Save procedure of the chunk.
	ChunkSaveLoadProc *load_proc;       ///< Load procedure of the chunk.
	ChunkSaveLoadProc *ptrs_proc;       ///< Manipulate pointers in the chunk.
	ChunkSaveLoadProc *load_check_proc; ///< Load procedure for game preview.
	ChunkType type;                     ///< Type of the chunk. @see ChunkType
};
struct NullStruct {
	byte null;
};
/** A table of ChunkHandler entries. */
using ChunkHandlerTable = span;
/** Type of reference (#SLE_REF, #SLE_CONDREF). */
enum SLRefType {
	REF_ORDER            =  0,	///< Load/save a reference to an order.
	REF_VEHICLE          =  1,	///< Load/save a reference to a vehicle.
	REF_STATION          =  2,	///< Load/save a reference to a station.
	REF_TOWN             =  3,	///< Load/save a reference to a town.
	REF_VEHICLE_OLD      =  4,	///< Load/save an old-style reference to a vehicle (for pre-4.4 savegames).
	REF_ROADSTOPS        =  5,	///< Load/save a reference to a bus/truck stop.
	REF_ENGINE_RENEWS    =  6,	///< Load/save a reference to an engine renewal (autoreplace).
	REF_CARGO_PACKET     =  7,	///< Load/save a reference to a cargo packet.
	REF_ORDERLIST        =  8,	///< Load/save a reference to an orderlist.
	REF_STORAGE          =  9,	///< Load/save a reference to a persistent storage.
	REF_LINK_GRAPH       = 10,	///< Load/save a reference to a link graph.
	REF_LINK_GRAPH_JOB   = 11,	///< Load/save a reference to a link graph job.
	REF_TEMPLATE_VEHICLE = 12,	///< Load/save a reference to a template vehicle
};
/** Flags for chunk extended headers */
enum SaveLoadChunkExtHeaderFlags {
	SLCEHF_BIG_RIFF           = 1 << 0,  ///< This block uses a 60-bit RIFF chunk size
};
DECLARE_ENUM_AS_BIT_SET(SaveLoadChunkExtHeaderFlags)
/**
 * Storage of simple variables, references (pointers), and arrays.
 * @param cmd      Load/save type. @see SaveLoadType
 * @param base     Name of the class or struct containing the variable.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the field.
 * @param to       Last savegame version that has the field.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 * @note In general, it is better to use one of the SLE_* macros below.
 */
#define SLE_GENERAL_X(cmd, base, variable, type, length, from, to, extver) SaveLoad {false, cmd, type, length, from, to, (void*)cpp_offsetof(base, variable), cpp_sizeof(base, variable), extver}
#define SLE_GENERAL(cmd, base, variable, type, length, from, to) SLE_GENERAL_X(cmd, base, variable, type, length, from, to, SlXvFeatureTest())
/**
 * Storage of a variable in some savegame versions.
 * @param base     Name of the class or struct containing the variable.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the field.
 * @param to       Last savegame version that has the field.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLE_CONDVAR_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VAR, base, variable, type, 0, from, to, extver)
#define SLE_CONDVAR(base, variable, type, from, to) SLE_CONDVAR_X(base, variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a reference in some savegame versions.
 * @param base     Name of the class or struct containing the variable.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Type of the reference, a value from #SLRefType.
 * @param from     First savegame version that has the field.
 * @param to       Last savegame version that has the field.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLE_CONDREF_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_REF, base, variable, type, 0, from, to, extver)
#define SLE_CONDREF(base, variable, type, from, to) SLE_CONDREF_X(base, variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a fixed-size array of #SL_VAR elements in some savegame versions.
 * @param base     Name of the class or struct containing the array.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param length   Number of elements in the array.
 * @param from     First savegame version that has the array.
 * @param to       Last savegame version that has the array.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLE_CONDARR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_ARR, base, variable, type, length, from, to, extver)
#define SLE_CONDARR(base, variable, type, length, from, to) SLE_CONDARR_X(base, variable, type, length, from, to, SlXvFeatureTest())
/**
 * Storage of a string in some savegame versions.
 * @param base     Name of the class or struct containing the string.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param length   Number of elements in the string (only used for fixed size buffers).
 * @param from     First savegame version that has the string.
 * @param to       Last savegame version that has the string.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLE_CONDSTR_X(base, variable, type, length, from, to, extver) SLE_GENERAL_X(SL_STR, base, variable, type, length, from, to, extver)
#define SLE_CONDSTR(base, variable, type, length, from, to) SLE_CONDSTR_X(base, variable, type, length, from, to, SlXvFeatureTest())
/**
 * Storage of a \c std::string in some savegame versions.
 * @param base     Name of the class or struct containing the string.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the string.
 * @param to       Last savegame version that has the string.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLE_CONDSSTR_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_STDSTR, base, variable, type, 0, from, to, extver)
#define SLE_CONDSSTR(base, variable, type, from, to) SLE_GENERAL(SL_STDSTR, base, variable, type, 0, from, to)
/**
 * Storage of a list of #SL_REF elements in some savegame versions.
 * @param base     Name of the class or struct containing the list.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the list.
 * @param to       Last savegame version that has the list.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLE_CONDREFLIST_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_REFLIST, base, variable, type, 0, from, to, extver)
#define SLE_CONDREFLIST(base, variable, type, from, to) SLE_CONDREFLIST_X(base, variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a deque in some savegame versions.
 * @param base     Name of the class or struct containing the list.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the list.
 * @param to       Last savegame version that has the list.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLE_CONDPTRDEQ_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_PTRDEQ, base, variable, type, 0, from, to, extver)
#define SLE_CONDPTRDEQ(base, variable, type, from, to) SLE_CONDPTRDEQ_X(base, variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a vector in some savegame versions.
 * @param base     Name of the class or struct containing the list.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the list.
 * @param to       Last savegame version that has the list.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLE_CONDVEC_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VEC, base, variable, type, 0, from, to, extver)
#define SLE_CONDVEC(base, variable, type, from, to) SLE_CONDVEC_X(base, variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a variable vector in some savegame versions.
 * @param base     Name of the class or struct containing the list.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the list.
 * @param to       Last savegame version that has the list.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLE_CONDVARVEC_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_VARVEC, base, variable, type, 0, from, to, extver)
#define SLE_CONDVARVEC(base, variable, type, from, to) SLE_CONDVARVEC_X(base, variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a deque of #SL_VAR elements in some savegame versions.
 * @param base     Name of the class or struct containing the list.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the list.
 * @param to       Last savegame version that has the list.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLE_CONDDEQUE_X(base, variable, type, from, to, extver) SLE_GENERAL_X(SL_DEQUE, base, variable, type, 0, from, to, extver)
#define SLE_CONDDEQUE(base, variable, type, from, to) SLE_CONDDEQUE_X(base, variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a variable in every version of a savegame.
 * @param base     Name of the class or struct containing the variable.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLE_VAR(base, variable, type) SLE_CONDVAR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a reference in every version of a savegame.
 * @param base     Name of the class or struct containing the variable.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Type of the reference, a value from #SLRefType.
 */
#define SLE_REF(base, variable, type) SLE_CONDREF(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of fixed-size array of #SL_VAR elements in every version of a savegame.
 * @param base     Name of the class or struct containing the array.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param length   Number of elements in the array.
 */
#define SLE_ARR(base, variable, type, length) SLE_CONDARR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a string in every savegame version.
 * @param base     Name of the class or struct containing the string.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 * @param length   Number of elements in the string (only used for fixed size buffers).
 */
#define SLE_STR(base, variable, type, length) SLE_CONDSTR(base, variable, type, length, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a \c std::string in every savegame version.
 * @param base     Name of the class or struct containing the string.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLE_SSTR(base, variable, type) SLE_CONDSSTR(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a list of #SL_REF elements in every savegame version.
 * @param base     Name of the class or struct containing the list.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLE_REFLIST(base, variable, type) SLE_CONDREFLIST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a deque in every savegame version.
 * @param base     Name of the class or struct containing the list.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLE_PTRDEQ(base, variable, type) SLE_CONDPTRDEQ(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a vector in every savegame version.
 * @param base     Name of the class or struct containing the list.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLE_VEC(base, variable, type) SLE_CONDVEC(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a variable vector in every savegame version.
 * @param base     Name of the class or struct containing the list.
 * @param variable Name of the variable in the class or struct referenced by \a base.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLE_VARVEC(base, variable, type) SLE_CONDVARVEC(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Empty space in every savegame version.
 * @param length Length of the empty space.
 */
#define SLE_NULL(length) SLE_CONDNULL(length, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Empty space in some savegame versions.
 * @param length Length of the empty space.
 * @param from   First savegame version that has the empty space.
 * @param to     Last savegame version that has the empty space.
 * @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space
 */
#define SLE_CONDNULL_X(length, from, to, extver) SLE_CONDARR_X(NullStruct, null, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, extver)
#define SLE_CONDNULL(length, from, to) SLE_CONDNULL_X(length, from, to, SlXvFeatureTest())
/** Translate values ingame to different values in the savegame and vv. */
#define SLE_WRITEBYTE(base, variable) SLE_GENERAL(SL_WRITEBYTE, base, variable, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION)
#define SLE_VEH_INCLUDE() {false, SL_VEH_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, SlXvFeatureTest()}
#define SLE_ST_INCLUDE() {false, SL_ST_INCLUDE, 0, 0, SL_MIN_VERSION, SL_MAX_VERSION, nullptr, 0, SlXvFeatureTest()}
/**
 * Storage of global simple variables, references (pointers), and arrays.
 * @param cmd      Load/save type. @see SaveLoadType
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the field.
 * @param to       Last savegame version that has the field.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 * @note In general, it is better to use one of the SLEG_* macros below.
 */
#define SLEG_GENERAL_X(cmd, variable, type, length, from, to, extver) SaveLoad {true, cmd, type, length, from, to, (void*)&variable, sizeof(variable), extver}
#define SLEG_GENERAL(cmd, variable, type, length, from, to) SLEG_GENERAL_X(cmd, variable, type, length, from, to, SlXvFeatureTest())
/**
 * Storage of a global variable in some savegame versions.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the field.
 * @param to       Last savegame version that has the field.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLEG_CONDVAR_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_VAR, variable, type, 0, from, to, extver)
#define SLEG_CONDVAR(variable, type, from, to) SLEG_CONDVAR_X(variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a global reference in some savegame versions.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the field.
 * @param to       Last savegame version that has the field.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLEG_CONDREF_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_REF, variable, type, 0, from, to, extver)
#define SLEG_CONDREF(variable, type, from, to) SLEG_CONDREF_X(variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a global fixed-size array of #SL_VAR elements in some savegame versions.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 * @param length   Number of elements in the array.
 * @param from     First savegame version that has the array.
 * @param to       Last savegame version that has the array.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLEG_CONDARR_X(variable, type, length, from, to, extver) SLEG_GENERAL_X(SL_ARR, variable, type, length, from, to, extver)
#define SLEG_CONDARR(variable, type, length, from, to) SLEG_CONDARR_X(variable, type, length, from, to, SlXvFeatureTest())
/**
 * Storage of a global string in some savegame versions.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 * @param length   Number of elements in the string (only used for fixed size buffers).
 * @param from     First savegame version that has the string.
 * @param to       Last savegame version that has the string.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLEG_CONDSTR_X(variable, type, length, from, to, extver) SLEG_GENERAL_X(SL_STR, variable, type, length, from, to, extver)
#define SLEG_CONDSTR(variable, type, length, from, to) SLEG_CONDSTR_X(variable, type, length, from, to, SlXvFeatureTest())
/**
 * Storage of a global \c std::string in some savegame versions.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the string.
 * @param to       Last savegame version that has the string.
 */
#define SLEG_CONDSSTR_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_STDSTR, variable, type, 0, from, to, extver)
#define SLEG_CONDSSTR(variable, type, from, to) SLEG_GENERAL(SL_STDSTR, variable, type, 0, from, to)
/**
 * Storage of a global reference list in some savegame versions.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the list.
 * @param to       Last savegame version that has the list.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLEG_CONDREFLIST_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_REFLIST, variable, type, 0, from, to, extver)
#define SLEG_CONDREFLIST(variable, type, from, to) SLEG_CONDREFLIST_X(variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a global deque in some savegame versions.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the list.
 * @param to       Last savegame version that has the list.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLEG_CONDPTRDEQ_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_PTRDEQ, variable, type, 0, from, to, extver)
#define SLEG_CONDPTRDEQ(variable, type, from, to) SLEG_CONDPTRDEQ_X(variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a global vector in some savegame versions.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 * @param from     First savegame version that has the list.
 * @param to       Last savegame version that has the list.
 * @param extver   SlXvFeatureTest to test (along with from and to) which savegames have the field
 */
#define SLEG_CONDVEC_X(variable, type, from, to, extver) SLEG_GENERAL_X(SL_VEC, variable, type, 0, from, to, extver)
#define SLEG_CONDVEC(variable, type, from, to) SLEG_CONDVEC_X(variable, type, from, to, SlXvFeatureTest())
/**
 * Storage of a global variable in every savegame version.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLEG_VAR(variable, type) SLEG_CONDVAR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a global reference in every savegame version.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLEG_REF(variable, type) SLEG_CONDREF(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a global fixed-size array of #SL_VAR elements in every savegame version.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLEG_ARR(variable, type) SLEG_CONDARR(variable, type, lengthof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a global string in every savegame version.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLEG_STR(variable, type) SLEG_CONDSTR(variable, type, sizeof(variable), SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a global \c std::string in every savegame version.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLEG_SSTR(variable, type) SLEG_CONDSSTR(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a global reference list in every savegame version.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLEG_REFLIST(variable, type) SLEG_CONDREFLIST(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a global deque in every savegame version.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLEG_PTRDEQ(variable, type) SLEG_CONDPTRDEQ(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Storage of a global vector in every savegame version.
 * @param variable Name of the global variable.
 * @param type     Storage of the data in memory and in the savegame.
 */
#define SLEG_VEC(variable, type) SLEG_CONDVEC(variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
/**
 * Empty global space in some savegame versions.
 * @param length Length of the empty space.
 * @param from   First savegame version that has the empty space.
 * @param to     Last savegame version that has the empty space.
 * @param extver SlXvFeatureTest to test (along with from and to) which savegames have empty space
 */
#define SLEG_CONDNULL(length, from, to) {true, SL_ARR, SLE_FILE_U8 | SLE_VAR_NULL, length, from, to, (void*)nullptr, SlXvFeatureTest()}
/**
 * Checks whether the savegame is below \a major.\a minor.
 * @param major Major number of the version to check against.
 * @param minor Minor number of the version to check against. If \a minor is 0 or not specified, only the major number is checked.
 * @return Savegame version is earlier than the specified version.
 */
static inline bool IsSavegameVersionBefore(SaveLoadVersion major, byte minor = 0)
{
	extern SaveLoadVersion _sl_version;
	extern byte            _sl_minor_version;
	return _sl_version < major || (minor > 0 && _sl_version == major && _sl_minor_version < minor);
}
/**
 * Checks whether the savegame is below or at \a major. This should be used to repair data from existing
 * savegames which is no longer corrupted in new savegames, but for which otherwise no savegame
 * bump is required.
 * @param major Major number of the version to check against.
 * @return Savegame version is at most the specified version.
 */
static inline bool IsSavegameVersionUntil(SaveLoadVersion major)
{
	extern SaveLoadVersion _sl_version;
	return _sl_version <= major;
}
/**
 * Checks if some version from/to combination falls within the range of the
 * active savegame version.
 * @param version_from Inclusive savegame version lower bound.
 * @param version_to   Exclusive savegame version upper bound. SL_MAX_VERSION if no upper bound.
 * @return Active savegame version falls within the given range.
 */
static inline bool SlIsObjectCurrentlyValid(SaveLoadVersion version_from, SaveLoadVersion version_to, SlXvFeatureTest ext_feature_test)
{
	extern const SaveLoadVersion SAVEGAME_VERSION;
	if (!ext_feature_test.IsFeaturePresent(_sl_xv_feature_static_versions, SAVEGAME_VERSION, version_from, version_to)) return false;
	return true;
}
/**
 * Get the NumberType of a setting. This describes the integer type
 * as it is represented in memory
 * @param type VarType holding information about the variable-type
 * @return the SLE_VAR_* part of a variable-type description
 */
static inline VarType GetVarMemType(VarType type)
{
	return type & 0xF0; // GB(type, 4, 4) << 4;
}
/**
 * Get the FileType of a setting. This describes the integer type
 * as it is represented in a savegame/file
 * @param type VarType holding information about the file-type
 * @return the SLE_FILE_* part of a variable-type description
 */
static inline VarType GetVarFileType(VarType type)
{
	return type & 0xF; // GB(type, 0, 4);
}
/**
 * Check if the given saveload type is a numeric type.
 * @param conv the type to check
 * @return True if it's a numeric type.
 */
static inline bool IsNumericType(VarType conv)
{
	return GetVarMemType(conv) <= SLE_VAR_U64;
}
/**
 * Get the address of the variable. Which one to pick depends on the object
 * pointer. If it is nullptr we are dealing with global variables so the address
 * is taken. If non-null only the offset is stored in the union and we need
 * to add this to the address of the object
 */
static inline void *GetVariableAddress(const void *object, const SaveLoad &sld)
{
	/* Entry is a global address. */
	if (sld.global) return sld.address;
#ifdef _DEBUG
	/* Entry is a null-variable, mostly used to read old savegames etc. */
	if (GetVarMemType(sld.conv) == SLE_VAR_NULL) {
		assert(sld.address == nullptr);
		return nullptr;
	}
	/* Everything else should be a non-null pointer. */
	assert(object != nullptr);
#endif
	return const_cast((const byte *)object + (ptrdiff_t)sld.address);
}
int64 ReadValue(const void *ptr, VarType conv);
void WriteValue(void *ptr, VarType conv, int64 val);
void SlSetArrayIndex(uint index);
int SlIterateArray();
void SlAutolength(AutolengthProc *proc, void *arg);
std::vector SlSaveToVector(AutolengthProc *proc, void *arg);
void SlLoadFromBuffer(const byte *buffer, size_t length, AutolengthProc *proc, void *arg);
size_t SlGetFieldLength();
void SlSetLength(size_t length);
size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld);
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt);
void SlGlobList(const SaveLoadTable &slt);
void SlArray(void *array, size_t length, VarType conv);
void SlObject(void *object, const SaveLoadTable &slt);
bool SlObjectMember(void *object, const SaveLoad &sld);
std::vector SlFilterObject(const SaveLoadTable &slt);
void SlObjectSaveFiltered(void *object, const SaveLoadTable &slt);
void SlObjectLoadFiltered(void *object, const SaveLoadTable &slt);
void SlObjectPtrOrNullFiltered(void *object, const SaveLoadTable &slt);
void NORETURN CDECL SlErrorFmt(StringID string, const char *msg, ...) WARN_FORMAT(2, 3);
bool SaveloadCrashWithMissingNewGRFs();
void SlResetVENC();
void SlProcessVENC();
extern std::string _savegame_format;
extern bool _do_autosave;
#endif /* SAVELOAD_H */