
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
26 lines
1.1 KiB
C
26 lines
1.1 KiB
C
/* $Id$ */
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#ifndef NETWORK_CLIENT_H
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#define NETWORK_CLIENT_H
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#ifdef ENABLE_NETWORK
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_GAME_INFO);
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_COMMAND)(CommandPacket *cp);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_ERROR)(NetworkErrorCode errorno);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_QUIT)(const char *leavemsg);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_CHAT)(NetworkAction action, DestType desttype, int dest, const char *msg);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_PASSWORD)(NetworkPasswordType type, const char *password);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_PASSWORD)(const char *password);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_SET_NAME)(const char *name);
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DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_ACK);
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DEF_CLIENT_SEND_COMMAND_PARAM(PACKET_CLIENT_RCON)(const char *pass, const char *command);
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NetworkRecvStatus NetworkClient_ReadPackets(NetworkClientState *cs);
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void NetworkClient_Connected(void);
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#endif /* ENABLE_NETWORK */
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#endif /* NETWORK_CLIENT_H */
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