- change a lot of byte player types to PlayerID - beautify header files, same "#endif /* filename */" ending
		
			
				
	
	
		
			38 lines
		
	
	
		
			845 B
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			845 B
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef DEBUG_H
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#define DEBUG_H
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#ifdef NO_DEBUG_MESSAGES
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	#define DEBUG(name, level)
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#else
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	#define DEBUG(name, level) if (level == 0 || _debug_ ## name ## _level >= level) debug
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	extern int _debug_ai_level;
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	extern int _debug_driver_level;
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	extern int _debug_grf_level;
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	extern int _debug_map_level;
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	extern int _debug_misc_level;
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	extern int _debug_ms_level;
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	extern int _debug_net_level;
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	extern int _debug_spritecache_level;
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	extern int _debug_oldloader_level;
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	extern int _debug_pbs_level;
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	extern int _debug_ntp_level;
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#ifdef GPMI
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	extern int _debug_gpmi_level;
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#endif /* GPMI */
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	extern int _debug_npf_level;
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#endif
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void CDECL debug(const char *s, ...);
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void SetDebugString(const char *s);
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const char *GetDebugString(void);
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#ifdef GPMI
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void gpmi_debug_openttd(int level, char *s);
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#endif /* GPMI */
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#endif /* DEBUG_H */
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