Simplify this check by testing the rail vehicle info flags instead of passing a global variable around. Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch.
		
			
				
	
	
		
			3500 lines
		
	
	
		
			93 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			3500 lines
		
	
	
		
			93 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "openttd.h"
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#include "debug.h"
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#include "functions.h"
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#include "table/strings.h"
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#include "map.h"
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#include "tile.h"
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#include "vehicle.h"
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#include "command.h"
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#include "pathfind.h"
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#include "npf.h"
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#include "station.h"
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#include "table/train_cmd.h"
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#include "news.h"
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#include "engine.h"
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#include "player.h"
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#include "sound.h"
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#include "depot.h"
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#include "debug.h"
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#include "waypoint.h"
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#include "vehicle_gui.h"
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#define IS_FIRSTHEAD_SPRITE(spritenum) \
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	(is_custom_sprite(spritenum) ? IS_CUSTOM_FIRSTHEAD_SPRITE(spritenum) : _engine_sprite_add[spritenum] == 0)
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static bool TrainCheckIfLineEnds(Vehicle *v);
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static void TrainController(Vehicle *v);
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extern void ShowTrainViewWindow(Vehicle *v);
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static const byte _vehicle_initial_x_fract[4] = {10,8,4,8};
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static const byte _vehicle_initial_y_fract[4] = {8,4,8,10};
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static const byte _state_dir_table[4] = { 0x20, 8, 0x10, 4 };
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/**
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 * Recalculates the cached weight of a train and its vehicles. Should be called each time the cargo on
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 * the consist changes.
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 * @param v First vehicle of the consist.
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 */
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void TrainCargoChanged(Vehicle *v) {
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	Vehicle *u;
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	uint16 weight = 0;
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	for (u = v; u != NULL; u = u->next) {
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		const RailVehicleInfo *rvi = RailVehInfo(u->engine_type);
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		uint16 vweight = 0;
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		// vehicle weight is the sum of the weight of the vehicle and the weight of its cargo
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		vweight += rvi->weight;
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		vweight += (_cargoc.weights[u->cargo_type] * u->cargo_count) / 16;
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		// powered wagons have extra weight added
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		if (HASBIT(u->u.rail.flags, VRF_POWEREDWAGON))
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			vweight += RailVehInfo(v->engine_type)->pow_wag_weight;
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		// consist weight is the sum of the weight of all vehicles in the consist
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		weight += vweight;
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		// store vehicle weight in cache
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		u->u.rail.cached_veh_weight = vweight;
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	};
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	// store consist weight in cache
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	v->u.rail.cached_weight = weight;
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}
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/**
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 * Recalculates the cached stuff of a train. Should be called each time a vehicle is added
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 * to/removed from the chain, and when the game is loaded.
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 * Note: this needs to be called too for 'wagon chains' (in the depot, without an engine)
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 * @param v First vehicle of the chain.
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 */
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void TrainConsistChanged(Vehicle *v) {
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	const RailVehicleInfo *rvi_v;
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	Vehicle *u;
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	uint16 max_speed = 0xFFFF;
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	uint32 power = 0;
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	EngineID first_engine;
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	assert(v->type == VEH_Train);
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	assert(v->subtype == TS_Front_Engine || v->subtype == TS_Free_Car);
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	rvi_v = RailVehInfo(v->engine_type);
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	first_engine = (v->subtype == TS_Front_Engine) ? v->engine_type : INVALID_VEHICLE;
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	for (u = v; u != NULL; u = u->next) {
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		const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
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		uint16 veh_len;
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		// update the 'first engine'
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		u->u.rail.first_engine = (v == u) ? INVALID_VEHICLE : first_engine;
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		// power is the sum of the powers of all engines and powered wagons in the consist
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		power += rvi_u->power;
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		// check if its a powered wagon
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		CLRBIT(u->u.rail.flags, VRF_POWEREDWAGON);
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		if ((rvi_v->pow_wag_power != 0) && (rvi_u->flags & RVI_WAGON) && UsesWagonOverride(u)) {
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			uint16 callback = CALLBACK_FAILED;
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			if (HASBIT(rvi_u->callbackmask, CBM_WAGON_POWER))
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				callback = GetCallBackResult(CBID_WAGON_POWER,  u->engine_type, u);
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			if (callback == CALLBACK_FAILED)
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				callback = rvi_u->visual_effect;
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			if (callback < 0x40) {
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				/* wagon is powered */
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				SETBIT(u->u.rail.flags, VRF_POWEREDWAGON); // cache 'powered' status
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				power += rvi_v->pow_wag_power;
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			}
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		}
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		// max speed is the minimum of the speed limits of all vehicles in the consist
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		if (!(rvi_u->flags & RVI_WAGON) || _patches.wagon_speed_limits)
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			if (rvi_u->max_speed != 0 && !UsesWagonOverride(u))
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				max_speed = min(rvi_u->max_speed, max_speed);
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		// check the vehicle length (callback)
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		veh_len = CALLBACK_FAILED;
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		if (HASBIT(rvi_u->callbackmask, CBM_VEH_LENGTH))
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			veh_len = GetCallBackResult(CBID_VEH_LENGTH,  u->engine_type, u);
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		if (veh_len == CALLBACK_FAILED)
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			veh_len = rvi_u->shorten_factor;
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		veh_len = clamp(veh_len, 0, u->next == NULL ? 7 : 5); // the clamp on vehicles not the last in chain is stricter, as too short wagons can break the 'follow next vehicle' code
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		u->u.rail.cached_veh_length = 8 - veh_len;
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	};
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	// store consist weight/max speed in cache
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	v->u.rail.cached_max_speed = max_speed;
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	v->u.rail.cached_power = power;
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	// recalculate cached weights too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added)
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	TrainCargoChanged(v);
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}
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/* These two arrays are used for realistic acceleration. XXX: How should they
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 * be interpreted? */
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static const byte _curve_neighbours45[8][2] = {
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	{7, 1},
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	{0, 2},
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	{1, 3},
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	{2, 4},
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	{3, 5},
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	{4, 6},
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	{5, 7},
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	{6, 0},
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};
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static const byte _curve_neighbours90[8][2] = {
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	{6, 2},
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	{7, 3},
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	{0, 4},
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	{1, 5},
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	{2, 6},
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	{3, 7},
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	{4, 0},
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	{5, 1},
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};
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enum AccelType {
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	AM_ACCEL,
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	AM_BRAKE
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};
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static bool TrainShouldStop(Vehicle *v, TileIndex tile)
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{
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	Order *o = &v->current_order;
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	assert(v->type == VEH_Train);
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	assert(IsTileType(v->tile, MP_STATION));
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	//When does a train drive through a station
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	//first we deal with the "new nonstop handling"
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	if (_patches.new_nonstop && o->flags & OF_NON_STOP &&
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			_m[tile].m2 == o->station )
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		return false;
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	if (v->last_station_visited == _m[tile].m2)
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		return false;
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	if (_m[tile].m2 != o->station &&
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			(o->flags & OF_NON_STOP || _patches.new_nonstop))
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		return false;
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	return true;
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}
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//new acceleration
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static int GetTrainAcceleration(Vehicle *v, bool mode)
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{
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	const Vehicle *u;
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	int num = 0;	//number of vehicles, change this into the number of axles later
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	int power = 0;
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	int mass = 0;
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	int max_speed = 2000;
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	int area = 120;
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	int friction = 35; //[1e-3]
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	int drag_coeff = 20;	//[1e-4]
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	int incl = 0;
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	int resistance;
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	int speed = v->cur_speed; //[mph]
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	int force = 0x3FFFFFFF;
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	int pos = 0;
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	int lastpos = -1;
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	int curvecount[2] = {0, 0};
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	int sum = 0;
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	int numcurve = 0;
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	speed *= 10;
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	speed /= 16;
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	//first find the curve speed limit
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	for (u = v; u->next != NULL; u = u->next, pos++) {
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		int dir = u->direction;
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		int ndir = u->next->direction;
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		int i;
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		for (i = 0; i < 2; i++) {
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			if ( _curve_neighbours45[dir][i] == ndir) {
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				curvecount[i]++;
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				if (lastpos != -1) {
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					numcurve++;
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					sum += pos - lastpos;
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					if (pos - lastpos == 1) {
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						max_speed = 88;
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					}
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				}
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				lastpos = pos;
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			}
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		}
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		//if we have a 90 degree turn, fix the speed limit to 60
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		if (_curve_neighbours90[dir][0] == ndir ||
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				_curve_neighbours90[dir][1] == ndir) {
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			max_speed = 61;
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		}
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	}
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	if (numcurve > 0) sum /= numcurve;
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	if ((curvecount[0] != 0 || curvecount[1] != 0) && max_speed > 88) {
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		int total = curvecount[0] + curvecount[1];
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		if (curvecount[0] == 1 && curvecount[1] == 1) {
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			max_speed = 0xFFFF;
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		} else if (total > 1) {
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			max_speed = 232 - (13 - clamp(sum, 1, 12)) * (13 - clamp(sum, 1, 12));
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		}
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	}
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	max_speed += (max_speed / 2) * v->u.rail.railtype;
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	if (IsTileType(v->tile, MP_STATION) && v->subtype == TS_Front_Engine) {
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		if (TrainShouldStop(v, v->tile)) {
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			int station_length = 0;
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			TileIndex tile = v->tile;
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			int delta_v;
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			max_speed = 120;
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			do {
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				station_length++;
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				tile = TILE_ADD(tile, TileOffsByDir(v->direction / 2));
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			} while (IsCompatibleTrainStationTile(tile, v->tile));
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			delta_v = v->cur_speed / (station_length + 1);
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			if (v->max_speed > (v->cur_speed - delta_v))
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				max_speed = v->cur_speed - (delta_v / 10);
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			max_speed = max(max_speed, 25 * station_length);
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		}
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	}
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	mass = v->u.rail.cached_weight;
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	power = v->u.rail.cached_power * 746;
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	max_speed = min(max_speed, v->u.rail.cached_max_speed);
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	for (u = v; u != NULL; u = u->next) {
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		num++;
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		drag_coeff += 3;
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		if (u->u.rail.track == 0x80)
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			max_speed = min(61, max_speed);
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		if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) {
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			incl += u->u.rail.cached_veh_weight * 60;		//3% slope, quite a bit actually
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		} else if (HASBIT(u->u.rail.flags, VRF_GOINGDOWN)) {
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			incl -= u->u.rail.cached_veh_weight * 60;
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		}
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	}
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	v->max_speed = max_speed;
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	if (v->u.rail.railtype != RAILTYPE_MAGLEV) {
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		resistance = 13 * mass / 10;
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		resistance += 60 * num;
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		resistance += friction * mass * speed / 1000;
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		resistance += (area * drag_coeff * speed * speed) / 10000;
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	} else
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		resistance = (area * (drag_coeff / 2) * speed * speed) / 10000;
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	resistance += incl;
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	resistance *= 4; //[N]
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	if (speed > 0) {
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		switch (v->u.rail.railtype) {
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			case RAILTYPE_RAIL:
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			case RAILTYPE_MONO:
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				force = power / speed; //[N]
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				force *= 22;
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				force /= 10;
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				break;
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			case RAILTYPE_MAGLEV:
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				force = power / 25;
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				break;
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		}
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	} else {
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		//"kickoff" acceleration
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		force = (mass * 8) + resistance;
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	}
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	if (force <= 0) force = 10000;
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	if (v->u.rail.railtype != RAILTYPE_MAGLEV) force = min(force, mass * 10 * 200);
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	if (mode == AM_ACCEL) {
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		return (force - resistance) / (mass * 4);
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	} else {
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		return min((-force - resistance) / (mass * 4), 10000 / (mass * 4));
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	}
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}
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void UpdateTrainAcceleration(Vehicle *v)
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{
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	uint power = 0;
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	uint weight = 0;
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	assert(v->subtype == TS_Front_Engine);
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	weight = v->u.rail.cached_weight;
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	power = v->u.rail.cached_power;
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	v->max_speed = v->u.rail.cached_max_speed;
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	assert(weight != 0);
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	v->acceleration = clamp(power / weight * 4, 1, 255);
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}
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int GetTrainImage(const Vehicle *v, byte direction)
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{
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	int img = v->spritenum;
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	int base;
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	if (is_custom_sprite(img)) {
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		base = GetCustomVehicleSprite(v, direction + 4 * IS_CUSTOM_SECONDHEAD_SPRITE(img));
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		if (base != 0) return base;
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		img = orig_rail_vehicle_info[v->engine_type].image_index;
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	}
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	base = _engine_sprite_base[img] + ((direction + _engine_sprite_add[img]) & _engine_sprite_and[img]);
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	if (v->cargo_count >= (v->cargo_cap >> 1))
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		base += _wagon_full_adder[img];
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	return base;
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}
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						|
 | 
						|
void DrawTrainEngine(int x, int y, EngineID engine, uint32 image_ormod)
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{
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						|
	const RailVehicleInfo *rvi = RailVehInfo(engine);
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						|
 | 
						|
	int img = rvi->image_index;
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						|
	uint32 image = 0;
 | 
						|
 | 
						|
	if (is_custom_sprite(img)) {
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						|
		image = GetCustomVehicleIcon(engine, 6);
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						|
		if (image == 0) img = orig_rail_vehicle_info[engine].image_index;
 | 
						|
	}
 | 
						|
	if (image == 0) {
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		image = (6 & _engine_sprite_and[img]) + _engine_sprite_base[img];
 | 
						|
	}
 | 
						|
 | 
						|
	if (rvi->flags & RVI_MULTIHEAD) {
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						|
		DrawSprite(image | image_ormod, x - 14, y);
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		x += 15;
 | 
						|
		image = 0;
 | 
						|
		if (is_custom_sprite(img)) {
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			image = GetCustomVehicleIcon(engine, 2);
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			if (image == 0) img = orig_rail_vehicle_info[engine].image_index;
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		}
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						|
		if (image == 0) {
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			image =
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				((6 + _engine_sprite_add[img + 1]) & _engine_sprite_and[img + 1]) +
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				_engine_sprite_base[img + 1];
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		}
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	}
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	DrawSprite(image | image_ormod, x, y);
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						|
}
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						|
 | 
						|
 | 
						|
static int32 CmdBuildRailWagon(EngineID engine, TileIndex tile, uint32 flags)
 | 
						|
{
 | 
						|
	int32 value;
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						|
	Vehicle *v;
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						|
	const RailVehicleInfo *rvi;
 | 
						|
	const Engine *e;
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						|
	int x,y;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | 
						|
 | 
						|
	rvi = RailVehInfo(engine);
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						|
	value = (rvi->base_cost * _price.build_railwagon) >> 8;
 | 
						|
 | 
						|
	if (!(flags & DC_QUERY_COST)) {
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						|
		_error_message = STR_00E1_TOO_MANY_VEHICLES_IN_GAME;
 | 
						|
 | 
						|
		v = AllocateVehicle();
 | 
						|
		if (v == NULL)
 | 
						|
			return CMD_ERROR;
 | 
						|
 | 
						|
		if (flags & DC_EXEC) {
 | 
						|
			byte img = rvi->image_index;
 | 
						|
			Vehicle *u, *w;
 | 
						|
			uint dir;
 | 
						|
 | 
						|
			v->spritenum = img;
 | 
						|
 | 
						|
			u = NULL;
 | 
						|
 | 
						|
			FOR_ALL_VEHICLES(w) {
 | 
						|
				if (w->type == VEH_Train && w->tile == tile &&
 | 
						|
				    w->subtype == TS_Free_Car && w->engine_type == engine) {
 | 
						|
					u = GetLastVehicleInChain(w);
 | 
						|
					break;
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			v->engine_type = engine;
 | 
						|
 | 
						|
			dir = GB(_m[tile].m5, 0, 2);
 | 
						|
 | 
						|
			v->direction = dir * 2 + 1;
 | 
						|
			v->tile = tile;
 | 
						|
 | 
						|
			x = TileX(tile) * TILE_SIZE | _vehicle_initial_x_fract[dir];
 | 
						|
			y = TileY(tile) * TILE_SIZE | _vehicle_initial_y_fract[dir];
 | 
						|
 | 
						|
			v->x_pos = x;
 | 
						|
			v->y_pos = y;
 | 
						|
			v->z_pos = GetSlopeZ(x,y);
 | 
						|
			v->owner = _current_player;
 | 
						|
			v->z_height = 6;
 | 
						|
			v->u.rail.track = 0x80;
 | 
						|
			v->vehstatus = VS_HIDDEN | VS_DEFPAL;
 | 
						|
 | 
						|
			v->subtype = TS_Free_Car;
 | 
						|
			if (u != NULL) {
 | 
						|
				u->next = v;
 | 
						|
				v->subtype = TS_Not_First;
 | 
						|
			}
 | 
						|
 | 
						|
			v->cargo_type = rvi->cargo_type;
 | 
						|
			v->cargo_cap = rvi->capacity;
 | 
						|
			v->value = value;
 | 
						|
//			v->day_counter = 0;
 | 
						|
 | 
						|
			e = GetEngine(engine);
 | 
						|
			v->u.rail.railtype = e->railtype;
 | 
						|
 | 
						|
			v->build_year = _cur_year;
 | 
						|
			v->type = VEH_Train;
 | 
						|
			v->cur_image = 0xAC2;
 | 
						|
 | 
						|
			_new_wagon_id = v->index;
 | 
						|
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
			TrainConsistChanged(GetFirstVehicleInChain(v));
 | 
						|
 | 
						|
			InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return value;
 | 
						|
}
 | 
						|
 | 
						|
// Move all free vehicles in the depot to the train
 | 
						|
static void NormalizeTrainVehInDepot(Vehicle *u)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->type == VEH_Train && v->subtype == TS_Free_Car &&
 | 
						|
				v->tile == u->tile &&
 | 
						|
				v->u.rail.track == 0x80) {
 | 
						|
			if (DoCommandByTile(0, v->index | (u->index << 16), 1, DC_EXEC,
 | 
						|
					CMD_MOVE_RAIL_VEHICLE) == CMD_ERROR)
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const byte _railveh_score[] = {
 | 
						|
	1, 4, 7, 19, 20, 30, 31, 19,
 | 
						|
	20, 21, 22, 10, 11, 30, 31, 32,
 | 
						|
	33, 34, 35, 29, 45, 32, 50, 40,
 | 
						|
	41, 51, 52, 0, 0, 0, 0, 0,
 | 
						|
	0, 0, 0, 0, 0, 0, 0, 0,
 | 
						|
	0, 0, 0, 0, 0, 0, 0, 0,
 | 
						|
	0, 0, 0, 0, 0, 0, 60, 62,
 | 
						|
	63, 0, 0, 0, 0, 0, 0, 0,
 | 
						|
	0, 0, 0, 0, 0, 0, 0, 0,
 | 
						|
	0, 0, 0, 0, 0, 0, 0, 0,
 | 
						|
	0, 0, 0, 0, 70, 71, 72, 73,
 | 
						|
	74, 0, 0, 0, 0, 0, 0, 0,
 | 
						|
	0, 0, 0, 0, 0, 0, 0, 0,
 | 
						|
	0, 0, 0, 0, 0, 0, 0, 0,
 | 
						|
	0, 0, 0, 0,
 | 
						|
};
 | 
						|
 | 
						|
 | 
						|
int32 EstimateTrainCost(const RailVehicleInfo *rvi)
 | 
						|
{
 | 
						|
	return (rvi->base_cost * (_price.build_railvehicle >> 3)) >> 5;
 | 
						|
}
 | 
						|
 | 
						|
void AddRearEngineToMultiheadedTrain(Vehicle *v, Vehicle *u, bool building)
 | 
						|
{
 | 
						|
	u->direction = v->direction;
 | 
						|
	u->owner = v->owner;
 | 
						|
	u->tile = v->tile;
 | 
						|
	u->x_pos = v->x_pos;
 | 
						|
	u->y_pos = v->y_pos;
 | 
						|
	u->z_pos = v->z_pos;
 | 
						|
	u->z_height = 6;
 | 
						|
	u->u.rail.track = 0x80;
 | 
						|
	u->vehstatus = v->vehstatus & ~VS_STOPPED;
 | 
						|
	u->subtype = TS_Not_First;
 | 
						|
	u->spritenum = v->spritenum + 1;
 | 
						|
	u->cargo_type = v->cargo_type;
 | 
						|
	u->cargo_cap = v->cargo_cap;
 | 
						|
	u->u.rail.railtype = v->u.rail.railtype;
 | 
						|
	if (building) v->next = u;
 | 
						|
	u->engine_type = v->engine_type;
 | 
						|
	u->build_year = v->build_year;
 | 
						|
	if (building) v->value >>= 1;
 | 
						|
	u->value = v->value;
 | 
						|
	u->type = VEH_Train;
 | 
						|
	u->cur_image = 0xAC2;
 | 
						|
	VehiclePositionChanged(u);
 | 
						|
}
 | 
						|
 | 
						|
/** Build a railroad vehicle.
 | 
						|
 * @param x,y tile coordinates (depot) where rail-vehicle is built
 | 
						|
 * @param p1 engine type id
 | 
						|
 * @param p2 build only one engine, even if it is a dualheaded engine. It also prevents any free cars from being added to the train
 | 
						|
 */
 | 
						|
int32 CmdBuildRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	const RailVehicleInfo *rvi;
 | 
						|
	int value;
 | 
						|
	Vehicle *v, *u;
 | 
						|
	UnitID unit_num;
 | 
						|
	Engine *e;
 | 
						|
	TileIndex tile = TileVirtXY(x, y);
 | 
						|
 | 
						|
	/* Check if the engine-type is valid (for the player) */
 | 
						|
	if (!IsEngineBuildable(p1, VEH_Train)) return CMD_ERROR;
 | 
						|
 | 
						|
	/* Check if the train is actually being built in a depot belonging
 | 
						|
	 * to the player. Doesn't matter if only the cost is queried */
 | 
						|
	if (!(flags & DC_QUERY_COST)) {
 | 
						|
		if (!IsTileDepotType(tile, TRANSPORT_RAIL)) return CMD_ERROR;
 | 
						|
		if (!IsTileOwner(tile, _current_player)) return CMD_ERROR;
 | 
						|
	}
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | 
						|
 | 
						|
	rvi = RailVehInfo(p1);
 | 
						|
	e = GetEngine(p1);
 | 
						|
 | 
						|
	/* Check if depot and new engine uses the same kind of tracks */
 | 
						|
	if (!IsCompatibleRail(e->railtype, GetRailType(tile))) return CMD_ERROR;
 | 
						|
 | 
						|
	if (rvi->flags & RVI_WAGON) return CmdBuildRailWagon(p1, tile, flags);
 | 
						|
 | 
						|
	value = EstimateTrainCost(rvi);
 | 
						|
 | 
						|
	//make sure we only pay for half a dualheaded engine if we only requested half of it
 | 
						|
	if (rvi->flags&RVI_MULTIHEAD && HASBIT(p2,0))
 | 
						|
		value /= 2;
 | 
						|
 | 
						|
 | 
						|
	if (!(flags & DC_QUERY_COST)) {
 | 
						|
		v = AllocateVehicle();
 | 
						|
		if (v == NULL || IsOrderPoolFull())
 | 
						|
			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | 
						|
 | 
						|
		unit_num = GetFreeUnitNumber(VEH_Train);
 | 
						|
		if (unit_num > _patches.max_trains)
 | 
						|
			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | 
						|
 | 
						|
		if (flags & DC_EXEC) {
 | 
						|
			uint dir;
 | 
						|
 | 
						|
			v->unitnumber = unit_num;
 | 
						|
 | 
						|
			dir = GB(_m[tile].m5, 0, 2);
 | 
						|
 | 
						|
			v->direction = dir * 2 + 1;
 | 
						|
			v->tile = tile;
 | 
						|
			v->owner = _current_player;
 | 
						|
			v->x_pos = (x |= _vehicle_initial_x_fract[dir]);
 | 
						|
			v->y_pos = (y |= _vehicle_initial_y_fract[dir]);
 | 
						|
			v->z_pos = GetSlopeZ(x,y);
 | 
						|
			v->z_height = 6;
 | 
						|
			v->u.rail.track = 0x80;
 | 
						|
			v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
 | 
						|
			v->spritenum = rvi->image_index;
 | 
						|
			v->cargo_type = rvi->cargo_type;
 | 
						|
			v->cargo_cap = rvi->capacity;
 | 
						|
			v->max_speed = rvi->max_speed;
 | 
						|
			v->value = value;
 | 
						|
			v->last_station_visited = INVALID_STATION;
 | 
						|
			v->dest_tile = 0;
 | 
						|
 | 
						|
			v->engine_type = p1;
 | 
						|
 | 
						|
			v->reliability = e->reliability;
 | 
						|
			v->reliability_spd_dec = e->reliability_spd_dec;
 | 
						|
			v->max_age = e->lifelength * 366;
 | 
						|
 | 
						|
			v->string_id = STR_SV_TRAIN_NAME;
 | 
						|
			v->u.rail.railtype = e->railtype;
 | 
						|
			_new_train_id = v->index;
 | 
						|
 | 
						|
			v->service_interval = _patches.servint_trains;
 | 
						|
			v->date_of_last_service = _date;
 | 
						|
			v->build_year = _cur_year;
 | 
						|
			v->type = VEH_Train;
 | 
						|
			v->cur_image = 0xAC2;
 | 
						|
 | 
						|
			VehiclePositionChanged(v);
 | 
						|
 | 
						|
			if (rvi->flags&RVI_MULTIHEAD && (u = AllocateVehicle()) != NULL && !HASBIT(p2,0)) {
 | 
						|
					AddRearEngineToMultiheadedTrain(v, u, true);
 | 
						|
			}
 | 
						|
 | 
						|
			TrainConsistChanged(v);
 | 
						|
			UpdateTrainAcceleration(v);
 | 
						|
 | 
						|
			if (!HASBIT(p2,0)) {	// do not move the cars if HASBIT(p2,0) is set
 | 
						|
				NormalizeTrainVehInDepot(v);
 | 
						|
			}
 | 
						|
 | 
						|
			InvalidateWindow(WC_VEHICLE_DEPOT, tile);
 | 
						|
			RebuildVehicleLists();
 | 
						|
			InvalidateWindow(WC_COMPANY, v->owner);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	_cmd_build_rail_veh_score = _railveh_score[p1];
 | 
						|
 | 
						|
	InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train); // updates the replace Train window
 | 
						|
 | 
						|
	return value;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/* Check if all the wagons of the given train are in a depot, returns the
 | 
						|
 * number of cars (including loco) then. If not, sets the error message to
 | 
						|
 * STR_881A_TRAINS_CAN_ONLY_BE_ALTERED and returns -1 */
 | 
						|
int CheckTrainStoppedInDepot(const Vehicle *v)
 | 
						|
{
 | 
						|
	int count;
 | 
						|
	TileIndex tile = v->tile;
 | 
						|
 | 
						|
	/* check if stopped in a depot */
 | 
						|
	if (!IsTileDepotType(tile, TRANSPORT_RAIL) || v->cur_speed != 0) {
 | 
						|
		_error_message = STR_881A_TRAINS_CAN_ONLY_BE_ALTERED;
 | 
						|
		return -1;
 | 
						|
	}
 | 
						|
 | 
						|
	count = 0;
 | 
						|
	for (; v != NULL; v = v->next) {
 | 
						|
		count++;
 | 
						|
		if (v->u.rail.track != 0x80 || v->tile != tile ||
 | 
						|
				(v->subtype == TS_Front_Engine && !(v->vehstatus & VS_STOPPED))) {
 | 
						|
			_error_message = STR_881A_TRAINS_CAN_ONLY_BE_ALTERED;
 | 
						|
			return -1;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return count;
 | 
						|
}
 | 
						|
 | 
						|
// unlink a rail wagon from the linked list.
 | 
						|
// returns the new value of first
 | 
						|
static Vehicle *UnlinkWagon(Vehicle *v, Vehicle *first)
 | 
						|
{
 | 
						|
	Vehicle *u;
 | 
						|
 | 
						|
	// unlinking the first vehicle of the chain?
 | 
						|
	if (v == first) {
 | 
						|
		v = v->next;
 | 
						|
		if (v == NULL) return NULL;
 | 
						|
 | 
						|
		v->subtype = TS_Free_Car;
 | 
						|
		return v;
 | 
						|
	}
 | 
						|
 | 
						|
	for (u = first; u->next != v; u = u->next) {}
 | 
						|
	u->next = v->next;
 | 
						|
	return first;
 | 
						|
}
 | 
						|
 | 
						|
static Vehicle *FindGoodVehiclePos(const Vehicle *src)
 | 
						|
{
 | 
						|
	Vehicle *dst;
 | 
						|
	EngineID eng = src->engine_type;
 | 
						|
	TileIndex tile = src->tile;
 | 
						|
 | 
						|
	FOR_ALL_VEHICLES(dst) {
 | 
						|
		if (dst->type == VEH_Train && dst->subtype == TS_Free_Car &&
 | 
						|
				dst->tile == tile) {
 | 
						|
			// check so all vehicles in the line have the same engine.
 | 
						|
			Vehicle *v = dst;
 | 
						|
 | 
						|
			while (v->engine_type == eng) {
 | 
						|
				v = v->next;
 | 
						|
				if (v == NULL) return dst;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/** Move a rail vehicle around inside the depot.
 | 
						|
 * @param x,y unused
 | 
						|
 * @param p1 various bitstuffed elements
 | 
						|
 * - p1 (bit  0 - 15) source vehicle index (p1 & 0xFFFF)
 | 
						|
 * - p1 (bit 16 - 31) what wagon to put the source wagon AFTER (p1 & 0xFFFF0000) XXX - 0xFFFF0000 to make a new line
 | 
						|
 * @param p2 (bit 0) move all vehicles following the source vehicle
 | 
						|
 */
 | 
						|
int32 CmdMoveRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	VehicleID s = GB(p1, 0, 16);
 | 
						|
	VehicleID d = GB(p1, 16, 16);
 | 
						|
	Vehicle *src, *dst, *src_head, *dst_head;
 | 
						|
	bool is_loco;
 | 
						|
 | 
						|
	if (!IsVehicleIndex(s)) return CMD_ERROR;
 | 
						|
 | 
						|
	src = GetVehicle(s);
 | 
						|
 | 
						|
	if (src->type != VEH_Train) return CMD_ERROR;
 | 
						|
 | 
						|
	is_loco = !(RailVehInfo(src->engine_type)->flags & RVI_WAGON) && IS_FIRSTHEAD_SPRITE(src->spritenum);
 | 
						|
 | 
						|
	// if nothing is selected as destination, try and find a matching vehicle to drag to.
 | 
						|
	if (d == INVALID_VEHICLE) {
 | 
						|
		dst = NULL;
 | 
						|
		if (!is_loco) dst = FindGoodVehiclePos(src);
 | 
						|
	} else {
 | 
						|
		dst = GetVehicle(d);
 | 
						|
	}
 | 
						|
 | 
						|
	// don't move the same vehicle..
 | 
						|
	if (src == dst) return 0;
 | 
						|
 | 
						|
	/* the player must be the owner */
 | 
						|
	if (!CheckOwnership(src->owner) || (dst!=NULL && !CheckOwnership(dst->owner)))
 | 
						|
		return CMD_ERROR;
 | 
						|
 | 
						|
	/* locate the head of the two chains */
 | 
						|
	src_head = GetFirstVehicleInChain(src);
 | 
						|
	dst_head = NULL;
 | 
						|
	if (dst != NULL) dst_head = GetFirstVehicleInChain(dst);
 | 
						|
 | 
						|
	/* clear the ->first cache */
 | 
						|
	{
 | 
						|
		Vehicle *u;
 | 
						|
 | 
						|
		for (u = src_head; u != NULL; u = u->next) u->first = NULL;
 | 
						|
		for (u = dst_head; u != NULL; u = u->next) u->first = NULL;
 | 
						|
	}
 | 
						|
 | 
						|
	/* check if all vehicles in the source train are stopped inside a depot */
 | 
						|
	if (CheckTrainStoppedInDepot(src_head) < 0) return CMD_ERROR;
 | 
						|
 | 
						|
	/* check if all the vehicles in the dest train are stopped,
 | 
						|
	 * and that the length of the dest train is no longer than XXX vehicles */
 | 
						|
	if (dst_head != NULL) {
 | 
						|
		int num = CheckTrainStoppedInDepot(dst_head);
 | 
						|
		if (num < 0) return CMD_ERROR;
 | 
						|
 | 
						|
		if (num > (_patches.mammoth_trains ? 100 : 9) && dst_head->subtype == TS_Front_Engine )
 | 
						|
			return_cmd_error(STR_8819_TRAIN_TOO_LONG);
 | 
						|
 | 
						|
		// if it's a multiheaded vehicle we're dragging to, drag to the vehicle before..
 | 
						|
		while (IS_CUSTOM_SECONDHEAD_SPRITE(dst->spritenum) || (
 | 
						|
			!is_custom_sprite(dst->spritenum) && _engine_sprite_add[dst->spritenum] != 0)
 | 
						|
		) {
 | 
						|
			Vehicle *v = GetPrevVehicleInChain(dst);
 | 
						|
			if (v == NULL || src == v) break;
 | 
						|
			dst = v;
 | 
						|
		}
 | 
						|
 | 
						|
		assert(dst_head->tile == src_head->tile);
 | 
						|
	}
 | 
						|
 | 
						|
	// when moving all wagons, we can't have the same src_head and dst_head
 | 
						|
	if (HASBIT(p2, 0) && src_head == dst_head) return 0;
 | 
						|
 | 
						|
	// moving a loco to a new line?, then we need to assign a unitnumber.
 | 
						|
	if (dst == NULL && src->subtype != TS_Front_Engine && is_loco) {
 | 
						|
		UnitID unit_num = GetFreeUnitNumber(VEH_Train);
 | 
						|
		if (unit_num > _patches.max_trains)
 | 
						|
			return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);
 | 
						|
 | 
						|
		if (flags & DC_EXEC)
 | 
						|
			src->unitnumber = unit_num;
 | 
						|
	}
 | 
						|
 | 
						|
 | 
						|
	/* do it? */
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (HASBIT(p2, 0)) {
 | 
						|
			// unlink ALL wagons
 | 
						|
			if (src != src_head) {
 | 
						|
				Vehicle *v = src_head;
 | 
						|
				while (v->next != src) v=v->next;
 | 
						|
				v->next = NULL;
 | 
						|
			} else {
 | 
						|
				src_head = NULL;
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			// if moving within the same chain, dont use dst_head as it may get invalidated
 | 
						|
			if (src_head == dst_head)
 | 
						|
				dst_head = NULL;
 | 
						|
			// unlink single wagon from linked list
 | 
						|
			src_head = UnlinkWagon(src, src_head);
 | 
						|
			src->next = NULL;
 | 
						|
		}
 | 
						|
 | 
						|
		if (dst == NULL) {
 | 
						|
			// move the train to an empty line. for locomotives, we set the type to 0. for wagons, 4.
 | 
						|
			if (is_loco) {
 | 
						|
				if (src->subtype != TS_Front_Engine) {
 | 
						|
					// setting the type to 0 also involves setting up the orders field.
 | 
						|
					src->subtype = TS_Front_Engine;
 | 
						|
					assert(src->orders == NULL);
 | 
						|
					src->num_orders = 0;
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				src->subtype = TS_Free_Car;
 | 
						|
			}
 | 
						|
			dst_head = src;
 | 
						|
		} else {
 | 
						|
			if (src->subtype == TS_Front_Engine) {
 | 
						|
				// the vehicle was previously a loco. need to free the order list and delete vehicle windows etc.
 | 
						|
				DeleteWindowById(WC_VEHICLE_VIEW, src->index);
 | 
						|
				DeleteVehicleOrders(src);
 | 
						|
			}
 | 
						|
 | 
						|
			src->subtype = TS_Not_First;
 | 
						|
			src->unitnumber = 0; // doesn't occupy a unitnumber anymore.
 | 
						|
 | 
						|
			// link in the wagon(s) in the chain.
 | 
						|
			{
 | 
						|
				Vehicle *v;
 | 
						|
 | 
						|
				for (v = src; v->next != NULL; v = v->next) {};
 | 
						|
				v->next = dst->next;
 | 
						|
			}
 | 
						|
			dst->next = src;
 | 
						|
		}
 | 
						|
 | 
						|
		if (src_head) {
 | 
						|
			TrainConsistChanged(src_head);
 | 
						|
			if (src_head->subtype == TS_Front_Engine) {
 | 
						|
				UpdateTrainAcceleration(src_head);
 | 
						|
				InvalidateWindow(WC_VEHICLE_DETAILS, src_head->index);
 | 
						|
				/* Update the refit button and window */
 | 
						|
				InvalidateWindow(WC_VEHICLE_REFIT, src_head->index);
 | 
						|
				InvalidateWindowWidget(WC_VEHICLE_VIEW, src_head->index, 12);
 | 
						|
			}
 | 
						|
			/* Update the depot window */
 | 
						|
			InvalidateWindow(WC_VEHICLE_DEPOT, src_head->tile);
 | 
						|
		};
 | 
						|
 | 
						|
		if (dst_head) {
 | 
						|
			TrainConsistChanged(dst_head);
 | 
						|
			if (dst_head->subtype == TS_Front_Engine) {
 | 
						|
				UpdateTrainAcceleration(dst_head);
 | 
						|
				InvalidateWindow(WC_VEHICLE_DETAILS, dst_head->index);
 | 
						|
				/* Update the refit button and window */
 | 
						|
				InvalidateWindowWidget(WC_VEHICLE_VIEW, dst_head->index, 12);
 | 
						|
				InvalidateWindow(WC_VEHICLE_REFIT, dst_head->index);
 | 
						|
			}
 | 
						|
			/* Update the depot window */
 | 
						|
			InvalidateWindow(WC_VEHICLE_DEPOT, dst_head->tile);
 | 
						|
		}
 | 
						|
 | 
						|
		RebuildVehicleLists();
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/** Start/Stop a train.
 | 
						|
 * @param x,y unused
 | 
						|
 * @param p1 train to start/stop
 | 
						|
 * @param p2 unused
 | 
						|
 */
 | 
						|
int32 CmdStartStopTrain(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		v->u.rail.days_since_order_progr = 0;
 | 
						|
		v->vehstatus ^= VS_STOPPED;
 | 
						|
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Search for a matching rear-engine of a dual-headed train.
 | 
						|
 * Do this as if you would find matching parentheses. If a new
 | 
						|
 * engine is 'started', first 'close' that before 'closing' our
 | 
						|
 * searched engine
 | 
						|
 */
 | 
						|
static Vehicle *GetRearEngine(const Vehicle *v, EngineID engine)
 | 
						|
{
 | 
						|
	Vehicle *u;
 | 
						|
	int en_count = 1;
 | 
						|
 | 
						|
	for (u = v->next; u != NULL; u = u->next) {
 | 
						|
		if (u->engine_type == engine) { // find matching engine
 | 
						|
			en_count += (IS_FIRSTHEAD_SPRITE(u->spritenum)) ? +1 : -1;
 | 
						|
 | 
						|
			if (en_count == 0) return (Vehicle *)u;
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
/** Sell a (single) train wagon/engine.
 | 
						|
 * @param x,y unused
 | 
						|
 * @param p1 the wagon/engine index
 | 
						|
 * @param p2 the selling mode
 | 
						|
 * - p2 = 0: only sell the single dragged wagon/engine (and any belonging rear-engines)
 | 
						|
 * - p2 = 1: sell the vehicle and all vehicles following it in the chain
 | 
						|
             if the wagon is dragged, don't delete the possibly belonging rear-engine to some front
 | 
						|
 * - p2 = 2: when selling attached locos, rearrange all vehicles after it to separate lines;
 | 
						|
 *           all wagons of the same type will go on the same line. Used by the AI currently
 | 
						|
 */
 | 
						|
int32 CmdSellRailWagon(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v, *tmp, *first;
 | 
						|
	int32 cost = 0;
 | 
						|
 | 
						|
	if (!IsVehicleIndex(p1) || p2 > 2) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);
 | 
						|
 | 
						|
	first = GetFirstVehicleInChain(v);
 | 
						|
 | 
						|
	// make sure the vehicle is stopped in the depot
 | 
						|
	if (CheckTrainStoppedInDepot(first) < 0) return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (v == first && first->subtype == TS_Front_Engine) {
 | 
						|
			DeleteWindowById(WC_VEHICLE_VIEW, first->index);
 | 
						|
			InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
 | 
						|
		}
 | 
						|
		InvalidateWindow(WC_VEHICLE_DEPOT, first->tile);
 | 
						|
		RebuildVehicleLists();
 | 
						|
	}
 | 
						|
 | 
						|
	switch (p2) {
 | 
						|
		case 0: case 2: { /* Delete given wagon */
 | 
						|
			bool switch_engine = false;    // update second wagon to engine?
 | 
						|
			byte ori_subtype = v->subtype; // backup subtype of deleted wagon in case DeleteVehicle() changes
 | 
						|
 | 
						|
			/* 1. Delete the engine, if it is dualheaded also delete the matching
 | 
						|
			* rear engine of the loco (from the point of deletion onwards) */
 | 
						|
			Vehicle *rear = (RailVehInfo(v->engine_type)->flags & RVI_MULTIHEAD) ? GetRearEngine(v, v->engine_type) : NULL;
 | 
						|
			if (rear != NULL) {
 | 
						|
				cost -= v->value;
 | 
						|
				if (flags & DC_EXEC) {
 | 
						|
					v = UnlinkWagon(rear, v);
 | 
						|
					DeleteVehicle(rear);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* 2. We are selling the first engine, some special action might be required
 | 
						|
				* here, so take attention */
 | 
						|
			if ((flags & DC_EXEC) && v == first) {
 | 
						|
				Vehicle *new_f = first->next;
 | 
						|
 | 
						|
				/* 2.1 If the first wagon is sold, update the first-> pointers to NULL */
 | 
						|
				for (tmp = first; tmp != NULL; tmp = tmp->next) tmp->first = NULL;
 | 
						|
 | 
						|
				/* 2.2 If there are wagons present after the deleted front engine, check
 | 
						|
					* if the second wagon (which will be first) is an engine. If it is one,
 | 
						|
					* promote it as a new train, retaining the unitnumber, orders */
 | 
						|
				if (new_f != NULL) {
 | 
						|
					if (!(RailVehInfo(new_f->engine_type)->flags & RVI_WAGON) && IS_FIRSTHEAD_SPRITE(new_f->spritenum)) {
 | 
						|
						switch_engine = true;
 | 
						|
						/* Copy important data from the front engine */
 | 
						|
						new_f->unitnumber = first->unitnumber;
 | 
						|
						new_f->current_order = first->current_order;
 | 
						|
						new_f->cur_order_index = first->cur_order_index;
 | 
						|
						new_f->orders = first->orders;
 | 
						|
						new_f->num_orders = first->num_orders;
 | 
						|
						first->orders = NULL; // XXX - to not to delete the orders */
 | 
						|
						if (IsLocalPlayer()) ShowTrainViewWindow(new_f);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* 3. Delete the requested wagon */
 | 
						|
			cost -= v->value;
 | 
						|
			if (flags & DC_EXEC) {
 | 
						|
				first = UnlinkWagon(v, first);
 | 
						|
				DeleteVehicle(v);
 | 
						|
 | 
						|
				/* 4 If the second wagon was an engine, update it to front_engine
 | 
						|
					* which UnlinkWagon() has changed to TS_Free_Car */
 | 
						|
				if (switch_engine) first->subtype = TS_Front_Engine;
 | 
						|
 | 
						|
				/* 5. If the train still exists, update its acceleration, window, etc. */
 | 
						|
				if (first != NULL) {
 | 
						|
					TrainConsistChanged(first);
 | 
						|
					if (first->subtype == TS_Front_Engine) {
 | 
						|
						InvalidateWindow(WC_VEHICLE_DETAILS, first->index);
 | 
						|
						InvalidateWindow(WC_VEHICLE_REFIT, first->index);
 | 
						|
						UpdateTrainAcceleration(first);
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
 | 
						|
				/* (6.) Borked AI. If it sells an engine it expects all wagons lined
 | 
						|
				* up on a new line to be added to the newly built loco. Replace it is.
 | 
						|
				* Totally braindead cause building a new engine adds all loco-less
 | 
						|
				* engines to its train anyways */
 | 
						|
				if (p2 == 2 && ori_subtype == TS_Front_Engine) {
 | 
						|
					for (v = first; v != NULL; v = tmp) {
 | 
						|
						tmp = v->next;
 | 
						|
						DoCommandByTile(v->tile, v->index | INVALID_VEHICLE << 16, 0, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
		case 1: { /* Delete wagon and all wagons after it given certain criteria */
 | 
						|
			/* 1. Count the number for first and rear engines for dualheads
 | 
						|
			* to be able to deduce which ones go with which ones */
 | 
						|
			int enf_count = 0;
 | 
						|
			int enr_count = 0;
 | 
						|
			for (tmp = first; tmp != NULL; tmp = tmp->next) {
 | 
						|
				if (RailVehInfo(tmp->engine_type)->flags & RVI_MULTIHEAD)
 | 
						|
					(IS_FIRSTHEAD_SPRITE(tmp->spritenum)) ? enf_count++ : enr_count++;
 | 
						|
			}
 | 
						|
 | 
						|
			/* 2. Start deleting every vehicle after the selected one
 | 
						|
			* If we encounter a matching rear-engine to a front-engine
 | 
						|
			* earlier in the chain (before deletion), leave it alone */
 | 
						|
			for (; v != NULL; v = tmp) {
 | 
						|
				tmp = v->next;
 | 
						|
 | 
						|
				if (RailVehInfo(v->engine_type)->flags & RVI_MULTIHEAD) {
 | 
						|
					/* Always delete newly encountered front-engines */
 | 
						|
					if (IS_FIRSTHEAD_SPRITE(v->spritenum)) {
 | 
						|
						enf_count--;
 | 
						|
					/* If we have more rear engines than front engines, then that means
 | 
						|
					* that this rear-engine does not belong to any front-engine; delete */
 | 
						|
					} else if (enr_count > enf_count) { enr_count--;}
 | 
						|
					/* Otherwise leave it alone */
 | 
						|
					else continue;
 | 
						|
				}
 | 
						|
 | 
						|
				cost -= v->value;
 | 
						|
				if (flags & DC_EXEC) {
 | 
						|
					first = UnlinkWagon(v, first);
 | 
						|
					DeleteVehicle(v);
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			/* 3. If it is still a valid train after selling, update its acceleration and cached values */
 | 
						|
			if ((flags & DC_EXEC) && first != NULL) {
 | 
						|
				TrainConsistChanged(first);
 | 
						|
				if (first->subtype == TS_Front_Engine)
 | 
						|
					UpdateTrainAcceleration(first);
 | 
						|
			}
 | 
						|
		} break;
 | 
						|
	}
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
static void UpdateTrainDeltaXY(Vehicle *v, int direction)
 | 
						|
{
 | 
						|
#define MKIT(a,b,c,d) ((a&0xFF)<<24) | ((b&0xFF)<<16) | ((c&0xFF)<<8) | ((d&0xFF)<<0)
 | 
						|
	static const uint32 _delta_xy_table[8] = {
 | 
						|
		MKIT(3, 3, -1, -1),
 | 
						|
		MKIT(3, 7, -1, -3),
 | 
						|
		MKIT(3, 3, -1, -1),
 | 
						|
		MKIT(7, 3, -3, -1),
 | 
						|
		MKIT(3, 3, -1, -1),
 | 
						|
		MKIT(3, 7, -1, -3),
 | 
						|
		MKIT(3, 3, -1, -1),
 | 
						|
		MKIT(7, 3, -3, -1),
 | 
						|
	};
 | 
						|
#undef MKIT
 | 
						|
 | 
						|
	uint32 x = _delta_xy_table[direction];
 | 
						|
 | 
						|
	v->x_offs        = GB(x,  0, 8);
 | 
						|
	v->y_offs        = GB(x,  8, 8);
 | 
						|
	v->sprite_width  = GB(x, 16, 8);
 | 
						|
	v->sprite_height = GB(x, 24, 8);
 | 
						|
}
 | 
						|
 | 
						|
static void UpdateVarsAfterSwap(Vehicle *v)
 | 
						|
{
 | 
						|
	UpdateTrainDeltaXY(v, v->direction);
 | 
						|
	v->cur_image = GetTrainImage(v, v->direction);
 | 
						|
	BeginVehicleMove(v);
 | 
						|
	VehiclePositionChanged(v);
 | 
						|
	EndVehicleMove(v);
 | 
						|
}
 | 
						|
 | 
						|
static void SetLastSpeed(Vehicle *v, int spd) {
 | 
						|
	int old = v->u.rail.last_speed;
 | 
						|
	if (spd != old) {
 | 
						|
		v->u.rail.last_speed = spd;
 | 
						|
		if (_patches.vehicle_speed || !old != !spd)
 | 
						|
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void SwapTrainFlags(byte *swap_flag1, byte *swap_flag2)
 | 
						|
{
 | 
						|
	byte flag1, flag2;
 | 
						|
 | 
						|
	flag1 = *swap_flag1;
 | 
						|
	flag2 = *swap_flag2;
 | 
						|
 | 
						|
	/* Clear the flags */
 | 
						|
	CLRBIT(*swap_flag1, VRF_GOINGUP);
 | 
						|
	CLRBIT(*swap_flag1, VRF_GOINGDOWN);
 | 
						|
	CLRBIT(*swap_flag2, VRF_GOINGUP);
 | 
						|
	CLRBIT(*swap_flag2, VRF_GOINGDOWN);
 | 
						|
 | 
						|
	/* Reverse the rail-flags (if needed) */
 | 
						|
	if (HASBIT(flag1, VRF_GOINGUP)) {
 | 
						|
		SETBIT(*swap_flag2, VRF_GOINGDOWN);
 | 
						|
	} else if (HASBIT(flag1, VRF_GOINGDOWN)) {
 | 
						|
		SETBIT(*swap_flag2, VRF_GOINGUP);
 | 
						|
	}
 | 
						|
	if (HASBIT(flag2, VRF_GOINGUP)) {
 | 
						|
		SETBIT(*swap_flag1, VRF_GOINGDOWN);
 | 
						|
	} else if (HASBIT(flag2, VRF_GOINGDOWN)) {
 | 
						|
		SETBIT(*swap_flag1, VRF_GOINGUP);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
 | 
						|
{
 | 
						|
	Vehicle *a, *b;
 | 
						|
 | 
						|
	/* locate vehicles to swap */
 | 
						|
	for(a=v; l!=0; l--) { a = a->next; }
 | 
						|
	for(b=v; r!=0; r--) { b = b->next; }
 | 
						|
 | 
						|
	if (a != b) {
 | 
						|
		/* swap the hidden bits */
 | 
						|
		{
 | 
						|
			uint16 tmp = (a->vehstatus & ~VS_HIDDEN) | (b->vehstatus&VS_HIDDEN);
 | 
						|
			b->vehstatus = (b->vehstatus & ~VS_HIDDEN) | (a->vehstatus&VS_HIDDEN);
 | 
						|
			a->vehstatus = tmp;
 | 
						|
		}
 | 
						|
 | 
						|
		/* swap variables */
 | 
						|
		swap_byte(&a->u.rail.track, &b->u.rail.track);
 | 
						|
		swap_byte(&a->direction, &b->direction);
 | 
						|
 | 
						|
		/* toggle direction */
 | 
						|
		if (!(a->u.rail.track & 0x80)) a->direction ^= 4;
 | 
						|
		if (!(b->u.rail.track & 0x80)) b->direction ^= 4;
 | 
						|
 | 
						|
		/* swap more variables */
 | 
						|
		swap_int32(&a->x_pos, &b->x_pos);
 | 
						|
		swap_int32(&a->y_pos, &b->y_pos);
 | 
						|
		swap_tile(&a->tile, &b->tile);
 | 
						|
		swap_byte(&a->z_pos, &b->z_pos);
 | 
						|
 | 
						|
		SwapTrainFlags(&a->u.rail.flags, &b->u.rail.flags);
 | 
						|
 | 
						|
		/* update other vars */
 | 
						|
		UpdateVarsAfterSwap(a);
 | 
						|
		UpdateVarsAfterSwap(b);
 | 
						|
 | 
						|
		VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
 | 
						|
		VehicleEnterTile(b, b->tile, b->x_pos, b->y_pos);
 | 
						|
	} else {
 | 
						|
		if (!(a->u.rail.track & 0x80)) a->direction ^= 4;
 | 
						|
		UpdateVarsAfterSwap(a);
 | 
						|
 | 
						|
		VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/* Check if the vehicle is a train and is on the tile we are testing */
 | 
						|
static void *TestTrainOnCrossing(Vehicle *v, void *data)
 | 
						|
{
 | 
						|
	if (v->tile != *(const TileIndex*)data || v->type != VEH_Train)
 | 
						|
		return NULL;
 | 
						|
 | 
						|
	return v;
 | 
						|
}
 | 
						|
 | 
						|
static void DisableTrainCrossing(TileIndex tile)
 | 
						|
{
 | 
						|
	/* Test if we have a rail/road-crossing */
 | 
						|
	if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
 | 
						|
		/* Check if there is a train on the tile itself */
 | 
						|
		if (VehicleFromPos(tile, &tile, TestTrainOnCrossing) == NULL) {
 | 
						|
			/* If light is on, switch light off */
 | 
						|
			if (GB(_m[tile].m5, 2, 1) != 0) {
 | 
						|
				SB(_m[tile].m5, 2, 1, 0);
 | 
						|
				MarkTileDirtyByTile(tile);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Advances wagons for train reversing, needed for variable length wagons.
 | 
						|
 * Needs to be called once before the train is reversed, and once after it.
 | 
						|
 * @param v First vehicle in chain
 | 
						|
 * @param before Set to true for the call before reversing, false otherwise
 | 
						|
 */
 | 
						|
static void AdvanceWagons(Vehicle *v, bool before)
 | 
						|
{
 | 
						|
	Vehicle *base, *first, *last, *tempnext;
 | 
						|
	int i, length;
 | 
						|
	int differential;
 | 
						|
 | 
						|
	base = v;
 | 
						|
	first = base->next;
 | 
						|
	length = CountVehiclesInChain(v);
 | 
						|
 | 
						|
	while (length > 2) {
 | 
						|
		// find pairwise matching wagon
 | 
						|
		// start<>end, start+1<>end-1, ... */
 | 
						|
		last = first;
 | 
						|
		for (i = length - 3; i; i--) {
 | 
						|
			last = last->next;
 | 
						|
		}
 | 
						|
 | 
						|
		differential = last->u.rail.cached_veh_length - base->u.rail.cached_veh_length;
 | 
						|
		if (before)
 | 
						|
			differential *= -1;
 | 
						|
 | 
						|
		if (differential > 0) {
 | 
						|
			// disconnect last car to make sure only this subset moves
 | 
						|
			tempnext = last->next;
 | 
						|
			last->next = NULL;
 | 
						|
 | 
						|
			for (i = 0; i < differential; i++) {
 | 
						|
				TrainController(first);
 | 
						|
			}
 | 
						|
 | 
						|
			last->next = tempnext;
 | 
						|
		}
 | 
						|
 | 
						|
		base = first;
 | 
						|
		first = first->next;
 | 
						|
		length -= 2;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
TileIndex GetVehicleTileOutOfTunnel(const Vehicle *v, bool reverse)
 | 
						|
{
 | 
						|
	TileIndex tile;
 | 
						|
	byte direction = (!reverse) ? DirToDiagdir(v->direction) : ReverseDiagdir(v->direction >> 1);
 | 
						|
	TileIndexDiff delta = TileOffsByDir(direction);
 | 
						|
 | 
						|
	if (v->u.rail.track != 0x40)
 | 
						|
		return v->tile;
 | 
						|
 | 
						|
	for (tile = v->tile;; tile += delta) {
 | 
						|
		if (IsTunnelTile(tile) && GB(_m[tile].m5, 0, 2) != direction && GetTileZ(tile) == v->z_pos)
 | 
						|
 			break;
 | 
						|
 	}
 | 
						|
 	return tile;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void ReverseTrainDirection(Vehicle *v)
 | 
						|
{
 | 
						|
	int l = 0, r = -1;
 | 
						|
	Vehicle *u;
 | 
						|
	TileIndex tile;
 | 
						|
	Trackdir trackdir;
 | 
						|
	TileIndex pbs_end_tile = v->u.rail.pbs_end_tile; // these may be changed, and we may need
 | 
						|
	Trackdir pbs_end_trackdir = v->u.rail.pbs_end_trackdir; // the old values, so cache them
 | 
						|
 | 
						|
	u = GetLastVehicleInChain(v);
 | 
						|
	tile = GetVehicleTileOutOfTunnel(u, false);
 | 
						|
	trackdir = ReverseTrackdir(GetVehicleTrackdir(u));
 | 
						|
 | 
						|
	if (PBSTileReserved(tile) & (1 << TrackdirToTrack(trackdir))) {
 | 
						|
		NPFFindStationOrTileData fstd;
 | 
						|
		NPFFoundTargetData ftd;
 | 
						|
 | 
						|
		NPFFillWithOrderData(&fstd, v);
 | 
						|
 | 
						|
		tile = GetVehicleTileOutOfTunnel(u, true);
 | 
						|
 | 
						|
		DEBUG(pbs, 2) ("pbs: (%i) choose reverse (RV), tile:%x, trackdir:%i",v->unitnumber,  u->tile, trackdir);
 | 
						|
		ftd = NPFRouteToStationOrTile(tile, trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.railtype, PBS_MODE_ANY);
 | 
						|
 | 
						|
		if (ftd.best_trackdir == 0xFF) {
 | 
						|
			DEBUG(pbs, 0) ("pbs: (%i) no nodes encountered (RV)", v->unitnumber);
 | 
						|
			CLRBIT(v->u.rail.flags, VRF_REVERSING);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
    // we found a way out of the pbs block
 | 
						|
		if (NPFGetFlag(&ftd.node, NPF_FLAG_PBS_EXIT)) {
 | 
						|
			if (NPFGetFlag(&ftd.node, NPF_FLAG_PBS_BLOCKED)) {
 | 
						|
				CLRBIT(v->u.rail.flags, VRF_REVERSING);
 | 
						|
				return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		v->u.rail.pbs_end_tile = ftd.node.tile;
 | 
						|
		v->u.rail.pbs_end_trackdir = ftd.node.direction;
 | 
						|
	}
 | 
						|
 | 
						|
	tile = GetVehicleTileOutOfTunnel(v, false);
 | 
						|
	trackdir = GetVehicleTrackdir(v);
 | 
						|
 | 
						|
	if (v->u.rail.pbs_status == PBS_STAT_HAS_PATH) {
 | 
						|
		TileIndex tile = AddTileIndexDiffCWrap(v->tile, TileIndexDiffCByDir(TrackdirToExitdir(trackdir)));
 | 
						|
		uint32 ts;
 | 
						|
		assert(tile != INVALID_TILE);
 | 
						|
		ts = GetTileTrackStatus(tile, TRANSPORT_RAIL);
 | 
						|
		ts &= TrackdirReachesTrackdirs(trackdir);
 | 
						|
		assert(ts != 0 && KillFirstBit2x64(ts) == 0);
 | 
						|
		trackdir = FindFirstBit2x64(ts);
 | 
						|
		PBSClearPath(tile, trackdir, pbs_end_tile, pbs_end_trackdir);
 | 
						|
		v->u.rail.pbs_status = PBS_STAT_NONE;
 | 
						|
	} else if (PBSTileReserved(tile) & (1 << TrackdirToTrack(trackdir))) {
 | 
						|
		PBSClearPath(tile, trackdir, pbs_end_tile, pbs_end_trackdir);
 | 
						|
		if (v->u.rail.track != 0x40)
 | 
						|
			PBSReserveTrack(tile, trackdir & 7);
 | 
						|
	};
 | 
						|
 | 
						|
	if (IsTileDepotType(v->tile, TRANSPORT_RAIL))
 | 
						|
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
 | 
						|
 | 
						|
	/* Check if we were approaching a rail/road-crossing */
 | 
						|
	{
 | 
						|
		TileIndex tile = v->tile;
 | 
						|
		int t;
 | 
						|
		/* Determine the diagonal direction in which we will exit this tile */
 | 
						|
		t = v->direction >> 1;
 | 
						|
		if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[t]) {
 | 
						|
			t = (t - 1) & 3;
 | 
						|
		}
 | 
						|
		/* Calculate next tile */
 | 
						|
		tile += TileOffsByDir(t);
 | 
						|
 | 
						|
		/* Check if the train left a rail/road-crossing */
 | 
						|
		DisableTrainCrossing(tile);
 | 
						|
	}
 | 
						|
 | 
						|
	// count number of vehicles
 | 
						|
	u = v;
 | 
						|
	do r++; while ( (u = u->next) != NULL );
 | 
						|
 | 
						|
	AdvanceWagons(v, true);
 | 
						|
 | 
						|
	/* swap start<>end, start+1<>end-1, ... */
 | 
						|
	do {
 | 
						|
		ReverseTrainSwapVeh(v, l++, r--);
 | 
						|
	} while (l <= r);
 | 
						|
 | 
						|
	AdvanceWagons(v, false);
 | 
						|
 | 
						|
	if (IsTileDepotType(v->tile, TRANSPORT_RAIL))
 | 
						|
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
 | 
						|
	CLRBIT(v->u.rail.flags, VRF_REVERSING);
 | 
						|
}
 | 
						|
 | 
						|
/** Reverse train.
 | 
						|
 * @param x,y unused
 | 
						|
 * @param p1 train to reverse
 | 
						|
 * @param p2 unused
 | 
						|
 */
 | 
						|
 int32 CmdReverseTrainDirection(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	_error_message = STR_EMPTY;
 | 
						|
 | 
						|
//	if (v->u.rail.track & 0x80 || IsTileDepotType(v->tile, TRANSPORT_RAIL))
 | 
						|
//		return CMD_ERROR;
 | 
						|
 | 
						|
	if (v->u.rail.crash_anim_pos != 0 || v->breakdown_ctr != 0) return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		if (_patches.realistic_acceleration && v->cur_speed != 0) {
 | 
						|
			TOGGLEBIT(v->u.rail.flags, VRF_REVERSING);
 | 
						|
		} else {
 | 
						|
			v->cur_speed = 0;
 | 
						|
			SetLastSpeed(v, 0);
 | 
						|
			ReverseTrainDirection(v);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/** Force a train through a red signal
 | 
						|
 * @param x,y unused
 | 
						|
 * @param p1 train to ignore the red signal
 | 
						|
 * @param p2 unused
 | 
						|
 */
 | 
						|
int32 CmdForceTrainProceed(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC)
 | 
						|
		v->u.rail.force_proceed = 0x50;
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/** Refits a train to the specified cargo type.
 | 
						|
 * @param x,y unused
 | 
						|
 * @param p1 vehicle ID of the train to refit
 | 
						|
 * @param p2 the new cargo type to refit to (p2 & 0xFF)
 | 
						|
 */
 | 
						|
int32 CmdRefitRailVehicle(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	int32 cost;
 | 
						|
	uint num;
 | 
						|
	CargoID new_cid = p2 & 0xFF; //gets the cargo number
 | 
						|
 | 
						|
	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
	if (CheckTrainStoppedInDepot(v) < 0) return_cmd_error(STR_TRAIN_MUST_BE_STOPPED);
 | 
						|
 | 
						|
	/* Check cargo */
 | 
						|
	if (new_cid > NUM_CARGO) return CMD_ERROR;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
 | 
						|
 | 
						|
	cost = 0;
 | 
						|
	num = 0;
 | 
						|
 | 
						|
	do {
 | 
						|
		/* XXX: We also refit all the attached wagons en-masse if they
 | 
						|
		 * can be refitted. This is how TTDPatch does it.  TODO: Have
 | 
						|
		 * some nice [Refit] button near each wagon. --pasky */
 | 
						|
		if (!CanRefitTo(v, new_cid)) continue;
 | 
						|
 | 
						|
		if (v->cargo_cap != 0) {
 | 
						|
			const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
 | 
						|
			uint16 amount = CALLBACK_FAILED;
 | 
						|
 | 
						|
			if (HASBIT(rvi->callbackmask, CBM_REFIT_CAP)) {
 | 
						|
				/* Check the 'refit capacity' callback */
 | 
						|
				CargoID temp_cid = v->cargo_type;
 | 
						|
				v->cargo_type = new_cid;
 | 
						|
				amount = GetCallBackResult(CBID_REFIT_CAP, v->engine_type, v);
 | 
						|
				v->cargo_type = temp_cid;
 | 
						|
			}
 | 
						|
 | 
						|
			if (amount == CALLBACK_FAILED) { // callback failed or not used, use default
 | 
						|
				CargoID old_cid = rvi->cargo_type;
 | 
						|
				/* normally, the capacity depends on the cargo type, a rail vehicle
 | 
						|
				* can carry twice as much mail/goods as normal cargo,
 | 
						|
				* and four times as much passengers */
 | 
						|
				amount = rvi->capacity;
 | 
						|
				(old_cid == CT_PASSENGERS) ||
 | 
						|
				(amount <<= 1, old_cid == CT_MAIL || old_cid == CT_GOODS) ||
 | 
						|
				(amount <<= 1, true);
 | 
						|
				(new_cid == CT_PASSENGERS) ||
 | 
						|
				(amount >>= 1, new_cid == CT_MAIL || new_cid == CT_GOODS) ||
 | 
						|
				(amount >>= 1, true);
 | 
						|
			};
 | 
						|
 | 
						|
			if (amount != 0) {
 | 
						|
				if (new_cid != v->cargo_type)
 | 
						|
					cost += (_price.build_railvehicle >> 8);
 | 
						|
				num += amount;
 | 
						|
				if (flags & DC_EXEC) {
 | 
						|
					v->cargo_count = 0;
 | 
						|
					v->cargo_type = new_cid;
 | 
						|
					v->cargo_cap = amount;
 | 
						|
					InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
					InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
	} while ( (v=v->next) != NULL );
 | 
						|
 | 
						|
	_returned_refit_amount = num;
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
typedef struct TrainFindDepotData {
 | 
						|
	uint best_length;
 | 
						|
	TileIndex tile;
 | 
						|
	PlayerID owner;
 | 
						|
	/**
 | 
						|
	 * true if reversing is necesarry for the train to get to this depot This
 | 
						|
	 * value is unused when new depot finding and NPF are both disabled
 | 
						|
	 */
 | 
						|
	bool reverse;
 | 
						|
} TrainFindDepotData;
 | 
						|
 | 
						|
static bool NtpCallbFindDepot(TileIndex tile, TrainFindDepotData *tfdd, int track, uint length)
 | 
						|
{
 | 
						|
	if (IsTileType(tile, MP_RAILWAY) && IsTileOwner(tile, tfdd->owner)) {
 | 
						|
		if ((_m[tile].m5 & ~0x3) == 0xC0) {
 | 
						|
			tfdd->best_length = length;
 | 
						|
			tfdd->tile = tile;
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
// returns the tile of a depot to goto to. The given vehicle must not be
 | 
						|
// crashed!
 | 
						|
static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
	TrainFindDepotData tfdd;
 | 
						|
	TileIndex tile = v->tile;
 | 
						|
 | 
						|
	assert(!(v->vehstatus & VS_CRASHED));
 | 
						|
 | 
						|
	tfdd.owner = v->owner;
 | 
						|
	tfdd.best_length = (uint)-1;
 | 
						|
	tfdd.reverse = false;
 | 
						|
 | 
						|
	if (IsTileDepotType(tile, TRANSPORT_RAIL)){
 | 
						|
		tfdd.tile = tile;
 | 
						|
		tfdd.best_length = 0;
 | 
						|
		return tfdd;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->u.rail.track == 0x40) { tile = GetVehicleOutOfTunnelTile(v); }
 | 
						|
 | 
						|
	if (_patches.new_pathfinding_all) {
 | 
						|
		NPFFoundTargetData ftd;
 | 
						|
		Vehicle* last = GetLastVehicleInChain(v);
 | 
						|
		Trackdir trackdir = GetVehicleTrackdir(v);
 | 
						|
		Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
 | 
						|
 | 
						|
		assert (trackdir != INVALID_TRACKDIR);
 | 
						|
		ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, last->tile, trackdir_rev, TRANSPORT_RAIL, v->owner, v->u.rail.railtype, NPF_INFINITE_PENALTY);
 | 
						|
		if (ftd.best_bird_dist == 0) {
 | 
						|
			/* Found target */
 | 
						|
			tfdd.tile = ftd.node.tile;
 | 
						|
			/* Our caller expects a number of tiles, so we just approximate that
 | 
						|
			* number by this. It might not be completely what we want, but it will
 | 
						|
			* work for now :-) We can possibly change this when the old pathfinder
 | 
						|
			* is removed. */
 | 
						|
			tfdd.best_length = ftd.best_path_dist / NPF_TILE_LENGTH;
 | 
						|
			if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE))
 | 
						|
				tfdd.reverse = true;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		// search in the forward direction first.
 | 
						|
		i = v->direction >> 1;
 | 
						|
		if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
 | 
						|
		NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 | 
						|
		if (tfdd.best_length == (uint)-1){
 | 
						|
			tfdd.reverse = true;
 | 
						|
			// search in backwards direction
 | 
						|
			i = (v->direction^4) >> 1;
 | 
						|
			if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) { i = (i - 1) & 3; }
 | 
						|
			NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return tfdd;
 | 
						|
}
 | 
						|
 | 
						|
/** Send a train to a depot
 | 
						|
 * @param x,y unused
 | 
						|
 * @param p1 train to send to the depot
 | 
						|
 * @param p2 unused
 | 
						|
 */
 | 
						|
int32 CmdSendTrainToDepot(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	TrainFindDepotData tfdd;
 | 
						|
 | 
						|
	if (!IsVehicleIndex(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (v->vehstatus & VS_CRASHED) return CMD_ERROR;
 | 
						|
 | 
						|
	if (v->current_order.type == OT_GOTO_DEPOT) {
 | 
						|
		if (flags & DC_EXEC) {
 | 
						|
			if (HASBIT(v->current_order.flags, OFB_PART_OF_ORDERS)) {
 | 
						|
				v->u.rail.days_since_order_progr = 0;
 | 
						|
				v->cur_order_index++;
 | 
						|
			}
 | 
						|
 | 
						|
			v->current_order.type = OT_DUMMY;
 | 
						|
			v->current_order.flags = 0;
 | 
						|
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
		}
 | 
						|
		return 0;
 | 
						|
	}
 | 
						|
 | 
						|
	tfdd = FindClosestTrainDepot(v);
 | 
						|
	if (tfdd.best_length == (uint)-1)
 | 
						|
		return_cmd_error(STR_883A_UNABLE_TO_FIND_ROUTE_TO);
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		v->dest_tile = tfdd.tile;
 | 
						|
		v->current_order.type = OT_GOTO_DEPOT;
 | 
						|
		v->current_order.flags = OF_NON_STOP | OF_FULL_LOAD;
 | 
						|
		v->current_order.station = GetDepotByTile(tfdd.tile)->index;
 | 
						|
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
		/* If there is no depot in front, reverse automatically */
 | 
						|
		if (tfdd.reverse)
 | 
						|
			DoCommandByTile(v->tile, v->index, 0, DC_EXEC, CMD_REVERSE_TRAIN_DIRECTION);
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
/** Change the service interval for trains.
 | 
						|
 * @param x,y unused
 | 
						|
 * @param p1 vehicle ID that is being service-interval-changed
 | 
						|
 * @param p2 new service interval
 | 
						|
 */
 | 
						|
int32 CmdChangeTrainServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
	uint16 serv_int = GetServiceIntervalClamped(p2); /* Double check the service interval from the user-input */
 | 
						|
 | 
						|
	if (serv_int != p2 || !IsVehicleIndex(p1)) return CMD_ERROR;
 | 
						|
 | 
						|
	v = GetVehicle(p1);
 | 
						|
 | 
						|
	if (v->type != VEH_Train || !CheckOwnership(v->owner)) return CMD_ERROR;
 | 
						|
 | 
						|
	if (flags & DC_EXEC) {
 | 
						|
		v->service_interval = serv_int;
 | 
						|
		InvalidateWindowWidget(WC_VEHICLE_DETAILS, v->index, 8);
 | 
						|
	}
 | 
						|
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
void OnTick_Train(void)
 | 
						|
{
 | 
						|
	_age_cargo_skip_counter = (_age_cargo_skip_counter == 0) ? 184 : (_age_cargo_skip_counter - 1);
 | 
						|
}
 | 
						|
 | 
						|
static const int8 _vehicle_smoke_pos[16] = {
 | 
						|
	-4, -4, -4, 0, 4, 4, 4, 0,
 | 
						|
	-4,  0,  4, 4, 4, 0,-4,-4,
 | 
						|
};
 | 
						|
 | 
						|
static void HandleLocomotiveSmokeCloud(Vehicle *v)
 | 
						|
{
 | 
						|
	Vehicle *u;
 | 
						|
 | 
						|
	if (v->vehstatus & VS_TRAIN_SLOWING || v->load_unload_time_rem != 0 || v->cur_speed < 2)
 | 
						|
		return;
 | 
						|
 | 
						|
	u = v;
 | 
						|
 | 
						|
	do {
 | 
						|
		EngineID engtype = v->engine_type;
 | 
						|
 | 
						|
		// no smoke?
 | 
						|
		if (RailVehInfo(engtype)->flags & 2 ||
 | 
						|
				GetEngine(engtype)->railtype > RAILTYPE_RAIL ||
 | 
						|
				(v->vehstatus & VS_HIDDEN) || (v->u.rail.track & 0xC0))
 | 
						|
			continue;
 | 
						|
 | 
						|
		switch (RailVehInfo(engtype)->engclass) {
 | 
						|
		case 0:
 | 
						|
			// steam smoke.
 | 
						|
			if ( (v->tick_counter&0xF) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile)) {
 | 
						|
				CreateEffectVehicleRel(v,
 | 
						|
					(_vehicle_smoke_pos[v->direction]),
 | 
						|
					(_vehicle_smoke_pos[v->direction+8]),
 | 
						|
					10,
 | 
						|
					EV_STEAM_SMOKE);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case 1:
 | 
						|
			// diesel smoke
 | 
						|
			if (u->cur_speed <= 40 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x1E00) {
 | 
						|
				CreateEffectVehicleRel(v, 0, 0, 10, EV_DIESEL_SMOKE);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case 2:
 | 
						|
			// blue spark
 | 
						|
			if (GB(v->tick_counter, 0, 2) == 0 && !IsTileDepotType(v->tile, TRANSPORT_RAIL) && !IsTunnelTile(v->tile) && GB(Random(), 0, 16) <= 0x5B0) {
 | 
						|
				CreateEffectVehicleRel(v, 0, 0, 10, EV_ELECTRIC_SPARK);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	} while ( (v = v->next) != NULL );
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static void TrainPlayLeaveStationSound(Vehicle *v)
 | 
						|
{
 | 
						|
	static const SoundFx sfx[] = {
 | 
						|
		SND_04_TRAIN,
 | 
						|
		SND_0A_TRAIN_HORN,
 | 
						|
		SND_0A_TRAIN_HORN
 | 
						|
	};
 | 
						|
 | 
						|
	EngineID engtype = v->engine_type;
 | 
						|
 | 
						|
	switch (GetEngine(engtype)->railtype) {
 | 
						|
		case RAILTYPE_RAIL:
 | 
						|
			SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], v);
 | 
						|
			break;
 | 
						|
 | 
						|
		case RAILTYPE_MONO:
 | 
						|
			SndPlayVehicleFx(SND_47_MAGLEV_2, v);
 | 
						|
			break;
 | 
						|
 | 
						|
		case RAILTYPE_MAGLEV:
 | 
						|
			SndPlayVehicleFx(SND_41_MAGLEV, v);
 | 
						|
			break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static bool CheckTrainStayInDepot(Vehicle *v)
 | 
						|
{
 | 
						|
	Vehicle *u;
 | 
						|
 | 
						|
	// bail out if not all wagons are in the same depot or not in a depot at all
 | 
						|
	for (u = v; u != NULL; u = u->next)
 | 
						|
		if (u->u.rail.track != 0x80 || u->tile != v->tile)
 | 
						|
			return false;
 | 
						|
 | 
						|
	if (v->u.rail.force_proceed == 0) {
 | 
						|
		byte trackdir = GetVehicleTrackdir(v);
 | 
						|
		if (++v->load_unload_time_rem < 37) {
 | 
						|
			InvalidateWindowClasses(WC_TRAINS_LIST);
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
 | 
						|
		v->load_unload_time_rem = 0;
 | 
						|
 | 
						|
		if (PBSIsPbsSegment(v->tile, trackdir)) {
 | 
						|
			NPFFindStationOrTileData fstd;
 | 
						|
			NPFFoundTargetData ftd;
 | 
						|
 | 
						|
			if (PBSTileUnavail(v->tile) & (1 << trackdir))
 | 
						|
				return true;
 | 
						|
 | 
						|
			NPFFillWithOrderData(&fstd, v);
 | 
						|
 | 
						|
			DEBUG(pbs, 2) ("pbs: (%i) choose depot (DP), tile:%x, trackdir:%i",v->unitnumber,  v->tile, trackdir);
 | 
						|
			ftd = NPFRouteToStationOrTile(v->tile, trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.railtype, PBS_MODE_GREEN);
 | 
						|
 | 
						|
			// we found a way out of the pbs block
 | 
						|
			if (NPFGetFlag(&ftd.node, NPF_FLAG_PBS_EXIT)) {
 | 
						|
				if (NPFGetFlag(&ftd.node, NPF_FLAG_PBS_BLOCKED) || NPFGetFlag(&ftd.node, NPF_FLAG_PBS_RED))
 | 
						|
					return true;
 | 
						|
				else {
 | 
						|
					v->u.rail.pbs_end_tile = ftd.node.tile;
 | 
						|
					v->u.rail.pbs_end_trackdir = ftd.node.direction;
 | 
						|
					goto green;
 | 
						|
				}
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
 | 
						|
		if (UpdateSignalsOnSegment(v->tile, v->direction)) {
 | 
						|
			InvalidateWindowClasses(WC_TRAINS_LIST);
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	}
 | 
						|
green:
 | 
						|
	VehicleServiceInDepot(v);
 | 
						|
	InvalidateWindowClasses(WC_TRAINS_LIST);
 | 
						|
	TrainPlayLeaveStationSound(v);
 | 
						|
 | 
						|
	v->u.rail.track = 1;
 | 
						|
	if (v->direction & 2)
 | 
						|
		v->u.rail.track = 2;
 | 
						|
 | 
						|
	v->vehstatus &= ~VS_HIDDEN;
 | 
						|
	v->cur_speed = 0;
 | 
						|
 | 
						|
	UpdateTrainDeltaXY(v, v->direction);
 | 
						|
	v->cur_image = GetTrainImage(v, v->direction);
 | 
						|
	VehiclePositionChanged(v);
 | 
						|
	UpdateSignalsOnSegment(v->tile, v->direction);
 | 
						|
	UpdateTrainAcceleration(v);
 | 
						|
	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 | 
						|
 | 
						|
/* Check for station tiles */
 | 
						|
typedef struct TrainTrackFollowerData {
 | 
						|
	TileIndex dest_coords;
 | 
						|
	StationID station_index; // station index we're heading for
 | 
						|
	uint best_bird_dist;
 | 
						|
	uint best_track_dist;
 | 
						|
	byte best_track;
 | 
						|
} TrainTrackFollowerData;
 | 
						|
 | 
						|
static bool NtpCallbFindStation(TileIndex tile, TrainTrackFollowerData *ttfd, int track, uint length)
 | 
						|
{
 | 
						|
	// heading for nowhere?
 | 
						|
	if (ttfd->dest_coords == 0)
 | 
						|
		return false;
 | 
						|
 | 
						|
	// did we reach the final station?
 | 
						|
	if ((ttfd->station_index == INVALID_STATION && tile == ttfd->dest_coords) ||
 | 
						|
		(IsTileType(tile, MP_STATION) && IS_BYTE_INSIDE(_m[tile].m5, 0, 8) && _m[tile].m2 == ttfd->station_index)) {
 | 
						|
		/* We do not check for dest_coords if we have a station_index,
 | 
						|
		 * because in that case the dest_coords are just an
 | 
						|
		 * approximation of where the station is */
 | 
						|
		// found station
 | 
						|
		ttfd->best_track = track;
 | 
						|
		return true;
 | 
						|
	} else {
 | 
						|
		uint dist;
 | 
						|
 | 
						|
		// didn't find station, keep track of the best path so far.
 | 
						|
		dist = DistanceManhattan(tile, ttfd->dest_coords);
 | 
						|
		if (dist < ttfd->best_bird_dist) {
 | 
						|
			ttfd->best_bird_dist = dist;
 | 
						|
			ttfd->best_track = track;
 | 
						|
		}
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void FillWithStationData(TrainTrackFollowerData *fd, Vehicle *v)
 | 
						|
{
 | 
						|
        fd->dest_coords = v->dest_tile;
 | 
						|
        if (v->current_order.type == OT_GOTO_STATION)
 | 
						|
                fd->station_index = v->current_order.station;
 | 
						|
        else
 | 
						|
                fd->station_index = INVALID_STATION;
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
static const byte _initial_tile_subcoord[6][4][3] = {
 | 
						|
{{ 15, 8, 1 },{ 0, 0, 0 },{ 0, 8, 5 },{ 0, 0, 0 }},
 | 
						|
{{  0, 0, 0 },{ 8, 0, 3 },{ 0, 0, 0 },{ 8,15, 7 }},
 | 
						|
{{  0, 0, 0 },{ 7, 0, 2 },{ 0, 7, 6 },{ 0, 0, 0 }},
 | 
						|
{{ 15, 8, 2 },{ 0, 0, 0 },{ 0, 0, 0 },{ 8,15, 6 }},
 | 
						|
{{ 15, 7, 0 },{ 8, 0, 4 },{ 0, 0, 0 },{ 0, 0, 0 }},
 | 
						|
{{  0, 0, 0 },{ 0, 0, 0 },{ 0, 8, 4 },{ 7,15, 0 }},
 | 
						|
};
 | 
						|
 | 
						|
static const uint32 _reachable_tracks[4] = {
 | 
						|
	0x10091009,
 | 
						|
	0x00160016,
 | 
						|
	0x05200520,
 | 
						|
	0x2A002A00,
 | 
						|
};
 | 
						|
 | 
						|
static const byte _search_directions[6][4] = {
 | 
						|
	{ 0, 9, 2, 9 }, // track 1
 | 
						|
	{ 9, 1, 9, 3 }, // track 2
 | 
						|
	{ 9, 0, 3, 9 }, // track upper
 | 
						|
	{ 1, 9, 9, 2 }, // track lower
 | 
						|
	{ 3, 2, 9, 9 }, // track left
 | 
						|
	{ 9, 9, 1, 0 }, // track right
 | 
						|
};
 | 
						|
 | 
						|
static const byte _pick_track_table[6] = {1, 3, 2, 2, 0, 0};
 | 
						|
#if PF_BENCHMARK
 | 
						|
#if !defined(_MSC_VER)
 | 
						|
unsigned int _rdtsc()
 | 
						|
{
 | 
						|
     unsigned int high, low;
 | 
						|
 | 
						|
     __asm__ __volatile__ ("rdtsc" : "=a" (low), "=d" (high));
 | 
						|
     return low;
 | 
						|
}
 | 
						|
#else
 | 
						|
#ifndef _M_AMD64
 | 
						|
static unsigned int _declspec(naked) _rdtsc(void)
 | 
						|
{
 | 
						|
	_asm {
 | 
						|
		rdtsc
 | 
						|
		ret
 | 
						|
	}
 | 
						|
}
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
#endif
 | 
						|
 | 
						|
 | 
						|
 | 
						|
/* choose a track */
 | 
						|
static byte ChooseTrainTrack(Vehicle *v, TileIndex tile, int enterdir, TrackdirBits trackdirbits)
 | 
						|
{
 | 
						|
	TrainTrackFollowerData fd;
 | 
						|
	uint best_track;
 | 
						|
#if PF_BENCHMARK
 | 
						|
	int time = _rdtsc();
 | 
						|
	static float f;
 | 
						|
#endif
 | 
						|
 | 
						|
	assert( (trackdirbits & ~0x3F) == 0);
 | 
						|
 | 
						|
	/* quick return in case only one possible track is available */
 | 
						|
	if (KILL_FIRST_BIT(trackdirbits) == 0)
 | 
						|
		return FIND_FIRST_BIT(trackdirbits);
 | 
						|
 | 
						|
	if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */
 | 
						|
		NPFFindStationOrTileData fstd;
 | 
						|
		NPFFoundTargetData ftd;
 | 
						|
		Trackdir trackdir;
 | 
						|
		uint16 pbs_tracks;
 | 
						|
 | 
						|
		NPFFillWithOrderData(&fstd, v);
 | 
						|
		/* The enterdir for the new tile, is the exitdir for the old tile */
 | 
						|
		trackdir = GetVehicleTrackdir(v);
 | 
						|
		assert(trackdir != 0xff);
 | 
						|
 | 
						|
		pbs_tracks = PBSTileReserved(tile);
 | 
						|
		pbs_tracks |= pbs_tracks << 8;
 | 
						|
		pbs_tracks &= TrackdirReachesTrackdirs(trackdir);
 | 
						|
		if (pbs_tracks || (v->u.rail.pbs_status == PBS_STAT_NEED_PATH)) {
 | 
						|
			DEBUG(pbs, 2) ("pbs: (%i) choosefromblock, tile_org:%x tile_dst:%x  trackdir:%i  pbs_tracks:%i",v->unitnumber, tile,tile - TileOffsByDir(enterdir), trackdir, pbs_tracks);
 | 
						|
			// clear the currently planned path
 | 
						|
			if (v->u.rail.pbs_status != PBS_STAT_NEED_PATH) PBSClearPath(tile, FindFirstBit2x64(pbs_tracks), v->u.rail.pbs_end_tile, v->u.rail.pbs_end_trackdir);
 | 
						|
 | 
						|
			// try to find a route to a green exit signal
 | 
						|
			ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.railtype, PBS_MODE_ANY);
 | 
						|
 | 
						|
			v->u.rail.pbs_end_tile = ftd.node.tile;
 | 
						|
			v->u.rail.pbs_end_trackdir = ftd.node.direction;
 | 
						|
 | 
						|
		} else
 | 
						|
			ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.railtype, PBS_MODE_NONE);
 | 
						|
 | 
						|
		if (ftd.best_trackdir == 0xff) {
 | 
						|
			/* We are already at our target. Just do something */
 | 
						|
			//TODO: maybe display error?
 | 
						|
			//TODO: go straight ahead if possible?
 | 
						|
			best_track = FIND_FIRST_BIT(trackdirbits);
 | 
						|
		} else {
 | 
						|
			/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
 | 
						|
			the direction we need to take to get there, if ftd.best_bird_dist is not 0,
 | 
						|
			we did not find our target, but ftd.best_trackdir contains the direction leading
 | 
						|
			to the tile closest to our target. */
 | 
						|
			/* Discard enterdir information, making it a normal track */
 | 
						|
			best_track = TrackdirToTrack(ftd.best_trackdir);
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		FillWithStationData(&fd, v);
 | 
						|
 | 
						|
		/* New train pathfinding */
 | 
						|
		fd.best_bird_dist = (uint)-1;
 | 
						|
		fd.best_track_dist = (uint)-1;
 | 
						|
		fd.best_track = 0xFF;
 | 
						|
 | 
						|
		NewTrainPathfind(tile - TileOffsByDir(enterdir), v->dest_tile,
 | 
						|
			enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd);
 | 
						|
 | 
						|
		if (fd.best_track == 0xff) {
 | 
						|
			// blaha
 | 
						|
			best_track = FIND_FIRST_BIT(trackdirbits);
 | 
						|
		} else {
 | 
						|
			best_track = fd.best_track & 7;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
#if PF_BENCHMARK
 | 
						|
	time = _rdtsc() - time;
 | 
						|
	f = f * 0.99 + 0.01 * time;
 | 
						|
	printf("PF time = %d %f\n", time, f);
 | 
						|
#endif
 | 
						|
 | 
						|
	return best_track;
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static bool CheckReverseTrain(Vehicle *v)
 | 
						|
{
 | 
						|
	TrainTrackFollowerData fd;
 | 
						|
	int i, r;
 | 
						|
	int best_track;
 | 
						|
	uint best_bird_dist  = 0;
 | 
						|
	uint best_track_dist = 0;
 | 
						|
	uint reverse, reverse_best;
 | 
						|
 | 
						|
	if (_opt.diff.line_reverse_mode != 0 ||
 | 
						|
			v->u.rail.track & 0xC0 ||
 | 
						|
			!(v->direction & 1))
 | 
						|
		return false;
 | 
						|
 | 
						|
	FillWithStationData(&fd, v);
 | 
						|
 | 
						|
	best_track = -1;
 | 
						|
	reverse_best = reverse = 0;
 | 
						|
 | 
						|
	assert(v->u.rail.track);
 | 
						|
 | 
						|
	i = _search_directions[FIND_FIRST_BIT(v->u.rail.track)][v->direction>>1];
 | 
						|
 | 
						|
	if (_patches.new_pathfinding_all) { /* Use a new pathfinding for everything */
 | 
						|
		NPFFindStationOrTileData fstd;
 | 
						|
		NPFFoundTargetData ftd;
 | 
						|
		byte trackdir, trackdir_rev;
 | 
						|
		Vehicle* last = GetLastVehicleInChain(v);
 | 
						|
 | 
						|
		NPFFillWithOrderData(&fstd, v);
 | 
						|
 | 
						|
		trackdir = GetVehicleTrackdir(v);
 | 
						|
		trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
 | 
						|
		assert(trackdir != 0xff);
 | 
						|
		assert(trackdir_rev != 0xff);
 | 
						|
 | 
						|
		ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.railtype, PBS_MODE_NONE);
 | 
						|
 | 
						|
		if (ftd.best_bird_dist != 0) {
 | 
						|
			/* We didn't find anything, just keep on going straight ahead */
 | 
						|
			reverse_best = false;
 | 
						|
		} else {
 | 
						|
			if (NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE))
 | 
						|
				reverse_best = true;
 | 
						|
			else
 | 
						|
				reverse_best = false;
 | 
						|
		}
 | 
						|
	} else {
 | 
						|
		while(true) {
 | 
						|
			fd.best_bird_dist = (uint)-1;
 | 
						|
			fd.best_track_dist = (uint)-1;
 | 
						|
 | 
						|
			NewTrainPathfind(v->tile, v->dest_tile, reverse ^ i, (NTPEnumProc*)NtpCallbFindStation, &fd);
 | 
						|
 | 
						|
			if (best_track != -1) {
 | 
						|
				if (best_bird_dist != 0) {
 | 
						|
					if (fd.best_bird_dist != 0) {
 | 
						|
						/* neither reached the destination, pick the one with the smallest bird dist */
 | 
						|
						if (fd.best_bird_dist > best_bird_dist) goto bad;
 | 
						|
						if (fd.best_bird_dist < best_bird_dist) goto good;
 | 
						|
					} else {
 | 
						|
						/* we found the destination for the first time */
 | 
						|
						goto good;
 | 
						|
					}
 | 
						|
				} else {
 | 
						|
					if (fd.best_bird_dist != 0) {
 | 
						|
						/* didn't find destination, but we've found the destination previously */
 | 
						|
						goto bad;
 | 
						|
					} else {
 | 
						|
						/* both old & new reached the destination, compare track length */
 | 
						|
						if (fd.best_track_dist > best_track_dist) goto bad;
 | 
						|
						if (fd.best_track_dist < best_track_dist) goto good;
 | 
						|
					}
 | 
						|
				}
 | 
						|
 | 
						|
				/* if we reach this position, there's two paths of equal value so far.
 | 
						|
				 * pick one randomly. */
 | 
						|
				r = GB(Random(), 0, 8);
 | 
						|
				if (_pick_track_table[i] == (v->direction & 3)) r += 80;
 | 
						|
				if (_pick_track_table[best_track] == (v->direction & 3)) r -= 80;
 | 
						|
				if (r <= 127) goto bad;
 | 
						|
			}
 | 
						|
good:;
 | 
						|
			best_track = i;
 | 
						|
			best_bird_dist = fd.best_bird_dist;
 | 
						|
			best_track_dist = fd.best_track_dist;
 | 
						|
			reverse_best = reverse;
 | 
						|
bad:;
 | 
						|
			if (reverse != 0)
 | 
						|
				break;
 | 
						|
			reverse = 2;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return reverse_best != 0;
 | 
						|
}
 | 
						|
 | 
						|
static bool ProcessTrainOrder(Vehicle *v)
 | 
						|
{
 | 
						|
	const Order *order;
 | 
						|
	bool result;
 | 
						|
 | 
						|
	// These are un-interruptible
 | 
						|
	if (v->current_order.type >= OT_GOTO_DEPOT &&
 | 
						|
			v->current_order.type <= OT_LEAVESTATION) {
 | 
						|
		// Let a depot order in the orderlist interrupt.
 | 
						|
		if (v->current_order.type != OT_GOTO_DEPOT ||
 | 
						|
				!(v->current_order.flags & OF_UNLOAD))
 | 
						|
			return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->current_order.type == OT_GOTO_DEPOT &&
 | 
						|
			(v->current_order.flags & (OF_PART_OF_ORDERS | OF_SERVICE_IF_NEEDED)) ==  (OF_PART_OF_ORDERS | OF_SERVICE_IF_NEEDED) &&
 | 
						|
			!VehicleNeedsService(v)) {
 | 
						|
		v->cur_order_index++;
 | 
						|
	}
 | 
						|
 | 
						|
	// check if we've reached the waypoint?
 | 
						|
	if (v->current_order.type == OT_GOTO_WAYPOINT && v->tile == v->dest_tile) {
 | 
						|
		v->cur_order_index++;
 | 
						|
	}
 | 
						|
 | 
						|
	// check if we've reached a non-stop station while TTDPatch nonstop is enabled..
 | 
						|
	if (_patches.new_nonstop && v->current_order.flags & OF_NON_STOP &&
 | 
						|
		v->current_order.station == _m[v->tile].m2 && IsTileType(v->tile, MP_STATION) ) {
 | 
						|
		v->cur_order_index++;
 | 
						|
	}
 | 
						|
 | 
						|
	// Get the current order
 | 
						|
	if (v->cur_order_index >= v->num_orders)
 | 
						|
		v->cur_order_index = 0;
 | 
						|
 | 
						|
	order = GetVehicleOrder(v, v->cur_order_index);
 | 
						|
 | 
						|
	// If no order, do nothing.
 | 
						|
	if (order == NULL) {
 | 
						|
		v->current_order.type = OT_NOTHING;
 | 
						|
		v->current_order.flags = 0;
 | 
						|
		v->dest_tile = 0;
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	// If it is unchanged, keep it.
 | 
						|
	if (order->type    == v->current_order.type &&
 | 
						|
			order->flags   == v->current_order.flags &&
 | 
						|
			order->station == v->current_order.station)
 | 
						|
		return false;
 | 
						|
 | 
						|
	// Otherwise set it, and determine the destination tile.
 | 
						|
	v->current_order = *order;
 | 
						|
 | 
						|
	v->dest_tile = 0;
 | 
						|
 | 
						|
	result = false;
 | 
						|
	switch (order->type) {
 | 
						|
		case OT_GOTO_STATION:
 | 
						|
			if (order->station == v->last_station_visited)
 | 
						|
				v->last_station_visited = INVALID_STATION;
 | 
						|
			v->dest_tile = GetStation(order->station)->xy;
 | 
						|
			result = CheckReverseTrain(v);
 | 
						|
			break;
 | 
						|
 | 
						|
		case OT_GOTO_DEPOT:
 | 
						|
			v->dest_tile = GetDepot(order->station)->xy;
 | 
						|
			result = CheckReverseTrain(v);
 | 
						|
			break;
 | 
						|
 | 
						|
		case OT_GOTO_WAYPOINT:
 | 
						|
			v->dest_tile = GetWaypoint(order->station)->xy;
 | 
						|
			result = CheckReverseTrain(v);
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	InvalidateVehicleOrder(v);
 | 
						|
 | 
						|
	return result;
 | 
						|
}
 | 
						|
 | 
						|
static void MarkTrainDirty(Vehicle *v)
 | 
						|
{
 | 
						|
	do {
 | 
						|
		v->cur_image = GetTrainImage(v, v->direction);
 | 
						|
		MarkAllViewportsDirty(v->left_coord, v->top_coord, v->right_coord + 1, v->bottom_coord + 1);
 | 
						|
	} while ( (v=v->next) != NULL);
 | 
						|
}
 | 
						|
 | 
						|
static void HandleTrainLoading(Vehicle *v, bool mode)
 | 
						|
{
 | 
						|
	if (v->current_order.type == OT_NOTHING)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (v->current_order.type != OT_DUMMY) {
 | 
						|
		if (v->current_order.type != OT_LOADING)
 | 
						|
			return;
 | 
						|
 | 
						|
		if (mode)
 | 
						|
			return;
 | 
						|
 | 
						|
		// don't mark the train as lost if we're loading on the final station.
 | 
						|
		if (v->current_order.flags & OF_NON_STOP)
 | 
						|
			v->u.rail.days_since_order_progr = 0;
 | 
						|
 | 
						|
		if (--v->load_unload_time_rem)
 | 
						|
			return;
 | 
						|
 | 
						|
		if (v->current_order.flags & OF_FULL_LOAD && CanFillVehicle(v)) {
 | 
						|
			v->u.rail.days_since_order_progr = 0; /* Prevent a train lost message for full loading trains */
 | 
						|
			SET_EXPENSES_TYPE(EXPENSES_TRAIN_INC);
 | 
						|
			if (LoadUnloadVehicle(v)) {
 | 
						|
				InvalidateWindow(WC_TRAINS_LIST, v->owner);
 | 
						|
				MarkTrainDirty(v);
 | 
						|
 | 
						|
				// need to update acceleration and cached values since the goods on the train changed.
 | 
						|
				TrainCargoChanged(v);
 | 
						|
				UpdateTrainAcceleration(v);
 | 
						|
			}
 | 
						|
			return;
 | 
						|
		}
 | 
						|
 | 
						|
		TrainPlayLeaveStationSound(v);
 | 
						|
 | 
						|
		{
 | 
						|
			Order b = v->current_order;
 | 
						|
			v->current_order.type = OT_LEAVESTATION;
 | 
						|
			v->current_order.flags = 0;
 | 
						|
 | 
						|
			// If this was not the final order, don't remove it from the list.
 | 
						|
			if (!(b.flags & OF_NON_STOP))
 | 
						|
				return;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	v->u.rail.days_since_order_progr = 0;
 | 
						|
	v->cur_order_index++;
 | 
						|
	InvalidateVehicleOrder(v);
 | 
						|
}
 | 
						|
 | 
						|
static int UpdateTrainSpeed(Vehicle *v)
 | 
						|
{
 | 
						|
	uint spd;
 | 
						|
	uint accel;
 | 
						|
 | 
						|
	if (v->vehstatus & VS_STOPPED || HASBIT(v->u.rail.flags, VRF_REVERSING)) {
 | 
						|
		if (_patches.realistic_acceleration)
 | 
						|
			accel = GetTrainAcceleration(v, AM_BRAKE) * 2;
 | 
						|
		else
 | 
						|
			accel = v->acceleration * -2;
 | 
						|
	} else {
 | 
						|
		if (_patches.realistic_acceleration)
 | 
						|
			accel = GetTrainAcceleration(v, AM_ACCEL);
 | 
						|
		else
 | 
						|
			accel = v->acceleration;
 | 
						|
	}
 | 
						|
 | 
						|
	spd = v->subspeed + accel * 2;
 | 
						|
	v->subspeed = (byte)spd;
 | 
						|
	{
 | 
						|
		int tempmax = v->max_speed;
 | 
						|
		if (v->cur_speed > v->max_speed)
 | 
						|
			tempmax = v->cur_speed - (v->cur_speed / 10) - 1;
 | 
						|
		v->cur_speed = spd = clamp(v->cur_speed + ((int)spd >> 8), 0, tempmax);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!(v->direction & 1)) spd = spd * 3 >> 2;
 | 
						|
 | 
						|
	spd += v->progress;
 | 
						|
	v->progress = (byte)spd;
 | 
						|
	return (spd >> 8);
 | 
						|
}
 | 
						|
 | 
						|
static void TrainEnterStation(Vehicle *v, StationID station)
 | 
						|
{
 | 
						|
	Station *st;
 | 
						|
	uint32 flags;
 | 
						|
 | 
						|
	v->last_station_visited = station;
 | 
						|
 | 
						|
	/* check if a train ever visited this station before */
 | 
						|
	st = GetStation(station);
 | 
						|
	if (!(st->had_vehicle_of_type & HVOT_TRAIN)) {
 | 
						|
		st->had_vehicle_of_type |= HVOT_TRAIN;
 | 
						|
		SetDParam(0, st->index);
 | 
						|
		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
 | 
						|
		AddNewsItem(
 | 
						|
			STR_8801_CITIZENS_CELEBRATE_FIRST,
 | 
						|
			flags,
 | 
						|
			v->index,
 | 
						|
			0);
 | 
						|
	}
 | 
						|
 | 
						|
	// Did we reach the final destination?
 | 
						|
	if (v->current_order.type == OT_GOTO_STATION &&
 | 
						|
			v->current_order.station == station) {
 | 
						|
		// Yeah, keep the load/unload flags
 | 
						|
		// Non Stop now means if the order should be increased.
 | 
						|
		v->current_order.type = OT_LOADING;
 | 
						|
		v->current_order.flags &= OF_FULL_LOAD | OF_UNLOAD | OF_TRANSFER;
 | 
						|
		v->current_order.flags |= OF_NON_STOP;
 | 
						|
	} else {
 | 
						|
		// No, just do a simple load
 | 
						|
		v->current_order.type = OT_LOADING;
 | 
						|
		v->current_order.flags = 0;
 | 
						|
	}
 | 
						|
	v->current_order.station = 0;
 | 
						|
 | 
						|
	SET_EXPENSES_TYPE(EXPENSES_TRAIN_INC);
 | 
						|
	if (LoadUnloadVehicle(v) != 0) {
 | 
						|
		InvalidateWindow(WC_TRAINS_LIST, v->owner);
 | 
						|
		MarkTrainDirty(v);
 | 
						|
		TrainCargoChanged(v);
 | 
						|
		UpdateTrainAcceleration(v);
 | 
						|
	}
 | 
						|
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
}
 | 
						|
 | 
						|
static byte AfterSetTrainPos(Vehicle *v, bool new_tile)
 | 
						|
{
 | 
						|
	byte new_z, old_z;
 | 
						|
 | 
						|
	// need this hint so it returns the right z coordinate on bridges.
 | 
						|
	_get_z_hint = v->z_pos;
 | 
						|
	new_z = GetSlopeZ(v->x_pos, v->y_pos);
 | 
						|
	_get_z_hint = 0;
 | 
						|
 | 
						|
	old_z = v->z_pos;
 | 
						|
	v->z_pos = new_z;
 | 
						|
 | 
						|
	if (new_tile) {
 | 
						|
		CLRBIT(v->u.rail.flags, VRF_GOINGUP);
 | 
						|
		CLRBIT(v->u.rail.flags, VRF_GOINGDOWN);
 | 
						|
 | 
						|
		if (new_z != old_z) {
 | 
						|
			TileIndex tile = TileVirtXY(v->x_pos, v->y_pos);
 | 
						|
 | 
						|
			// XXX workaround, whole UP/DOWN detection needs overhaul
 | 
						|
			if (!IsTileType(tile, MP_TUNNELBRIDGE) || (_m[tile].m5 & 0x80) != 0)
 | 
						|
				SETBIT(v->u.rail.flags, (new_z > old_z) ? VRF_GOINGUP : VRF_GOINGDOWN);
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	VehiclePositionChanged(v);
 | 
						|
	EndVehicleMove(v);
 | 
						|
	return old_z;
 | 
						|
}
 | 
						|
 | 
						|
static const byte _new_vehicle_direction_table[11] = {
 | 
						|
	0, 7, 6, 0,
 | 
						|
	1, 0, 5, 0,
 | 
						|
	2, 3, 4,
 | 
						|
};
 | 
						|
 | 
						|
static int GetNewVehicleDirectionByTile(TileIndex new_tile, TileIndex old_tile)
 | 
						|
{
 | 
						|
	uint offs = (TileY(new_tile) - TileY(old_tile) + 1) * 4 +
 | 
						|
							TileX(new_tile) - TileX(old_tile) + 1;
 | 
						|
	assert(offs < 11);
 | 
						|
	return _new_vehicle_direction_table[offs];
 | 
						|
}
 | 
						|
 | 
						|
static int GetNewVehicleDirection(const Vehicle *v, int x, int y)
 | 
						|
{
 | 
						|
	uint offs = (y - v->y_pos + 1) * 4 + (x - v->x_pos + 1);
 | 
						|
	assert(offs < 11);
 | 
						|
	return _new_vehicle_direction_table[offs];
 | 
						|
}
 | 
						|
 | 
						|
static int GetDirectionToVehicle(const Vehicle *v, int x, int y)
 | 
						|
{
 | 
						|
	byte offs;
 | 
						|
 | 
						|
	x -= v->x_pos;
 | 
						|
	if (x >= 0) {
 | 
						|
		offs = (x > 2) ? 0 : 1;
 | 
						|
	} else {
 | 
						|
		offs = (x < -2) ? 2 : 1;
 | 
						|
	}
 | 
						|
 | 
						|
	y -= v->y_pos;
 | 
						|
	if (y >= 0) {
 | 
						|
		offs += ((y > 2) ? 0 : 1) * 4;
 | 
						|
	} else {
 | 
						|
		offs += ((y < -2) ? 2 : 1) * 4;
 | 
						|
	}
 | 
						|
 | 
						|
	assert(offs < 11);
 | 
						|
	return _new_vehicle_direction_table[offs];
 | 
						|
}
 | 
						|
 | 
						|
/* Check if the vehicle is compatible with the specified tile */
 | 
						|
static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
 | 
						|
{
 | 
						|
	switch (GetTileType(tile)) {
 | 
						|
		case MP_RAILWAY:
 | 
						|
		case MP_STATION:
 | 
						|
			// normal tracks, jump to owner check
 | 
						|
			break;
 | 
						|
 | 
						|
		case MP_TUNNELBRIDGE:
 | 
						|
			if ((_m[tile].m5 & 0xC0) == 0xC0) { // is bridge middle part?
 | 
						|
				uint height;
 | 
						|
				uint tileh = GetTileSlope(tile, &height);
 | 
						|
 | 
						|
				// correct Z position of a train going under a bridge on slopes
 | 
						|
				if (CorrectZ(tileh)) height += 8;
 | 
						|
 | 
						|
				if (v->z_pos != height) return true; // train is going over bridge
 | 
						|
			}
 | 
						|
			break;
 | 
						|
 | 
						|
		case MP_STREET:
 | 
						|
			// tracks over roads, do owner check of tracks
 | 
						|
			return
 | 
						|
				IsTileOwner(tile, v->owner) && (
 | 
						|
					v->subtype != TS_Front_Engine ||
 | 
						|
					IsCompatibleRail(v->u.rail.railtype, GB(_m[tile].m4, 0, 4))
 | 
						|
				);
 | 
						|
 | 
						|
		default:
 | 
						|
			return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return
 | 
						|
		IsTileOwner(tile, v->owner) &&
 | 
						|
		(v->subtype != TS_Front_Engine ||
 | 
						|
		IsCompatibleRail(v->u.rail.railtype, GetRailType(tile)));
 | 
						|
}
 | 
						|
 | 
						|
typedef struct {
 | 
						|
	byte small_turn, large_turn;
 | 
						|
	byte z_up; // fraction to remove when moving up
 | 
						|
	byte z_down; // fraction to remove when moving down
 | 
						|
} RailtypeSlowdownParams;
 | 
						|
 | 
						|
static const RailtypeSlowdownParams _railtype_slowdown[3] = {
 | 
						|
	// normal accel
 | 
						|
	{256/4, 256/2, 256/4, 2}, // normal
 | 
						|
	{256/4, 256/2, 256/4, 2}, // monorail
 | 
						|
	{0,     256/2, 256/4, 2}, // maglev
 | 
						|
};
 | 
						|
 | 
						|
/* Modify the speed of the vehicle due to a turn */
 | 
						|
static void AffectSpeedByDirChange(Vehicle *v, byte new_dir)
 | 
						|
{
 | 
						|
	byte diff;
 | 
						|
	const RailtypeSlowdownParams *rsp;
 | 
						|
 | 
						|
	if (_patches.realistic_acceleration || (diff = (v->direction - new_dir) & 7) == 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	rsp = &_railtype_slowdown[v->u.rail.railtype];
 | 
						|
	v->cur_speed -= ((diff == 1 || diff == 7) ? rsp->small_turn : rsp->large_turn) * v->cur_speed >> 8;
 | 
						|
}
 | 
						|
 | 
						|
/* Modify the speed of the vehicle due to a change in altitude */
 | 
						|
static void AffectSpeedByZChange(Vehicle *v, byte old_z)
 | 
						|
{
 | 
						|
	const RailtypeSlowdownParams *rsp;
 | 
						|
	if (old_z == v->z_pos || _patches.realistic_acceleration)
 | 
						|
		return;
 | 
						|
 | 
						|
	rsp = &_railtype_slowdown[v->u.rail.railtype];
 | 
						|
 | 
						|
	if (old_z < v->z_pos) {
 | 
						|
		v->cur_speed -= (v->cur_speed * rsp->z_up >> 8);
 | 
						|
	} else {
 | 
						|
		uint16 spd = v->cur_speed + rsp->z_down;
 | 
						|
		if (spd <= v->max_speed)
 | 
						|
			v->cur_speed = spd;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const byte _otherside_signal_directions[14] = {
 | 
						|
	1, 3, 1, 3, 5, 3, 0, 0,
 | 
						|
	5, 7, 7, 5, 7, 1,
 | 
						|
};
 | 
						|
 | 
						|
static void TrainMovedChangeSignals(TileIndex tile, int dir)
 | 
						|
{
 | 
						|
	int i;
 | 
						|
	if (IsTileType(tile, MP_RAILWAY) && (_m[tile].m5 & 0xC0) == 0x40) {
 | 
						|
		i = FindFirstBit2x64((_m[tile].m5+(_m[tile].m5<<8)) & _reachable_tracks[dir]);
 | 
						|
		UpdateSignalsOnSegment(tile, _otherside_signal_directions[i]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
typedef struct TrainCollideChecker {
 | 
						|
	const Vehicle *v;
 | 
						|
	const Vehicle *v_skip;
 | 
						|
} TrainCollideChecker;
 | 
						|
 | 
						|
static void *FindTrainCollideEnum(Vehicle *v, void *data)
 | 
						|
{
 | 
						|
	const TrainCollideChecker* tcc = data;
 | 
						|
 | 
						|
	if (v != tcc->v &&
 | 
						|
			v != tcc->v_skip &&
 | 
						|
			v->type == VEH_Train &&
 | 
						|
			v->u.rail.track != 0x80 &&
 | 
						|
			myabs(v->z_pos - tcc->v->z_pos) <= 6 &&
 | 
						|
			myabs(v->x_pos - tcc->v->x_pos) < 6 &&
 | 
						|
			myabs(v->y_pos - tcc->v->y_pos) < 6) {
 | 
						|
		return v;
 | 
						|
	} else {
 | 
						|
		return NULL;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void SetVehicleCrashed(Vehicle *v)
 | 
						|
{
 | 
						|
	Vehicle *u;
 | 
						|
 | 
						|
	if (v->u.rail.crash_anim_pos != 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	v->u.rail.crash_anim_pos++;
 | 
						|
 | 
						|
	u = v;
 | 
						|
	BEGIN_ENUM_WAGONS(v)
 | 
						|
		v->vehstatus |= VS_CRASHED;
 | 
						|
	END_ENUM_WAGONS(v)
 | 
						|
 | 
						|
	InvalidateWindowWidget(WC_VEHICLE_VIEW, u->index, STATUS_BAR);
 | 
						|
}
 | 
						|
 | 
						|
static int CountPassengersInTrain(const Vehicle *v)
 | 
						|
{
 | 
						|
	int num = 0;
 | 
						|
	BEGIN_ENUM_WAGONS(v)
 | 
						|
		if (v->cargo_type == CT_PASSENGERS) num += v->cargo_count;
 | 
						|
	END_ENUM_WAGONS(v)
 | 
						|
	return num;
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
 * Checks whether the specified train has a collision with another vehicle. If
 | 
						|
 * so, destroys this vehicle, and the other vehicle if its subtype is 0 (TS_Front_Engine).
 | 
						|
 * Reports the incident in a flashy news item, modifies station ratings and
 | 
						|
 * plays a sound.
 | 
						|
 */
 | 
						|
static void CheckTrainCollision(Vehicle *v)
 | 
						|
{
 | 
						|
	TrainCollideChecker tcc;
 | 
						|
	Vehicle *coll;
 | 
						|
	Vehicle *realcoll;
 | 
						|
	int num;
 | 
						|
 | 
						|
	/* can't collide in depot */
 | 
						|
	if (v->u.rail.track == 0x80)
 | 
						|
		return;
 | 
						|
 | 
						|
	assert(v->u.rail.track == 0x40 || TileVirtXY(v->x_pos, v->y_pos) == v->tile);
 | 
						|
 | 
						|
	tcc.v = v;
 | 
						|
	tcc.v_skip = v->next;
 | 
						|
 | 
						|
	/* find colliding vehicle */
 | 
						|
	realcoll = VehicleFromPos(TileVirtXY(v->x_pos, v->y_pos), &tcc, FindTrainCollideEnum);
 | 
						|
	if (realcoll == NULL)
 | 
						|
		return;
 | 
						|
 | 
						|
 | 
						|
	coll = GetFirstVehicleInChain(realcoll);
 | 
						|
 | 
						|
	/* it can't collide with its own wagons */
 | 
						|
	if (v == coll ||
 | 
						|
			(v->u.rail.track & 0x40 && (v->direction & 2) != (realcoll->direction & 2)))
 | 
						|
		return;
 | 
						|
 | 
						|
	//two drivers + passangers killed in train v
 | 
						|
	num = 2 + CountPassengersInTrain(v);
 | 
						|
	if (!(coll->vehstatus & VS_CRASHED))
 | 
						|
		//two drivers + passangers killed in train coll (if it was not crashed already)
 | 
						|
		num += 2 + CountPassengersInTrain(coll);
 | 
						|
 | 
						|
	SetVehicleCrashed(v);
 | 
						|
	if (coll->subtype == TS_Front_Engine)
 | 
						|
		SetVehicleCrashed(coll);
 | 
						|
 | 
						|
 | 
						|
	SetDParam(0, num);
 | 
						|
 | 
						|
	AddNewsItem(STR_8868_TRAIN_CRASH_DIE_IN_FIREBALL,
 | 
						|
		NEWS_FLAGS(NM_THIN, NF_VIEWPORT | NF_VEHICLE, NT_ACCIDENT, 0),
 | 
						|
		v->index,
 | 
						|
		0
 | 
						|
	);
 | 
						|
 | 
						|
	ModifyStationRatingAround(v->tile, v->owner, -160, 30);
 | 
						|
	SndPlayVehicleFx(SND_13_BIG_CRASH, v);
 | 
						|
}
 | 
						|
 | 
						|
typedef struct VehicleAtSignalData {
 | 
						|
	TileIndex tile;
 | 
						|
	byte direction;
 | 
						|
} VehicleAtSignalData;
 | 
						|
 | 
						|
static void *CheckVehicleAtSignal(Vehicle *v, void *data)
 | 
						|
{
 | 
						|
	const VehicleAtSignalData* vasd = data;
 | 
						|
 | 
						|
	if (v->type == VEH_Train && v->subtype == TS_Front_Engine &&
 | 
						|
			v->tile == vasd->tile) {
 | 
						|
		byte diff = (v->direction - vasd->direction + 2) & 7;
 | 
						|
 | 
						|
		if (diff == 2 || (v->cur_speed <= 5 && diff <= 4))
 | 
						|
			return v;
 | 
						|
	}
 | 
						|
	return NULL;
 | 
						|
}
 | 
						|
 | 
						|
static void TrainController(Vehicle *v)
 | 
						|
{
 | 
						|
	Vehicle *prev;
 | 
						|
	GetNewVehiclePosResult gp;
 | 
						|
	uint32 r, tracks,ts;
 | 
						|
	int i, enterdir, newdir, dir;
 | 
						|
	byte chosen_dir;
 | 
						|
	byte chosen_track;
 | 
						|
	byte old_z;
 | 
						|
 | 
						|
	/* For every vehicle after and including the given vehicle */
 | 
						|
	for (prev = GetPrevVehicleInChain(v); v != NULL; prev = v, v = v->next) {
 | 
						|
		BeginVehicleMove(v);
 | 
						|
 | 
						|
		if (v->u.rail.track != 0x40) {
 | 
						|
			/* Not inside tunnel */
 | 
						|
			if (GetNewVehiclePos(v, &gp)) {
 | 
						|
				/* Staying in the old tile */
 | 
						|
				if (v->u.rail.track == 0x80) {
 | 
						|
					/* inside depot */
 | 
						|
					gp.x = v->x_pos;
 | 
						|
					gp.y = v->y_pos;
 | 
						|
				} else {
 | 
						|
					/* is not inside depot */
 | 
						|
 | 
						|
					if ((prev == NULL) && (!TrainCheckIfLineEnds(v)))
 | 
						|
						return;
 | 
						|
 | 
						|
					r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | 
						|
					if (r & 0x8) {
 | 
						|
						//debug("%x & 0x8", r);
 | 
						|
						goto invalid_rail;
 | 
						|
					}
 | 
						|
					if (r & 0x2) {
 | 
						|
						TrainEnterStation(v, r >> 8);
 | 
						|
						return;
 | 
						|
					}
 | 
						|
 | 
						|
					if (v->current_order.type == OT_LEAVESTATION) {
 | 
						|
						v->current_order.type = OT_NOTHING;
 | 
						|
						v->current_order.flags = 0;
 | 
						|
						InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
					}
 | 
						|
				}
 | 
						|
			} else {
 | 
						|
				/* A new tile is about to be entered. */
 | 
						|
 | 
						|
				byte bits;
 | 
						|
				/* Determine what direction we're entering the new tile from */
 | 
						|
				dir = GetNewVehicleDirectionByTile(gp.new_tile, gp.old_tile);
 | 
						|
				enterdir = dir >> 1;
 | 
						|
				assert(enterdir==0 || enterdir==1 || enterdir==2 || enterdir==3);
 | 
						|
 | 
						|
				/* Get the status of the tracks in the new tile and mask
 | 
						|
				 * away the bits that aren't reachable. */
 | 
						|
				ts = GetTileTrackStatus(gp.new_tile, TRANSPORT_RAIL) & _reachable_tracks[enterdir];
 | 
						|
 | 
						|
				/* Combine the from & to directions.
 | 
						|
				 * Now, the lower byte contains the track status, and the byte at bit 16 contains
 | 
						|
				 * the signal status. */
 | 
						|
				tracks = ts|(ts >> 8);
 | 
						|
				bits = tracks & 0xFF;
 | 
						|
				if (_patches.new_pathfinding_all && _patches.forbid_90_deg && prev == NULL)
 | 
						|
					/* We allow wagons to make 90 deg turns, because forbid_90_deg
 | 
						|
					 * can be switched on halfway a turn */
 | 
						|
					bits &= ~TrackCrossesTracks(FIND_FIRST_BIT(v->u.rail.track));
 | 
						|
 | 
						|
				if ( bits == 0) {
 | 
						|
					//debug("%x == 0", bits);
 | 
						|
					goto invalid_rail;
 | 
						|
				}
 | 
						|
 | 
						|
				/* Check if the new tile contrains tracks that are compatible
 | 
						|
				 * with the current train, if not, bail out. */
 | 
						|
				if (!CheckCompatibleRail(v, gp.new_tile)) {
 | 
						|
					//debug("!CheckCompatibleRail(%p, %x)", v, gp.new_tile);
 | 
						|
					goto invalid_rail;
 | 
						|
				}
 | 
						|
 | 
						|
				if (prev == NULL) {
 | 
						|
					byte trackdir;
 | 
						|
					/* Currently the locomotive is active. Determine which one of the
 | 
						|
					 * available tracks to choose */
 | 
						|
					chosen_track = 1 << ChooseTrainTrack(v, gp.new_tile, enterdir, bits);
 | 
						|
					assert(chosen_track & tracks);
 | 
						|
 | 
						|
					trackdir = TrackEnterdirToTrackdir(FIND_FIRST_BIT(chosen_track), enterdir);
 | 
						|
					assert(trackdir != 0xff);
 | 
						|
 | 
						|
					if (PBSIsPbsSignal(gp.new_tile,trackdir) && PBSIsPbsSegment(gp.new_tile,trackdir)) {
 | 
						|
						// encountered a pbs signal, and possible a pbs block
 | 
						|
						DEBUG(pbs, 3) ("pbs: (%i) arrive AT signal, tile:%x  pbs_stat:%i",v->unitnumber, gp.new_tile, v->u.rail.pbs_status);
 | 
						|
 | 
						|
						if (v->u.rail.pbs_status == PBS_STAT_NONE) {
 | 
						|
							// we havent planned a path already, so try to find one now
 | 
						|
							NPFFindStationOrTileData fstd;
 | 
						|
							NPFFoundTargetData ftd;
 | 
						|
 | 
						|
							NPFFillWithOrderData(&fstd, v);
 | 
						|
 | 
						|
							DEBUG(pbs, 2) ("pbs: (%i) choose signal (TC), tile:%x, trackdir:%i",v->unitnumber,  gp.new_tile, trackdir);
 | 
						|
							ftd = NPFRouteToStationOrTile(gp.new_tile, trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.railtype, PBS_MODE_GREEN);
 | 
						|
 | 
						|
							if (v->u.rail.force_proceed != 0)
 | 
						|
								goto green_light;
 | 
						|
 | 
						|
							if (ftd.best_trackdir == 0xFF)
 | 
						|
								goto red_light;
 | 
						|
 | 
						|
							// we found a way out of the pbs block
 | 
						|
							if (NPFGetFlag(&ftd.node, NPF_FLAG_PBS_EXIT)) {
 | 
						|
								if (NPFGetFlag(&ftd.node, NPF_FLAG_PBS_BLOCKED) || NPFGetFlag(&ftd.node, NPF_FLAG_PBS_RED))
 | 
						|
									goto red_light;
 | 
						|
								else {
 | 
						|
									v->u.rail.pbs_end_tile = ftd.node.tile;
 | 
						|
									v->u.rail.pbs_end_trackdir = ftd.node.direction;
 | 
						|
									goto green_light;
 | 
						|
								}
 | 
						|
 | 
						|
							};
 | 
						|
 | 
						|
						} else {
 | 
						|
							// we have already planned a path through this pbs block
 | 
						|
							// on entering the block, we reset our status
 | 
						|
							v->u.rail.pbs_status = PBS_STAT_NONE;
 | 
						|
							goto green_light;
 | 
						|
						};
 | 
						|
						DEBUG(pbs, 3) ("pbs: (%i) no green light found, or was no pbs-block",v->unitnumber);
 | 
						|
					};
 | 
						|
 | 
						|
					/* Check if it's a red signal and that force proceed is not clicked. */
 | 
						|
					if ( (tracks>>16)&chosen_track && v->u.rail.force_proceed == 0) goto red_light;
 | 
						|
				} else {
 | 
						|
					static byte _matching_tracks[8] = {0x30, 1, 0xC, 2, 0x30, 1, 0xC, 2};
 | 
						|
 | 
						|
					/* The wagon is active, simply follow the prev vehicle. */
 | 
						|
					chosen_track = (byte)(_matching_tracks[GetDirectionToVehicle(prev, gp.x, gp.y)] & bits);
 | 
						|
				}
 | 
						|
green_light:
 | 
						|
				if (v->next == NULL)
 | 
						|
					PBSClearTrack(gp.old_tile, FIND_FIRST_BIT(v->u.rail.track));
 | 
						|
 | 
						|
				/* make sure chosen track is a valid track */
 | 
						|
				assert(chosen_track==1 || chosen_track==2 || chosen_track==4 || chosen_track==8 || chosen_track==16 || chosen_track==32);
 | 
						|
 | 
						|
				/* Update XY to reflect the entrance to the new tile, and select the direction to use */
 | 
						|
				{
 | 
						|
					const byte *b = _initial_tile_subcoord[FIND_FIRST_BIT(chosen_track)][enterdir];
 | 
						|
					gp.x = (gp.x & ~0xF) | b[0];
 | 
						|
					gp.y = (gp.y & ~0xF) | b[1];
 | 
						|
					chosen_dir = b[2];
 | 
						|
				}
 | 
						|
 | 
						|
				/* Call the landscape function and tell it that the vehicle entered the tile */
 | 
						|
				r = VehicleEnterTile(v, gp.new_tile, gp.x, gp.y);
 | 
						|
				if (r&0x8){
 | 
						|
					//debug("%x & 0x8", r);
 | 
						|
					goto invalid_rail;
 | 
						|
				}
 | 
						|
 | 
						|
				if (v->subtype == TS_Front_Engine) v->load_unload_time_rem = 0;
 | 
						|
 | 
						|
				if (!(r&0x4)) {
 | 
						|
					v->tile = gp.new_tile;
 | 
						|
					v->u.rail.track = chosen_track;
 | 
						|
					assert(v->u.rail.track);
 | 
						|
				}
 | 
						|
 | 
						|
				if (v->subtype == TS_Front_Engine)
 | 
						|
				TrainMovedChangeSignals(gp.new_tile, enterdir);
 | 
						|
 | 
						|
				/* Signals can only change when the first
 | 
						|
				 * (above) or the last vehicle moves. */
 | 
						|
				if (v->next == NULL)
 | 
						|
				TrainMovedChangeSignals(gp.old_tile, (enterdir) ^ 2);
 | 
						|
 | 
						|
				if (prev == NULL) {
 | 
						|
					AffectSpeedByDirChange(v, chosen_dir);
 | 
						|
				}
 | 
						|
 | 
						|
				v->direction = chosen_dir;
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			/* in tunnel */
 | 
						|
			GetNewVehiclePos(v, &gp);
 | 
						|
 | 
						|
			// Check if to exit the tunnel...
 | 
						|
			if (!IsTunnelTile(gp.new_tile) ||
 | 
						|
					!(VehicleEnterTile(v, gp.new_tile, gp.x, gp.y)&0x4) ) {
 | 
						|
				v->x_pos = gp.x;
 | 
						|
				v->y_pos = gp.y;
 | 
						|
				VehiclePositionChanged(v);
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
		}
 | 
						|
 | 
						|
		/* update image of train, as well as delta XY */
 | 
						|
		newdir = GetNewVehicleDirection(v, gp.x, gp.y);
 | 
						|
		UpdateTrainDeltaXY(v, newdir);
 | 
						|
		v->cur_image = GetTrainImage(v, newdir);
 | 
						|
 | 
						|
		v->x_pos = gp.x;
 | 
						|
		v->y_pos = gp.y;
 | 
						|
 | 
						|
		/* update the Z position of the vehicle */
 | 
						|
		old_z = AfterSetTrainPos(v, (gp.new_tile != gp.old_tile));
 | 
						|
 | 
						|
		if (prev == NULL) {
 | 
						|
			/* This is the first vehicle in the train */
 | 
						|
			AffectSpeedByZChange(v, old_z);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return;
 | 
						|
 | 
						|
invalid_rail:
 | 
						|
	/* We've reached end of line?? */
 | 
						|
	if (prev != NULL) {
 | 
						|
		error("!Disconnecting train");
 | 
						|
	}
 | 
						|
	goto reverse_train_direction;
 | 
						|
 | 
						|
red_light: {
 | 
						|
	/* We're in front of a red signal ?? */
 | 
						|
		/* find the first set bit in ts. need to do it in 2 steps, since
 | 
						|
		 * FIND_FIRST_BIT only handles 6 bits at a time. */
 | 
						|
		i = FindFirstBit2x64(ts);
 | 
						|
 | 
						|
		if (!(_m[gp.new_tile].m3 & SignalAgainstTrackdir(i))) {
 | 
						|
			v->cur_speed = 0;
 | 
						|
			v->subspeed = 0;
 | 
						|
			v->progress = 255-100;
 | 
						|
			if (++v->load_unload_time_rem < _patches.wait_oneway_signal * 20)
 | 
						|
				return;
 | 
						|
		} else if (_m[gp.new_tile].m3 & SignalAlongTrackdir(i)){
 | 
						|
			v->cur_speed = 0;
 | 
						|
			v->subspeed = 0;
 | 
						|
			v->progress = 255-10;
 | 
						|
			if (++v->load_unload_time_rem < _patches.wait_twoway_signal * 73) {
 | 
						|
				TileIndex o_tile = gp.new_tile + TileOffsByDir(enterdir);
 | 
						|
				VehicleAtSignalData vasd;
 | 
						|
				vasd.tile = o_tile;
 | 
						|
				vasd.direction = dir ^ 4;
 | 
						|
 | 
						|
				/* check if a train is waiting on the other side */
 | 
						|
				if (VehicleFromPos(o_tile, &vasd, CheckVehicleAtSignal) == NULL)
 | 
						|
					return;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
reverse_train_direction:
 | 
						|
	v->load_unload_time_rem = 0;
 | 
						|
	v->cur_speed = 0;
 | 
						|
	v->subspeed = 0;
 | 
						|
	ReverseTrainDirection(v);
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
extern TileIndex CheckTunnelBusy(TileIndex tile, uint *length);
 | 
						|
 | 
						|
/**
 | 
						|
 * Deletes/Clears the last wagon of a crashed train. It takes the engine of the
 | 
						|
 * train, then goes to the last wagon and deletes that. Each call to this function
 | 
						|
 * will remove the last wagon of a crashed train. If this wagon was on a crossing,
 | 
						|
 * or inside a tunnel, recalculate the signals as they might need updating
 | 
						|
 * @param v the @Vehicle of which last wagon is to be removed
 | 
						|
 */
 | 
						|
static void DeleteLastWagon(Vehicle *v)
 | 
						|
{
 | 
						|
	Vehicle *u = v;
 | 
						|
 | 
						|
	/* Go to the last wagon and delete the link pointing there
 | 
						|
	 * *u is then the one-before-last wagon, and *v the last
 | 
						|
	 * one which will physicially be removed */
 | 
						|
	for (; v->next != NULL; v = v->next) u = v;
 | 
						|
	u->next = NULL;
 | 
						|
 | 
						|
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
 | 
						|
	RebuildVehicleLists();
 | 
						|
	InvalidateWindow(WC_COMPANY, v->owner);
 | 
						|
 | 
						|
	BeginVehicleMove(v);
 | 
						|
	EndVehicleMove(v);
 | 
						|
	DeleteVehicle(v);
 | 
						|
 | 
						|
	// clear up reserved pbs tracks
 | 
						|
	if (PBSTileReserved(v->tile) & v->u.rail.track) {
 | 
						|
		if (v == u) {
 | 
						|
			PBSClearPath(v->tile, FIND_FIRST_BIT(v->u.rail.track), v->u.rail.pbs_end_tile, v->u.rail.pbs_end_trackdir);
 | 
						|
			PBSClearPath(v->tile, FIND_FIRST_BIT(v->u.rail.track) + 8, v->u.rail.pbs_end_tile, v->u.rail.pbs_end_trackdir);
 | 
						|
		};
 | 
						|
		if (v->tile != u->tile) {
 | 
						|
			PBSClearTrack(v->tile, FIND_FIRST_BIT(v->u.rail.track));
 | 
						|
		};
 | 
						|
	}
 | 
						|
 | 
						|
	if (!(v->u.rail.track & 0xC0))
 | 
						|
		SetSignalsOnBothDir(v->tile, FIND_FIRST_BIT(v->u.rail.track));
 | 
						|
 | 
						|
	/* Check if the wagon was on a road/rail-crossing and disable it if no
 | 
						|
	 * others are on it */
 | 
						|
	DisableTrainCrossing(v->tile);
 | 
						|
 | 
						|
	if (v->u.rail.track == 0x40) { // inside a tunnel
 | 
						|
		TileIndex endtile = CheckTunnelBusy(v->tile, NULL);
 | 
						|
 | 
						|
		if (endtile == INVALID_TILE) // tunnel is busy (error returned)
 | 
						|
			return;
 | 
						|
 | 
						|
		switch (v->direction) {
 | 
						|
			case 1:
 | 
						|
			case 5:
 | 
						|
				SetSignalsOnBothDir(v->tile, 0);
 | 
						|
				SetSignalsOnBothDir(endtile, 0);
 | 
						|
				break;
 | 
						|
 | 
						|
			case 3:
 | 
						|
			case 7:
 | 
						|
				SetSignalsOnBothDir(v->tile, 1);
 | 
						|
				SetSignalsOnBothDir(endtile, 1);
 | 
						|
				break;
 | 
						|
 | 
						|
			default:
 | 
						|
				break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void ChangeTrainDirRandomly(Vehicle *v)
 | 
						|
{
 | 
						|
	static int8 _random_dir_change[4] = { -1, 0, 0, 1};
 | 
						|
 | 
						|
	do {
 | 
						|
		//I need to buffer the train direction
 | 
						|
		if (!(v->u.rail.track & 0x40))
 | 
						|
			v->direction = (v->direction + _random_dir_change[Random()&3]) & 7;
 | 
						|
		if (!(v->vehstatus & VS_HIDDEN)) {
 | 
						|
			BeginVehicleMove(v);
 | 
						|
			UpdateTrainDeltaXY(v, v->direction);
 | 
						|
			v->cur_image = GetTrainImage(v, v->direction);
 | 
						|
			AfterSetTrainPos(v, false);
 | 
						|
		}
 | 
						|
	} while ( (v=v->next) != NULL);
 | 
						|
}
 | 
						|
 | 
						|
static void HandleCrashedTrain(Vehicle *v)
 | 
						|
{
 | 
						|
	int state = ++v->u.rail.crash_anim_pos, index;
 | 
						|
	uint32 r;
 | 
						|
	Vehicle *u;
 | 
						|
 | 
						|
	if ( (state == 4) && (v->u.rail.track != 0x40) ) {
 | 
						|
		CreateEffectVehicleRel(v, 4, 4, 8, EV_EXPLOSION_LARGE);
 | 
						|
	}
 | 
						|
 | 
						|
	if (state <= 200 && GB(r = Random(), 0, 16) <= 0x2492) {
 | 
						|
		index = (r * 10 >> 16);
 | 
						|
 | 
						|
		u = v;
 | 
						|
		do {
 | 
						|
			if (--index < 0) {
 | 
						|
				r = Random();
 | 
						|
 | 
						|
				CreateEffectVehicleRel(u,
 | 
						|
					GB(r,  8, 3) + 2,
 | 
						|
					GB(r, 16, 3) + 2,
 | 
						|
					GB(r,  0, 3) + 5,
 | 
						|
					EV_EXPLOSION_SMALL);
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		} while ( (u=u->next) != NULL);
 | 
						|
	}
 | 
						|
 | 
						|
	if (state <= 240 && !(v->tick_counter&3)) {
 | 
						|
		ChangeTrainDirRandomly(v);
 | 
						|
	}
 | 
						|
 | 
						|
	if (state >= 4440 && !(v->tick_counter&0x1F)) {
 | 
						|
		DeleteLastWagon(v);
 | 
						|
		InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static void HandleBrokenTrain(Vehicle *v)
 | 
						|
{
 | 
						|
	if (v->breakdown_ctr != 1) {
 | 
						|
		v->breakdown_ctr = 1;
 | 
						|
		v->cur_speed = 0;
 | 
						|
 | 
						|
		if (v->breakdowns_since_last_service != 255)
 | 
						|
			v->breakdowns_since_last_service++;
 | 
						|
 | 
						|
		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | 
						|
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
 | 
						|
		SndPlayVehicleFx((_opt.landscape != LT_CANDY) ?
 | 
						|
			SND_10_TRAIN_BREAKDOWN : SND_3A_COMEDY_BREAKDOWN_2, v);
 | 
						|
 | 
						|
		if (!(v->vehstatus & VS_HIDDEN)) {
 | 
						|
			Vehicle *u = CreateEffectVehicleRel(v, 4, 4, 5, EV_BREAKDOWN_SMOKE);
 | 
						|
			if (u)
 | 
						|
				u->u.special.unk0 = v->breakdown_delay * 2;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	if (!(v->tick_counter & 3)) {
 | 
						|
		if (!--v->breakdown_delay) {
 | 
						|
			v->breakdown_ctr = 0;
 | 
						|
			InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
static const byte _breakdown_speeds[16] = {
 | 
						|
	225, 210, 195, 180, 165, 150, 135, 120, 105, 90, 75, 60, 45, 30, 15, 15
 | 
						|
};
 | 
						|
 | 
						|
static bool TrainCheckIfLineEnds(Vehicle *v)
 | 
						|
{
 | 
						|
	TileIndex tile;
 | 
						|
	uint x,y;
 | 
						|
	uint16 break_speed;
 | 
						|
	int t;
 | 
						|
	uint32 ts;
 | 
						|
	byte trackdir;
 | 
						|
 | 
						|
	t = v->breakdown_ctr;
 | 
						|
	if (t > 1) {
 | 
						|
		v->vehstatus |= VS_TRAIN_SLOWING;
 | 
						|
 | 
						|
		break_speed = _breakdown_speeds[GB(~t, 4, 4)];
 | 
						|
		if (break_speed < v->cur_speed) v->cur_speed = break_speed;
 | 
						|
	} else {
 | 
						|
		v->vehstatus &= ~VS_TRAIN_SLOWING;
 | 
						|
	}
 | 
						|
 | 
						|
	// exit if inside a tunnel
 | 
						|
	if (v->u.rail.track & 0x40)
 | 
						|
		return true;
 | 
						|
 | 
						|
	// exit if inside a depot
 | 
						|
	if (v->u.rail.track & 0x80)
 | 
						|
		return true;
 | 
						|
 | 
						|
	tile = v->tile;
 | 
						|
 | 
						|
	// tunnel entrance?
 | 
						|
	if (IsTunnelTile(tile) && GB(_m[tile].m5, 0, 2) * 2 + 1 == v->direction)
 | 
						|
		return true;
 | 
						|
 | 
						|
	// depot?
 | 
						|
	/* XXX -- When enabled, this makes it possible to crash trains of others
 | 
						|
	     (by building a depot right against a station) */
 | 
						|
/*	if (IsTileType(tile, MP_RAILWAY) && (_m[tile].m5 & 0xFC) == 0xC0)
 | 
						|
		return true;*/
 | 
						|
 | 
						|
	/* Determine the non-diagonal direction in which we will exit this tile */
 | 
						|
	t = v->direction >> 1;
 | 
						|
	if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[t]) {
 | 
						|
		t = (t - 1) & 3;
 | 
						|
	}
 | 
						|
	/* Calculate next tile */
 | 
						|
	tile += TileOffsByDir(t);
 | 
						|
	// determine the track status on the next tile.
 | 
						|
	ts = GetTileTrackStatus(tile, TRANSPORT_RAIL) & _reachable_tracks[t];
 | 
						|
 | 
						|
	// if there are tracks on the new tile, pick one (trackdir will only be used when its a signal tile, in which case only 1 trackdir is accessible for us)
 | 
						|
	if (ts & TRACKDIR_BIT_MASK)
 | 
						|
		trackdir = FindFirstBit2x64(ts & TRACKDIR_BIT_MASK);
 | 
						|
	else
 | 
						|
		trackdir = INVALID_TRACKDIR;
 | 
						|
 | 
						|
	/* Calc position within the current tile ?? */
 | 
						|
	x = v->x_pos & 0xF;
 | 
						|
	y = v->y_pos & 0xF;
 | 
						|
 | 
						|
	switch(v->direction) {
 | 
						|
	case 0:
 | 
						|
		x = (~x) + (~y) + 24;
 | 
						|
		break;
 | 
						|
	case 7:
 | 
						|
		x = y;
 | 
						|
		/* fall through */
 | 
						|
	case 1:
 | 
						|
		x = (~x) + 16;
 | 
						|
		break;
 | 
						|
	case 2:
 | 
						|
		x = (~x) + y + 8;
 | 
						|
		break;
 | 
						|
	case 3:
 | 
						|
		x = y;
 | 
						|
		break;
 | 
						|
	case 4:
 | 
						|
		x = x + y - 8;
 | 
						|
		break;
 | 
						|
	case 6:
 | 
						|
		x = (~y) + x + 8;
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	if (GB(ts, 0, 16) != 0) {
 | 
						|
		/* If we approach a rail-piece which we can't enter, don't enter it! */
 | 
						|
		if (x + 4 > 15 && !CheckCompatibleRail(v, tile)) {
 | 
						|
			v->cur_speed = 0;
 | 
						|
			ReverseTrainDirection(v);
 | 
						|
			return false;
 | 
						|
		}
 | 
						|
		if ((ts &= (ts >> 16)) == 0) {
 | 
						|
			// make a rail/road crossing red
 | 
						|
			if (IsTileType(tile, MP_STREET) && IsLevelCrossing(tile)) {
 | 
						|
				if (GB(_m[tile].m5, 2, 1) == 0) {
 | 
						|
					SB(_m[tile].m5, 2, 1, 1);
 | 
						|
					SndPlayVehicleFx(SND_0E_LEVEL_CROSSING, v);
 | 
						|
					MarkTileDirtyByTile(tile);
 | 
						|
				}
 | 
						|
			}
 | 
						|
			return true;
 | 
						|
		}
 | 
						|
	} else if (x + 4 > 15) {
 | 
						|
		v->cur_speed = 0;
 | 
						|
		ReverseTrainDirection(v);
 | 
						|
		return false;
 | 
						|
	}
 | 
						|
 | 
						|
	if  (v->u.rail.pbs_status == PBS_STAT_HAS_PATH)
 | 
						|
		return true;
 | 
						|
 | 
						|
	if ((trackdir != INVALID_TRACKDIR) && (PBSIsPbsSignal(tile,trackdir) && PBSIsPbsSegment(tile,trackdir)) && !(IsTileType(v->tile, MP_STATION) && (v->current_order.station == _m[v->tile].m2))) {
 | 
						|
		NPFFindStationOrTileData fstd;
 | 
						|
		NPFFoundTargetData ftd;
 | 
						|
 | 
						|
		NPFFillWithOrderData(&fstd, v);
 | 
						|
 | 
						|
		DEBUG(pbs, 2) ("pbs: (%i) choose signal (CEOL), tile:%x  trackdir:%i", v->unitnumber, tile, trackdir);
 | 
						|
		ftd = NPFRouteToStationOrTile(tile, trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.railtype, PBS_MODE_GREEN);
 | 
						|
 | 
						|
		if (ftd.best_trackdir != 0xFF && NPFGetFlag(&ftd.node, NPF_FLAG_PBS_EXIT)) {
 | 
						|
			if (!(NPFGetFlag(&ftd.node, NPF_FLAG_PBS_BLOCKED) || NPFGetFlag(&ftd.node, NPF_FLAG_PBS_RED))) {
 | 
						|
				v->u.rail.pbs_status = PBS_STAT_HAS_PATH;
 | 
						|
				v->u.rail.pbs_end_tile = ftd.node.tile;
 | 
						|
				v->u.rail.pbs_end_trackdir = ftd.node.direction;
 | 
						|
				return true;
 | 
						|
			}
 | 
						|
		};
 | 
						|
	};
 | 
						|
 | 
						|
	// slow down
 | 
						|
	v->vehstatus |= VS_TRAIN_SLOWING;
 | 
						|
	break_speed = _breakdown_speeds[x & 0xF];
 | 
						|
	if (!(v->direction&1)) break_speed >>= 1;
 | 
						|
	if (break_speed < v->cur_speed) v->cur_speed = break_speed;
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
static void TrainLocoHandler(Vehicle *v, bool mode)
 | 
						|
{
 | 
						|
	int j;
 | 
						|
 | 
						|
	/* train has crashed? */
 | 
						|
	if (v->u.rail.crash_anim_pos != 0) {
 | 
						|
		if (!mode) HandleCrashedTrain(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	if (v->u.rail.force_proceed != 0)
 | 
						|
		v->u.rail.force_proceed--;
 | 
						|
 | 
						|
	/* train is broken down? */
 | 
						|
	if (v->breakdown_ctr != 0) {
 | 
						|
		if (v->breakdown_ctr <= 2) {
 | 
						|
			HandleBrokenTrain(v);
 | 
						|
			return;
 | 
						|
		}
 | 
						|
		v->breakdown_ctr--;
 | 
						|
	}
 | 
						|
 | 
						|
	if (HASBIT(v->u.rail.flags, VRF_REVERSING) && v->cur_speed == 0) {
 | 
						|
		ReverseTrainDirection(v);
 | 
						|
	}
 | 
						|
 | 
						|
	/* exit if train is stopped */
 | 
						|
	if (v->vehstatus & VS_STOPPED && v->cur_speed == 0)
 | 
						|
		return;
 | 
						|
 | 
						|
 | 
						|
	if (ProcessTrainOrder(v)) {
 | 
						|
		v->load_unload_time_rem = 0;
 | 
						|
		v->cur_speed = 0;
 | 
						|
		v->subspeed = 0;
 | 
						|
		ReverseTrainDirection(v);
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	HandleTrainLoading(v, mode);
 | 
						|
 | 
						|
	if (v->current_order.type == OT_LOADING)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (CheckTrainStayInDepot(v))
 | 
						|
		return;
 | 
						|
 | 
						|
	if (!mode) HandleLocomotiveSmokeCloud(v);
 | 
						|
 | 
						|
	j = UpdateTrainSpeed(v);
 | 
						|
	if (j == 0) {
 | 
						|
		// if the vehicle has speed 0, update the last_speed field.
 | 
						|
		if (v->cur_speed != 0)
 | 
						|
			return;
 | 
						|
	} else {
 | 
						|
		TrainCheckIfLineEnds(v);
 | 
						|
 | 
						|
		do {
 | 
						|
			TrainController(v);
 | 
						|
			CheckTrainCollision(v);
 | 
						|
			if (v->cur_speed <= 0x100)
 | 
						|
				break;
 | 
						|
		} while (--j != 0);
 | 
						|
	}
 | 
						|
 | 
						|
	SetLastSpeed(v, v->cur_speed);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
void Train_Tick(Vehicle *v)
 | 
						|
{
 | 
						|
	if (_age_cargo_skip_counter == 0 && v->cargo_days != 0xff)
 | 
						|
		v->cargo_days++;
 | 
						|
 | 
						|
	v->tick_counter++;
 | 
						|
 | 
						|
	if (v->subtype == TS_Front_Engine) {
 | 
						|
		TrainLocoHandler(v, false);
 | 
						|
 | 
						|
		// make sure vehicle wasn't deleted.
 | 
						|
		if (v->type == VEH_Train && v->subtype == TS_Front_Engine)
 | 
						|
			TrainLocoHandler(v, true);
 | 
						|
	} else if (v->subtype == TS_Free_Car && HASBITS(v->vehstatus, VS_CRASHED)) {
 | 
						|
		// Delete flooded standalone wagon
 | 
						|
		if (++v->u.rail.crash_anim_pos >= 4400)
 | 
						|
			DeleteVehicle(v);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
static const byte _depot_track_ind[4] = {0,1,0,1};
 | 
						|
 | 
						|
// Validation for the news item "Train is waiting in depot"
 | 
						|
static bool ValidateTrainInDepot( uint data_a, uint data_b )
 | 
						|
{
 | 
						|
	Vehicle *v = GetVehicle(data_a);
 | 
						|
	return  (v->u.rail.track == 0x80 && (v->vehstatus | VS_STOPPED));
 | 
						|
}
 | 
						|
 | 
						|
void TrainEnterDepot(Vehicle *v, TileIndex tile)
 | 
						|
{
 | 
						|
	SetSignalsOnBothDir(tile, _depot_track_ind[GB(_m[tile].m5, 0, 2)]);
 | 
						|
 | 
						|
	if (v->subtype != TS_Front_Engine)
 | 
						|
		v = GetFirstVehicleInChain(v);
 | 
						|
 | 
						|
	VehicleServiceInDepot(v);
 | 
						|
 | 
						|
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
 | 
						|
	v->load_unload_time_rem = 0;
 | 
						|
	v->cur_speed = 0;
 | 
						|
 | 
						|
	MaybeReplaceVehicle(v);
 | 
						|
 | 
						|
	TriggerVehicle(v, VEHICLE_TRIGGER_DEPOT);
 | 
						|
 | 
						|
	if (v->current_order.type == OT_GOTO_DEPOT) {
 | 
						|
		Order t;
 | 
						|
 | 
						|
		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
 | 
						|
 | 
						|
		t = v->current_order;
 | 
						|
		v->current_order.type = OT_DUMMY;
 | 
						|
		v->current_order.flags = 0;
 | 
						|
 | 
						|
		if (HASBIT(t.flags, OFB_PART_OF_ORDERS)) { // Part of the orderlist?
 | 
						|
			v->u.rail.days_since_order_progr = 0;
 | 
						|
			v->cur_order_index++;
 | 
						|
		} else if (HASBIT(t.flags, OFB_HALT_IN_DEPOT)) { // User initiated?
 | 
						|
			v->vehstatus |= VS_STOPPED;
 | 
						|
			if (v->owner == _local_player) {
 | 
						|
				SetDParam(0, v->unitnumber);
 | 
						|
				AddValidatedNewsItem(
 | 
						|
					STR_8814_TRAIN_IS_WAITING_IN_DEPOT,
 | 
						|
					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 | 
						|
					v->index,
 | 
						|
					0,
 | 
						|
					ValidateTrainInDepot);
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
	InvalidateWindowClasses(WC_TRAINS_LIST);
 | 
						|
}
 | 
						|
 | 
						|
static void CheckIfTrainNeedsService(Vehicle *v)
 | 
						|
{
 | 
						|
	Depot *depot;
 | 
						|
	TrainFindDepotData tfdd;
 | 
						|
 | 
						|
	if (PBSTileReserved(v->tile) & v->u.rail.track)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (v->u.rail.pbs_status == PBS_STAT_HAS_PATH)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (_patches.servint_trains == 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (!VehicleNeedsService(v))
 | 
						|
		return;
 | 
						|
 | 
						|
	if (v->vehstatus & VS_STOPPED)
 | 
						|
		return;
 | 
						|
 | 
						|
	if (_patches.gotodepot && VehicleHasDepotOrders(v))
 | 
						|
		return;
 | 
						|
 | 
						|
	// Don't interfere with a depot visit scheduled by the user, or a
 | 
						|
	// depot visit by the order list.
 | 
						|
	if (v->current_order.type == OT_GOTO_DEPOT &&
 | 
						|
			(v->current_order.flags & (OF_HALT_IN_DEPOT | OF_PART_OF_ORDERS)) != 0)
 | 
						|
		return;
 | 
						|
 | 
						|
	tfdd = FindClosestTrainDepot(v);
 | 
						|
	/* Only go to the depot if it is not too far out of our way. */
 | 
						|
	if (tfdd.best_length == (uint)-1 || tfdd.best_length > 16 ) {
 | 
						|
		if (v->current_order.type == OT_GOTO_DEPOT) {
 | 
						|
			/* If we were already heading for a depot but it has
 | 
						|
			 * suddenly moved farther away, we continue our normal
 | 
						|
			 * schedule? */
 | 
						|
			v->current_order.type = OT_DUMMY;
 | 
						|
			v->current_order.flags = 0;
 | 
						|
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
		}
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	depot = GetDepotByTile(tfdd.tile);
 | 
						|
 | 
						|
	if (v->current_order.type == OT_GOTO_DEPOT &&
 | 
						|
			v->current_order.station != depot->index &&
 | 
						|
			!CHANCE16(3,16))
 | 
						|
		return;
 | 
						|
 | 
						|
	v->current_order.type = OT_GOTO_DEPOT;
 | 
						|
	v->current_order.flags = OF_NON_STOP;
 | 
						|
	v->current_order.station = depot->index;
 | 
						|
	v->dest_tile = tfdd.tile;
 | 
						|
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, STATUS_BAR);
 | 
						|
}
 | 
						|
 | 
						|
int32 GetTrainRunningCost(const Vehicle *v)
 | 
						|
{
 | 
						|
	int32 cost = 0;
 | 
						|
 | 
						|
	do {
 | 
						|
		const RailVehicleInfo *rvi = RailVehInfo(v->engine_type);
 | 
						|
		if (rvi->running_cost_base)
 | 
						|
			cost += rvi->running_cost_base * _price.running_rail[rvi->engclass];
 | 
						|
	} while ( (v=v->next) != NULL );
 | 
						|
 | 
						|
	return cost;
 | 
						|
}
 | 
						|
 | 
						|
void OnNewDay_Train(Vehicle *v)
 | 
						|
{
 | 
						|
	TileIndex tile;
 | 
						|
 | 
						|
	if ((++v->day_counter & 7) == 0)
 | 
						|
		DecreaseVehicleValue(v);
 | 
						|
 | 
						|
	if (v->subtype == TS_Front_Engine) {
 | 
						|
		CheckVehicleBreakdown(v);
 | 
						|
		AgeVehicle(v);
 | 
						|
 | 
						|
		CheckIfTrainNeedsService(v);
 | 
						|
 | 
						|
		// check if train hasn't advanced in its order list for a set number of days
 | 
						|
		if (_patches.lost_train_days && v->num_orders && !(v->vehstatus & (VS_STOPPED | VS_CRASHED) ) && ++v->u.rail.days_since_order_progr >= _patches.lost_train_days && v->owner == _local_player) {
 | 
						|
			v->u.rail.days_since_order_progr = 0;
 | 
						|
			SetDParam(0, v->unitnumber);
 | 
						|
			AddNewsItem(
 | 
						|
				STR_TRAIN_IS_LOST,
 | 
						|
				NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 | 
						|
				v->index,
 | 
						|
				0);
 | 
						|
		}
 | 
						|
 | 
						|
		CheckOrders(v->index, OC_INIT);
 | 
						|
 | 
						|
		/* update destination */
 | 
						|
		if (v->current_order.type == OT_GOTO_STATION &&
 | 
						|
				(tile = GetStation(v->current_order.station)->train_tile) != 0)
 | 
						|
					v->dest_tile = tile;
 | 
						|
 | 
						|
		if ((v->vehstatus & VS_STOPPED) == 0) {
 | 
						|
			/* running costs */
 | 
						|
			int32 cost = GetTrainRunningCost(v) / 364;
 | 
						|
 | 
						|
			v->profit_this_year -= cost >> 8;
 | 
						|
 | 
						|
			SET_EXPENSES_TYPE(EXPENSES_TRAIN_RUN);
 | 
						|
			SubtractMoneyFromPlayerFract(v->owner, cost);
 | 
						|
 | 
						|
			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
			InvalidateWindowClasses(WC_TRAINS_LIST);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void TrainsYearlyLoop(void)
 | 
						|
{
 | 
						|
	Vehicle *v;
 | 
						|
 | 
						|
	FOR_ALL_VEHICLES(v) {
 | 
						|
		if (v->type == VEH_Train && v->subtype == TS_Front_Engine) {
 | 
						|
 | 
						|
			// show warning if train is not generating enough income last 2 years (corresponds to a red icon in the vehicle list)
 | 
						|
			if (_patches.train_income_warn && v->owner == _local_player && v->age >= 730 && v->profit_this_year < 0) {
 | 
						|
				SetDParam(1, v->profit_this_year);
 | 
						|
				SetDParam(0, v->unitnumber);
 | 
						|
				AddNewsItem(
 | 
						|
					STR_TRAIN_IS_UNPROFITABLE,
 | 
						|
					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
 | 
						|
					v->index,
 | 
						|
					0);
 | 
						|
			}
 | 
						|
 | 
						|
			v->profit_last_year = v->profit_this_year;
 | 
						|
			v->profit_this_year = 0;
 | 
						|
			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void HandleClickOnTrain(Vehicle *v)
 | 
						|
{
 | 
						|
	if (v->subtype != TS_Front_Engine) v = GetFirstVehicleInChain(v);
 | 
						|
	ShowTrainViewWindow(v);
 | 
						|
}
 | 
						|
 | 
						|
void InitializeTrains(void)
 | 
						|
{
 | 
						|
	_age_cargo_skip_counter = 1;
 | 
						|
}
 |