75 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file newgrf_town.h Functions to handle the town part of NewGRF towns. */
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| 
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| #ifndef NEWGRF_TOWN_H
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| #define NEWGRF_TOWN_H
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| 
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| #include "town_type.h"
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| #include "newgrf_spritegroup.h"
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| 
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| /**
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|  * Scope resolver for a town.
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|  * @note Currently there is no direct town resolver; we only need to get town
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|  *       variable results from inside stations, house tiles and industries,
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|  *       and to check the town's persistent storage.
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|  */
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| struct TownScopeResolver : public ScopeResolver {
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| 	Town *t;       ///< %Town of the scope.
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| 	bool readonly; ///< When set, persistent storage of the town is read-only,
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| 
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| 	/**
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| 	 * Resolver of a town scope.
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| 	 * @param ro Surrounding resolver.
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| 	 * @param t %Town of the scope.
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| 	 * @param readonly Scope may change persistent storage of the town.
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| 	 */
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| 	TownScopeResolver(ResolverObject &ro, Town *t, bool readonly)
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| 		: ScopeResolver(ro), t(t), readonly(readonly)
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| 	{
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| 	}
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| 
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| 	virtual uint32 GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const;
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| 	virtual void StorePSA(uint reg, int32 value);
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| };
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| 
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| /**
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|  * Fake scope resolver for nonexistent towns.
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|  *
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|  * The purpose of this class is to provide a house resolver for a given house type
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|  * but not an actual house instatntion. We need this when e.g. drawing houses in
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|  * GUI to keep backward compatibility with GRFs that were created before this
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|  * functionality. When querying house sprites, certain GRF may read various town
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|  * variables e.g. the population. Since the building doesn't exists and is not
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|  * bounded to any town we have no real values that we can return. Instead of
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|  * failing, this resolver will return fake values.
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|  */
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| struct FakeTownScopeResolver : public ScopeResolver {
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| 	FakeTownScopeResolver(ResolverObject &ro) : ScopeResolver(ro)
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| 	{ }
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| 
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| 	virtual uint32 GetVariable(byte variable, uint32 parameter, GetVariableExtra *extra) const;
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| };
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| 
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| /** Resolver of town properties. */
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| struct TownResolverObject : public ResolverObject {
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| 	TownScopeResolver town_scope; ///< Scope resolver specific for towns.
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| 
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| 	TownResolverObject(const struct GRFFile *grffile, Town *t, bool readonly);
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| 
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| 	ScopeResolver *GetScope(VarSpriteGroupScope scope = VSG_SCOPE_SELF, byte relative = 0) override
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| 	{
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| 		switch (scope) {
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| 			case VSG_SCOPE_SELF: return &town_scope;
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| 			default: return ResolverObject::GetScope(scope, relative);
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| 		}
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| 	}
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| };
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| 
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| #endif /* NEWGRF_TOWN_H */
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