86 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			86 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file tile_type.h Types related to tiles. */
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| 
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| #ifndef TILE_TYPE_H
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| #define TILE_TYPE_H
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| 
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| static const uint TILE_SIZE           = 16;                    ///< Tile size in world coordinates.
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| static const uint TILE_UNIT_MASK      = TILE_SIZE - 1;         ///< For masking in/out the inner-tile world coordinate units.
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| static const uint TILE_PIXELS         = 32;                    ///< Pixel distance between tile columns/rows in #ZOOM_LVL_BASE.
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| static const uint TILE_HEIGHT         =  8;                    ///< Height of a height level in world coordinate AND in pixels in #ZOOM_LVL_BASE.
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| 
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| static const uint MAX_BUILDING_PIXELS = 200;                   ///< Maximum height of a building in pixels in #ZOOM_LVL_BASE. (Also applies to "bridge buildings" on the bridge floor.)
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| static const int MAX_VEHICLE_PIXEL_X  = 192;                   ///< Maximum width of a vehicle in pixels in #ZOOM_LVL_BASE.
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| static const int MAX_VEHICLE_PIXEL_Y  = 96;                    ///< Maximum height of a vehicle in pixels in #ZOOM_LVL_BASE.
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| 
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| static const uint MAX_TILE_HEIGHT     = 255;                   ///< Maximum allowed tile height
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| 
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| static const uint MIN_MAX_HEIGHTLEVEL = 15;                    ///< Lower bound of maximum allowed heightlevel (in the construction settings)
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| static const uint DEF_MAX_HEIGHTLEVEL = 30;                    ///< Default maximum allowed heightlevel (in the construction settings)
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| static const uint MAX_MAX_HEIGHTLEVEL = MAX_TILE_HEIGHT;       ///< Upper bound of maximum allowed heightlevel (in the construction settings)
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| 
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| static const uint MIN_SNOWLINE_HEIGHT = 2;                     ///< Minimum snowline height
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| static const uint DEF_SNOWLINE_HEIGHT = 15;                    ///< Default snowline height
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| static const uint MAX_SNOWLINE_HEIGHT = (MAX_TILE_HEIGHT - 2); ///< Maximum allowed snowline height
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| 
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| 
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| /**
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|  * The different types of tiles.
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|  *
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|  * Each tile belongs to one type, according whatever is build on it.
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|  *
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|  * @note A railway with a crossing street is marked as MP_ROAD.
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|  */
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| enum TileType {
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| 	MP_CLEAR,               ///< A tile without any structures, i.e. grass, rocks, farm fields etc.
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| 	MP_RAILWAY,             ///< A railway
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| 	MP_ROAD,                ///< A tile with road (or tram tracks)
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| 	MP_HOUSE,               ///< A house by a town
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| 	MP_TREES,               ///< Tile got trees
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| 	MP_STATION,             ///< A tile of a station
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| 	MP_WATER,               ///< Water tile
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| 	MP_VOID,                ///< Invisible tiles at the SW and SE border
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| 	MP_INDUSTRY,            ///< Part of an industry
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| 	MP_TUNNELBRIDGE,        ///< Tunnel entry/exit and bridge heads
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| 	MP_OBJECT,              ///< Contains objects such as transmitters and owned land
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| };
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| 
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| /**
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|  * Additional infos of a tile on a tropic game.
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|  *
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|  * The tropiczone is not modified during gameplay. It mainly affects tree growth. (desert tiles are visible though)
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|  *
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|  * In randomly generated maps:
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|  *  TROPICZONE_DESERT: Generated everywhere, if there is neither water nor mountains (TileHeight >= 4) in a certain distance from the tile.
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|  *  TROPICZONE_RAINFOREST: Generated everywhere, if there is no desert in a certain distance from the tile.
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|  *  TROPICZONE_NORMAL: Everywhere else, i.e. between desert and rainforest and on sea (if you clear the water).
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|  *
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|  * In scenarios:
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|  *  TROPICZONE_NORMAL: Default value.
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|  *  TROPICZONE_DESERT: Placed manually.
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|  *  TROPICZONE_RAINFOREST: Placed if you plant certain rainforest-trees.
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|  */
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| enum TropicZone {
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| 	TROPICZONE_NORMAL     = 0,      ///< Normal tropiczone
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| 	TROPICZONE_DESERT     = 1,      ///< Tile is desert
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| 	TROPICZONE_RAINFOREST = 2,      ///< Rainforest tile
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| };
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| 
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| /**
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|  * The index/ID of a Tile.
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|  */
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| typedef uint32 TileIndex;
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| 
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| /**
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|  * The very nice invalid tile marker
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|  */
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| static const TileIndex INVALID_TILE = (TileIndex)-1;
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| 
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| #endif /* TILE_TYPE_H */
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