343 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			343 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
|  * This file is part of OpenTTD.
 | |
|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 | |
|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 | |
|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 | |
|  */
 | |
| 
 | |
| /** @file town.h Base of the town class. */
 | |
| 
 | |
| #ifndef TOWN_H
 | |
| #define TOWN_H
 | |
| 
 | |
| #include "viewport_type.h"
 | |
| #include "town_map.h"
 | |
| #include "subsidy_type.h"
 | |
| #include "newgrf_storage.h"
 | |
| #include "cargotype.h"
 | |
| #include "openttd.h"
 | |
| #include "table/strings.h"
 | |
| #include "company_func.h"
 | |
| #include "core/tinystring_type.hpp"
 | |
| #include <list>
 | |
| #include <memory>
 | |
| 
 | |
| template <typename T>
 | |
| struct BuildingCounts {
 | |
| 	T id_count[NUM_HOUSES];
 | |
| 	T class_count[HOUSE_CLASS_MAX];
 | |
| };
 | |
| 
 | |
| static const uint CUSTOM_TOWN_NUMBER_DIFFICULTY  = 4; ///< value for custom town number in difficulty settings
 | |
| static const uint CUSTOM_TOWN_MAX_NUMBER = 5000;  ///< this is the maximum number of towns a user can specify in customisation
 | |
| 
 | |
| static const TownID INVALID_TOWN = 0xFFFF;
 | |
| 
 | |
| static const uint TOWN_GROWTH_WINTER = 0xFFFFFFFE; ///< The town only needs this cargo in the winter (any amount)
 | |
| static const uint TOWN_GROWTH_DESERT = 0xFFFFFFFF; ///< The town needs the cargo for growth when on desert (any amount)
 | |
| static const uint16 TOWN_GROWTH_RATE_NONE = 0xFFFF; ///< Special value for Town::growth_rate to disable town growth.
 | |
| static const uint16 MAX_TOWN_GROWTH_TICKS = 930; ///< Max amount of original town ticks that still fit into uint16, about equal to UINT16_MAX / TOWN_GROWTH_TICKS but slightly less to simplify calculations
 | |
| 
 | |
| typedef Pool<Town, TownID, 64, 64000> TownPool;
 | |
| extern TownPool _town_pool;
 | |
| 
 | |
| /** Data structure with cached data of towns. */
 | |
| struct TownCache {
 | |
| 	uint32 num_houses;                        ///< Amount of houses
 | |
| 	uint32 population;                        ///< Current population of people
 | |
| 	TrackedViewportSign sign;                 ///< Location of name sign, UpdateVirtCoord updates this
 | |
| 	PartOfSubsidy part_of_subsidy;            ///< Is this town a source/destination of a subsidy?
 | |
| 	uint32 squared_town_zone_radius[HZB_END]; ///< UpdateTownRadius updates this given the house count
 | |
| 	BuildingCounts<uint16> building_counts;   ///< The number of each type of building in the town
 | |
| };
 | |
| 
 | |
| /** Town data structure. */
 | |
| struct Town : TownPool::PoolItem<&_town_pool> {
 | |
| 	TileIndex xy;                  ///< town center tile
 | |
| 
 | |
| 	TownCache cache; ///< Container for all cacheable data.
 | |
| 
 | |
| 	/* Town name */
 | |
| 	uint32 townnamegrfid;
 | |
| 	uint16 townnametype;
 | |
| 	uint32 townnameparts;
 | |
| 	TinyString name;                 ///< Custom town name. If empty, the town was not renamed and uses the generated name.
 | |
| 	mutable std::string cached_name; ///< NOSAVE: Cache of the resolved name of the town, if not using a custom town name
 | |
| 
 | |
| 	byte flags;                    ///< See #TownFlags.
 | |
| 	uint16 church_count;           ///< Number of church buildings in the town.
 | |
| 	uint16 stadium_count;          ///< Number of stadium buildings in the town.
 | |
| 
 | |
| 	uint16 noise_reached;          ///< level of noise that all the airports are generating
 | |
| 
 | |
| 	CompanyMask statues;           ///< which companies have a statue?
 | |
| 
 | |
| 	/* Company ratings. */
 | |
| 	CompanyMask have_ratings;      ///< which companies have a rating
 | |
| 	uint8 unwanted[MAX_COMPANIES]; ///< how many months companies aren't wanted by towns (bribe)
 | |
| 	CompanyID exclusivity;         ///< which company has exclusivity
 | |
| 	uint8 exclusive_counter;       ///< months till the exclusivity expires
 | |
| 	int16 ratings[MAX_COMPANIES];  ///< ratings of each company for this town
 | |
| 	StringID town_label;           ///< Label dependent on _local_company rating.
 | |
| 
 | |
| 	TransportedCargoStat<uint32> supplied[NUM_CARGO]; ///< Cargo statistics about supplied cargo.
 | |
| 	TransportedCargoStat<uint16> received[NUM_TE];    ///< Cargo statistics about received cargotypes.
 | |
| 	uint32 goal[NUM_TE];                              ///< Amount of cargo required for the town to grow.
 | |
| 
 | |
| 	std::string text; ///< General text with additional information.
 | |
| 
 | |
| 	inline byte GetPercentTransported(CargoID cid) const { return this->supplied[cid].old_act * 256 / (this->supplied[cid].old_max + 1); }
 | |
| 
 | |
| 	StationList stations_near;       ///< NOSAVE: List of nearby stations.
 | |
| 
 | |
| 	uint16 time_until_rebuild;       ///< time until we rebuild a house
 | |
| 
 | |
| 	uint16 grow_counter;             ///< counter to count when to grow, value is smaller than or equal to growth_rate
 | |
| 	uint16 growth_rate;              ///< town growth rate
 | |
| 
 | |
| 	byte fund_buildings_months;      ///< fund buildings program in action?
 | |
| 	byte road_build_months;          ///< fund road reconstruction in action?
 | |
| 
 | |
| 	bool larger_town;                ///< if this is a larger town and should grow more quickly
 | |
| 	TownLayout layout;               ///< town specific road layout
 | |
| 
 | |
| 	bool show_zone;                  ///< NOSAVE: mark town to show the local authority zone in the viewports
 | |
| 
 | |
| 	std::list<PersistentStorage *> psa_list;
 | |
| 
 | |
| 	/**
 | |
| 	 * Creates a new town.
 | |
| 	 * @param tile center tile of the town
 | |
| 	 */
 | |
| 	Town(TileIndex tile = INVALID_TILE) : xy(tile) { }
 | |
| 
 | |
| 	/** Destroy the town. */
 | |
| 	~Town();
 | |
| 
 | |
| 	void InitializeLayout(TownLayout layout);
 | |
| 
 | |
| 	void UpdateLabel();
 | |
| 
 | |
| 	/**
 | |
| 	 * Returns the correct town label, based on rating.
 | |
| 	 */
 | |
| 	inline StringID Label() const{
 | |
| 		if (!(_game_mode == GM_EDITOR) && (_local_company < MAX_COMPANIES)) {
 | |
| 			return (_settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP_VERY_POOR_RATING : STR_VIEWPORT_TOWN_VERY_POOR_RATING) + this->town_label;
 | |
| 		} else {
 | |
| 			return _settings_client.gui.population_in_label ? STR_VIEWPORT_TOWN_POP : STR_VIEWPORT_TOWN;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Returns the correct town small label, based on rating.
 | |
| 	 */
 | |
| 	inline StringID SmallLabel() const{
 | |
| 		if (!(_game_mode == GM_EDITOR) && (_local_company < MAX_COMPANIES)) {
 | |
| 			return STR_VIEWPORT_TOWN_TINY_VERY_POOR_RATING + this->town_label;
 | |
| 		} else {
 | |
| 			return STR_VIEWPORT_TOWN_TINY_WHITE;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/**
 | |
| 	 * Calculate the max town noise.
 | |
| 	 * The value is counted using the population divided by the content of the
 | |
| 	 * entry in town_noise_population corresponding to the town's tolerance.
 | |
| 	 * @return the maximum noise level the town will tolerate.
 | |
| 	 */
 | |
| 	inline uint16 MaxTownNoise() const
 | |
| 	{
 | |
| 		if (this->cache.population == 0) return 0; // no population? no noise
 | |
| 
 | |
| 		/* 3 is added (the noise of the lowest airport), so the  user can at least build a small airfield. */
 | |
| 		return (this->cache.population / _settings_game.economy.town_noise_population[_settings_game.difficulty.town_council_tolerance]) + 3;
 | |
| 	}
 | |
| 
 | |
| 	void UpdateVirtCoord();
 | |
| 
 | |
| 	inline const char *GetCachedName() const
 | |
| 	{
 | |
| 		if (!this->name.empty()) return this->name.c_str();
 | |
| 		if (this->cached_name.empty()) this->FillCachedName();
 | |
| 		return this->cached_name.c_str();
 | |
| 	}
 | |
| 
 | |
| 	static inline Town *GetByTile(TileIndex tile)
 | |
| 	{
 | |
| 		return Town::Get(GetTownIndex(tile));
 | |
| 	}
 | |
| 
 | |
| 	static Town *GetRandom();
 | |
| 	static void PostDestructor(size_t index);
 | |
| 
 | |
| private:
 | |
| 	void FillCachedName() const;
 | |
| };
 | |
| 
 | |
| uint32 GetWorldPopulation();
 | |
| 
 | |
| void UpdateAllTownVirtCoords();
 | |
| void ClearAllTownCachedNames();
 | |
| void ShowTownViewWindow(TownID town);
 | |
| void ExpandTown(Town *t);
 | |
| 
 | |
| void RebuildTownKdtree();
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Action types that a company must ask permission for to a town authority.
 | |
|  * @see CheckforTownRating
 | |
|  */
 | |
| enum TownRatingCheckType {
 | |
| 	ROAD_REMOVE         = 0,      ///< Removal of a road owned by the town.
 | |
| 	TUNNELBRIDGE_REMOVE = 1,      ///< Removal of a tunnel or bridge owned by the towb.
 | |
| 	TOWN_RATING_CHECK_TYPE_COUNT, ///< Number of town checking action types.
 | |
| };
 | |
| 
 | |
| /** Special values for town list window for the data parameter of #InvalidateWindowData. */
 | |
| enum TownDirectoryInvalidateWindowData {
 | |
| 	TDIWD_FORCE_REBUILD,
 | |
| 	TDIWD_POPULATION_CHANGE,
 | |
| 	TDIWD_FORCE_RESORT,
 | |
| };
 | |
| 
 | |
| /**
 | |
|  * This enum is used in conjunction with town->flags.
 | |
|  * IT simply states what bit is used for.
 | |
|  * It is pretty unrealistic (IMHO) to only have one church/stadium
 | |
|  * per town, NO MATTER the population of it.
 | |
|  * And there are 5 more bits available on flags...
 | |
|  */
 | |
| enum TownFlags {
 | |
| 	TOWN_IS_GROWING     = 0,   ///< Conditions for town growth are met. Grow according to Town::growth_rate.
 | |
| //	TOWN_HAS_CHURCH     = 1,   ///< There can be only one church per town. Replaced by church_count.
 | |
| //	TOWN_HAS_STADIUM    = 2,   ///< There can be only one stadium per town. Replaced by stadium_count.
 | |
| 	TOWN_CUSTOM_GROWTH  = 3,   ///< Growth rate is controlled by GS.
 | |
| };
 | |
| 
 | |
| CommandCost CheckforTownRating(DoCommandFlag flags, Town *t, TownRatingCheckType type);
 | |
| 
 | |
| 
 | |
| TileIndexDiff GetHouseNorthPart(HouseID &house);
 | |
| 
 | |
| Town *CalcClosestTownFromTile(TileIndex tile, uint threshold = UINT_MAX);
 | |
| 
 | |
| void ResetHouses();
 | |
| 
 | |
| void ClearTownHouse(Town *t, TileIndex tile);
 | |
| void UpdateTownMaxPass(Town *t);
 | |
| void UpdateTownRadius(Town *t);
 | |
| CommandCost CheckIfAuthorityAllowsNewStation(TileIndex tile, DoCommandFlag flags);
 | |
| Town *ClosestTownFromTile(TileIndex tile, uint threshold);
 | |
| void ChangeTownRating(Town *t, int add, int max, DoCommandFlag flags);
 | |
| HouseZonesBits TryGetTownRadiusGroup(const Town *t, TileIndex tile);
 | |
| HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile);
 | |
| void SetTownRatingTestMode(bool mode);
 | |
| uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t);
 | |
| bool GenerateTowns(TownLayout layout);
 | |
| const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect);
 | |
| 
 | |
| /** Town actions of a company. */
 | |
| enum TownActions {
 | |
| 	TACT_NONE             = 0x00, ///< Empty action set.
 | |
| 
 | |
| 	TACT_ADVERTISE_SMALL  = 0x01, ///< Small advertising campaign.
 | |
| 	TACT_ADVERTISE_MEDIUM = 0x02, ///< Medium advertising campaign.
 | |
| 	TACT_ADVERTISE_LARGE  = 0x04, ///< Large advertising campaign.
 | |
| 	TACT_ROAD_REBUILD     = 0x08, ///< Rebuild the roads.
 | |
| 	TACT_BUILD_STATUE     = 0x10, ///< Build a statue.
 | |
| 	TACT_FUND_BUILDINGS   = 0x20, ///< Fund new buildings.
 | |
| 	TACT_BUY_RIGHTS       = 0x40, ///< Buy exclusive transport rights.
 | |
| 	TACT_BRIBE            = 0x80, ///< Try to bribe the council.
 | |
| 
 | |
| 	TACT_COUNT            = 8,    ///< Number of available town actions.
 | |
| 
 | |
| 	TACT_ADVERTISE        = TACT_ADVERTISE_SMALL | TACT_ADVERTISE_MEDIUM | TACT_ADVERTISE_LARGE, ///< All possible advertising actions.
 | |
| 	TACT_CONSTRUCTION     = TACT_ROAD_REBUILD | TACT_BUILD_STATUE | TACT_FUND_BUILDINGS,         ///< All possible construction actions.
 | |
| 	TACT_FUNDS            = TACT_BUY_RIGHTS | TACT_BRIBE,                                        ///< All possible funding actions.
 | |
| 	TACT_ALL              = TACT_ADVERTISE | TACT_CONSTRUCTION | TACT_FUNDS,                     ///< All possible actions.
 | |
| };
 | |
| DECLARE_ENUM_AS_BIT_SET(TownActions)
 | |
| 
 | |
| extern const byte _town_action_costs[TACT_COUNT];
 | |
| extern TownID _new_town_id;
 | |
| 
 | |
| /**
 | |
|  * Set the default name for a depot/waypoint
 | |
|  * @tparam T The type/class to make a default name for
 | |
|  * @param obj The object/instance we want to find the name for
 | |
|  */
 | |
| template <class T>
 | |
| void MakeDefaultName(T *obj)
 | |
| {
 | |
| 	/* We only want to set names if it hasn't been set before, or when we're calling from afterload. */
 | |
| 	assert(obj->name.empty() || obj->town_cn == UINT16_MAX);
 | |
| 
 | |
| 	obj->town = ClosestTownFromTile(obj->xy, UINT_MAX);
 | |
| 
 | |
| 	/* Find first unused number belonging to this town. This can never fail,
 | |
| 	 * as long as there can be at most 65535 waypoints/depots in total.
 | |
| 	 *
 | |
| 	 * This does 'n * m' search, but with 32bit 'used' bitmap, it needs at
 | |
| 	 * most 'n * (1 + ceil(m / 32))' steps (n - number of waypoints in pool,
 | |
| 	 * m - number of waypoints near this town).
 | |
| 	 * Usually, it needs only 'n' steps.
 | |
| 	 *
 | |
| 	 * If it wasn't using 'used' and 'idx', it would just search for increasing 'next',
 | |
| 	 * but this way it is faster */
 | |
| 
 | |
| 	uint32 used = 0; // bitmap of used waypoint numbers, sliding window with 'next' as base
 | |
| 	uint32 next = 0; // first number in the bitmap
 | |
| 	uint32 idx  = 0; // index where we will stop
 | |
| 	uint32 cid  = 0; // current index, goes to T::GetPoolSize()-1, then wraps to 0
 | |
| 
 | |
| 	do {
 | |
| 		T *lobj = T::GetIfValid(cid);
 | |
| 
 | |
| 		/* check only valid waypoints... */
 | |
| 		if (lobj != nullptr && obj != lobj) {
 | |
| 			/* only objects within the same city and with the same type */
 | |
| 			if (lobj->town == obj->town && lobj->IsOfType(obj)) {
 | |
| 				/* if lobj->town_cn < next, uint will overflow to '+inf' */
 | |
| 				uint i = (uint)lobj->town_cn - next;
 | |
| 
 | |
| 				if (i < 32) {
 | |
| 					SetBit(used, i); // update bitmap
 | |
| 					if (i == 0) {
 | |
| 						/* shift bitmap while the lowest bit is '1';
 | |
| 						 * increase the base of the bitmap too */
 | |
| 						do {
 | |
| 							used >>= 1;
 | |
| 							next++;
 | |
| 						} while (HasBit(used, 0));
 | |
| 						/* when we are at 'idx' again at end of the loop and
 | |
| 						 * 'next' hasn't changed, then no object had town_cn == next,
 | |
| 						 * so we can safely use it */
 | |
| 						idx = cid;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		cid++;
 | |
| 		if (cid == T::GetPoolSize()) cid = 0; // wrap to zero...
 | |
| 	} while (cid != idx);
 | |
| 
 | |
| 	obj->town_cn = (uint16)next; // set index...
 | |
| }
 | |
| 
 | |
| /*
 | |
|  * Converts original town ticks counters to plain game ticks. Note that
 | |
|  * tick 0 is a valid tick so actual amount is one more than the counter value.
 | |
|  */
 | |
| static inline uint16 TownTicksToGameTicks(uint16 ticks) {
 | |
| 	return (min(ticks, MAX_TOWN_GROWTH_TICKS) + 1) * TOWN_GROWTH_TICKS - 1;
 | |
| }
 | |
| 
 | |
| 
 | |
| RoadType GetTownRoadType(const Town *t);
 | |
| bool MayTownModifyRoad(TileIndex tile);
 | |
| 
 | |
| #endif /* TOWN_H */
 | 
