43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /** @file autoslope.h */
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| 
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| #ifndef AUTOSLOPE_H
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| #define AUTOSLOPE_H
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| 
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| #include "depot.h"
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| 
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| /**
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|  * Autoslope check for tiles with an entrance on an edge.
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|  * E.g. depots and non-drive-through-road-stops.
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|  *
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|  * The test succeeds if the slope is not steep and at least one corner of the entrance edge is on the TileMaxZ() level.
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|  *
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|  * @note The test does not check if autoslope is enabled at all.
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|  *
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|  * @param tile The tile.
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|  * @param z_new New TileZ.
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|  * @param tileh_new New TileSlope.
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|  * @param entrance Entrance edge.
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|  * @return true iff terraforming is allowed.
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|  */
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| static inline bool AutoslopeCheckForEntranceEdge(TileIndex tile, uint z_new, Slope tileh_new, DiagDirection entrance)
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| {
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| 	if (IsSteepSlope(tileh_new) || (GetTileMaxZ(tile) != z_new + GetSlopeMaxZ(tileh_new))) return false;
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| 	return ((tileh_new == SLOPE_FLAT) || CanBuildDepotByTileh(entrance, tileh_new));
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| }
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| 
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| /**
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|  * Tests if autoslope is enabled for _current_player.
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|  *
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|  * Autoslope is disabled for town/industry construction and old ai players.
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|  *
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|  * @return true iff autoslope is enabled.
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|  */
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| static inline bool AutoslopeEnabled()
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| {
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| 	return (_patches.autoslope && IsValidPlayer(_current_player) && !_is_old_ai_player);
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| }
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| 
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| #endif /* AUTOSLOPE_H */
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