672 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			672 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| /** @file engine.cpp */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
 | |
| #include "debug.h"
 | |
| #include "functions.h"
 | |
| #include "table/strings.h"
 | |
| #include "engine.h"
 | |
| #include "gfx.h"
 | |
| #include "player.h"
 | |
| #include "command.h"
 | |
| #include "vehicle.h"
 | |
| #include "news.h"
 | |
| #include "saveload.h"
 | |
| #include "variables.h"
 | |
| #include "train.h"
 | |
| #include "aircraft.h"
 | |
| #include "newgrf_cargo.h"
 | |
| #include "date.h"
 | |
| #include "table/engines.h"
 | |
| #include "group.h"
 | |
| #include "string.h"
 | |
| #include "strings.h"
 | |
| #include "misc/autoptr.hpp"
 | |
| 
 | |
| EngineInfo _engine_info[TOTAL_NUM_ENGINES];
 | |
| RailVehicleInfo _rail_vehicle_info[NUM_TRAIN_ENGINES];
 | |
| ShipVehicleInfo _ship_vehicle_info[NUM_SHIP_ENGINES];
 | |
| AircraftVehicleInfo _aircraft_vehicle_info[NUM_AIRCRAFT_ENGINES];
 | |
| RoadVehicleInfo _road_vehicle_info[NUM_ROAD_ENGINES];
 | |
| 
 | |
| enum {
 | |
| 	YEAR_ENGINE_AGING_STOPS = 2050,
 | |
| };
 | |
| 
 | |
| 
 | |
| void ShowEnginePreviewWindow(EngineID engine);
 | |
| 
 | |
| void DeleteCustomEngineNames()
 | |
| {
 | |
| 	uint i;
 | |
| 	StringID old;
 | |
| 
 | |
| 	for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
 | |
| 		old = _engine_name_strings[i];
 | |
| 		_engine_name_strings[i] = i + STR_8000_KIRBY_PAUL_TANK_STEAM;
 | |
| 		DeleteName(old);
 | |
| 	}
 | |
| 
 | |
| 	_vehicle_design_names &= ~1;
 | |
| }
 | |
| 
 | |
| void LoadCustomEngineNames()
 | |
| {
 | |
| 	/* XXX: not done */
 | |
| 	DEBUG(misc, 1, "LoadCustomEngineNames: not done");
 | |
| }
 | |
| 
 | |
| static void SetupEngineNames()
 | |
| {
 | |
| 	StringID *name;
 | |
| 
 | |
| 	for (name = _engine_name_strings; name != endof(_engine_name_strings); name++)
 | |
| 		*name = STR_SV_EMPTY;
 | |
| 
 | |
| 	DeleteCustomEngineNames();
 | |
| 	LoadCustomEngineNames();
 | |
| }
 | |
| 
 | |
| 
 | |
| static void CalcEngineReliability(Engine *e)
 | |
| {
 | |
| 	uint age = e->age;
 | |
| 
 | |
| 	/* Check for early retirement */
 | |
| 	if (e->player_avail != 0 && !_patches.never_expire_vehicles) {
 | |
| 		uint retire_early = EngInfo(e - _engines)->retire_early;
 | |
| 		if (retire_early > 0 && age >= e->duration_phase_1 + e->duration_phase_2 - retire_early * 12) {
 | |
| 			/* Early retirement is enabled and we're past the date... */
 | |
| 			e->player_avail = 0;
 | |
| 			AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (age < e->duration_phase_1) {
 | |
| 		uint start = e->reliability_start;
 | |
| 		e->reliability = age * (e->reliability_max - start) / e->duration_phase_1 + start;
 | |
| 	} else if ((age -= e->duration_phase_1) < e->duration_phase_2 || _patches.never_expire_vehicles) {
 | |
| 		/* We are at the peak of this engines life. It will have max reliability.
 | |
| 		 * This is also true if the engines never expire. They will not go bad over time */
 | |
| 		e->reliability = e->reliability_max;
 | |
| 	} else if ((age -= e->duration_phase_2) < e->duration_phase_3) {
 | |
| 		uint max = e->reliability_max;
 | |
| 		e->reliability = (int)age * (int)(e->reliability_final - max) / e->duration_phase_3 + max;
 | |
| 	} else {
 | |
| 		/* time's up for this engine.
 | |
| 		 * We will now completely retire this design */
 | |
| 		e->player_avail = 0;
 | |
| 		e->reliability = e->reliability_final;
 | |
| 		/* Kick this engine out of the lists */
 | |
| 		AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
 | |
| 	}
 | |
| 	InvalidateWindowClasses(WC_BUILD_VEHICLE); // Update to show the new reliability
 | |
| 	InvalidateWindowClasses(WC_REPLACE_VEHICLE);
 | |
| }
 | |
| 
 | |
| void AddTypeToEngines()
 | |
| {
 | |
| 	Engine* e = _engines;
 | |
| 
 | |
| 	do e->type = VEH_TRAIN;    while (++e < &_engines[ROAD_ENGINES_INDEX]);
 | |
| 	do e->type = VEH_ROAD;     while (++e < &_engines[SHIP_ENGINES_INDEX]);
 | |
| 	do e->type = VEH_SHIP;     while (++e < &_engines[AIRCRAFT_ENGINES_INDEX]);
 | |
| 	do e->type = VEH_AIRCRAFT; while (++e < &_engines[TOTAL_NUM_ENGINES]);
 | |
| }
 | |
| 
 | |
| void StartupEngines()
 | |
| {
 | |
| 	Engine *e;
 | |
| 	const EngineInfo *ei;
 | |
| 	/* Aging of vehicles stops, so account for that when starting late */
 | |
| 	const Date aging_date = min(_date, ConvertYMDToDate(YEAR_ENGINE_AGING_STOPS, 0, 1));
 | |
| 
 | |
| 	SetupEngineNames();
 | |
| 
 | |
| 	for (e = _engines, ei = _engine_info; e != endof(_engines); e++, ei++) {
 | |
| 		uint32 r;
 | |
| 
 | |
| 		e->age = 0;
 | |
| 		e->flags = 0;
 | |
| 		e->player_avail = 0;
 | |
| 
 | |
| 		/* The magic value of 729 days below comes from the NewGRF spec. If the
 | |
| 		 * base intro date is before 1922 then the random number of days is not
 | |
| 		 * added. */
 | |
| 		r = Random();
 | |
| 		e->intro_date = ei->base_intro <= ConvertYMDToDate(1922, 0, 1) ? ei->base_intro : (Date)GB(r, 0, 9) + ei->base_intro;
 | |
| 		if (e->intro_date <= _date) {
 | |
| 			e->age = (aging_date - e->intro_date) >> 5;
 | |
| 			e->player_avail = (byte)-1;
 | |
| 			e->flags |= ENGINE_AVAILABLE;
 | |
| 		}
 | |
| 
 | |
| 		e->reliability_start = GB(r, 16, 14) + 0x7AE0;
 | |
| 		r = Random();
 | |
| 		e->reliability_max   = GB(r,  0, 14) + 0xBFFF;
 | |
| 		e->reliability_final = GB(r, 16, 14) + 0x3FFF;
 | |
| 
 | |
| 		r = Random();
 | |
| 		e->duration_phase_1 = GB(r, 0, 5) + 7;
 | |
| 		e->duration_phase_2 = GB(r, 5, 4) + ei->base_life * 12 - 96;
 | |
| 		e->duration_phase_3 = GB(r, 9, 7) + 120;
 | |
| 
 | |
| 		e->reliability_spd_dec = (ei->unk2&0x7F) << 2;
 | |
| 
 | |
| 		/* my invented flag for something that is a wagon */
 | |
| 		if (ei->unk2 & 0x80) {
 | |
| 			e->age = 0xFFFF;
 | |
| 		} else {
 | |
| 			CalcEngineReliability(e);
 | |
| 		}
 | |
| 
 | |
| 		e->lifelength = ei->lifelength + _patches.extend_vehicle_life;
 | |
| 
 | |
| 		/* prevent certain engines from ever appearing. */
 | |
| 		if (!HASBIT(ei->climates, _opt.landscape)) {
 | |
| 			e->flags |= ENGINE_AVAILABLE;
 | |
| 			e->player_avail = 0;
 | |
| 		}
 | |
| 
 | |
| 		/* This sets up type for the engine
 | |
| 		 * It is needed if you want to ask the engine what type it is
 | |
| 		 * It should hopefully be the same as when you ask a vehicle what it is
 | |
| 		 * but using this, you can ask what type an engine number is
 | |
| 		 * even if it is not a vehicle (yet)*/
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void AcceptEnginePreview(EngineID eid, PlayerID player)
 | |
| {
 | |
| 	Engine *e = GetEngine(eid);
 | |
| 	Player *p = GetPlayer(player);
 | |
| 
 | |
| 	SETBIT(e->player_avail, player);
 | |
| 	if (e->type == VEH_TRAIN) {
 | |
| 		const RailVehicleInfo *rvi = RailVehInfo(eid);
 | |
| 
 | |
| 		assert(rvi->railtype < RAILTYPE_END);
 | |
| 		SETBIT(p->avail_railtypes, rvi->railtype);
 | |
| 	} else if (e->type == VEH_ROAD) {
 | |
| 		SETBIT(p->avail_roadtypes, HASBIT(EngInfo(eid)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
 | |
| 	}
 | |
| 
 | |
| 	e->preview_player = INVALID_PLAYER;
 | |
| 	if (player == _local_player) {
 | |
| 		AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static PlayerID GetBestPlayer(PlayerID pp)
 | |
| {
 | |
| 	const Player *p;
 | |
| 	int32 best_hist;
 | |
| 	PlayerID best_player;
 | |
| 	uint mask = 0;
 | |
| 
 | |
| 	do {
 | |
| 		best_hist = -1;
 | |
| 		best_player = PLAYER_SPECTATOR;
 | |
| 		FOR_ALL_PLAYERS(p) {
 | |
| 			if (p->is_active && p->block_preview == 0 && !HASBIT(mask, p->index) &&
 | |
| 					p->old_economy[0].performance_history > best_hist) {
 | |
| 				best_hist = p->old_economy[0].performance_history;
 | |
| 				best_player = p->index;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (best_player == PLAYER_SPECTATOR) return PLAYER_SPECTATOR;
 | |
| 
 | |
| 		SETBIT(mask, best_player);
 | |
| 	} while (pp--, pp != 0);
 | |
| 
 | |
| 	return best_player;
 | |
| }
 | |
| 
 | |
| void EnginesDailyLoop()
 | |
| {
 | |
| 	EngineID i;
 | |
| 
 | |
| 	if (_cur_year >= YEAR_ENGINE_AGING_STOPS) return;
 | |
| 
 | |
| 	for (i = 0; i != lengthof(_engines); i++) {
 | |
| 		Engine *e = &_engines[i];
 | |
| 
 | |
| 		if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
 | |
| 			if (e->flags & ENGINE_OFFER_WINDOW_OPEN) {
 | |
| 				if (e->preview_player != 0xFF && !--e->preview_wait) {
 | |
| 					e->flags &= ~ENGINE_OFFER_WINDOW_OPEN;
 | |
| 					DeleteWindowById(WC_ENGINE_PREVIEW, i);
 | |
| 					e->preview_player++;
 | |
| 				}
 | |
| 			} else if (e->preview_player != 0xFF) {
 | |
| 				PlayerID best_player = GetBestPlayer(e->preview_player);
 | |
| 
 | |
| 				if (best_player == PLAYER_SPECTATOR) {
 | |
| 					e->preview_player = INVALID_PLAYER;
 | |
| 					continue;
 | |
| 				}
 | |
| 
 | |
| 				if (!IsHumanPlayer(best_player)) {
 | |
| 					/* XXX - TTDBUG: TTD has a bug here ???? */
 | |
| 					AcceptEnginePreview(i, best_player);
 | |
| 				} else {
 | |
| 					e->flags |= ENGINE_OFFER_WINDOW_OPEN;
 | |
| 					e->preview_wait = 20;
 | |
| 					if (IsInteractivePlayer(best_player)) ShowEnginePreviewWindow(i);
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Accept an engine prototype. XXX - it is possible that the top-player
 | |
|  * changes while you are waiting to accept the offer? Then it becomes invalid
 | |
|  * @param tile unused
 | |
|  * @param flags operation to perfom
 | |
|  * @param p1 engine-prototype offered
 | |
|  * @param p2 unused
 | |
|  */
 | |
| CommandCost CmdWantEnginePreview(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	Engine *e;
 | |
| 
 | |
| 	if (!IsEngineIndex(p1)) return CMD_ERROR;
 | |
| 	e = GetEngine(p1);
 | |
| 	if (GetBestPlayer(e->preview_player) != _current_player) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) AcceptEnginePreview(p1, _current_player);
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| /* Determine if an engine type is a wagon (and not a loco) */
 | |
| static bool IsWagon(EngineID index)
 | |
| {
 | |
| 	return index < NUM_TRAIN_ENGINES && RailVehInfo(index)->railveh_type == RAILVEH_WAGON;
 | |
| }
 | |
| 
 | |
| static void NewVehicleAvailable(Engine *e)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 	Player *p;
 | |
| 	EngineID index = e - _engines;
 | |
| 
 | |
| 	/* In case the player didn't build the vehicle during the intro period,
 | |
| 	 * prevent that player from getting future intro periods for a while. */
 | |
| 	if (e->flags & ENGINE_EXCLUSIVE_PREVIEW) {
 | |
| 		FOR_ALL_PLAYERS(p) {
 | |
| 			uint block_preview = p->block_preview;
 | |
| 
 | |
| 			if (!HASBIT(e->player_avail, p->index)) continue;
 | |
| 
 | |
| 			/* We assume the user did NOT build it.. prove me wrong ;) */
 | |
| 			p->block_preview = 20;
 | |
| 
 | |
| 			FOR_ALL_VEHICLES(v) {
 | |
| 				if (v->type == VEH_TRAIN || v->type == VEH_ROAD || v->type == VEH_SHIP ||
 | |
| 						(v->type == VEH_AIRCRAFT && IsNormalAircraft(v))) {
 | |
| 					if (v->owner == p->index && v->engine_type == index) {
 | |
| 						/* The user did prove me wrong, so restore old value */
 | |
| 						p->block_preview = block_preview;
 | |
| 						break;
 | |
| 					}
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	e->flags = (e->flags & ~ENGINE_EXCLUSIVE_PREVIEW) | ENGINE_AVAILABLE;
 | |
| 	AddRemoveEngineFromAutoreplaceAndBuildWindows(e->type);
 | |
| 
 | |
| 	/* Now available for all players */
 | |
| 	e->player_avail = (byte)-1;
 | |
| 
 | |
| 	/* Do not introduce new rail wagons */
 | |
| 	if (IsWagon(index)) return;
 | |
| 
 | |
| 	if (index < NUM_TRAIN_ENGINES) {
 | |
| 		/* maybe make another rail type available */
 | |
| 		RailType railtype = RailVehInfo(index)->railtype;
 | |
| 		assert(railtype < RAILTYPE_END);
 | |
| 		FOR_ALL_PLAYERS(p) {
 | |
| 			if (p->is_active) SETBIT(p->avail_railtypes, railtype);
 | |
| 		}
 | |
| 	}
 | |
| 	if ((index - NUM_TRAIN_ENGINES) < NUM_ROAD_ENGINES) {
 | |
| 		/* maybe make another road type available */
 | |
| 		FOR_ALL_PLAYERS(p) {
 | |
| 			if (p->is_active) SETBIT(p->avail_roadtypes, HASBIT(EngInfo(index)->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
 | |
| 		}
 | |
| 	}
 | |
| 	AddNewsItem(index, NEWS_FLAGS(NM_CALLBACK, 0, NT_NEW_VEHICLES, DNC_VEHICLEAVAIL), 0, 0);
 | |
| }
 | |
| 
 | |
| void EnginesMonthlyLoop()
 | |
| {
 | |
| 	Engine *e;
 | |
| 
 | |
| 	if (_cur_year < YEAR_ENGINE_AGING_STOPS) {
 | |
| 		for (e = _engines; e != endof(_engines); e++) {
 | |
| 			/* Age the vehicle */
 | |
| 			if (e->flags & ENGINE_AVAILABLE && e->age != 0xFFFF) {
 | |
| 				e->age++;
 | |
| 				CalcEngineReliability(e);
 | |
| 			}
 | |
| 
 | |
| 			if (!(e->flags & ENGINE_AVAILABLE) && _date >= (e->intro_date + 365)) {
 | |
| 				/* Introduce it to all players */
 | |
| 				NewVehicleAvailable(e);
 | |
| 			} else if (!(e->flags & (ENGINE_AVAILABLE|ENGINE_EXCLUSIVE_PREVIEW)) && _date >= e->intro_date) {
 | |
| 				/* Introduction date has passed.. show introducing dialog to one player. */
 | |
| 				e->flags |= ENGINE_EXCLUSIVE_PREVIEW;
 | |
| 
 | |
| 				/* Do not introduce new rail wagons */
 | |
| 				if (!IsWagon(e - _engines))
 | |
| 					e->preview_player = (PlayerID)1; // Give to the player with the highest rating.
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static bool IsUniqueEngineName(const char *name)
 | |
| {
 | |
| 	char buf[512];
 | |
| 
 | |
| 	for (EngineID i = 0; i < TOTAL_NUM_ENGINES; i++) {
 | |
| 		SetDParam(0, i);
 | |
| 		GetString(buf, STR_ENGINE_NAME, lastof(buf));
 | |
| 		if (strcmp(buf, name) == 0) return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /** Rename an engine.
 | |
|  * @param tile unused
 | |
|  * @param flags operation to perfom
 | |
|  * @param p1 engine ID to rename
 | |
|  * @param p2 unused
 | |
|  */
 | |
| CommandCost CmdRenameEngine(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
 | |
| {
 | |
| 	StringID str;
 | |
| 
 | |
| 	if (!IsEngineIndex(p1) || StrEmpty(_cmd_text)) return CMD_ERROR;
 | |
| 
 | |
| 	if (!IsUniqueEngineName(_cmd_text)) return_cmd_error(STR_NAME_MUST_BE_UNIQUE);
 | |
| 
 | |
| 	str = AllocateName(_cmd_text, 0);
 | |
| 	if (str == 0) return CMD_ERROR;
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		StringID old_str = _engine_name_strings[p1];
 | |
| 		_engine_name_strings[p1] = str;
 | |
| 		DeleteName(old_str);
 | |
| 		_vehicle_design_names |= 3;
 | |
| 		MarkWholeScreenDirty();
 | |
| 	} else {
 | |
| 		DeleteName(str);
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| 
 | |
| /*
 | |
|  * returns true if an engine is valid, of the specified type, and buildable by
 | |
|  * the given player, false otherwise
 | |
|  *
 | |
|  * engine = index of the engine to check
 | |
|  * type   = the type the engine should be of (VEH_xxx)
 | |
|  * player = index of the player
 | |
|  */
 | |
| bool IsEngineBuildable(EngineID engine, byte type, PlayerID player)
 | |
| {
 | |
| 	const Engine *e;
 | |
| 
 | |
| 	/* check if it's an engine that is in the engine array */
 | |
| 	if (!IsEngineIndex(engine)) return false;
 | |
| 
 | |
| 	e = GetEngine(engine);
 | |
| 
 | |
| 	/* check if it's an engine of specified type */
 | |
| 	if (e->type != type) return false;
 | |
| 
 | |
| 	/* check if it's available */
 | |
| 	if (!HASBIT(e->player_avail, player)) return false;
 | |
| 
 | |
| 	if (type == VEH_TRAIN) {
 | |
| 		/* Check if the rail type is available to this player */
 | |
| 		const Player *p = GetPlayer(player);
 | |
| 		if (!HASBIT(p->avail_railtypes, RailVehInfo(engine)->railtype)) return false;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| /** Get the default cargo type for a certain engine type
 | |
|  * @param engine The ID to get the cargo for
 | |
|  * @return The cargo type. CT_INVALID means no cargo capacity
 | |
|  */
 | |
| CargoID GetEngineCargoType(EngineID engine)
 | |
| {
 | |
| 	assert(IsEngineIndex(engine));
 | |
| 
 | |
| 	switch (GetEngine(engine)->type) {
 | |
| 		case VEH_TRAIN:
 | |
| 			if (RailVehInfo(engine)->capacity == 0) return CT_INVALID;
 | |
| 			return RailVehInfo(engine)->cargo_type;
 | |
| 
 | |
| 		case VEH_ROAD:
 | |
| 			if (RoadVehInfo(engine)->capacity == 0) return CT_INVALID;
 | |
| 			return RoadVehInfo(engine)->cargo_type;
 | |
| 
 | |
| 		case VEH_SHIP:
 | |
| 			if (ShipVehInfo(engine)->capacity == 0) return CT_INVALID;
 | |
| 			return ShipVehInfo(engine)->cargo_type;
 | |
| 
 | |
| 		case VEH_AIRCRAFT:
 | |
| 			/* all aircraft starts as passenger planes with cargo capacity */
 | |
| 			return CT_PASSENGERS;
 | |
| 
 | |
| 		default: NOT_REACHED(); return CT_INVALID;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /************************************************************************
 | |
|  * Engine Replacement stuff
 | |
|  ************************************************************************/
 | |
| 
 | |
| DEFINE_OLD_POOL_GENERIC(EngineRenew, EngineRenew)
 | |
| 
 | |
| /**
 | |
|  * Retrieves the EngineRenew that specifies the replacement of the given
 | |
|  * engine type from the given renewlist */
 | |
| static EngineRenew *GetEngineReplacement(EngineRenewList erl, EngineID engine, GroupID group)
 | |
| {
 | |
| 	EngineRenew *er = (EngineRenew *)erl;
 | |
| 
 | |
| 	while (er) {
 | |
| 		if (er->from == engine && er->group_id == group) return er;
 | |
| 		er = er->next;
 | |
| 	}
 | |
| 	return NULL;
 | |
| }
 | |
| 
 | |
| void RemoveAllEngineReplacement(EngineRenewList *erl)
 | |
| {
 | |
| 	EngineRenew *er = (EngineRenew *)(*erl);
 | |
| 	EngineRenew *next;
 | |
| 
 | |
| 	while (er != NULL) {
 | |
| 		next = er->next;
 | |
| 		delete er;
 | |
| 		er = next;
 | |
| 	}
 | |
| 	*erl = NULL; // Empty list
 | |
| }
 | |
| 
 | |
| EngineID EngineReplacement(EngineRenewList erl, EngineID engine, GroupID group)
 | |
| {
 | |
| 	const EngineRenew *er = GetEngineReplacement(erl, engine, group);
 | |
| 	return er == NULL ? INVALID_ENGINE : er->to;
 | |
| }
 | |
| 
 | |
| CommandCost AddEngineReplacement(EngineRenewList *erl, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags)
 | |
| {
 | |
| 	EngineRenew *er;
 | |
| 
 | |
| 	/* Check if the old vehicle is already in the list */
 | |
| 	er = GetEngineReplacement(*erl, old_engine, group);
 | |
| 	if (er != NULL) {
 | |
| 		if (flags & DC_EXEC) er->to = new_engine;
 | |
| 		return CommandCost();
 | |
| 	}
 | |
| 
 | |
| 	er = new EngineRenew(old_engine, new_engine);
 | |
| 	if (er == NULL) return CMD_ERROR;
 | |
| 	AutoPtrT<EngineRenew> er_auto_delete = er;
 | |
| 
 | |
| 
 | |
| 	if (flags & DC_EXEC) {
 | |
| 		er->group_id = group;
 | |
| 
 | |
| 		/* Insert before the first element */
 | |
| 		er->next = (EngineRenew *)(*erl);
 | |
| 		*erl = (EngineRenewList)er;
 | |
| 
 | |
| 		er_auto_delete.Detach();
 | |
| 	}
 | |
| 
 | |
| 	return CommandCost();
 | |
| }
 | |
| 
 | |
| CommandCost RemoveEngineReplacement(EngineRenewList *erl, EngineID engine, GroupID group, uint32 flags)
 | |
| {
 | |
| 	EngineRenew *er = (EngineRenew *)(*erl);
 | |
| 	EngineRenew *prev = NULL;
 | |
| 
 | |
| 	while (er)
 | |
| 	{
 | |
| 		if (er->from == engine && er->group_id == group) {
 | |
| 			if (flags & DC_EXEC) {
 | |
| 				if (prev == NULL) { // First element
 | |
| 					/* The second becomes the new first element */
 | |
| 					*erl = (EngineRenewList)er->next;
 | |
| 				} else {
 | |
| 					/* Cut this element out */
 | |
| 					prev->next = er->next;
 | |
| 				}
 | |
| 				delete er;
 | |
| 			}
 | |
| 			return CommandCost();
 | |
| 		}
 | |
| 		prev = er;
 | |
| 		er = er->next;
 | |
| 	}
 | |
| 
 | |
| 	return CMD_ERROR;
 | |
| }
 | |
| 
 | |
| static const SaveLoad _engine_renew_desc[] = {
 | |
| 	    SLE_VAR(EngineRenew, from,     SLE_UINT16),
 | |
| 	    SLE_VAR(EngineRenew, to,       SLE_UINT16),
 | |
| 
 | |
| 	    SLE_REF(EngineRenew, next,     REF_ENGINE_RENEWS),
 | |
| 	SLE_CONDVAR(EngineRenew, group_id, SLE_UINT16, 60, SL_MAX_VERSION),
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void Save_ERNW()
 | |
| {
 | |
| 	EngineRenew *er;
 | |
| 
 | |
| 	FOR_ALL_ENGINE_RENEWS(er) {
 | |
| 		SlSetArrayIndex(er->index);
 | |
| 		SlObject(er, _engine_renew_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_ERNW()
 | |
| {
 | |
| 	int index;
 | |
| 
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		EngineRenew *er = new (index) EngineRenew();
 | |
| 		SlObject(er, _engine_renew_desc);
 | |
| 
 | |
| 		/* Advanced vehicle lists, ungrouped vehicles got added */
 | |
| 		if (CheckSavegameVersion(60)) {
 | |
| 			er->group_id = ALL_GROUP;
 | |
| 		} else if (CheckSavegameVersion(71)) {
 | |
| 			if (er->group_id == DEFAULT_GROUP) er->group_id = ALL_GROUP;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static const SaveLoad _engine_desc[] = {
 | |
| 	SLE_CONDVAR(Engine, intro_date,          SLE_FILE_U16 | SLE_VAR_I32,  0,  30),
 | |
| 	SLE_CONDVAR(Engine, intro_date,          SLE_INT32,                  31, SL_MAX_VERSION),
 | |
| 	SLE_CONDVAR(Engine, age,                 SLE_FILE_U16 | SLE_VAR_I32,  0,  30),
 | |
| 	SLE_CONDVAR(Engine, age,                 SLE_INT32,                  31, SL_MAX_VERSION),
 | |
| 	    SLE_VAR(Engine, reliability,         SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, reliability_start,   SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, reliability_max,     SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, reliability_final,   SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, duration_phase_1,    SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, duration_phase_2,    SLE_UINT16),
 | |
| 	    SLE_VAR(Engine, duration_phase_3,    SLE_UINT16),
 | |
| 
 | |
| 	    SLE_VAR(Engine, lifelength,          SLE_UINT8),
 | |
| 	    SLE_VAR(Engine, flags,               SLE_UINT8),
 | |
| 	    SLE_VAR(Engine, preview_player,      SLE_UINT8),
 | |
| 	    SLE_VAR(Engine, preview_wait,        SLE_UINT8),
 | |
| 	SLE_CONDNULL(1, 0, 44),
 | |
| 	    SLE_VAR(Engine, player_avail,        SLE_UINT8),
 | |
| 
 | |
| 	/* reserve extra space in savegame here. (currently 16 bytes) */
 | |
| 	SLE_CONDNULL(16, 2, SL_MAX_VERSION),
 | |
| 
 | |
| 	SLE_END()
 | |
| };
 | |
| 
 | |
| static void Save_ENGN()
 | |
| {
 | |
| 	uint i;
 | |
| 
 | |
| 	for (i = 0; i != lengthof(_engines); i++) {
 | |
| 		SlSetArrayIndex(i);
 | |
| 		SlObject(&_engines[i], _engine_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void Load_ENGN()
 | |
| {
 | |
| 	int index;
 | |
| 	while ((index = SlIterateArray()) != -1) {
 | |
| 		SlObject(GetEngine(index), _engine_desc);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static void LoadSave_ENGS()
 | |
| {
 | |
| 	SlArray(_engine_name_strings, lengthof(_engine_name_strings), SLE_STRINGID);
 | |
| }
 | |
| 
 | |
| extern const ChunkHandler _engine_chunk_handlers[] = {
 | |
| 	{ 'ENGN', Save_ENGN,     Load_ENGN,     CH_ARRAY          },
 | |
| 	{ 'ENGS', LoadSave_ENGS, LoadSave_ENGS, CH_RIFF           },
 | |
| 	{ 'ERNW', Save_ERNW,     Load_ERNW,     CH_ARRAY | CH_LAST},
 | |
| };
 | |
| 
 | |
| void InitializeEngines()
 | |
| {
 | |
| 	/* Clean the engine renew pool and create 1 block in it */
 | |
| 	_EngineRenew_pool.CleanPool();
 | |
| 	_EngineRenew_pool.AddBlockToPool();
 | |
| }
 | 
