33 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			33 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file water_regions_sl.cpp Handles saving and loading of water region data */
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| 
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| #include "../stdafx.h"
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| 
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| #include "saveload.h"
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| 
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| #include "../safeguards.h"
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| 
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| extern void SlSkipArray();
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| 
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| /* Water Region savegame data is no longer used, but still needed for old savegames to load without errors. */
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| struct WaterRegionChunkHandler : ChunkHandler {
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| 	WaterRegionChunkHandler() : ChunkHandler('WRGN', CH_READONLY)
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| 	{}
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| 
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| 	void Load() const override
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| 	{
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| 		SlTableHeader({});
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| 		SlSkipArray();
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| 	};
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| };
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| 
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| static const WaterRegionChunkHandler WRGN;
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| static const ChunkHandlerRef water_region_chunk_handlers[] = { WRGN };
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| extern const ChunkHandlerTable _water_region_chunk_handlers(water_region_chunk_handlers);
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