
NoAI is an API (a framework) to build your own AIs in. See: http://wiki.openttd.org/wiki/index.php/AI:Main_Page With many thanks to: - glx and Rubidium for their syncing, feedback and hard work - Yexo for his feedback, patches, and AIs which tested the system very deep - Morloth for his feedback and patches - TJIP for hosting a challenge which kept NoAI on track - All AI authors for testing our AI API, and all other people who helped in one way or another -Remove: all old AIs and their cheats/hacks
24 lines
1.7 KiB
Plaintext
24 lines
1.7 KiB
Plaintext
/* $Id$ */
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/* THIS FILE IS AUTO-GENERATED; PLEASE DO NOT ALTER MANUALLY */
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#include "ai_townlist.hpp"
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namespace SQConvert {
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/* Allow AITownList to be used as Squirrel parameter */
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template <> AITownList *GetParam(ForceType<AITownList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITownList *)instance; }
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template <> AITownList &GetParam(ForceType<AITownList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITownList *)instance; }
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template <> const AITownList *GetParam(ForceType<const AITownList *>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return (AITownList *)instance; }
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template <> const AITownList &GetParam(ForceType<const AITownList &>, HSQUIRRELVM vm, int index, SQAutoFreePointers *ptr) { SQUserPointer instance; sq_getinstanceup(vm, index, &instance, 0); return *(AITownList *)instance; }
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template <> int Return<AITownList *>(HSQUIRRELVM vm, AITownList *res) { if (res == NULL) { sq_pushnull(vm); return 1; } res->AddRef(); Squirrel::CreateClassInstanceVM(vm, "AITownList", res, NULL, DefSQDestructorCallback<AITownList>); return 1; }
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}; // namespace SQConvert
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void SQAITownList_Register(Squirrel *engine) {
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DefSQClass <AITownList> SQAITownList("AITownList");
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SQAITownList.PreRegister(engine, "AIAbstractList");
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SQAITownList.AddConstructor<void (AITownList::*)(), 1>(engine, "x");
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SQAITownList.DefSQStaticMethod(engine, &AITownList::GetClassName, "GetClassName", 1, "x");
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SQAITownList.PostRegister(engine);
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}
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