90 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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/** @file command_func.h Functions related to commands. */
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#ifndef COMMAND_FUNC_H
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#define COMMAND_FUNC_H
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#include "command_type.h"
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/**
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 * Checks if a command failes.
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 *
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 * As you see the parameter is not a command but the return value of a command,
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 * the CommandCost class. This function checks if the command executed by
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 * the CommandProc function failed and returns true if it does.
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 *
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 * @param cost The return value of a CommandProc call
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 * @return true if the command failes
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 * @see CmdSucceded
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 */
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static inline bool CmdFailed(CommandCost cost) { return cost.Failed(); }
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/**
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 * Checks if a command succeeded.
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 *
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 * As #CmdFailed this function checks if a command succeeded
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 *
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 * @param cost The return value of a CommandProc call
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 * @return true if the command succeeded
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 * @see CmdSucceeded
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 */
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static inline bool CmdSucceeded(CommandCost cost) { return cost.Succeeded(); }
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/**
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 * Define a default return value for a failed command.
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 *
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 * This variable contains a CommandCost object with is declared as "failed".
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 * Other functions just need to return this error if there is an error,
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 * which doesn't need to specific by a StringID.
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 */
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static const CommandCost CMD_ERROR = CommandCost(INVALID_STRING_ID);
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/**
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 * Returns from a function with a specific StringID as error.
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 *
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 * This macro is used to return from a function. The parameter contains the
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 * StringID which will be returned.
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 *
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 * @param errcode The StringID to return
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 */
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#define return_cmd_error(errcode) return CommandCost(errcode);
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/**
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 * Execute a command
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 */
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CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 flags, uint32 cmd, const char *text = NULL);
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CommandCost DoCommand(const CommandContainer *container, uint32 flags);
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/**
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 * Execute a network safe DoCommand function
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 */
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bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback = NULL, const char *text = NULL, bool my_cmd = true);
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bool DoCommandP(const CommandContainer *container, bool my_cmd = true);
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#ifdef ENABLE_NETWORK
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/**
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 * Send a command over the network
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 */
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void NetworkSend_Command(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text);
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#endif /* ENABLE_NETWORK */
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extern Money _additional_cash_required;
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extern StringID _error_message;
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/**
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 * Checks if a integer value belongs to a command.
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 */
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bool IsValidCommand(uint32 cmd);
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/**
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 * Returns the flags from a given command.
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 */
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byte GetCommandFlags(uint32 cmd);
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/**
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 * Returns the current money available which can be used for a command.
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 */
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Money GetAvailableMoneyForCommand();
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#endif /* COMMAND_FUNC_H */
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