
-Codechange: Add Engine::GetDefaultCargoType() and Engine::CanCarryCargo() and use them. -Fix [FS#2617]: When articulated parts have no available default cargo, use the cargo type of the first part for livery selection. -Change: To decide whether a vehicle is refittable do not test its current capacity for being zero, but always use the 'capacity property'. Note: The property is used unmodifed without calling CB 15/36. By setting it to a non-zero value and returning zero in the callback vehicles can be refitted to/from zero capacity for e.g. livery effects. Note: It is intentional that you cannot control refittability by CB 36.
29 lines
829 B
C
29 lines
829 B
C
/* $Id$ */
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/** @file engine_func.h Functions related to engines. */
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#ifndef ENGINE_H
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#define ENGINE_H
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#include "engine_type.h"
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void SetupEngines();
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void StartupEngines();
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/* Original engine data counts and offsets */
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extern const uint8 _engine_counts[4];
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extern const uint8 _engine_offsets[4];
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void DrawTrainEngine(int x, int y, EngineID engine, SpriteID pal);
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void DrawRoadVehEngine(int x, int y, EngineID engine, SpriteID pal);
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void DrawShipEngine(int x, int y, EngineID engine, SpriteID pal);
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void DrawAircraftEngine(int x, int y, EngineID engine, SpriteID pal);
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bool IsEngineBuildable(EngineID engine, VehicleType type, CompanyID company);
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bool IsEngineRefittable(EngineID engine);
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void SetCachedEngineCounts();
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void SetYearEngineAgingStops();
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void StartupOneEngine(Engine *e, Date aging_date);
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#endif /* ENGINE_H */
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