445 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			445 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/** @file group_cmd.cpp Handling of the engine groups */
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#include "stdafx.h"
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#include "openttd.h"
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#include "functions.h"
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#include "player.h"
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#include "table/strings.h"
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#include "command.h"
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#include "vehicle.h"
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#include "saveload.h"
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#include "debug.h"
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#include "group.h"
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#include "train.h"
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#include "aircraft.h"
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#include "string.h"
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#include "window.h"
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#include "vehicle_gui.h"
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/**
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 * Update the num engines of a groupID. Decrease the old one and increase the new one
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 * @note called in SetTrainGroupID and UpdateTrainGroupID
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 * @param i     EngineID we have to update
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 * @param old_g index of the old group
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 * @param new_g index of the new group
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 */
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static inline void UpdateNumEngineGroup(EngineID i, GroupID old_g, GroupID new_g)
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{
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	if (old_g != new_g) {
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		/* Decrease the num engines of EngineID i of the old group if it's not the default one */
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		if (!IsDefaultGroupID(old_g) && IsValidGroupID(old_g)) GetGroup(old_g)->num_engines[i]--;
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		/* Increase the num engines of EngineID i of the new group if it's not the new one */
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		if (!IsDefaultGroupID(new_g) && IsValidGroupID(new_g)) GetGroup(new_g)->num_engines[i]++;
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	}
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}
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/**
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 * Called if a new block is added to the group-pool
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 */
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static void GroupPoolNewBlock(uint start_item)
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{
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	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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	 * TODO - This is just a temporary stage, this will be removed. */
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	for (Group *g = GetGroup(start_item); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) g->index = start_item++;
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}
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DEFINE_OLD_POOL(Group, Group, GroupPoolNewBlock, NULL)
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static Group *AllocateGroup(void)
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{
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	/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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	 * TODO - This is just a temporary stage, this will be removed. */
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	for (Group *g = GetGroup(0); g != NULL; g = (g->index + 1U < GetGroupPoolSize()) ? GetGroup(g->index + 1) : NULL) {
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		if (!IsValidGroup(g)) {
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			const GroupID index = g->index;
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			memset(g, 0, sizeof(*g));
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			g->index = index;
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			return g;
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		}
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	}
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	/* Check if we can add a block to the pool */
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	return (AddBlockToPool(&_Group_pool)) ? AllocateGroup() : NULL;
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}
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void InitializeGroup(void)
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{
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	CleanPool(&_Group_pool);
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	AddBlockToPool(&_Group_pool);
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}
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static WindowClass GetWCForVT(VehicleType vt)
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{
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	switch (vt) {
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		default:
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		case VEH_TRAIN:    return WC_TRAINS_LIST;
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		case VEH_ROAD:     return WC_ROADVEH_LIST;
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		case VEH_SHIP:     return WC_SHIPS_LIST;
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		case VEH_AIRCRAFT: return WC_AIRCRAFT_LIST;
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	}
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}
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/**
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 * Add a vehicle to a group
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 * @param tile unused
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 * @param p1   vehicle type
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 * @param p2   unused
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 */
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CommandCost CmdCreateGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	VehicleType vt = (VehicleType)p1;
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	if (!IsPlayerBuildableVehicleType(vt)) return CMD_ERROR;
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	Group *g = AllocateGroup();
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	if (g == NULL) return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		g->owner = _current_player;
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		g->string_id = STR_SV_GROUP_NAME;
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		g->replace_protection = false;
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		g->vehicle_type = vt;
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		InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
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	}
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	return CommandCost();
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}
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/**
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 * Add a vehicle to a group
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 * @param tile unused
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 * @param p1   index of array group
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 *      - p1 bit 0-15 : GroupID
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 * @param p2   unused
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 */
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CommandCost CmdDeleteGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	if (!IsValidGroupID(p1)) return CMD_ERROR;
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	Group *g = GetGroup(p1);
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	if (g->owner != _current_player) return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		Vehicle *v;
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		/* Add all vehicles belong to the group to the default group */
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		FOR_ALL_VEHICLES(v) {
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			if (v->group_id == g->index && v->type == g->vehicle_type) v->group_id = DEFAULT_GROUP;
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		}
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		/* If we set an autoreplace for the group we delete, remove it. */
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		if (_current_player < MAX_PLAYERS) {
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			Player *p;
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			EngineRenew *er;
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			p = GetPlayer(_current_player);
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			FOR_ALL_ENGINE_RENEWS(er) {
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				if (er->group_id == g->index) RemoveEngineReplacementForPlayer(p, er->from, g->index, flags);
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			}
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		}
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		VehicleType vt = g->vehicle_type;
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		/* Delete the Replace Vehicle Windows */
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		DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type);
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		DeleteGroup(g);
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		InvalidateWindowData(GetWCForVT(vt), (vt << 11) | VLW_GROUP_LIST | _current_player);
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	}
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	return CommandCost();
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}
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/**
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 * Rename a group
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 * @param tile unused
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 * @param p1   index of array group
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 *   - p1 bit 0-15 : GroupID
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 * @param p2   unused
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 */
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CommandCost CmdRenameGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	if (!IsValidGroupID(p1) || StrEmpty(_cmd_text)) return CMD_ERROR;
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	Group *g = GetGroup(p1);
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	if (g->owner != _current_player) return CMD_ERROR;
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	/* Create the name */
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	StringID str = AllocateName(_cmd_text, 0);
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	if (str == STR_NULL) return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		/* Delete the old name */
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		DeleteName(g->string_id);
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		/* Assign the new one */
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		g->string_id = str;
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		InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player);
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	}
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	return CommandCost();
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}
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/**
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 * Add a vehicle to a group
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 * @param tile unused
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 * @param p1   index of array group
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 *   - p1 bit 0-15 : GroupID
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 * @param p2   vehicle to add to a group
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 *   - p2 bit 0-15 : VehicleID
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 */
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CommandCost CmdAddVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	GroupID new_g = p1;
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	if (!IsValidVehicleID(p2) || (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g))) return CMD_ERROR;
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	if (IsValidGroupID(new_g)) {
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		Group *g = GetGroup(new_g);
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		if (g->owner != _current_player) return CMD_ERROR;
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	}
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	Vehicle *v = GetVehicle(p2);
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	if (v->owner != _current_player || !v->IsPrimaryVehicle()) return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		DecreaseGroupNumVehicle(v->group_id);
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		IncreaseGroupNumVehicle(new_g);
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		switch (v->type) {
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			default: NOT_REACHED();
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			case VEH_TRAIN:
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				SetTrainGroupID(v, new_g);
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				break;
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			case VEH_ROAD:
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			case VEH_SHIP:
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			case VEH_AIRCRAFT:
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				if (IsEngineCountable(v)) UpdateNumEngineGroup(v->engine_type, v->group_id, new_g);
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				v->group_id = new_g;
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				break;
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		}
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		/* Update the Replace Vehicle Windows */
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		InvalidateWindow(WC_REPLACE_VEHICLE, v->type);
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		InvalidateWindowData(GetWCForVT(v->type), (v->type << 11) | VLW_GROUP_LIST | _current_player);
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	}
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	return CommandCost();
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}
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/**
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 * Add all shared vehicles of all vehicles from a group
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 * @param tile unused
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 * @param p1   index of group array
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 *  - p1 bit 0-15 : GroupID
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 * @param p2   type of vehicles
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 */
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CommandCost CmdAddSharedVehicleGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	VehicleType type = (VehicleType)p2;
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	if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		Vehicle *v;
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		VehicleType type = (VehicleType)p2;
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		GroupID id_g = p1;
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		/* Find the first front engine which belong to the group id_g
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		 * then add all shared vehicles of this front engine to the group id_g */
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		FOR_ALL_VEHICLES(v) {
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			if (v->type == type && v->IsPrimaryVehicle()) {
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				if (v->group_id != id_g) continue;
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				/* For each shared vehicles add it to the group */
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				for (Vehicle *v2 = GetFirstVehicleFromSharedList(v); v2 != NULL; v2 = v2->next_shared) {
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					if (v2->group_id != id_g) CmdAddVehicleGroup(tile, flags, id_g, v2->index);
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				}
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			}
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		}
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		InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player);
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	}
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	return CommandCost();
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}
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/**
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 * Remove all vehicles from a group
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 * @param tile unused
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 * @param p1   index of group array
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 * - p1 bit 0-15 : GroupID
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 * @param p2   type of vehicles
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 */
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CommandCost CmdRemoveAllVehiclesGroup(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	VehicleType type = (VehicleType)p2;
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	if (!IsValidGroupID(p1) || !IsPlayerBuildableVehicleType(type)) return CMD_ERROR;
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	Group *g = GetGroup(p1);
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	if (g->owner != _current_player) return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		GroupID old_g = p1;
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		Vehicle *v;
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		/* Find each Vehicle that belongs to the group old_g and add it to the default group */
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		FOR_ALL_VEHICLES(v) {
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			if (v->type == type && v->IsPrimaryVehicle()) {
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				if (v->group_id != old_g) continue;
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				/* Add The Vehicle to the default group */
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				CmdAddVehicleGroup(tile, flags, DEFAULT_GROUP, v->index);
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			}
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		}
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		InvalidateWindowData(GetWCForVT(type), (type << 11) | VLW_GROUP_LIST | _current_player);
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	}
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	return CommandCost();
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}
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/**
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 * (Un)set global replace protection from a group
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 * @param tile unused
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 * @param p1   index of group array
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 * - p1 bit 0-15 : GroupID
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 * @param p2
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 * - p2 bit 0    : 1 to set or 0 to clear protection.
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 */
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CommandCost CmdSetGroupReplaceProtection(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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{
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	if (!IsValidGroupID(p1)) return CMD_ERROR;
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	Group *g = GetGroup(p1);
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	if (g->owner != _current_player) return CMD_ERROR;
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	if (flags & DC_EXEC) {
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		g->replace_protection = HASBIT(p2, 0);
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		InvalidateWindowData(GetWCForVT(g->vehicle_type), (g->vehicle_type << 11) | VLW_GROUP_LIST | _current_player);
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	}
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	return CommandCost();
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}
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/**
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 * Decrease the num_vehicle variable before delete an front engine from a group
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 * @note Called in CmdSellRailWagon and DeleteLasWagon,
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 * @param v     FrontEngine of the train we want to remove.
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 */
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void RemoveVehicleFromGroup(const Vehicle *v)
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{
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	if (!IsValidVehicle(v) || !(v->HasFront() && v->IsPrimaryVehicle())) return;
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	if (!IsDefaultGroupID(v->group_id)) DecreaseGroupNumVehicle(v->group_id);
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}
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/**
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 * Affect the groupID of a train to new_g.
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 * @note called in CmdAddVehicleGroup and CmdMoveRailVehicle
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 * @param v     First vehicle of the chain.
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 * @param new_g index of array group
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 */
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void SetTrainGroupID(Vehicle *v, GroupID new_g)
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{
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	if (!IsValidGroupID(new_g) && !IsDefaultGroupID(new_g)) return;
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	assert(IsValidVehicle(v) && v->type == VEH_TRAIN && IsFrontEngine(v));
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	for (Vehicle *u = v; u != NULL; u = u->next) {
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		if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g);
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		u->group_id = new_g;
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	}
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	/* Update the Replace Vehicle Windows */
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	InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
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}
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/**
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 * Recalculates the groupID of a train. Should be called each time a vehicle is added
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 * to/removed from the chain,.
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 * @note this needs to be called too for 'wagon chains' (in the depot, without an engine)
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 * @note Called in CmdBuildRailVehicle, CmdBuildRailWagon, CmdMoveRailVehicle, CmdSellRailWagon
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 * @param v First vehicle of the chain.
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 */
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void UpdateTrainGroupID(Vehicle *v)
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{
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	assert(IsValidVehicle(v) && v->type == VEH_TRAIN && (IsFrontEngine(v) || IsFreeWagon(v)));
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	GroupID new_g = IsFrontEngine(v) ? v->group_id : (GroupID)DEFAULT_GROUP;
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	for (Vehicle *u = v; u != NULL; u = u->next) {
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		if (IsEngineCountable(u)) UpdateNumEngineGroup(u->engine_type, u->group_id, new_g);
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		u->group_id = new_g;
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	}
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	/* Update the Replace Vehicle Windows */
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	InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN);
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}
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void RemoveAllGroupsForPlayer(const Player *p)
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{
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	Group *g;
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	FOR_ALL_GROUPS(g) {
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		if (p->index == g->owner) DeleteGroup(g);
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	}
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}
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static const SaveLoad _group_desc[] = {
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  SLE_VAR(Group, string_id,          SLE_UINT16),
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  SLE_VAR(Group, num_vehicle,        SLE_UINT16),
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  SLE_VAR(Group, owner,              SLE_UINT8),
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  SLE_VAR(Group, vehicle_type,       SLE_UINT8),
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  SLE_VAR(Group, replace_protection, SLE_BOOL),
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  SLE_END()
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};
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static void Save_GROUP(void)
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{
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	Group *g;
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	FOR_ALL_GROUPS(g) {
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		SlSetArrayIndex(g->index);
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		SlObject(g, _group_desc);
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	}
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}
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static void Load_GROUP(void)
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{
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	int index;
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	while ((index = SlIterateArray()) != -1) {
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		if (!AddBlockIfNeeded(&_Group_pool, index)) {
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			error("Groups: failed loading savegame: too many groups");
 | 
						|
		}
 | 
						|
 | 
						|
		Group *g = GetGroup(index);
 | 
						|
		SlObject(g, _group_desc);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
extern const ChunkHandler _group_chunk_handlers[] = {
 | 
						|
	{ 'GRPS', Save_GROUP, Load_GROUP, CH_ARRAY | CH_LAST},
 | 
						|
};
 |