They were all aimed at fixing the terraform-into-tunnel problem, but introduced new sideeffects while doing so
		
			
				
	
	
		
			64 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#include "stdafx.h"
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#include "tile.h"
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Slope GetTileSlope(TileIndex tile, uint *h)
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{
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	uint a;
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	uint b;
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	uint c;
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	uint d;
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	uint min;
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	uint r;
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	assert(tile < MapSize());
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	if (TileX(tile) == MapMaxX() || TileY(tile) == MapMaxY()) {
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		if (h != NULL) *h = 0;
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		return 0;
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	}
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	min = a = TileHeight(tile);
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	b = TileHeight(tile + TileDiffXY(1, 0));
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	if (min >= b) min = b;
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	c = TileHeight(tile + TileDiffXY(0, 1));
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	if (min >= c) min = c;
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	d = TileHeight(tile + TileDiffXY(1, 1));
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	if (min >= d) min = d;
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	r = SLOPE_FLAT;
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	if ((a -= min) != 0) r += (--a << 4) + SLOPE_N;
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	if ((c -= min) != 0) r += (--c << 4) + SLOPE_E;
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	if ((d -= min) != 0) r += (--d << 4) + SLOPE_S;
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	if ((b -= min) != 0) r += (--b << 4) + SLOPE_W;
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	if (h != NULL) *h = min * TILE_HEIGHT;
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	return r;
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}
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uint GetTileZ(TileIndex tile)
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{
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	uint h;
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	GetTileSlope(tile, &h);
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	return h;
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}
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uint GetTileMaxZ(TileIndex t)
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{
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	uint max;
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	uint h;
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	h = TileHeight(t);
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	max = h;
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	h = TileHeight(t + TileDiffXY(1, 0));
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	if (h > max) max = h;
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	h = TileHeight(t + TileDiffXY(0, 1));
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	if (h > max) max = h;
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	h = TileHeight(t + TileDiffXY(1, 1));
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	if (h > max) max = h;
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	return max * 8;
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}
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