806 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			806 lines
		
	
	
		
			36 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /* $Id$ */
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| 
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| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file command.cpp Handling of commands. */
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| 
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| #include "stdafx.h"
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| #include "landscape.h"
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| #include "error.h"
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| #include "gui.h"
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| #include "command_func.h"
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| #include "network/network_type.h"
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| #include "network/network.h"
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| #include "genworld.h"
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| #include "strings_func.h"
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| #include "texteff.hpp"
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| #include "town.h"
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| #include "date_func.h"
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| #include "company_func.h"
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| #include "company_base.h"
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| #include "signal_func.h"
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| #include "core/backup_type.hpp"
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| #include "object_base.h"
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| 
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| #include "table/strings.h"
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| 
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| #include "safeguards.h"
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| 
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| CommandProc CmdBuildRailroadTrack;
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| CommandProc CmdRemoveRailroadTrack;
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| CommandProc CmdBuildSingleRail;
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| CommandProc CmdRemoveSingleRail;
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| 
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| CommandProc CmdLandscapeClear;
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| 
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| CommandProc CmdBuildBridge;
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| 
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| CommandProc CmdBuildRailStation;
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| CommandProc CmdRemoveFromRailStation;
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| CommandProc CmdConvertRail;
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| 
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| CommandProc CmdBuildSingleSignal;
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| CommandProc CmdRemoveSingleSignal;
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| 
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| CommandProc CmdTerraformLand;
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| 
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| CommandProc CmdBuildObject;
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| CommandProc CmdSellLandArea;
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| 
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| CommandProc CmdBuildTunnel;
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| 
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| CommandProc CmdBuildTrainDepot;
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| CommandProc CmdBuildRailWaypoint;
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| CommandProc CmdRenameWaypoint;
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| CommandProc CmdRemoveFromRailWaypoint;
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| 
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| CommandProc CmdBuildRoadStop;
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| CommandProc CmdRemoveRoadStop;
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| 
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| CommandProc CmdBuildLongRoad;
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| CommandProc CmdRemoveLongRoad;
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| CommandProc CmdBuildRoad;
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| 
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| CommandProc CmdBuildRoadDepot;
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| 
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| CommandProc CmdBuildAirport;
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| 
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| CommandProc CmdBuildDock;
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| 
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| CommandProc CmdBuildShipDepot;
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| 
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| CommandProc CmdBuildBuoy;
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| 
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| CommandProc CmdPlantTree;
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| 
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| CommandProc CmdMoveRailVehicle;
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| 
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| CommandProc CmdBuildVehicle;
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| CommandProc CmdSellVehicle;
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| CommandProc CmdRefitVehicle;
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| CommandProc CmdSendVehicleToDepot;
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| CommandProc CmdSetVehicleVisibility;
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| 
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| CommandProc CmdForceTrainProceed;
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| CommandProc CmdReverseTrainDirection;
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| 
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| CommandProc CmdClearOrderBackup;
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| CommandProc CmdModifyOrder;
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| CommandProc CmdSkipToOrder;
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| CommandProc CmdDeleteOrder;
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| CommandProc CmdInsertOrder;
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| CommandProc CmdChangeServiceInt;
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| 
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| CommandProc CmdBuildIndustry;
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| 
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| CommandProc CmdSetCompanyManagerFace;
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| CommandProc CmdSetCompanyColour;
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| 
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| CommandProc CmdIncreaseLoan;
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| CommandProc CmdDecreaseLoan;
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| 
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| CommandProc CmdWantEnginePreview;
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| 
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| CommandProc CmdRenameVehicle;
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| CommandProc CmdRenameEngine;
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| 
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| CommandProc CmdRenameCompany;
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| CommandProc CmdRenamePresident;
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| 
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| CommandProc CmdRenameStation;
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| CommandProc CmdRenameDepot;
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| 
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| CommandProc CmdPlaceSign;
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| CommandProc CmdRenameSign;
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| 
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| CommandProc CmdTurnRoadVeh;
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| 
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| CommandProc CmdPause;
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| 
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| CommandProc CmdBuyShareInCompany;
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| CommandProc CmdSellShareInCompany;
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| CommandProc CmdBuyCompany;
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| 
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| CommandProc CmdFoundTown;
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| CommandProc CmdRenameTown;
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| CommandProc CmdDoTownAction;
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| CommandProc CmdTownGrowthRate;
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| CommandProc CmdTownCargoGoal;
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| CommandProc CmdTownSetText;
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| CommandProc CmdExpandTown;
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| CommandProc CmdDeleteTown;
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| 
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| CommandProc CmdChangeSetting;
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| CommandProc CmdChangeCompanySetting;
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| 
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| CommandProc CmdOrderRefit;
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| CommandProc CmdCloneOrder;
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| 
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| CommandProc CmdClearArea;
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| 
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| CommandProc CmdGiveMoney;
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| CommandProc CmdMoneyCheat;
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| CommandProc CmdChangeBankBalance;
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| CommandProc CmdBuildCanal;
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| CommandProc CmdBuildLock;
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| 
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| CommandProc CmdCreateSubsidy;
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| CommandProc CmdCompanyCtrl;
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| CommandProc CmdCustomNewsItem;
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| CommandProc CmdCreateGoal;
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| CommandProc CmdRemoveGoal;
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| CommandProc CmdSetGoalText;
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| CommandProc CmdSetGoalProgress;
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| CommandProc CmdSetGoalCompleted;
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| CommandProc CmdGoalQuestion;
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| CommandProc CmdGoalQuestionAnswer;
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| CommandProc CmdCreateStoryPage;
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| CommandProc CmdCreateStoryPageElement;
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| CommandProc CmdUpdateStoryPageElement;
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| CommandProc CmdSetStoryPageTitle;
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| CommandProc CmdSetStoryPageDate;
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| CommandProc CmdShowStoryPage;
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| CommandProc CmdRemoveStoryPage;
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| CommandProc CmdRemoveStoryPageElement;
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| 
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| CommandProc CmdLevelLand;
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| 
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| CommandProc CmdBuildSignalTrack;
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| CommandProc CmdRemoveSignalTrack;
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| 
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| CommandProc CmdSetAutoReplace;
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| 
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| CommandProc CmdCloneVehicle;
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| CommandProc CmdStartStopVehicle;
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| CommandProc CmdMassStartStopVehicle;
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| CommandProc CmdAutoreplaceVehicle;
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| CommandProc CmdDepotSellAllVehicles;
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| CommandProc CmdDepotMassAutoReplace;
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| 
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| CommandProc CmdCreateGroup;
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| CommandProc CmdAlterGroup;
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| CommandProc CmdDeleteGroup;
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| CommandProc CmdAddVehicleGroup;
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| CommandProc CmdAddSharedVehicleGroup;
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| CommandProc CmdRemoveAllVehiclesGroup;
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| CommandProc CmdSetGroupReplaceProtection;
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| 
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| CommandProc CmdMoveOrder;
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| CommandProc CmdChangeTimetable;
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| CommandProc CmdSetVehicleOnTime;
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| CommandProc CmdAutofillTimetable;
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| CommandProc CmdSetTimetableStart;
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| 
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| CommandProc CmdOpenCloseAirport;
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| 
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| #define DEF_CMD(proc, flags, type) {proc, #proc, (CommandFlags)flags, type}
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| 
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| /**
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|  * The master command table
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|  *
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|  * This table contains all possible CommandProc functions with
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|  * the flags which belongs to it. The indices are the same
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|  * as the value from the CMD_* enums.
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|  */
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| static const Command _command_proc_table[] = {
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| 	DEF_CMD(CmdBuildRailroadTrack,       CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAILROAD_TRACK
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| 	DEF_CMD(CmdRemoveRailroadTrack,                     CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_RAILROAD_TRACK
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| 	DEF_CMD(CmdBuildSingleRail,          CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SINGLE_RAIL
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| 	DEF_CMD(CmdRemoveSingleRail,                        CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SINGLE_RAIL
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| 	DEF_CMD(CmdLandscapeClear,                                 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LANDSCAPE_CLEAR
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| 	DEF_CMD(CmdBuildBridge,  CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_BRIDGE
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| 	DEF_CMD(CmdBuildRailStation,         CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAIL_STATION
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| 	DEF_CMD(CmdBuildTrainDepot,          CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_TRAIN_DEPOT
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| 	DEF_CMD(CmdBuildSingleSignal,                       CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SIGNALS
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| 	DEF_CMD(CmdRemoveSingleSignal,                      CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SIGNALS
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| 	DEF_CMD(CmdTerraformLand,           CMD_ALL_TILES | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_TERRAFORM_LAND
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| 	DEF_CMD(CmdBuildObject,              CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_OBJECT
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| 	DEF_CMD(CmdBuildTunnel,                 CMD_DEITY | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_TUNNEL
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| 	DEF_CMD(CmdRemoveFromRailStation,                          0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_FROM_RAIL_STATION
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| 	DEF_CMD(CmdConvertRail,                                    0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CONVERT_RAILD
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| 	DEF_CMD(CmdBuildRailWaypoint,                              0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_RAIL_WAYPOINT
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| 	DEF_CMD(CmdRenameWaypoint,                                 0, CMDT_OTHER_MANAGEMENT      ), // CMD_RENAME_WAYPOINT
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| 	DEF_CMD(CmdRemoveFromRailWaypoint,                         0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_FROM_RAIL_WAYPOINT
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| 
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| 	DEF_CMD(CmdBuildRoadStop,            CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD_STOP
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| 	DEF_CMD(CmdRemoveRoadStop,                                 0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_ROAD_STOP
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| 	DEF_CMD(CmdBuildLongRoad,CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_LONG_ROAD
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| 	DEF_CMD(CmdRemoveLongRoad,            CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_LONG_ROAD; towns may disallow removing road bits (as they are connected) in test, but in exec they're removed and thus removing is allowed.
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| 	DEF_CMD(CmdBuildRoad,    CMD_DEITY | CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD
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| 	DEF_CMD(CmdBuildRoadDepot,           CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_ROAD_DEPOT
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| 
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| 	DEF_CMD(CmdBuildAirport,             CMD_NO_WATER | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_AIRPORT
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| 	DEF_CMD(CmdBuildDock,                               CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_DOCK
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| 	DEF_CMD(CmdBuildShipDepot,                          CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SHIP_DEPOT
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| 	DEF_CMD(CmdBuildBuoy,                               CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_BUOY
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| 	DEF_CMD(CmdPlantTree,                               CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_PLANT_TREE
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| 
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| 	DEF_CMD(CmdBuildVehicle,                       CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION  ), // CMD_BUILD_VEHICLE
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| 	DEF_CMD(CmdSellVehicle,                        CMD_CLIENT_ID, CMDT_VEHICLE_CONSTRUCTION  ), // CMD_SELL_VEHICLE
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| 	DEF_CMD(CmdRefitVehicle,                                   0, CMDT_VEHICLE_CONSTRUCTION  ), // CMD_REFIT_VEHICLE
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| 	DEF_CMD(CmdSendVehicleToDepot,                             0, CMDT_VEHICLE_MANAGEMENT    ), // CMD_SEND_VEHICLE_TO_DEPOT
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| 	DEF_CMD(CmdSetVehicleVisibility,                           0, CMDT_COMPANY_SETTING       ), // CMD_SET_VEHICLE_VISIBILITY
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| 
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| 	DEF_CMD(CmdMoveRailVehicle,                                0, CMDT_VEHICLE_CONSTRUCTION  ), // CMD_MOVE_RAIL_VEHICLE
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| 	DEF_CMD(CmdForceTrainProceed,                              0, CMDT_VEHICLE_MANAGEMENT    ), // CMD_FORCE_TRAIN_PROCEED
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| 	DEF_CMD(CmdReverseTrainDirection,                          0, CMDT_VEHICLE_MANAGEMENT    ), // CMD_REVERSE_TRAIN_DIRECTION
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| 
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| 	DEF_CMD(CmdClearOrderBackup,                   CMD_CLIENT_ID, CMDT_SERVER_SETTING        ), // CMD_CLEAR_ORDER_BACKUP
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| 	DEF_CMD(CmdModifyOrder,                                    0, CMDT_ROUTE_MANAGEMENT      ), // CMD_MODIFY_ORDER
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| 	DEF_CMD(CmdSkipToOrder,                                    0, CMDT_ROUTE_MANAGEMENT      ), // CMD_SKIP_TO_ORDER
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| 	DEF_CMD(CmdDeleteOrder,                                    0, CMDT_ROUTE_MANAGEMENT      ), // CMD_DELETE_ORDER
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| 	DEF_CMD(CmdInsertOrder,                                    0, CMDT_ROUTE_MANAGEMENT      ), // CMD_INSERT_ORDER
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| 
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| 	DEF_CMD(CmdChangeServiceInt,                               0, CMDT_VEHICLE_MANAGEMENT    ), // CMD_CHANGE_SERVICE_INT
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| 
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| 	DEF_CMD(CmdBuildIndustry,                          CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_INDUSTRY
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| 	DEF_CMD(CmdSetCompanyManagerFace,                          0, CMDT_OTHER_MANAGEMENT      ), // CMD_SET_COMPANY_MANAGER_FACE
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| 	DEF_CMD(CmdSetCompanyColour,                               0, CMDT_OTHER_MANAGEMENT      ), // CMD_SET_COMPANY_COLOUR
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| 
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| 	DEF_CMD(CmdIncreaseLoan,                                   0, CMDT_MONEY_MANAGEMENT      ), // CMD_INCREASE_LOAN
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| 	DEF_CMD(CmdDecreaseLoan,                                   0, CMDT_MONEY_MANAGEMENT      ), // CMD_DECREASE_LOAN
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| 
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| 	DEF_CMD(CmdWantEnginePreview,                              0, CMDT_VEHICLE_MANAGEMENT    ), // CMD_WANT_ENGINE_PREVIEW
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| 
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| 	DEF_CMD(CmdRenameVehicle,                                  0, CMDT_OTHER_MANAGEMENT      ), // CMD_RENAME_VEHICLE
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| 	DEF_CMD(CmdRenameEngine,                          CMD_SERVER, CMDT_OTHER_MANAGEMENT      ), // CMD_RENAME_ENGINE
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| 
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| 	DEF_CMD(CmdRenameCompany,                                  0, CMDT_OTHER_MANAGEMENT      ), // CMD_RENAME_COMPANY
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| 	DEF_CMD(CmdRenamePresident,                                0, CMDT_OTHER_MANAGEMENT      ), // CMD_RENAME_PRESIDENT
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| 
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| 	DEF_CMD(CmdRenameStation,                                  0, CMDT_OTHER_MANAGEMENT      ), // CMD_RENAME_STATION
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| 	DEF_CMD(CmdRenameDepot,                                    0, CMDT_OTHER_MANAGEMENT      ), // CMD_RENAME_DEPOT
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| 
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| 	DEF_CMD(CmdPlaceSign,                              CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_PLACE_SIGN
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| 	DEF_CMD(CmdRenameSign,                             CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_RENAME_SIGN
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| 
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| 	DEF_CMD(CmdTurnRoadVeh,                                    0, CMDT_VEHICLE_MANAGEMENT    ), // CMD_TURN_ROADVEH
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| 
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| 	DEF_CMD(CmdPause,                                 CMD_SERVER, CMDT_SERVER_SETTING        ), // CMD_PAUSE
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| 
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| 	DEF_CMD(CmdBuyShareInCompany,                              0, CMDT_MONEY_MANAGEMENT      ), // CMD_BUY_SHARE_IN_COMPANY
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| 	DEF_CMD(CmdSellShareInCompany,                             0, CMDT_MONEY_MANAGEMENT      ), // CMD_SELL_SHARE_IN_COMPANY
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| 	DEF_CMD(CmdBuyCompany,                                     0, CMDT_MONEY_MANAGEMENT      ), // CMD_BUY_COMANY
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| 
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| 	DEF_CMD(CmdFoundTown,                CMD_DEITY | CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_FOUND_TOWN; founding random town can fail only in exec run
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| 	DEF_CMD(CmdRenameTown,                CMD_DEITY | CMD_SERVER, CMDT_OTHER_MANAGEMENT      ), // CMD_RENAME_TOWN
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| 	DEF_CMD(CmdDoTownAction,                                   0, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_DO_TOWN_ACTION
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| 	DEF_CMD(CmdTownCargoGoal,                          CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_TOWN_CARGO_GOAL
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| 	DEF_CMD(CmdTownGrowthRate,                         CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_TOWN_GROWTH_RATE
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| 	DEF_CMD(CmdTownSetText,             CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_TOWN_SET_TEXT
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| 	DEF_CMD(CmdExpandTown,                             CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_EXPAND_TOWN
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| 	DEF_CMD(CmdDeleteTown,                           CMD_OFFLINE, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_DELETE_TOWN
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| 
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| 	DEF_CMD(CmdOrderRefit,                                     0, CMDT_ROUTE_MANAGEMENT      ), // CMD_ORDER_REFIT
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| 	DEF_CMD(CmdCloneOrder,                                     0, CMDT_ROUTE_MANAGEMENT      ), // CMD_CLONE_ORDER
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| 
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| 	DEF_CMD(CmdClearArea,                            CMD_NO_TEST, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_CLEAR_AREA; destroying multi-tile houses makes town rating differ between test and execution
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| 
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| 	DEF_CMD(CmdMoneyCheat,                           CMD_OFFLINE, CMDT_CHEAT                 ), // CMD_MONEY_CHEAT
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| 	DEF_CMD(CmdChangeBankBalance,                      CMD_DEITY, CMDT_MONEY_MANAGEMENT      ), // CMD_CHANGE_BANK_BALANCE
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| 	DEF_CMD(CmdBuildCanal,                              CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_CANAL
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| 	DEF_CMD(CmdCreateSubsidy,                          CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_CREATE_SUBSIDY
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| 	DEF_CMD(CmdCompanyCtrl,        CMD_SPECTATOR | CMD_CLIENT_ID, CMDT_SERVER_SETTING        ), // CMD_COMPANY_CTRL
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| 	DEF_CMD(CmdCustomNewsItem,          CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_CUSTOM_NEWS_ITEM
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| 	DEF_CMD(CmdCreateGoal,              CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_CREATE_GOAL
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| 	DEF_CMD(CmdRemoveGoal,                             CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_REMOVE_GOAL
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| 	DEF_CMD(CmdSetGoalText,             CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_SET_GOAL_TEXT
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| 	DEF_CMD(CmdSetGoalProgress,         CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_SET_GOAL_PROGRESS
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| 	DEF_CMD(CmdSetGoalCompleted,        CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_SET_GOAL_COMPLETED
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| 	DEF_CMD(CmdGoalQuestion,            CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_GOAL_QUESTION
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| 	DEF_CMD(CmdGoalQuestionAnswer,                     CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_GOAL_QUESTION_ANSWER
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| 	DEF_CMD(CmdCreateStoryPage,         CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_CREATE_STORY_PAGE
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| 	DEF_CMD(CmdCreateStoryPageElement,  CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_CREATE_STORY_PAGE_ELEMENT
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| 	DEF_CMD(CmdUpdateStoryPageElement,  CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_UPDATE_STORY_PAGE_ELEMENT
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| 	DEF_CMD(CmdSetStoryPageTitle,       CMD_STR_CTRL | CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_SET_STORY_PAGE_TITLE
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| 	DEF_CMD(CmdSetStoryPageDate,                       CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_SET_STORY_PAGE_DATE
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| 	DEF_CMD(CmdShowStoryPage,                          CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_SHOW_STORY_PAGE
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| 	DEF_CMD(CmdRemoveStoryPage,                        CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_REMOVE_STORY_PAGE
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| 	DEF_CMD(CmdRemoveStoryPageElement,                 CMD_DEITY, CMDT_OTHER_MANAGEMENT      ), // CMD_REMOVE_STORY_ELEMENT_PAGE
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| 
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| 	DEF_CMD(CmdLevelLand, CMD_ALL_TILES | CMD_NO_TEST | CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_LEVEL_LAND; test run might clear tiles multiple times, in execution that only happens once
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| 
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| 	DEF_CMD(CmdBuildLock,                               CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_LOCK
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| 
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| 	DEF_CMD(CmdBuildSignalTrack,                        CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_BUILD_SIGNAL_TRACK
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| 	DEF_CMD(CmdRemoveSignalTrack,                       CMD_AUTO, CMDT_LANDSCAPE_CONSTRUCTION), // CMD_REMOVE_SIGNAL_TRACK
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| 
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| 	DEF_CMD(CmdGiveMoney,                                      0, CMDT_MONEY_MANAGEMENT      ), // CMD_GIVE_MONEY
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| 	DEF_CMD(CmdChangeSetting,                         CMD_SERVER, CMDT_SERVER_SETTING        ), // CMD_CHANGE_SETTING
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| 	DEF_CMD(CmdChangeCompanySetting,                           0, CMDT_COMPANY_SETTING       ), // CMD_CHANGE_COMPANY_SETTING
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| 	DEF_CMD(CmdSetAutoReplace,                                 0, CMDT_VEHICLE_MANAGEMENT    ), // CMD_SET_AUTOREPLACE
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| 	DEF_CMD(CmdCloneVehicle,                         CMD_NO_TEST, CMDT_VEHICLE_CONSTRUCTION  ), // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
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| 	DEF_CMD(CmdStartStopVehicle,                               0, CMDT_VEHICLE_MANAGEMENT    ), // CMD_START_STOP_VEHICLE
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| 	DEF_CMD(CmdMassStartStopVehicle,                           0, CMDT_VEHICLE_MANAGEMENT    ), // CMD_MASS_START_STOP
 | |
| 	DEF_CMD(CmdAutoreplaceVehicle,                             0, CMDT_VEHICLE_MANAGEMENT    ), // CMD_AUTOREPLACE_VEHICLE
 | |
| 	DEF_CMD(CmdDepotSellAllVehicles,                           0, CMDT_VEHICLE_CONSTRUCTION  ), // CMD_DEPOT_SELL_ALL_VEHICLES
 | |
| 	DEF_CMD(CmdDepotMassAutoReplace,                           0, CMDT_VEHICLE_CONSTRUCTION  ), // CMD_DEPOT_MASS_AUTOREPLACE
 | |
| 	DEF_CMD(CmdCreateGroup,                                    0, CMDT_ROUTE_MANAGEMENT      ), // CMD_CREATE_GROUP
 | |
| 	DEF_CMD(CmdDeleteGroup,                                    0, CMDT_ROUTE_MANAGEMENT      ), // CMD_DELETE_GROUP
 | |
| 	DEF_CMD(CmdAlterGroup,                                     0, CMDT_OTHER_MANAGEMENT      ), // CMD_ALTER_GROUP
 | |
| 	DEF_CMD(CmdAddVehicleGroup,                                0, CMDT_ROUTE_MANAGEMENT      ), // CMD_ADD_VEHICLE_GROUP
 | |
| 	DEF_CMD(CmdAddSharedVehicleGroup,                          0, CMDT_ROUTE_MANAGEMENT      ), // CMD_ADD_SHARE_VEHICLE_GROUP
 | |
| 	DEF_CMD(CmdRemoveAllVehiclesGroup,                         0, CMDT_ROUTE_MANAGEMENT      ), // CMD_REMOVE_ALL_VEHICLES_GROUP
 | |
| 	DEF_CMD(CmdSetGroupReplaceProtection,                      0, CMDT_ROUTE_MANAGEMENT      ), // CMD_SET_GROUP_REPLACE_PROTECTION
 | |
| 	DEF_CMD(CmdMoveOrder,                                      0, CMDT_ROUTE_MANAGEMENT      ), // CMD_MOVE_ORDER
 | |
| 	DEF_CMD(CmdChangeTimetable,                                0, CMDT_ROUTE_MANAGEMENT      ), // CMD_CHANGE_TIMETABLE
 | |
| 	DEF_CMD(CmdSetVehicleOnTime,                               0, CMDT_ROUTE_MANAGEMENT      ), // CMD_SET_VEHICLE_ON_TIME
 | |
| 	DEF_CMD(CmdAutofillTimetable,                              0, CMDT_ROUTE_MANAGEMENT      ), // CMD_AUTOFILL_TIMETABLE
 | |
| 	DEF_CMD(CmdSetTimetableStart,                              0, CMDT_ROUTE_MANAGEMENT      ), // CMD_SET_TIMETABLE_START
 | |
| 
 | |
| 	DEF_CMD(CmdOpenCloseAirport,                               0, CMDT_ROUTE_MANAGEMENT      ), // CMD_OPEN_CLOSE_AIRPORT
 | |
| };
 | |
| 
 | |
| /*!
 | |
|  * This function range-checks a cmd, and checks if the cmd is not NULL
 | |
|  *
 | |
|  * @param cmd The integer value of a command
 | |
|  * @return true if the command is valid (and got a CommandProc function)
 | |
|  */
 | |
| bool IsValidCommand(uint32 cmd)
 | |
| {
 | |
| 	cmd &= CMD_ID_MASK;
 | |
| 
 | |
| 	return cmd < lengthof(_command_proc_table) && _command_proc_table[cmd].proc != NULL;
 | |
| }
 | |
| 
 | |
| /*!
 | |
|  * This function mask the parameter with CMD_ID_MASK and returns
 | |
|  * the flags which belongs to the given command.
 | |
|  *
 | |
|  * @param cmd The integer value of the command
 | |
|  * @return The flags for this command
 | |
|  */
 | |
| CommandFlags GetCommandFlags(uint32 cmd)
 | |
| {
 | |
| 	assert(IsValidCommand(cmd));
 | |
| 
 | |
| 	return _command_proc_table[cmd & CMD_ID_MASK].flags;
 | |
| }
 | |
| 
 | |
| /*!
 | |
|  * This function mask the parameter with CMD_ID_MASK and returns
 | |
|  * the name which belongs to the given command.
 | |
|  *
 | |
|  * @param cmd The integer value of the command
 | |
|  * @return The name for this command
 | |
|  */
 | |
| const char *GetCommandName(uint32 cmd)
 | |
| {
 | |
| 	assert(IsValidCommand(cmd));
 | |
| 
 | |
| 	return _command_proc_table[cmd & CMD_ID_MASK].name;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Returns whether the command is allowed while the game is paused.
 | |
|  * @param cmd The command to check.
 | |
|  * @return True if the command is allowed while paused, false otherwise.
 | |
|  */
 | |
| bool IsCommandAllowedWhilePaused(uint32 cmd)
 | |
| {
 | |
| 	/* Lookup table for the command types that are allowed for a given pause level setting. */
 | |
| 	static const int command_type_lookup[] = {
 | |
| 		CMDPL_ALL_ACTIONS,     ///< CMDT_LANDSCAPE_CONSTRUCTION
 | |
| 		CMDPL_NO_LANDSCAPING,  ///< CMDT_VEHICLE_CONSTRUCTION
 | |
| 		CMDPL_NO_LANDSCAPING,  ///< CMDT_MONEY_MANAGEMENT
 | |
| 		CMDPL_NO_CONSTRUCTION, ///< CMDT_VEHICLE_MANAGEMENT
 | |
| 		CMDPL_NO_CONSTRUCTION, ///< CMDT_ROUTE_MANAGEMENT
 | |
| 		CMDPL_NO_CONSTRUCTION, ///< CMDT_OTHER_MANAGEMENT
 | |
| 		CMDPL_NO_CONSTRUCTION, ///< CMDT_COMPANY_SETTING
 | |
| 		CMDPL_NO_ACTIONS,      ///< CMDT_SERVER_SETTING
 | |
| 		CMDPL_NO_ACTIONS,      ///< CMDT_CHEAT
 | |
| 	};
 | |
| 	assert_compile(lengthof(command_type_lookup) == CMDT_END);
 | |
| 
 | |
| 	assert(IsValidCommand(cmd));
 | |
| 	return _game_mode == GM_EDITOR || command_type_lookup[_command_proc_table[cmd & CMD_ID_MASK].type] <= _settings_game.construction.command_pause_level;
 | |
| }
 | |
| 
 | |
| 
 | |
| static int _docommand_recursive = 0;
 | |
| 
 | |
| /**
 | |
|  * Shorthand for calling the long DoCommand with a container.
 | |
|  *
 | |
|  * @param container Container with (almost) all information
 | |
|  * @param flags Flags for the command and how to execute the command
 | |
|  * @see CommandProc
 | |
|  * @return the cost
 | |
|  */
 | |
| CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
 | |
| {
 | |
| 	return DoCommand(container->tile, container->p1, container->p2, flags, container->cmd & CMD_ID_MASK, container->text);
 | |
| }
 | |
| 
 | |
| /*!
 | |
|  * This function executes a given command with the parameters from the #CommandProc parameter list.
 | |
|  * Depending on the flags parameter it execute or test a command.
 | |
|  *
 | |
|  * @param tile The tile to apply the command on (for the #CommandProc)
 | |
|  * @param p1 Additional data for the command (for the #CommandProc)
 | |
|  * @param p2 Additional data for the command (for the #CommandProc)
 | |
|  * @param flags Flags for the command and how to execute the command
 | |
|  * @param cmd The command-id to execute (a value of the CMD_* enums)
 | |
|  * @param text The text to pass
 | |
|  * @see CommandProc
 | |
|  * @return the cost
 | |
|  */
 | |
| CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const char *text)
 | |
| {
 | |
| 	CommandCost res;
 | |
| 
 | |
| 	/* Do not even think about executing out-of-bounds tile-commands */
 | |
| 	if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (flags & DC_ALL_TILES) == 0))) return CMD_ERROR;
 | |
| 
 | |
| 	/* Chop of any CMD_MSG or other flags; we don't need those here */
 | |
| 	CommandProc *proc = _command_proc_table[cmd & CMD_ID_MASK].proc;
 | |
| 
 | |
| 	_docommand_recursive++;
 | |
| 
 | |
| 	/* only execute the test call if it's toplevel, or we're not execing. */
 | |
| 	if (_docommand_recursive == 1 || !(flags & DC_EXEC) ) {
 | |
| 		if (_docommand_recursive == 1) _cleared_object_areas.Clear();
 | |
| 		SetTownRatingTestMode(true);
 | |
| 		res = proc(tile, flags & ~DC_EXEC, p1, p2, text);
 | |
| 		SetTownRatingTestMode(false);
 | |
| 		if (res.Failed()) {
 | |
| 			goto error;
 | |
| 		}
 | |
| 
 | |
| 		if (_docommand_recursive == 1 &&
 | |
| 				!(flags & DC_QUERY_COST) &&
 | |
| 				!(flags & DC_BANKRUPT) &&
 | |
| 				!CheckCompanyHasMoney(res)) { // CheckCompanyHasMoney() modifies 'res' to an error if it fails.
 | |
| 			goto error;
 | |
| 		}
 | |
| 
 | |
| 		if (!(flags & DC_EXEC)) {
 | |
| 			_docommand_recursive--;
 | |
| 			return res;
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	/* Execute the command here. All cost-relevant functions set the expenses type
 | |
| 	 * themselves to the cost object at some point */
 | |
| 	if (_docommand_recursive == 1) _cleared_object_areas.Clear();
 | |
| 	res = proc(tile, flags, p1, p2, text);
 | |
| 	if (res.Failed()) {
 | |
| error:
 | |
| 		_docommand_recursive--;
 | |
| 		return res;
 | |
| 	}
 | |
| 
 | |
| 	/* if toplevel, subtract the money. */
 | |
| 	if (--_docommand_recursive == 0 && !(flags & DC_BANKRUPT)) {
 | |
| 		SubtractMoneyFromCompany(res);
 | |
| 	}
 | |
| 
 | |
| 	return res;
 | |
| }
 | |
| 
 | |
| /*!
 | |
|  * This functions returns the money which can be used to execute a command.
 | |
|  * This is either the money of the current company or INT64_MAX if there
 | |
|  * is no such a company "at the moment" like the server itself.
 | |
|  *
 | |
|  * @return The available money of a company or INT64_MAX
 | |
|  */
 | |
| Money GetAvailableMoneyForCommand()
 | |
| {
 | |
| 	CompanyID company = _current_company;
 | |
| 	if (!Company::IsValidID(company)) return INT64_MAX;
 | |
| 	return Company::Get(company)->money;
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Shortcut for the long DoCommandP when having a container with the data.
 | |
|  * @param container the container with information.
 | |
|  * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
 | |
|  * @return true if the command succeeded, else false
 | |
|  */
 | |
| bool DoCommandP(const CommandContainer *container, bool my_cmd)
 | |
| {
 | |
| 	return DoCommandP(container->tile, container->p1, container->p2, container->cmd, container->callback, container->text, my_cmd);
 | |
| }
 | |
| 
 | |
| /*!
 | |
|  * Toplevel network safe docommand function for the current company. Must not be called recursively.
 | |
|  * The callback is called when the command succeeded or failed. The parameters
 | |
|  * \a tile, \a p1, and \a p2 are from the #CommandProc function. The parameter \a cmd is the command to execute.
 | |
|  * The parameter \a my_cmd is used to indicate if the command is from a company or the server.
 | |
|  *
 | |
|  * @param tile The tile to perform a command on (see #CommandProc)
 | |
|  * @param p1 Additional data for the command (see #CommandProc)
 | |
|  * @param p2 Additional data for the command (see #CommandProc)
 | |
|  * @param cmd The command to execute (a CMD_* value)
 | |
|  * @param callback A callback function to call after the command is finished
 | |
|  * @param text The text to pass
 | |
|  * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
 | |
|  * @return \c true if the command succeeded, else \c false.
 | |
|  */
 | |
| bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd)
 | |
| {
 | |
| 	/* Cost estimation is generally only done when the
 | |
| 	 * local user presses shift while doing somthing.
 | |
| 	 * However, in case of incoming network commands,
 | |
| 	 * map generation or the pause button we do want
 | |
| 	 * to execute. */
 | |
| 	bool estimate_only = _shift_pressed && IsLocalCompany() &&
 | |
| 			!_generating_world &&
 | |
| 			!(cmd & CMD_NETWORK_COMMAND) &&
 | |
| 			(cmd & CMD_ID_MASK) != CMD_PAUSE;
 | |
| 
 | |
| 	/* We're only sending the command, so don't do
 | |
| 	 * fancy things for 'success'. */
 | |
| 	bool only_sending = _networking && !(cmd & CMD_NETWORK_COMMAND);
 | |
| 
 | |
| 	/* Where to show the message? */
 | |
| 	int x = TileX(tile) * TILE_SIZE;
 | |
| 	int y = TileY(tile) * TILE_SIZE;
 | |
| 
 | |
| 	if (_pause_mode != PM_UNPAUSED && !IsCommandAllowedWhilePaused(cmd)) {
 | |
| 		ShowErrorMessage(GB(cmd, 16, 16), STR_ERROR_NOT_ALLOWED_WHILE_PAUSED, WL_INFO, x, y);
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 	/* Only set p2 when the command does not come from the network. */
 | |
| 	if (!(cmd & CMD_NETWORK_COMMAND) && GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = CLIENT_ID_SERVER;
 | |
| #endif
 | |
| 
 | |
| 	CommandCost res = DoCommandPInternal(tile, p1, p2, cmd, callback, text, my_cmd, estimate_only);
 | |
| 	if (res.Failed()) {
 | |
| 		/* Only show the error when it's for us. */
 | |
| 		StringID error_part1 = GB(cmd, 16, 16);
 | |
| 		if (estimate_only || (IsLocalCompany() && error_part1 != 0 && my_cmd)) {
 | |
| 			ShowErrorMessage(error_part1, res.GetErrorMessage(), WL_INFO, x, y, res.GetTextRefStackGRF(), res.GetTextRefStackSize(), res.GetTextRefStack());
 | |
| 		}
 | |
| 	} else if (estimate_only) {
 | |
| 		ShowEstimatedCostOrIncome(res.GetCost(), x, y);
 | |
| 	} else if (!only_sending && res.GetCost() != 0 && tile != 0 && IsLocalCompany() && _game_mode != GM_EDITOR) {
 | |
| 		/* Only show the cost animation when we did actually
 | |
| 		 * execute the command, i.e. we're not sending it to
 | |
| 		 * the server, when it has cost the local company
 | |
| 		 * something. Furthermore in the editor there is no
 | |
| 		 * concept of cost, so don't show it there either. */
 | |
| 		ShowCostOrIncomeAnimation(x, y, GetSlopePixelZ(x, y), res.GetCost());
 | |
| 	}
 | |
| 
 | |
| 	if (!estimate_only && !only_sending && callback != NULL) {
 | |
| 		callback(res, tile, p1, p2);
 | |
| 	}
 | |
| 
 | |
| 	return res.Succeeded();
 | |
| }
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Helper to deduplicate the code for returning.
 | |
|  * @param cmd   the command cost to return.
 | |
|  * @param clear whether to keep the storage changes or not.
 | |
|  */
 | |
| #define return_dcpi(cmd) { _docommand_recursive = 0; return cmd; }
 | |
| 
 | |
| /*!
 | |
|  * Helper function for the toplevel network safe docommand function for the current company.
 | |
|  *
 | |
|  * @param tile The tile to perform a command on (see #CommandProc)
 | |
|  * @param p1 Additional data for the command (see #CommandProc)
 | |
|  * @param p2 Additional data for the command (see #CommandProc)
 | |
|  * @param cmd The command to execute (a CMD_* value)
 | |
|  * @param callback A callback function to call after the command is finished
 | |
|  * @param text The text to pass
 | |
|  * @param my_cmd indicator if the command is from a company or server (to display error messages for a user)
 | |
|  * @param estimate_only whether to give only the estimate or also execute the command
 | |
|  * @return the command cost of this function.
 | |
|  */
 | |
| CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only)
 | |
| {
 | |
| 	/* Prevent recursion; it gives a mess over the network */
 | |
| 	assert(_docommand_recursive == 0);
 | |
| 	_docommand_recursive = 1;
 | |
| 
 | |
| 	/* Reset the state. */
 | |
| 	_additional_cash_required = 0;
 | |
| 
 | |
| 	/* Get pointer to command handler */
 | |
| 	byte cmd_id = cmd & CMD_ID_MASK;
 | |
| 	assert(cmd_id < lengthof(_command_proc_table));
 | |
| 
 | |
| 	CommandProc *proc = _command_proc_table[cmd_id].proc;
 | |
| 	/* Shouldn't happen, but you never know when someone adds
 | |
| 	 * NULLs to the _command_proc_table. */
 | |
| 	assert(proc != NULL);
 | |
| 
 | |
| 	/* Command flags are used internally */
 | |
| 	CommandFlags cmd_flags = GetCommandFlags(cmd);
 | |
| 	/* Flags get send to the DoCommand */
 | |
| 	DoCommandFlag flags = CommandFlagsToDCFlags(cmd_flags);
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 	/* Make sure p2 is properly set to a ClientID. */
 | |
| 	assert(!(cmd_flags & CMD_CLIENT_ID) || p2 != 0);
 | |
| #endif
 | |
| 
 | |
| 	/* Do not even think about executing out-of-bounds tile-commands */
 | |
| 	if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR);
 | |
| 
 | |
| 	/* Always execute server and spectator commands as spectator */
 | |
| 	bool exec_as_spectator = (cmd_flags & (CMD_SPECTATOR | CMD_SERVER)) != 0;
 | |
| 
 | |
| 	/* If the company isn't valid it may only do server command or start a new company!
 | |
| 	 * The server will ditch any server commands a client sends to it, so effectively
 | |
| 	 * this guards the server from executing functions for an invalid company. */
 | |
| 	if (_game_mode == GM_NORMAL && !exec_as_spectator && !Company::IsValidID(_current_company) && !(_current_company == OWNER_DEITY && (cmd_flags & CMD_DEITY) != 0)) {
 | |
| 		return_dcpi(CMD_ERROR);
 | |
| 	}
 | |
| 
 | |
| 	Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
 | |
| 	if (exec_as_spectator) cur_company.Change(COMPANY_SPECTATOR);
 | |
| 
 | |
| 	bool test_and_exec_can_differ = (cmd_flags & CMD_NO_TEST) != 0;
 | |
| 
 | |
| 	/* Test the command. */
 | |
| 	_cleared_object_areas.Clear();
 | |
| 	SetTownRatingTestMode(true);
 | |
| 	BasePersistentStorageArray::SwitchMode(PSM_ENTER_TESTMODE);
 | |
| 	CommandCost res = proc(tile, flags, p1, p2, text);
 | |
| 	BasePersistentStorageArray::SwitchMode(PSM_LEAVE_TESTMODE);
 | |
| 	SetTownRatingTestMode(false);
 | |
| 
 | |
| 	/* Make sure we're not messing things up here. */
 | |
| 	assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
 | |
| 
 | |
| 	/* If the command fails, we're doing an estimate
 | |
| 	 * or the player does not have enough money
 | |
| 	 * (unless it's a command where the test and
 | |
| 	 * execution phase might return different costs)
 | |
| 	 * we bail out here. */
 | |
| 	if (res.Failed() || estimate_only ||
 | |
| 			(!test_and_exec_can_differ && !CheckCompanyHasMoney(res))) {
 | |
| 		if (!_networking || _generating_world || (cmd & CMD_NETWORK_COMMAND) != 0) {
 | |
| 			/* Log the failed command as well. Just to be able to be find
 | |
| 			 * causes of desyncs due to bad command test implementations. */
 | |
| 			DEBUG(desync, 1, "cmdf: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
 | |
| 		}
 | |
| 		cur_company.Restore();
 | |
| 		return_dcpi(res);
 | |
| 	}
 | |
| 
 | |
| #ifdef ENABLE_NETWORK
 | |
| 	/*
 | |
| 	 * If we are in network, and the command is not from the network
 | |
| 	 * send it to the command-queue and abort execution
 | |
| 	 */
 | |
| 	if (_networking && !_generating_world && !(cmd & CMD_NETWORK_COMMAND)) {
 | |
| 		NetworkSendCommand(tile, p1, p2, cmd & ~CMD_FLAGS_MASK, callback, text, _current_company);
 | |
| 		cur_company.Restore();
 | |
| 
 | |
| 		/* Don't return anything special here; no error, no costs.
 | |
| 		 * This way it's not handled by DoCommand and only the
 | |
| 		 * actual execution of the command causes messages. Also
 | |
| 		 * reset the storages as we've not executed the command. */
 | |
| 		return_dcpi(CommandCost());
 | |
| 	}
 | |
| #endif /* ENABLE_NETWORK */
 | |
| 	DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
 | |
| 
 | |
| 	/* Actually try and execute the command. If no cost-type is given
 | |
| 	 * use the construction one */
 | |
| 	_cleared_object_areas.Clear();
 | |
| 	BasePersistentStorageArray::SwitchMode(PSM_ENTER_COMMAND);
 | |
| 	CommandCost res2 = proc(tile, flags | DC_EXEC, p1, p2, text);
 | |
| 	BasePersistentStorageArray::SwitchMode(PSM_LEAVE_COMMAND);
 | |
| 
 | |
| 	if (cmd_id == CMD_COMPANY_CTRL) {
 | |
| 		cur_company.Trash();
 | |
| 		/* We are a new company                  -> Switch to new local company.
 | |
| 		 * We were closed down                   -> Switch to spectator
 | |
| 		 * Some other company opened/closed down -> The outside function will switch back */
 | |
| 		_current_company = _local_company;
 | |
| 	} else {
 | |
| 		/* Make sure nothing bad happened, like changing the current company. */
 | |
| 		assert(exec_as_spectator ? _current_company == COMPANY_SPECTATOR : cur_company.Verify());
 | |
| 		cur_company.Restore();
 | |
| 	}
 | |
| 
 | |
| 	/* If the test and execution can differ we have to check the
 | |
| 	 * return of the command. Otherwise we can check whether the
 | |
| 	 * test and execution have yielded the same result,
 | |
| 	 * i.e. cost and error state are the same. */
 | |
| 	if (!test_and_exec_can_differ) {
 | |
| 		assert(res.GetCost() == res2.GetCost() && res.Failed() == res2.Failed()); // sanity check
 | |
| 	} else if (res2.Failed()) {
 | |
| 		return_dcpi(res2);
 | |
| 	}
 | |
| 
 | |
| 	/* If we're needing more money and we haven't done
 | |
| 	 * anything yet, ask for the money! */
 | |
| 	if (_additional_cash_required != 0 && res2.GetCost() == 0) {
 | |
| 		/* It could happen we removed rail, thus gained money, and deleted something else.
 | |
| 		 * So make sure the signal buffer is empty even in this case */
 | |
| 		UpdateSignalsInBuffer();
 | |
| 		SetDParam(0, _additional_cash_required);
 | |
| 		return_dcpi(CommandCost(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY));
 | |
| 	}
 | |
| 
 | |
| 	/* update last build coordinate of company. */
 | |
| 	if (tile != 0) {
 | |
| 		Company *c = Company::GetIfValid(_current_company);
 | |
| 		if (c != NULL) c->last_build_coordinate = tile;
 | |
| 	}
 | |
| 
 | |
| 	SubtractMoneyFromCompany(res2);
 | |
| 
 | |
| 	/* update signals if needed */
 | |
| 	UpdateSignalsInBuffer();
 | |
| 
 | |
| 	return_dcpi(res2);
 | |
| }
 | |
| #undef return_dcpi
 | |
| 
 | |
| 
 | |
| /**
 | |
|  * Adds the cost of the given command return value to this cost.
 | |
|  * Also takes a possible error message when it is set.
 | |
|  * @param ret The command to add the cost of.
 | |
|  */
 | |
| void CommandCost::AddCost(const CommandCost &ret)
 | |
| {
 | |
| 	this->AddCost(ret.cost);
 | |
| 	if (this->success && !ret.success) {
 | |
| 		this->message = ret.message;
 | |
| 		this->success = false;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Values to put on the #TextRefStack for the error message.
 | |
|  * There is only one static instance of the array, just like there is only one
 | |
|  * instance of normal DParams.
 | |
|  */
 | |
| uint32 CommandCost::textref_stack[16];
 | |
| 
 | |
| /**
 | |
|  * Activate usage of the NewGRF #TextRefStack for the error message.
 | |
|  * @param grffile NewGRF that provides the #TextRefStack
 | |
|  * @param num_registers number of entries to copy from the temporary NewGRF registers
 | |
|  */
 | |
| void CommandCost::UseTextRefStack(const GRFFile *grffile, uint num_registers)
 | |
| {
 | |
| 	extern TemporaryStorageArray<int32, 0x110> _temp_store;
 | |
| 
 | |
| 	assert(num_registers < lengthof(textref_stack));
 | |
| 	this->textref_stack_grffile = grffile;
 | |
| 	this->textref_stack_size = num_registers;
 | |
| 	for (uint i = 0; i < num_registers; i++) {
 | |
| 		textref_stack[i] = _temp_store.GetValue(0x100 + i);
 | |
| 	}
 | |
| }
 | 
