49 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			49 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
/* $Id$ */
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#ifndef NEWGRF_H
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#define NEWGRF_H
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#include "sprite.h"
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#include "station.h"
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typedef struct GRFFile GRFFile;
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struct GRFFile {
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	char *filename;
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	uint32 grfid;
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	uint16 flags;
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	uint16 sprite_offset;
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	SpriteID first_spriteset; ///< Holds the first spriteset's sprite offset.
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	GRFFile *next;
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	/* A sprite group contains all sprites of a given vehicle (or multiple
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	 * vehicles) when carrying given cargo. It consists of several sprite
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	 * sets.  Group ids are refered as "cargo id"s by TTDPatch
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	 * documentation, contributing to the global confusion.
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	 *
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	 * A sprite set contains all sprites of a given vehicle carrying given
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	 * cargo at a given *stage* - that is usually its load stage. Ie. you
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	 * can have a spriteset for an empty wagon, wagon full of coal,
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	 * half-filled wagon etc.  Each spriteset contains eight sprites (one
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	 * per direction) or four sprites if the vehicle is symmetric. */
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	int spriteset_start;
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	int spriteset_numsets;
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	int spriteset_numents;
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	int spriteset_feature;
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	int spritegroups_count;
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	SpriteGroup **spritegroups;
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	StationSpec stations[256];
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	uint32 param[0x80];
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	uint param_end; /// one more than the highest set parameter
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};
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extern GRFFile *_first_grffile;
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void LoadNewGRF(uint load_index, uint file_index);
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#endif /* NEWGRF_H */
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