 53f954edd3
			
		
	
	53f954edd3
	
	
	
		
			
			a call to DeleteWindow() somewhere else. Also do some cleanup with AllowWindowDescFront()
		
			
				
	
	
		
			1036 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			1036 lines
		
	
	
		
			39 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
| /* $Id$ */
 | |
| 
 | |
| #include "stdafx.h"
 | |
| #include "openttd.h"
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| #include "functions.h"
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| #include "train.h"
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| #include "roadveh.h"
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| #include "ship.h"
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| #include "aircraft.h"
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| #include "table/strings.h"
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| #include "table/sprites.h"
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| #include "gui.h"
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| #include "gfx.h"
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| #include "vehicle.h"
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| #include "viewport.h"
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| #include "command.h"
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| #include "depot.h"
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| #include "vehicle_gui.h"
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| #include "station_map.h"
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| #include "newgrf_engine.h"
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| #include "resize_window_widgets.h"
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| 
 | |
| /*
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|  * Since all depot window sizes aren't the same, we need to modify sizes a little.
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|  * It's done with the following arrays of widget indexes. Each of them tells if a widget side should be moved and in what direction.
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|  * How long they should be moved and for what window types are controlled in ShowDepotWindow()
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|  */
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| 
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| /* Names of the widgets. Keep them in the same order as in the widget array */
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| typedef enum DepotWindowWidgets {
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| 	DEPOT_WIDGET_CLOSEBOX = 0,
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| 	DEPOT_WIDGET_CAPTION,
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| 	DEPOT_WIDGET_STICKY,
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| 	DEPOT_WIDGET_SELL,
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| 	DEPOT_WIDGET_SELL_CHAIN,
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| 	DEPOT_WIDGET_SELL_ALL,
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| 	DEPOT_WIDGET_AUTOREPLACE,
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| 	DEPOT_WIDGET_MATRIX,
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| 	DEPOT_WIDGET_V_SCROLL, // Vertical scrollbar
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| 	DEPOT_WIDGET_H_SCROLL, // Horizontal scrollbar
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| 	DEPOT_WIDGET_BUILD,
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| 	DEPOT_WIDGET_CLONE,
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| 	DEPOT_WIDGET_LOCATION,
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| 	DEPOT_WIDGET_VEHICLE_LIST,
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| 	DEPOT_WIDGET_STOP_ALL,
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| 	DEPOT_WIDGET_START_ALL,
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| 	DEPOT_WIDGET_RESIZE,
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| 	DEPOT_WIDGET_LAST, // used to assert if DepotWindowWidgets and widget_moves got different lengths. Due to this usage, it needs to be last
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| } DepotWindowWidget;
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| 
 | |
| /* Define how to move each widget. The order is important */
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| static const byte widget_moves[] = {
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| 	WIDGET_MOVE_NONE,               // DEPOT_WIDGET_CLOSEBOX
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| 	WIDGET_STRETCH_RIGHT,           // DEPOT_WIDGET_CAPTION
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| 	WIDGET_MOVE_RIGHT,              // DEPOT_WIDGET_STICKY
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| 	WIDGET_MOVE_RIGHT_STRETCH_DOWN, // DEPOT_WIDGET_SELL
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| 	WIDGET_MOVE_NONE,               // DEPOT_WIDGET_SELL_CHAIN
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| 	WIDGET_MOVE_DOWN_RIGHT,         // DEPOT_WIDGET_SELL_ALL
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| 	WIDGET_MOVE_DOWN_RIGHT,         // DEPOT_WIDGET_AUTOREPLACE
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| 	WIDGET_STRETCH_DOWN_RIGHT,      // DEPOT_WIDGET_MATRIX
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| 	WIDGET_MOVE_RIGHT_STRETCH_DOWN, // DEPOT_WIDGET_V_SCROLL
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| 	WIDGET_MOVE_NONE,               // DEPOT_WIDGET_H_SCROLL
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| 	WIDGET_MOVE_DOWN,               // DEPOT_WIDGET_BUILD
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| 	WIDGET_MOVE_DOWN,               // DEPOT_WIDGET_CLONE
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| 	WIDGET_MOVE_DOWN,               // DEPOT_WIDGET_LOCATION
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| 	WIDGET_MOVE_DOWN_RIGHT,         // DEPOT_WIDGET_VEHICLE_LIST
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| 	WIDGET_MOVE_DOWN_RIGHT,         // DEPOT_WIDGET_STOP_ALL
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| 	WIDGET_MOVE_DOWN_RIGHT,         // DEPOT_WIDGET_START_ALL
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| 	WIDGET_MOVE_DOWN_RIGHT,         // DEPOT_WIDGET_RESIZE
 | |
| };
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| 
 | |
| /* Widget array for all depot windows.
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|  * If a widget is needed in some windows only (like train specific), add it for all windows
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|  * and use HideWindowWidget in ShowDepotWindow() to remove it in the windows where it should not be
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|  * Keep the widget numbers in sync with the enum or really bad stuff will happen!!! */
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| 
 | |
| /* When adding widgets, place them as you would place them for the ship depot and define how you want it to move in widget_moves[]
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|  * If you want a widget for one window only, set it to be hidden in ShowDepotWindow() for the windows where you don't want it
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|  * NOTE: the train only widgets are moved/resized in ShowDepotWindow() so they follow certain other widgets if they are moved to ensure that they stick together.
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|  *    Changing the size of those here will not have an effect at all. It should be done in ShowDepotWindow()
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|  */
 | |
| static const Widget _depot_widgets[] = {
 | |
| 	{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,            STR_018B_CLOSE_WINDOW},            // DEPOT_WIDGET_CLOSEBOX
 | |
| 	{    WWT_CAPTION,  RESIZE_RIGHT,    14,    11,   292,     0,    13, 0x0,                 STR_018C_WINDOW_TITLE_DRAG_THIS},  // DEPOT_WIDGET_CAPTION
 | |
| 	{  WWT_STICKYBOX,     RESIZE_LR,    14,   293,   304,     0,    13, 0x0,                 STR_STICKY_BUTTON},                // DEPOT_WIDGET_STICKY
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| 
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| 	/* Widgets are set up run-time */
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| 	{     WWT_IMGBTN,    RESIZE_LRB,    14,   270,   292,    14,    37, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_SELL
 | |
| 	{     WWT_IMGBTN,   RESIZE_LRTB,    14,   326,   348,     0,     0, SPR_SELL_CHAIN_TRAIN,STR_DRAG_WHOLE_TRAIN_TO_SELL_TIP}, // DEPOT_WIDGET_SELL_CHAIN, trains only
 | |
| 	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,    14,   270,   292,    38,    60, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_SELL_ALL
 | |
| 	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,    14,   270,   292,    61,    83, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_AUTOREPLACE
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| 
 | |
| 	{     WWT_MATRIX,     RESIZE_RB,    14,     0,   269,    14,    83, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_MATRIX
 | |
| 	{  WWT_SCROLLBAR,    RESIZE_LRB,    14,   293,   304,    14,    83, 0x0,                 STR_0190_SCROLL_BAR_SCROLLS_LIST}, // DEPOT_WIDGET_V_SCROLL
 | |
| 
 | |
| 	{ WWT_HSCROLLBAR,    RESIZE_RTB,    14,     0,   325,    98,   109, 0x0,                 STR_HSCROLL_BAR_SCROLLS_LIST},     // DEPOT_WIDGET_H_SCROLL, trains only
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| 
 | |
| 	/* The buttons in the bottom of the window. left and right is not important as they are later resized to be equal in size
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| 	 * This calculation is based on right in DEPOT_WIDGET_LOCATION and it presumes left of DEPOT_WIDGET_BUILD is 0            */
 | |
| 	{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,     0,    85,    84,    95, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_BUILD
 | |
| 	{    WWT_TEXTBTN,     RESIZE_TB,    14,    86,   170,    84,    95, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_CLONE
 | |
| 	{ WWT_PUSHTXTBTN,     RESIZE_TB,    14,   171,   257,    84,    95, STR_00E4_LOCATION,   STR_NULL},                         // DEPOT_WIDGET_LOCATION
 | |
| 	{ WWT_PUSHTXTBTN,   RESIZE_LRTB,    14,   258,   269,    84,    95, 0x0,                 STR_NULL},                         // DEPOT_WIDGET_VEHICLE_LIST
 | |
| 	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,    14,   270,   280,    84,    95, SPR_FLAG_VEH_STOPPED,STR_NULL},                         // DEPOT_WIDGET_STOP_ALL
 | |
| 	{ WWT_PUSHIMGBTN,   RESIZE_LRTB,    14,   281,   292,    84,    95, SPR_FLAG_VEH_RUNNING,STR_NULL},                         // DEPOT_WIDGET_START_ALL
 | |
| 	{  WWT_RESIZEBOX,   RESIZE_LRTB,    14,   293,   304,    84,    95, 0x0,                 STR_RESIZE_BUTTON},                // DEPOT_WIDGET_RESIZE
 | |
| 	{   WIDGETS_END},
 | |
| };
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| 
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| static void DepotWndProc(Window *w, WindowEvent *e);
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| 
 | |
| static const WindowDesc _train_depot_desc = {
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| 	WDP_AUTO, WDP_AUTO, 361, 122,
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| 	WC_VEHICLE_DEPOT,0,
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| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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| 	_depot_widgets,
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| 	DepotWndProc
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| };
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| 
 | |
| static const WindowDesc _road_depot_desc = {
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| 	WDP_AUTO, WDP_AUTO, 315, 96,
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| 	WC_VEHICLE_DEPOT,0,
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| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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| 	_depot_widgets,
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| 	DepotWndProc
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| };
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| 
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| static const WindowDesc _ship_depot_desc = {
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| 	WDP_AUTO, WDP_AUTO, 305, 98,
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| 	WC_VEHICLE_DEPOT,0,
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| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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| 	_depot_widgets,
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| 	DepotWndProc
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| };
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| 
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| static const WindowDesc _aircraft_depot_desc = {
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| 	WDP_AUTO, WDP_AUTO, 331, 98,
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| 	WC_VEHICLE_DEPOT,0,
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| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON | WDF_RESIZABLE,
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| 	_depot_widgets,
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| 	DepotWndProc
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| };
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| 
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| extern int WagonLengthToPixels(int len);
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| 
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| void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2)
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| {
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| 	if (!success) return;
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| 	switch(GetVehicle(p1)->type) {
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| 		case VEH_Train:    CcCloneTrain(   true, tile, p1, p2); break;
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| 		case VEH_Road:     CcCloneRoadVeh( true, tile, p1, p2); break;
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| 		case VEH_Ship:     CcCloneShip(    true, tile, p1, p2); break;
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| 		case VEH_Aircraft: CcCloneAircraft(true, tile, p1, p2); break;
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| 	}
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| }
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| 
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| static inline void ShowVehicleViewWindow(const Vehicle *v)
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| {
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| 	switch (v->type) {
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| 		case VEH_Train:    ShowTrainViewWindow(v);    break;
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| 		case VEH_Road:     ShowRoadVehViewWindow(v);  break;
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| 		case VEH_Ship:     ShowShipViewWindow(v);     break;
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| 		case VEH_Aircraft: ShowAircraftViewWindow(v); break;
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| 		default: NOT_REACHED();
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| 	}
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| }
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| 
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| static void DepotSellAllWndProc(Window *w, WindowEvent *e)
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| {
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| 	TileIndex tile = w->window_number;
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| 	byte vehicle_type = WP(w, depot_d).type;
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| 
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| 	switch (e->event) {
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| 		case WE_PAINT:
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| 			if (vehicle_type == VEH_Aircraft) {
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| 				SetDParam(0, GetStationIndex(tile)); // Airport name
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| 			} else {
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| 				Depot *depot = GetDepotByTile(tile);
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| 				assert(depot != NULL);
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| 
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| 				SetDParam(0, depot->town_index);
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| 			}
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| 			DrawWindowWidgets(w);
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| 
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| 			DrawStringCentered(150, 25, STR_DEPOT_SELL_ALL_VEHICLE_CONFIRM, 0);
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| 			DrawStringCentered(150, 38, STR_ARE_YOU_SURE, 0);
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| 			break;
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| 
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| 		case WE_CLICK:
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| 			switch (e->we.click.widget) {
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| 				case 4:
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| 					DoCommandP(tile, vehicle_type, 0, NULL, CMD_DEPOT_SELL_ALL_VEHICLES);
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| 					/* Fallthrough */
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| 				case 3:
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| 					DeleteWindow(w);
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| 					break;
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| 			}
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| 			break;
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| 	}
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| }
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| 
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| static const Widget _depot_sell_all_widgets[] = {
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| 	{   WWT_CLOSEBOX,   RESIZE_NONE,    14,     0,    10,     0,    13, STR_00C5,        STR_018B_CLOSE_WINDOW},
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| 	{    WWT_CAPTION,   RESIZE_NONE,    14,    11,   299,     0,    13, 0x0,             STR_018C_WINDOW_TITLE_DRAG_THIS},
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| 	{      WWT_PANEL,   RESIZE_NONE,    14,     0,   299,    14,    71, 0x0,             STR_NULL},
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| 	{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,    85,   144,    52,    63, STR_012E_CANCEL, STR_NULL},
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| 	{ WWT_PUSHTXTBTN,   RESIZE_NONE,    14,   155,   214,    52,    63, STR_SELL,        STR_NULL},
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| 	{   WIDGETS_END},
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| };
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| 
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| static const WindowDesc _depot_sell_all_desc = {
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| 	WDP_CENTER, WDP_CENTER, 300, 72,
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| 	WC_DEPOT_SELL_ALL, WC_VEHICLE_DEPOT,
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| 	WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
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| 	_depot_sell_all_widgets,
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| 	DepotSellAllWndProc
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| };
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| 
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| static void ShowDepotSellAllWindow(TileIndex tile, byte type)
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| {
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| 	Window *w = AllocateWindowDescFront(&_depot_sell_all_desc, tile);
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| 
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| 	if (w != NULL) {
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| 		w->caption_color = GetTileOwner(tile);
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| 		WP(w, depot_d).type = type;
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| 		switch (type) {
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| 			case VEH_Train:
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| 				w->widget[1].data     = STR_8800_TRAIN_DEPOT;
 | |
| 				w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_TRAIN_TIP;
 | |
| 				w->widget[4].tooltips = STR_DEPOT_SELL_ALL_TRAIN_TIP;
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| 				break;
 | |
| 
 | |
| 			case VEH_Road:
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| 				w->widget[1].data     = STR_9003_ROAD_VEHICLE_DEPOT;
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| 				w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_ROADVEH_TIP;
 | |
| 				w->widget[4].tooltips = STR_DEPOT_SELL_ALL_ROADVEH_TIP;
 | |
| 				break;
 | |
| 
 | |
| 			case VEH_Ship:
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| 				w->widget[1].data     = STR_9803_SHIP_DEPOT;
 | |
| 				w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_SHIP_TIP;
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| 				w->widget[4].tooltips = STR_DEPOT_SELL_ALL_SHIP_TIP;
 | |
| 				break;
 | |
| 
 | |
| 			case VEH_Aircraft:
 | |
| 				w->widget[1].data     = STR_A002_AIRCRAFT_HANGAR;
 | |
| 				w->widget[3].tooltips = STR_DEPOT_SELL_ALL_CANCEL_AIRCRAFT_TIP;
 | |
| 				w->widget[4].tooltips = STR_DEPOT_SELL_ALL_AIRCRAFT_TIP;
 | |
| 				break;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Draw a vehicle in the depot window in the box with the top left corner at x,y
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|  * @param *w Window to draw in
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|  * @param *v Vehicle to draw
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|  * @param x Left side of the box to draw in
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|  * @param y Top of the box to draw in
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|  */
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| static void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
 | |
| {
 | |
| 	byte diff_x = 0, diff_y = 0;
 | |
| 
 | |
| 	switch (v->type) {
 | |
| 		case VEH_Train:
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| 			DrawTrainImage(v, x + 21, y, w->hscroll.cap + 4, w->hscroll.pos, WP(w,depot_d).sel);
 | |
| 
 | |
| 			/* Number of wagons relative to a standard length wagon (rounded up) */
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| 			SetDParam(0, (v->u.rail.cached_total_length + 7) / 8);
 | |
| 			DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_Road:     DrawRoadVehImage( v, x + 24, y, WP(w, depot_d).sel); break;
 | |
| 		case VEH_Ship:     DrawShipImage(    v, x + 19, y, WP(w, depot_d).sel); break;
 | |
| 		case VEH_Aircraft: DrawAircraftImage(v, x + 12, y, WP(w, depot_d).sel); break;
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 
 | |
| 	if (w->resize.step_height == 14) {
 | |
| 		/* VEH_Train and VEH_Road, which are low */
 | |
| 		diff_x = 15;
 | |
| 	} else {
 | |
| 		/* VEH_Ship and VEH_Aircraft, which are tall */
 | |
| 		diff_y = 12;
 | |
| 	}
 | |
| 
 | |
| 	DrawSprite((v->vehstatus & VS_STOPPED) ? SPR_FLAG_VEH_STOPPED : SPR_FLAG_VEH_RUNNING, x + diff_x, y + diff_y);
 | |
| 
 | |
| 	SetDParam(0, v->unitnumber);
 | |
| 	DrawString(x, y + 2, (uint16)(v->max_age-366) >= v->age ? STR_00E2 : STR_00E3, 0);
 | |
| }
 | |
| 
 | |
| static void DrawDepotWindow(Window *w)
 | |
| {
 | |
| 	Vehicle **vl = WP(w, depot_d).vehicle_list;
 | |
| 	TileIndex tile = w->window_number;
 | |
| 	int x, y, i, hnum, max;
 | |
| 	uint16 num = WP(w, depot_d).engine_count;
 | |
| 
 | |
| 	/* Set the row and number of boxes in each row based on the number of boxes drawn in the matrix */
 | |
| 	uint16 rows_in_display   = w->widget[DEPOT_WIDGET_MATRIX].data >> 8;
 | |
| 	uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
 | |
| 
 | |
| 	/* setup disabled buttons */
 | |
| 	SetWindowWidgetsDisabledState(w, !IsTileOwner(tile, _local_player),
 | |
| 		DEPOT_WIDGET_STOP_ALL,
 | |
| 		DEPOT_WIDGET_START_ALL,
 | |
| 		DEPOT_WIDGET_SELL,
 | |
| 		DEPOT_WIDGET_SELL_CHAIN,
 | |
| 		DEPOT_WIDGET_SELL_ALL,
 | |
| 		DEPOT_WIDGET_BUILD,
 | |
| 		DEPOT_WIDGET_CLONE,
 | |
| 		DEPOT_WIDGET_AUTOREPLACE,
 | |
| 		WIDGET_LIST_END);
 | |
| 
 | |
| 	/* determine amount of items for scroller */
 | |
| 	if (WP(w, depot_d).type == VEH_Train) {
 | |
| 		hnum = 8;
 | |
| 		for (num = 0; num < WP(w, depot_d).engine_count; num++) {
 | |
| 			const Vehicle *v = vl[num];
 | |
| 			hnum = maxu(hnum, v->u.rail.cached_total_length);
 | |
| 		}
 | |
| 		/* Always have 1 empty row, so people can change the setting of the train */
 | |
| 		SetVScrollCount(w, WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count + 1);
 | |
| 		SetHScrollCount(w, WagonLengthToPixels(hnum));
 | |
| 	} else {
 | |
| 		SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
 | |
| 	}
 | |
| 
 | |
| 	/* locate the depot struct */
 | |
| 	if (WP(w, depot_d).type == VEH_Aircraft) {
 | |
| 		SetDParam(0, GetStationIndex(tile)); // Airport name
 | |
| 	} else {
 | |
| 		Depot *depot = GetDepotByTile(tile);
 | |
| 		assert(depot != NULL);
 | |
| 
 | |
| 		SetDParam(0, depot->town_index);
 | |
| 	}
 | |
| 
 | |
| 	DrawWindowWidgets(w);
 | |
| 
 | |
| 	num = w->vscroll.pos * boxes_in_each_row;
 | |
| 	max = min(WP(w, depot_d).engine_count, num + (rows_in_display * boxes_in_each_row));
 | |
| 
 | |
| 	for (x = 2, y = 15; num < max; y += w->resize.step_height, x = 2) { // Draw the rows
 | |
| 		byte i;
 | |
| 
 | |
| 		for (i = 0; i < boxes_in_each_row && num < max; i++, num++, x += w->resize.step_width) {
 | |
| 			/* Draw all vehicles in the current row */
 | |
| 			const Vehicle *v = vl[num];
 | |
| 			DrawVehicleInDepot(w, v, x, y);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	max = min(WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count, (w->vscroll.pos * boxes_in_each_row) + (rows_in_display * boxes_in_each_row));
 | |
| 
 | |
| 	/* draw the train wagons, that do not have an engine in front */
 | |
| 	for (; num < max; num++, y += 14) {
 | |
| 		const Vehicle *v = WP(w, depot_d).wagon_list[num - WP(w, depot_d).engine_count];
 | |
| 		const Vehicle *u;
 | |
| 
 | |
| 		DrawTrainImage(v, x + 50, y, w->hscroll.cap - 29, 0, WP(w,depot_d).sel);
 | |
| 		DrawString(x, y + 2, STR_8816, 0);
 | |
| 
 | |
| 		/*Draw the train counter */
 | |
| 		i = 0;
 | |
| 		u = v;
 | |
| 		do i++; while ( (u=u->next) != NULL); // Determine length of train
 | |
| 		SetDParam(0, i);                      // Set the counter
 | |
| 		DrawStringRightAligned(w->widget[DEPOT_WIDGET_MATRIX].right - 1, y + 4, STR_TINY_BLACK, 0); // Draw the counter
 | |
| 	}
 | |
| }
 | |
| 
 | |
| typedef struct GetDepotVehiclePtData {
 | |
| 	Vehicle *head;
 | |
| 	Vehicle *wagon;
 | |
| } GetDepotVehiclePtData;
 | |
| 
 | |
| enum {
 | |
| 	MODE_ERROR        =  1,
 | |
| 	MODE_DRAG_VEHICLE =  0,
 | |
| 	MODE_SHOW_VEHICLE = -1,
 | |
| 	MODE_START_STOP   = -2,
 | |
| };
 | |
| 
 | |
| static int GetVehicleFromDepotWndPt(const Window *w, int x, int y, Vehicle **veh, GetDepotVehiclePtData *d)
 | |
| {
 | |
| 	Vehicle **vl = WP(w, depot_d).vehicle_list;
 | |
| 	uint xt, row, xm = 0, ym = 0;
 | |
| 	int pos, skip = 0;
 | |
| 	uint16 boxes_in_each_row = w->widget[DEPOT_WIDGET_MATRIX].data & 0xFF;
 | |
| 
 | |
| 	if (WP(w, depot_d).type == VEH_Train) {
 | |
| 		xt = 0;
 | |
| 		x -= 23;
 | |
| 	} else {
 | |
| 		xt = x / w->resize.step_width;
 | |
| 		xm = x % w->resize.step_width;
 | |
| 		if (xt >= w->hscroll.cap) return MODE_ERROR;
 | |
| 
 | |
| 		ym = (y - 14) % w->resize.step_height;
 | |
| 	}
 | |
| 
 | |
| 	row = (y - 14) / w->resize.step_height;
 | |
| 	if (row >= w->vscroll.cap) return MODE_ERROR;
 | |
| 
 | |
| 	pos = ((row + w->vscroll.pos) * boxes_in_each_row) + xt;
 | |
| 
 | |
| 	if (WP(w, depot_d).engine_count + WP(w, depot_d).wagon_count <= pos) {
 | |
| 		if (WP(w, depot_d).type == VEH_Train) {
 | |
| 			d->head  = NULL;
 | |
| 			d->wagon = NULL;
 | |
| 			return MODE_DRAG_VEHICLE;
 | |
| 		} else {
 | |
| 			return MODE_ERROR; // empty block, so no vehicle is selected
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	if (WP(w, depot_d).engine_count > pos) {
 | |
| 		*veh = vl[pos];
 | |
| 		skip = w->hscroll.pos;
 | |
| 	} else {
 | |
| 		vl = WP(w, depot_d).wagon_list;
 | |
| 		pos -= WP(w, depot_d).engine_count;
 | |
| 		*veh = vl[pos];
 | |
| 		/* free wagons don't have an initial loco. */
 | |
| 		x -= _traininfo_vehicle_width;
 | |
| 	}
 | |
| 
 | |
| 	switch (WP(w, depot_d).type) {
 | |
| 		case VEH_Train: {
 | |
| 			Vehicle *v = *veh;
 | |
| 			d->head = d->wagon = v;
 | |
| 
 | |
| 			/* either pressed the flag or the number, but only when it's a loco */
 | |
| 			if (x < 0 && IsFrontEngine(v)) return (x >= -10) ? MODE_START_STOP : MODE_SHOW_VEHICLE;
 | |
| 
 | |
| 			skip = (skip * 8) / _traininfo_vehicle_width;
 | |
| 			x = (x * 8) / _traininfo_vehicle_width;
 | |
| 
 | |
| 			/* Skip vehicles that are scrolled off the list */
 | |
| 			x += skip;
 | |
| 
 | |
| 			/* find the vehicle in this row that was clicked */
 | |
| 			while (v != NULL && (x -= v->u.rail.cached_veh_length) >= 0) v = v->next;
 | |
| 
 | |
| 			/* if an articulated part was selected, find its parent */
 | |
| 			while (v != NULL && IsArticulatedPart(v)) v = GetPrevVehicleInChain(v);
 | |
| 
 | |
| 			d->wagon = v;
 | |
| 
 | |
| 			return MODE_DRAG_VEHICLE;
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_Road:
 | |
| 			if (xm >= 24) return MODE_DRAG_VEHICLE;
 | |
| 			if (xm <= 16) return MODE_SHOW_VEHICLE;
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_Ship:
 | |
| 			if (xm >= 19) return MODE_DRAG_VEHICLE;
 | |
| 			if (ym <= 10) return MODE_SHOW_VEHICLE;
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_Aircraft:
 | |
| 			if (xm >= 12) return MODE_DRAG_VEHICLE;
 | |
| 			if (ym <= 12) return MODE_SHOW_VEHICLE;
 | |
| 			break;
 | |
| 
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| 	return MODE_START_STOP;
 | |
| }
 | |
| 
 | |
| static void TrainDepotMoveVehicle(Vehicle *wagon, VehicleID sel, Vehicle *head)
 | |
| {
 | |
| 	Vehicle *v;
 | |
| 
 | |
| 	v = GetVehicle(sel);
 | |
| 
 | |
| 	if (v == wagon) return;
 | |
| 
 | |
| 	if (wagon == NULL) {
 | |
| 		if (head != NULL) wagon = GetLastVehicleInChain(head);
 | |
| 	} else  {
 | |
| 		wagon = GetPrevVehicleInChain(wagon);
 | |
| 		if (wagon == NULL) return;
 | |
| 	}
 | |
| 
 | |
| 	if (wagon == v) return;
 | |
| 
 | |
| 	DoCommandP(v->tile, v->index + ((wagon == NULL ? INVALID_VEHICLE : wagon->index) << 16), _ctrl_pressed ? 1 : 0, NULL, CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_8837_CAN_T_MOVE_VEHICLE));
 | |
| }
 | |
| 
 | |
| static void DepotClick(Window *w, int x, int y)
 | |
| {
 | |
| 	GetDepotVehiclePtData gdvp;
 | |
| 	Vehicle *v = NULL;
 | |
| 	int mode = GetVehicleFromDepotWndPt(w, x, y, &v, &gdvp);
 | |
| 
 | |
| 	/* share / copy orders */
 | |
| 	if (_thd.place_mode && mode <= 0) {
 | |
| 		_place_clicked_vehicle = (WP(w, depot_d).type == VEH_Train ? gdvp.head : v);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	if (WP(w, depot_d).type == VEH_Train) v = gdvp.wagon;
 | |
| 
 | |
| 	switch (mode) {
 | |
| 		case MODE_ERROR: // invalid
 | |
| 			return;
 | |
| 
 | |
| 		case MODE_DRAG_VEHICLE: { // start dragging of vehicle
 | |
| 			VehicleID sel = WP(w, depot_d).sel;
 | |
| 
 | |
| 			if (WP(w, depot_d).type == VEH_Train && sel != INVALID_VEHICLE) {
 | |
| 				WP(w,depot_d).sel = INVALID_VEHICLE;
 | |
| 				TrainDepotMoveVehicle(v, sel, gdvp.head);
 | |
| 			} else if (v != NULL) {
 | |
| 				int image;
 | |
| 
 | |
| 				switch (WP(w, depot_d).type) {
 | |
| 					case VEH_Train:    image = GetTrainImage(v, DIR_W);    break;
 | |
| 					case VEH_Road:     image = GetRoadVehImage(v, DIR_W);  break;
 | |
| 					case VEH_Ship:     image = GetShipImage(v, DIR_W);     break;
 | |
| 					case VEH_Aircraft: image = GetAircraftImage(v, DIR_W); break;
 | |
| 					default: NOT_REACHED(); image = 0;
 | |
| 				}
 | |
| 
 | |
| 				WP(w, depot_d).sel = v->index;
 | |
| 				SetWindowDirty(w);
 | |
| 				SetObjectToPlaceWnd(GetVehiclePalette(v) | image, 4, w);
 | |
| 			}
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case MODE_SHOW_VEHICLE: // show info window
 | |
| 			ShowVehicleViewWindow(v);
 | |
| 			break;
 | |
| 
 | |
| 		case MODE_START_STOP: { // click start/stop flag
 | |
| 			uint command;
 | |
| 
 | |
| 			switch (WP(w, depot_d).type) {
 | |
| 				case VEH_Train:    command = CMD_START_STOP_TRAIN | CMD_MSG(STR_883B_CAN_T_STOP_START_TRAIN);          break;
 | |
| 				case VEH_Road:     command = CMD_START_STOP_ROADVEH | CMD_MSG(STR_9015_CAN_T_STOP_START_ROAD_VEHICLE); break;
 | |
| 				case VEH_Ship:     command = CMD_START_STOP_SHIP | CMD_MSG(STR_9818_CAN_T_STOP_START_SHIP);            break;
 | |
| 				case VEH_Aircraft: command = CMD_START_STOP_AIRCRAFT | CMD_MSG(STR_A016_CAN_T_STOP_START_AIRCRAFT);    break;
 | |
| 				default: NOT_REACHED(); command = 0;
 | |
| 			}
 | |
| 			DoCommandP(v->tile, v->index, 0, NULL, command);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		default: NOT_REACHED();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /**
 | |
|  * Clones a vehicle
 | |
|  * @param *v is the original vehicle to clone
 | |
|  * @param *w is the window of the depot where the clone is build
 | |
|  */
 | |
| static void HandleCloneVehClick(const Vehicle *v, const Window *w)
 | |
| {
 | |
| 	uint error_str;
 | |
| 
 | |
| 	if (v == NULL) return;
 | |
| 
 | |
| 	if (v->type == VEH_Train && !IsFrontEngine(v)) {
 | |
| 		v = GetFirstVehicleInChain(v);
 | |
| 		/* Do nothing when clicking on a train in depot with no loc attached */
 | |
| 		if (!IsFrontEngine(v)) return;
 | |
| 	}
 | |
| 
 | |
| 	switch (v->type) {
 | |
| 		case VEH_Train:    error_str = CMD_MSG(STR_882B_CAN_T_BUILD_RAILROAD_VEHICLE); break;
 | |
| 		case VEH_Road:     error_str = CMD_MSG(STR_9009_CAN_T_BUILD_ROAD_VEHICLE);     break;
 | |
| 		case VEH_Ship:     error_str = CMD_MSG(STR_980D_CAN_T_BUILD_SHIP);             break;
 | |
| 		case VEH_Aircraft: error_str = CMD_MSG(STR_A008_CAN_T_BUILD_AIRCRAFT);         break;
 | |
| 		default: return;
 | |
| 	}
 | |
| 
 | |
| 	DoCommandP(w->window_number, v->index, _ctrl_pressed ? 1 : 0, CcCloneVehicle, CMD_CLONE_VEHICLE | error_str);
 | |
| 
 | |
| 	ResetObjectToPlace();
 | |
| }
 | |
| 
 | |
| static void ClonePlaceObj(const Window *w)
 | |
| {
 | |
| 	const Vehicle *v = CheckMouseOverVehicle();
 | |
| 
 | |
| 	if (v != NULL) HandleCloneVehClick(v, w);
 | |
| }
 | |
| 
 | |
| static void ResizeDepotButtons(Window *w)
 | |
| {
 | |
| 	/* We got the widget moved around. Now we will make some widgets to fill the gab between some widgets in equal sizes */
 | |
| 
 | |
| 	/* Make the buttons in the bottom equal in size */
 | |
| 	w->widget[DEPOT_WIDGET_LOCATION].right = w->widget[DEPOT_WIDGET_VEHICLE_LIST].left - 1;
 | |
| 	w->widget[DEPOT_WIDGET_BUILD].right    = w->widget[DEPOT_WIDGET_LOCATION].right / 3;
 | |
| 	w->widget[DEPOT_WIDGET_LOCATION].left  = w->widget[DEPOT_WIDGET_BUILD].right * 2;
 | |
| 	w->widget[DEPOT_WIDGET_CLONE].left     = w->widget[DEPOT_WIDGET_BUILD].right + 1;
 | |
| 	w->widget[DEPOT_WIDGET_CLONE].right    = w->widget[DEPOT_WIDGET_LOCATION].left - 1;
 | |
| 
 | |
| 	if (WP(w, depot_d).type == VEH_Train) {
 | |
| 		/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
 | |
| 		* This way it will stay the same even if DEPOT_WIDGET_SELL_CHAIN is resized for some reason                                                  */
 | |
| 		w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom = w->widget[DEPOT_WIDGET_SELL_ALL].top - 1;
 | |
| 		w->widget[DEPOT_WIDGET_SELL_CHAIN].top    = ((w->widget[DEPOT_WIDGET_SELL_CHAIN].bottom - w->widget[DEPOT_WIDGET_SELL].top) / 2) + w->widget[DEPOT_WIDGET_SELL].top;
 | |
| 		w->widget[DEPOT_WIDGET_SELL].bottom     = w->widget[DEPOT_WIDGET_SELL_CHAIN].top - 1;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void DepotSortList(Vehicle **v, uint16 length);
 | |
| 
 | |
| static void DepotWndProc(Window *w, WindowEvent *e)
 | |
| {
 | |
| 	switch (e->event) {
 | |
| 		case WE_CREATE:
 | |
| 			WP(w, depot_d).vehicle_list  = NULL;
 | |
| 			WP(w, depot_d).wagon_list    = NULL;
 | |
| 			WP(w, depot_d).engine_count  = 0;
 | |
| 			WP(w, depot_d).wagon_count   = 0;
 | |
| 			WP(w, depot_d).generate_list = true;
 | |
| 			break;
 | |
| 
 | |
| 		case WE_INVALIDATE_DATA:
 | |
| 			WP(w, depot_d).generate_list = true;
 | |
| 			break;
 | |
| 
 | |
| 		case WE_PAINT:
 | |
| 			if (WP(w, depot_d).generate_list) {
 | |
| 				/* Generate the vehicle list
 | |
| 				 * It's ok to use the wagon pointers for non-trains as they will be ignored */
 | |
| 				BuildDepotVehicleList(WP(w, depot_d).type, w->window_number,
 | |
| 					&WP(w, depot_d).vehicle_list, &WP(w, depot_d).engine_list_length, &WP(w, depot_d).engine_count,
 | |
| 					&WP(w, depot_d).wagon_list,   &WP(w, depot_d).wagon_list_length,  &WP(w, depot_d).wagon_count);
 | |
| 				WP(w, depot_d).generate_list = false;
 | |
| 				DepotSortList(WP(w, depot_d).vehicle_list, WP(w, depot_d).engine_count);
 | |
| //#ifndef NDEBUG
 | |
| #if 0
 | |
| /* We disabled this check for now, but will keep it to quickly make this test again later (if we change some code) */
 | |
| 			} else {
 | |
| 				/* Here we got a piece of code, that only checks if we got a different number of vehicles in the depot list and the number of vehicles actually being in the depot.
 | |
| 				 * IF they aren't the same, then WE_INVALIDATE_DATA should have been called somewhere, but it wasn't and we got a bug
 | |
| 				 * Since this is a time consuming check and not nice to memory fragmentation, it may not stay for long, but it's a good way to check this
 | |
| 				 * We can turn it on/off by switching between #ifndef NDEBUG and #if 0 */
 | |
| 				Vehicle **engines = NULL, **wagons = NULL;
 | |
| 				uint16 engine_count = 0, engine_length = 0;
 | |
| 				uint16 wagon_count  = 0, wagon_length  = 0;
 | |
| 				BuildDepotVehicleList(WP(w, depot_d).type, w->window_number, &engines, &engine_length, &engine_count,
 | |
| 									  &wagons,  &wagon_length,  &wagon_count);
 | |
| 
 | |
| 				assert(engine_count == WP(w, depot_d).engine_count);
 | |
| 				assert(wagon_count == WP(w, depot_d).wagon_count);
 | |
| 				free((void*)engines);
 | |
| 				free((void*)wagons);
 | |
| #endif
 | |
| 			}
 | |
| 			DrawDepotWindow(w);
 | |
| 			break;
 | |
| 
 | |
| 		case WE_CLICK:
 | |
| 			switch (e->we.click.widget) {
 | |
| 				case DEPOT_WIDGET_MATRIX: // List
 | |
| 					DepotClick(w, e->we.click.pt.x, e->we.click.pt.y);
 | |
| 					break;
 | |
| 
 | |
| 				case DEPOT_WIDGET_BUILD: // Build vehicle
 | |
| 					ResetObjectToPlace();
 | |
| 					switch (WP(w, depot_d).type) {
 | |
| 						case VEH_Train:    ShowBuildTrainWindow(w->window_number);    break;
 | |
| 						case VEH_Road:     ShowBuildRoadVehWindow(w->window_number);  break;
 | |
| 						case VEH_Ship:     ShowBuildShipWindow(w->window_number);     break;
 | |
| 						case VEH_Aircraft:
 | |
| 							ShowBuildVehicleWindow(w->window_number, WP(w, depot_d).type);
 | |
| 							break;
 | |
| 					default: NOT_REACHED();
 | |
| 					}
 | |
| 					break;
 | |
| 
 | |
| 				case DEPOT_WIDGET_CLONE: // Clone button
 | |
| 					InvalidateWidget(w, DEPOT_WIDGET_CLONE);
 | |
| 					ToggleWidgetLoweredState(w, DEPOT_WIDGET_CLONE);
 | |
| 
 | |
| 					if (IsWindowWidgetLowered(w, DEPOT_WIDGET_CLONE)) {
 | |
| 						static const CursorID clone_icons[] = {
 | |
| 							SPR_CURSOR_CLONE_TRAIN, SPR_CURSOR_CLONE_ROADVEH,
 | |
| 							SPR_CURSOR_CLONE_SHIP, SPR_CURSOR_CLONE_AIRPLANE
 | |
| 						};
 | |
| 
 | |
| 						_place_clicked_vehicle = NULL;
 | |
| 						SetObjectToPlaceWnd(clone_icons[WP(w, depot_d).type - VEH_Train], VHM_RECT, w);
 | |
| 					} else {
 | |
| 						ResetObjectToPlace();
 | |
| 					}
 | |
| 						break;
 | |
| 
 | |
| 				case DEPOT_WIDGET_LOCATION: ScrollMainWindowToTile(w->window_number); break;
 | |
| 
 | |
| 				case DEPOT_WIDGET_STOP_ALL:
 | |
| 				case DEPOT_WIDGET_START_ALL:
 | |
| 					DoCommandP(w->window_number, 0, WP(w, depot_d).type | (e->we.click.widget == DEPOT_WIDGET_START_ALL ? (1 << 5) : 0), NULL, CMD_MASS_START_STOP);
 | |
| 					break;
 | |
| 
 | |
| 				case DEPOT_WIDGET_SELL_ALL:
 | |
| 					/* Only open the confimation window if there are anything to sell */
 | |
| 					if (WP(w, depot_d).engine_count != 0 || WP(w, depot_d).wagon_count != 0) {
 | |
| 						ShowDepotSellAllWindow(w->window_number, WP(w, depot_d).type);
 | |
| 					}
 | |
| 					break;
 | |
| 
 | |
| 				case DEPOT_WIDGET_VEHICLE_LIST:
 | |
| 					ShowVehDepotOrders(GetTileOwner(w->window_number), WP(w, depot_d).type, w->window_number);
 | |
| 					break;
 | |
| 
 | |
| 				case DEPOT_WIDGET_AUTOREPLACE:
 | |
| 					DoCommandP(w->window_number, WP(w, depot_d).type, 0, NULL, CMD_DEPOT_MASS_AUTOREPLACE);
 | |
| 					break;
 | |
| 
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case WE_PLACE_OBJ: {
 | |
| 			ClonePlaceObj(w);
 | |
| 		} break;
 | |
| 
 | |
| 		case WE_ABORT_PLACE_OBJ: {
 | |
| 			RaiseWindowWidget(w, DEPOT_WIDGET_CLONE);
 | |
| 			InvalidateWidget(w, DEPOT_WIDGET_CLONE);
 | |
| 		} break;
 | |
| 
 | |
| 			/* check if a vehicle in a depot was clicked.. */
 | |
| 		case WE_MOUSELOOP: {
 | |
| 			const Vehicle *v = _place_clicked_vehicle;
 | |
| 
 | |
| 			/* since OTTD checks all open depot windows, we will make sure that it triggers the one with a clicked clone button */
 | |
| 			if (v != NULL && IsWindowWidgetLowered(w, DEPOT_WIDGET_CLONE)) {
 | |
| 				_place_clicked_vehicle = NULL;
 | |
| 				HandleCloneVehClick(v, w);
 | |
| 			}
 | |
| 		} break;
 | |
| 
 | |
| 		case WE_DESTROY:
 | |
| 			DeleteWindowById(WC_BUILD_VEHICLE, w->window_number);
 | |
| 			free((void*)WP(w, depot_d).vehicle_list);
 | |
| 			free((void*)WP(w, depot_d).wagon_list);
 | |
| 			break;
 | |
| 
 | |
| 		case WE_DRAGDROP:
 | |
| 			switch (e->we.click.widget) {
 | |
| 				case DEPOT_WIDGET_MATRIX: {
 | |
| 					Vehicle *v;
 | |
| 					VehicleID sel = WP(w, depot_d).sel;
 | |
| 
 | |
| 					WP(w, depot_d).sel = INVALID_VEHICLE;
 | |
| 					SetWindowDirty(w);
 | |
| 
 | |
| 					if (WP(w, depot_d).type == VEH_Train) {
 | |
| 						GetDepotVehiclePtData gdvp;
 | |
| 
 | |
| 						if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, &gdvp) == MODE_DRAG_VEHICLE &&
 | |
| 							sel != INVALID_VEHICLE) {
 | |
| 							if (gdvp.wagon != NULL && gdvp.wagon->index == sel && _ctrl_pressed) {
 | |
| 								DoCommandP(GetVehicle(sel)->tile, GetVehicle(sel)->index, true, NULL, CMD_REVERSE_TRAIN_DIRECTION | CMD_MSG(STR_9033_CAN_T_MAKE_VEHICLE_TURN));
 | |
| 							} else if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
 | |
| 								TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
 | |
| 							} else if (gdvp.head != NULL && IsFrontEngine(gdvp.head)) {
 | |
| 								ShowTrainViewWindow(gdvp.head);
 | |
| 							}
 | |
| 						}
 | |
| 					} else if (GetVehicleFromDepotWndPt(w, e->we.dragdrop.pt.x, e->we.dragdrop.pt.y, &v, NULL) == MODE_DRAG_VEHICLE &&
 | |
| 						v != NULL &&
 | |
| 						sel == v->index) {
 | |
| 						ShowVehicleViewWindow(v);
 | |
| 					}
 | |
| 				} break;
 | |
| 
 | |
| 				case DEPOT_WIDGET_SELL: case DEPOT_WIDGET_SELL_CHAIN:
 | |
| 					if (!IsWindowWidgetDisabled(w, DEPOT_WIDGET_SELL) &&
 | |
| 						WP(w, depot_d).sel != INVALID_VEHICLE) {
 | |
| 						Vehicle *v;
 | |
| 						uint command;
 | |
| 						int sell_cmd;
 | |
| 						bool is_engine;
 | |
| 
 | |
| 						if (IsWindowWidgetDisabled(w, e->we.click.widget)) return;
 | |
| 						if (WP(w, depot_d).sel == INVALID_VEHICLE) return;
 | |
| 
 | |
| 						HandleButtonClick(w, e->we.click.widget);
 | |
| 
 | |
| 						v = GetVehicle(WP(w, depot_d).sel);
 | |
| 						WP(w, depot_d).sel = INVALID_VEHICLE;
 | |
| 						SetWindowDirty(w);
 | |
| 
 | |
| 						sell_cmd = (v->type == VEH_Train && (e->we.click.widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
 | |
| 
 | |
| 						is_engine = (!(v->type == VEH_Train && !IsFrontEngine(v)));
 | |
| 
 | |
| 						if (is_engine) {
 | |
| 							_backup_orders_tile = v->tile;
 | |
| 							BackupVehicleOrders(v, _backup_orders_data);
 | |
| 						}
 | |
| 
 | |
| 						switch (v->type) {
 | |
| 							case VEH_Train:    command = CMD_SELL_RAIL_WAGON | CMD_MSG(STR_8839_CAN_T_SELL_RAILROAD_VEHICLE); break;
 | |
| 							case VEH_Road:     command = CMD_SELL_ROAD_VEH | CMD_MSG(STR_9014_CAN_T_SELL_ROAD_VEHICLE);       break;
 | |
| 							case VEH_Ship:     command = CMD_SELL_SHIP | CMD_MSG(STR_980C_CAN_T_SELL_SHIP);                   break;
 | |
| 							case VEH_Aircraft: command = CMD_SELL_AIRCRAFT | CMD_MSG(STR_A01C_CAN_T_SELL_AIRCRAFT);           break;
 | |
| 							default: NOT_REACHED(); command = 0;
 | |
| 						}
 | |
| 
 | |
| 						if (!DoCommandP(v->tile, v->index, sell_cmd, NULL, command) && is_engine) _backup_orders_tile = 0;
 | |
| 					}
 | |
| 					break;
 | |
| 				default:
 | |
| 					WP(w, depot_d).sel = INVALID_VEHICLE;
 | |
| 					SetWindowDirty(w);
 | |
| 			}
 | |
| 			break;
 | |
| 
 | |
| 		case WE_RESIZE:
 | |
| 			w->vscroll.cap += e->we.sizing.diff.y / (int)w->resize.step_height;
 | |
| 			w->hscroll.cap += e->we.sizing.diff.x / (int)w->resize.step_width;
 | |
| 			w->widget[DEPOT_WIDGET_MATRIX].data = (w->vscroll.cap << 8) + (WP(w, depot_d).type == VEH_Train ? 1 : w->hscroll.cap);
 | |
| 			ResizeDepotButtons(w);
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /* Function to set up vehicle specific sprites and strings
 | |
|  * Only use this if it's the same widget, that's used for more than one vehicle type and it needs different text/sprites
 | |
|  * Vehicle specific text/sprites, that's in a widget, that's only shown for one vehicle type (like sell whole train) is set in the widget array
 | |
|  */
 | |
| static void SetupStringsForDepotWindow(Window *w, byte type)
 | |
| {
 | |
| 	switch (type) {
 | |
| 		case VEH_Train:
 | |
| 			w->widget[DEPOT_WIDGET_CAPTION].data      = STR_8800_TRAIN_DEPOT;
 | |
| 			w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_TRAIN_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_START_ALL].tooltips=	STR_MASS_START_DEPOT_TRAIN_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_SELL].tooltips     = STR_8841_DRAG_TRAIN_VEHICLE_TO_HERE;
 | |
| 			w->widget[DEPOT_WIDGET_SELL_ALL].tooltips =	STR_DEPOT_SELL_ALL_BUTTON_TRAIN_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_MATRIX].tooltips   = STR_883F_TRAINS_CLICK_ON_TRAIN_FOR;
 | |
| 
 | |
| 			w->widget[DEPOT_WIDGET_BUILD].data        = STR_8815_NEW_VEHICLES;
 | |
| 			w->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_8840_BUILD_NEW_TRAIN_VEHICLE;
 | |
| 			w->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_TRAIN;
 | |
| 			w->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_TRAIN_DEPOT_INFO;
 | |
| 
 | |
| 			w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_8842_CENTER_MAIN_VIEW_ON_TRAIN;
 | |
| 			w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_TRAIN;
 | |
| 			w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_TRAIN_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_TRAIN_TIP;
 | |
| 
 | |
| 			/* Sprites */
 | |
| 			w->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_TRAIN;
 | |
| 			w->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_TRAIN;
 | |
| 			w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_TRAIN;
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_Road:
 | |
| 			w->widget[DEPOT_WIDGET_CAPTION].data      = STR_9003_ROAD_VEHICLE_DEPOT;
 | |
| 			w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_ROADVEH_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_START_ALL].tooltips=	STR_MASS_START_DEPOT_ROADVEH_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_SELL].tooltips     = STR_9024_DRAG_ROAD_VEHICLE_TO_HERE;
 | |
| 			w->widget[DEPOT_WIDGET_SELL_ALL].tooltips =	STR_DEPOT_SELL_ALL_BUTTON_ROADVEH_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_MATRIX].tooltips   = STR_9022_VEHICLES_CLICK_ON_VEHICLE;
 | |
| 
 | |
| 			w->widget[DEPOT_WIDGET_BUILD].data        = STR_9004_NEW_VEHICLES;
 | |
| 			w->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_9023_BUILD_NEW_ROAD_VEHICLE;
 | |
| 			w->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_ROAD_VEHICLE;
 | |
| 			w->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_ROAD_VEHICLE_DEPOT_INFO;
 | |
| 
 | |
| 			w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9025_CENTER_MAIN_VIEW_ON_ROAD;
 | |
| 			w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_LORRY;
 | |
| 			w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_ROADVEH_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_ROADVEH_TIP;
 | |
| 
 | |
| 			/* Sprites */
 | |
| 			w->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_ROADVEH;
 | |
| 			w->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_ROADVEH;
 | |
| 			w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_ROADVEH;
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_Ship:
 | |
| 			w->widget[DEPOT_WIDGET_CAPTION].data      = STR_9803_SHIP_DEPOT;
 | |
| 			w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_DEPOT_SHIP_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_START_ALL].tooltips=	STR_MASS_START_DEPOT_SHIP_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_SELL].tooltips     = STR_9821_DRAG_SHIP_TO_HERE_TO_SELL;
 | |
| 			w->widget[DEPOT_WIDGET_SELL_ALL].tooltips =	STR_DEPOT_SELL_ALL_BUTTON_SHIP_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_MATRIX].tooltips   = STR_981F_SHIPS_CLICK_ON_SHIP_FOR;
 | |
| 
 | |
| 			w->widget[DEPOT_WIDGET_BUILD].data        = STR_9804_NEW_SHIPS;
 | |
| 			w->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_9820_BUILD_NEW_SHIP;
 | |
| 			w->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_SHIP;
 | |
| 			w->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_SHIP_DEPOT_INFO;
 | |
| 
 | |
| 			w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_9822_CENTER_MAIN_VIEW_ON_SHIP;
 | |
| 			w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_SHIP;
 | |
| 			w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_SHIP_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_SHIP_TIP;
 | |
| 
 | |
| 			/* Sprites */
 | |
| 			w->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_SHIP;
 | |
| 			w->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_SHIP;
 | |
| 			w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_SHIP;
 | |
| 			break;
 | |
| 
 | |
| 		case VEH_Aircraft:
 | |
| 			w->widget[DEPOT_WIDGET_CAPTION].data      = STR_A002_AIRCRAFT_HANGAR;
 | |
| 			w->widget[DEPOT_WIDGET_STOP_ALL].tooltips = STR_MASS_STOP_HANGAR_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_START_ALL].tooltips=	STR_MASS_START_HANGAR_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_SELL].tooltips     = STR_A023_DRAG_AIRCRAFT_TO_HERE_TO;
 | |
| 			w->widget[DEPOT_WIDGET_SELL_ALL].tooltips =	STR_DEPOT_SELL_ALL_BUTTON_AIRCRAFT_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_MATRIX].tooltips   = STR_A021_AIRCRAFT_CLICK_ON_AIRCRAFT;
 | |
| 
 | |
| 			w->widget[DEPOT_WIDGET_BUILD].data        = STR_A003_NEW_AIRCRAFT;
 | |
| 			w->widget[DEPOT_WIDGET_BUILD].tooltips    = STR_A022_BUILD_NEW_AIRCRAFT;
 | |
| 			w->widget[DEPOT_WIDGET_CLONE].data        = STR_CLONE_AIRCRAFT;
 | |
| 			w->widget[DEPOT_WIDGET_CLONE].tooltips    = STR_CLONE_AIRCRAFT_INFO_HANGAR_WINDOW;
 | |
| 
 | |
| 			w->widget[DEPOT_WIDGET_LOCATION].tooltips = STR_A024_CENTER_MAIN_VIEW_ON_HANGAR;
 | |
| 			w->widget[DEPOT_WIDGET_VEHICLE_LIST].data = STR_PLANE;
 | |
| 			w->widget[DEPOT_WIDGET_VEHICLE_LIST].tooltips = STR_DEPOT_VEHICLE_ORDER_LIST_AIRCRAFT_TIP;
 | |
| 			w->widget[DEPOT_WIDGET_AUTOREPLACE].tooltips = STR_DEPOT_AUTOREPLACE_AIRCRAFT_TIP;
 | |
| 
 | |
| 			/* Sprites */
 | |
| 			w->widget[DEPOT_WIDGET_SELL].data        = SPR_SELL_AIRCRAFT;
 | |
| 			w->widget[DEPOT_WIDGET_SELL_ALL].data    = SPR_SELL_ALL_AIRCRAFT;
 | |
| 			w->widget[DEPOT_WIDGET_AUTOREPLACE].data = SPR_REPLACE_AIRCRAFT;
 | |
| 			break;
 | |
| 	}
 | |
| }
 | |
| 
 | |
| /** Opens a depot window
 | |
|  * @param tile The tile where the depot/hangar is located
 | |
|  * @param type The type of vehicles in the depot
 | |
|  */
 | |
| void ShowDepotWindow(TileIndex tile, byte type)
 | |
| {
 | |
| 	Window *w;
 | |
| 
 | |
| 	/* First we ensure that the widget counts are equal in all 3 lists to prevent bad stuff from happening */
 | |
| 	assert(lengthof(widget_moves) == lengthof(_depot_widgets) - 1); // we should not count WIDGETS_END
 | |
| 	assert(lengthof(widget_moves) == DEPOT_WIDGET_LAST);
 | |
| 
 | |
| 	switch (type) {
 | |
| 		case VEH_Train:    w = AllocateWindowDescFront(&_train_depot_desc, tile);    break;
 | |
| 		case VEH_Road:     w = AllocateWindowDescFront(&_road_depot_desc, tile);     break;
 | |
| 		case VEH_Ship:     w = AllocateWindowDescFront(&_ship_depot_desc, tile);     break;
 | |
| 		case VEH_Aircraft: w = AllocateWindowDescFront(&_aircraft_depot_desc, tile); break;
 | |
| 		default: NOT_REACHED(); w = NULL;
 | |
| 	}
 | |
| 
 | |
| 	if (w != NULL) {
 | |
| 		int16 horizontal = 0, vertical = 0;
 | |
| 		w->caption_color = GetTileOwner(tile);
 | |
| 		WP(w, depot_d).type = type;
 | |
| 		WP(w, depot_d).sel = INVALID_VEHICLE;
 | |
| 		_backup_orders_tile = 0;
 | |
| 
 | |
| 		/* Resize the window according to the vehicle type */
 | |
| 		switch (type) {
 | |
| 			case VEH_Train:
 | |
| 				horizontal = 56;
 | |
| 				vertical = 26;
 | |
| 				w->vscroll.cap = 6;
 | |
| 				w->hscroll.cap = 10 * 29;
 | |
| 				w->resize.step_width = 1;
 | |
| 				break;
 | |
| 
 | |
| 			case VEH_Road:
 | |
| 				horizontal = 10;
 | |
| 				w->vscroll.cap = 5;
 | |
| 				w->hscroll.cap = 5;
 | |
| 				w->resize.step_width = 56;
 | |
| 				break;
 | |
| 
 | |
| 			case VEH_Ship:
 | |
| 				vertical = 2;
 | |
| 				w->vscroll.cap = 3;
 | |
| 				w->hscroll.cap = 3;
 | |
| 				w->resize.step_width = 90;
 | |
| 				break;
 | |
| 
 | |
| 			case VEH_Aircraft:
 | |
| 				horizontal = 26;
 | |
| 				vertical = 2;
 | |
| 				w->vscroll.cap = 3;
 | |
| 				w->hscroll.cap = 4;
 | |
| 				w->resize.step_width = 74;
 | |
| 				break;
 | |
| 
 | |
| 			default: NOT_REACHED();
 | |
| 		}
 | |
| 
 | |
| 		w->resize.step_height = GetVehicleListHeight(type);
 | |
| 
 | |
| 		SetupStringsForDepotWindow(w, type);
 | |
| 
 | |
| 		w->widget[DEPOT_WIDGET_MATRIX].data =
 | |
| 			(w->vscroll.cap * 0x100) // number of rows to draw on the background
 | |
| 			+ (type == VEH_Train ? 1 : w->hscroll.cap); // number of boxes in each row. Trains always have just one
 | |
| 
 | |
| 
 | |
| 		SetWindowWidgetsHiddenState(w, type != VEH_Train,
 | |
| 			DEPOT_WIDGET_H_SCROLL,
 | |
| 			DEPOT_WIDGET_SELL_CHAIN,
 | |
| 			WIDGET_LIST_END);
 | |
| 
 | |
| 		/* Move the widgets to their right locations */
 | |
| 		ResizeWindowWidgets(w, widget_moves, lengthof(widget_moves), horizontal, vertical);
 | |
| 
 | |
| 		if (type == VEH_Train) {
 | |
| 			/* Now we move the train only widgets so they are placed correctly
 | |
| 			 * Doing it here will ensure that they move if the widget they are placed on top of/aligned to are moved */
 | |
| 
 | |
| 			/* DEPOT_WIDGET_H_SCROLL is placed in the lowest part of DEPOT_WIDGET_MATRIX */
 | |
| 			w->widget[DEPOT_WIDGET_H_SCROLL].left = w->widget[DEPOT_WIDGET_MATRIX].left;
 | |
| 			w->widget[DEPOT_WIDGET_H_SCROLL].right = w->widget[DEPOT_WIDGET_MATRIX].right;
 | |
| 			w->widget[DEPOT_WIDGET_H_SCROLL].bottom = w->widget[DEPOT_WIDGET_MATRIX].bottom;
 | |
| 			w->widget[DEPOT_WIDGET_H_SCROLL].top = w->widget[DEPOT_WIDGET_MATRIX].bottom - 11;
 | |
| 			w->widget[DEPOT_WIDGET_MATRIX].bottom -= 12;
 | |
| 
 | |
| 			/* DEPOT_WIDGET_SELL_CHAIN is under DEPOT_WIDGET_SELL. They got the same left and right and height is controlled in ResizeDepotButtons() */
 | |
| 			w->widget[DEPOT_WIDGET_SELL_CHAIN].left = w->widget[DEPOT_WIDGET_SELL].left;
 | |
| 			w->widget[DEPOT_WIDGET_SELL_CHAIN].right = w->widget[DEPOT_WIDGET_SELL].right;
 | |
| 		}
 | |
| 		ResizeDepotButtons(w);
 | |
| 	}
 | |
| }
 |