57 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * This file is part of OpenTTD.
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|  * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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|  * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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|  * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| /** @file viewport_sprite_sorter.h Types related to sprite sorting. */
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| 
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| #include "stdafx.h"
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| #include "core/smallvec_type.hpp"
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| #include "gfx_type.h"
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| 
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| #ifndef VIEWPORT_SPRITE_SORTER_H
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| #define VIEWPORT_SPRITE_SORTER_H
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| 
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| /** Parent sprite that should be drawn */
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| struct ParentSpriteToDraw {
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| 	/* Block of 16B loadable in xmm register */
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| 	int32 xmin;                     ///< minimal world X coordinate of bounding box
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| 	int32 ymin;                     ///< minimal world Y coordinate of bounding box
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| 	int32 zmin;                     ///< minimal world Z coordinate of bounding box
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| 	int32 x;                        ///< screen X coordinate of sprite
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| 
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| 	/* Second block of 16B loadable in xmm register */
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| 	int32 xmax;                     ///< maximal world X coordinate of bounding box
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| 	int32 ymax;                     ///< maximal world Y coordinate of bounding box
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| 	int32 zmax;                     ///< maximal world Z coordinate of bounding box
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| 	int32 y;                        ///< screen Y coordinate of sprite
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| 
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| 	SpriteID image;                 ///< sprite to draw
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| 	PaletteID pal;                  ///< palette to use
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| 	const SubSprite *sub;           ///< only draw a rectangular part of the sprite
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| 
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| 	int32 left;                     ///< minimal screen X coordinate of sprite (= x + sprite->x_offs), reference point for child sprites
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| 	int32 top;                      ///< minimal screen Y coordinate of sprite (= y + sprite->y_offs), reference point for child sprites
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| 
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| 	int32 first_child;              ///< the first child to draw.
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| 	uint32 order;                   ///< Used during sprite sorting
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| };
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| 
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| typedef std::vector<ParentSpriteToDraw*> ParentSpriteToSortVector;
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| 
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| /** Type for method for checking whether a viewport sprite sorter exists. */
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| typedef bool (*VpSorterChecker)();
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| /** Type for the actual viewport sprite sorter. */
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| typedef void (*VpSpriteSorter)(ParentSpriteToSortVector *psd);
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| 
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| #ifdef WITH_SSE
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| bool ViewportSortParentSpritesSSE41Checker();
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| void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv);
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| #endif
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| 
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| void InitializeSpriteSorter();
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| 
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| #endif /* VIEWPORT_SPRITE_SORTER_H */
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