529 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			529 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/* $Id$ */
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/*
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 * This file is part of OpenTTD.
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 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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 */
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/** @file console_gui.cpp Handling the GUI of the in-game console. */
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#include "stdafx.h"
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#include "textbuf_type.h"
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#include "window_gui.h"
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#include "console_gui.h"
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#include "console_internal.h"
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#include "window_func.h"
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#include "string_func.h"
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#include "strings_func.h"
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#include "gfx_func.h"
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#include "settings_type.h"
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#include "console_func.h"
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#include "rev.h"
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#include "video/video_driver.hpp"
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#include "widgets/console_widget.h"
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#include "table/strings.h"
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#include "safeguards.h"
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static const uint ICON_HISTORY_SIZE       = 20;
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static const uint ICON_LINE_SPACING       =  2;
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static const uint ICON_RIGHT_BORDERWIDTH  = 10;
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static const uint ICON_BOTTOM_BORDERWIDTH = 12;
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/**
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 * Container for a single line of console output
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 */
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struct IConsoleLine {
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	static IConsoleLine *front; ///< The front of the console backlog buffer
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	static int size;            ///< The amount of items in the backlog
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	IConsoleLine *previous; ///< The previous console message.
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	char *buffer;           ///< The data to store.
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	TextColour colour;      ///< The colour of the line.
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	uint16 time;            ///< The amount of time the line is in the backlog.
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	/**
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	 * Initialize the console line.
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	 * @param buffer the data to print.
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	 * @param colour the colour of the line.
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	 */
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	IConsoleLine(char *buffer, TextColour colour) :
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			previous(IConsoleLine::front),
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			buffer(buffer),
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			colour(colour),
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			time(0)
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	{
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		IConsoleLine::front = this;
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		IConsoleLine::size++;
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	}
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	/**
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	 * Clear this console line and any further ones.
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	 */
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	~IConsoleLine()
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	{
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		IConsoleLine::size--;
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		free(buffer);
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		delete previous;
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	}
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	/**
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	 * Get the index-ed item in the list.
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	 */
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	static const IConsoleLine *Get(uint index)
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	{
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		const IConsoleLine *item = IConsoleLine::front;
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		while (index != 0 && item != NULL) {
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			index--;
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			item = item->previous;
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		}
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		return item;
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	}
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	/**
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	 * Truncate the list removing everything older than/more than the amount
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	 * as specified in the config file.
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	 * As a side effect also increase the time the other lines have been in
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	 * the list.
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	 * @return true if and only if items got removed.
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	 */
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	static bool Truncate()
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	{
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		IConsoleLine *cur = IConsoleLine::front;
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		if (cur == NULL) return false;
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		int count = 1;
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		for (IConsoleLine *item = cur->previous; item != NULL; count++, cur = item, item = item->previous) {
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			if (item->time > _settings_client.gui.console_backlog_timeout &&
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					count > _settings_client.gui.console_backlog_length) {
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				delete item;
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				cur->previous = NULL;
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				return true;
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			}
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			if (item->time != MAX_UVALUE(uint16)) item->time++;
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		}
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		return false;
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	}
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	/**
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	 * Reset the complete console line backlog.
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	 */
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	static void Reset()
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	{
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		delete IConsoleLine::front;
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		IConsoleLine::front = NULL;
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		IConsoleLine::size = 0;
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	}
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};
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/* static */ IConsoleLine *IConsoleLine::front = NULL;
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/* static */ int IConsoleLine::size  = 0;
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/* ** main console cmd buffer ** */
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static Textbuf _iconsole_cmdline(ICON_CMDLN_SIZE);
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static char *_iconsole_history[ICON_HISTORY_SIZE];
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static int _iconsole_historypos;
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IConsoleModes _iconsole_mode;
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/* *************** *
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 *  end of header  *
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 * *************** */
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static void IConsoleClearCommand()
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{
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	memset(_iconsole_cmdline.buf, 0, ICON_CMDLN_SIZE);
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	_iconsole_cmdline.chars = _iconsole_cmdline.bytes = 1; // only terminating zero
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	_iconsole_cmdline.pixels = 0;
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	_iconsole_cmdline.caretpos = 0;
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	_iconsole_cmdline.caretxoffs = 0;
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	SetWindowDirty(WC_CONSOLE, 0);
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}
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static inline void IConsoleResetHistoryPos()
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{
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	_iconsole_historypos = -1;
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}
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static const char *IConsoleHistoryAdd(const char *cmd);
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static void IConsoleHistoryNavigate(int direction);
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static const struct NWidgetPart _nested_console_window_widgets[] = {
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	NWidget(WWT_EMPTY, INVALID_COLOUR, WID_C_BACKGROUND), SetResize(1, 1),
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};
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static WindowDesc _console_window_desc(
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	WDP_MANUAL, NULL, 0, 0,
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	WC_CONSOLE, WC_NONE,
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	0,
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	_nested_console_window_widgets, lengthof(_nested_console_window_widgets)
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);
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struct IConsoleWindow : Window
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{
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	static int scroll;
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	int line_height;   ///< Height of one line of text in the console.
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	int line_offset;
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	IConsoleWindow() : Window(&_console_window_desc)
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	{
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		_iconsole_mode = ICONSOLE_OPENED;
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		this->line_height = FONT_HEIGHT_NORMAL + ICON_LINE_SPACING;
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		this->line_offset = GetStringBoundingBox("] ").width + 5;
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		this->InitNested(0);
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		ResizeWindow(this, _screen.width, _screen.height / 3);
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	}
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	~IConsoleWindow()
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	{
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		_iconsole_mode = ICONSOLE_CLOSED;
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		VideoDriver::GetInstance()->EditBoxLostFocus();
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	}
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	/**
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	 * Scroll the content of the console.
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	 * @param amount Number of lines to scroll back.
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	 */
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	void Scroll(int amount)
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	{
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		int max_scroll = max<int>(0, IConsoleLine::size + 1 - this->height / this->line_height);
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		IConsoleWindow::scroll = Clamp<int>(IConsoleWindow::scroll + amount, 0, max_scroll);
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		this->SetDirty();
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	}
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	virtual void OnPaint()
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	{
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		const int right = this->width - 5;
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		GfxFillRect(0, 0, this->width - 1, this->height - 1, PC_BLACK);
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		int ypos = this->height - this->line_height;
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		for (const IConsoleLine *print = IConsoleLine::Get(IConsoleWindow::scroll); print != NULL; print = print->previous) {
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			SetDParamStr(0, print->buffer);
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			ypos = DrawStringMultiLine(5, right, -this->line_height, ypos, STR_JUST_RAW_STRING, print->colour, SA_LEFT | SA_BOTTOM | SA_FORCE) - ICON_LINE_SPACING;
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			if (ypos < 0) break;
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		}
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		/* If the text is longer than the window, don't show the starting ']' */
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		int delta = this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH;
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		if (delta > 0) {
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			DrawString(5, right, this->height - this->line_height, "]", (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
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			delta = 0;
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		}
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		/* If we have a marked area, draw a background highlight. */
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		if (_iconsole_cmdline.marklength != 0) GfxFillRect(this->line_offset + delta + _iconsole_cmdline.markxoffs, this->height - this->line_height, this->line_offset + delta + _iconsole_cmdline.markxoffs + _iconsole_cmdline.marklength, this->height - 1, PC_DARK_RED);
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		DrawString(this->line_offset + delta, right, this->height - this->line_height, _iconsole_cmdline.buf, (TextColour)CC_COMMAND, SA_LEFT | SA_FORCE);
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		if (_focused_window == this && _iconsole_cmdline.caret) {
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			DrawString(this->line_offset + delta + _iconsole_cmdline.caretxoffs, right, this->height - this->line_height, "_", TC_WHITE, SA_LEFT | SA_FORCE);
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		}
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	}
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	virtual void OnHundredthTick()
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	{
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		if (IConsoleLine::Truncate() &&
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				(IConsoleWindow::scroll > IConsoleLine::size)) {
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			IConsoleWindow::scroll = max(0, IConsoleLine::size - (this->height / this->line_height) + 1);
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			this->SetDirty();
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		}
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	}
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	virtual void OnMouseLoop()
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	{
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		if (_iconsole_cmdline.HandleCaret()) this->SetDirty();
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	}
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	virtual EventState OnKeyPress(WChar key, uint16 keycode)
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	{
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		if (_focused_window != this) return ES_NOT_HANDLED;
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		const int scroll_height = (this->height / this->line_height) - 1;
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		switch (keycode) {
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			case WKC_UP:
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				IConsoleHistoryNavigate(1);
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				this->SetDirty();
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				break;
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			case WKC_DOWN:
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				IConsoleHistoryNavigate(-1);
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				this->SetDirty();
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				break;
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			case WKC_SHIFT | WKC_PAGEDOWN:
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				this->Scroll(-scroll_height);
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				break;
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			case WKC_SHIFT | WKC_PAGEUP:
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				this->Scroll(scroll_height);
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				break;
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			case WKC_SHIFT | WKC_DOWN:
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				this->Scroll(-1);
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				break;
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			case WKC_SHIFT | WKC_UP:
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				this->Scroll(1);
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				break;
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			case WKC_BACKQUOTE:
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				IConsoleSwitch();
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				break;
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			case WKC_RETURN: case WKC_NUM_ENTER: {
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				/* We always want the ] at the left side; we always force these strings to be left
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				 * aligned anyway. So enforce this in all cases by addding a left-to-right marker,
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				 * otherwise it will be drawn at the wrong side with right-to-left texts. */
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				IConsolePrintF(CC_COMMAND, LRM "] %s", _iconsole_cmdline.buf);
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				const char *cmd = IConsoleHistoryAdd(_iconsole_cmdline.buf);
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				IConsoleClearCommand();
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				if (cmd != NULL) IConsoleCmdExec(cmd);
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				break;
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			}
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			case WKC_CTRL | WKC_RETURN:
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				_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
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				IConsoleResize(this);
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				MarkWholeScreenDirty();
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				break;
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			case (WKC_CTRL | 'L'):
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				IConsoleCmdExec("clear");
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				break;
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			default:
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				if (_iconsole_cmdline.HandleKeyPress(key, keycode) != HKPR_NOT_HANDLED) {
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					IConsoleWindow::scroll = 0;
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					IConsoleResetHistoryPos();
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					this->SetDirty();
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				} else {
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					return ES_NOT_HANDLED;
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				}
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				break;
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		}
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		return ES_HANDLED;
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	}
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	virtual void InsertTextString(int wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
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	{
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		if (_iconsole_cmdline.InsertString(str, marked, caret, insert_location, replacement_end)) {
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			IConsoleWindow::scroll = 0;
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			IConsoleResetHistoryPos();
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			this->SetDirty();
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		}
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	}
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	virtual const char *GetFocusedText() const
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	{
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		return _iconsole_cmdline.buf;
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	}
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	virtual const char *GetCaret() const
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	{
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		return _iconsole_cmdline.buf + _iconsole_cmdline.caretpos;
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	}
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	virtual const char *GetMarkedText(size_t *length) const
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	{
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		if (_iconsole_cmdline.markend == 0) return NULL;
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		*length = _iconsole_cmdline.markend - _iconsole_cmdline.markpos;
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		return _iconsole_cmdline.buf + _iconsole_cmdline.markpos;
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	}
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	virtual Point GetCaretPosition() const
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	{
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		int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
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		Point pt = {this->line_offset + delta + _iconsole_cmdline.caretxoffs, this->height - this->line_height};
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		return pt;
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	}
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	virtual Rect GetTextBoundingRect(const char *from, const char *to) const
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	{
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		int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
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		Point p1 = GetCharPosInString(_iconsole_cmdline.buf, from, FS_NORMAL);
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		Point p2 = from != to ? GetCharPosInString(_iconsole_cmdline.buf, from) : p1;
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		Rect r = {this->line_offset + delta + p1.x, this->height - this->line_height, this->line_offset + delta + p2.x, this->height};
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		return r;
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	}
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	virtual const char *GetTextCharacterAtPosition(const Point &pt) const
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	{
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		int delta = min(this->width - this->line_offset - _iconsole_cmdline.pixels - ICON_RIGHT_BORDERWIDTH, 0);
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		if (!IsInsideMM(pt.y, this->height - this->line_height, this->height)) return NULL;
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		return GetCharAtPosition(_iconsole_cmdline.buf, pt.x - delta);
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	}
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	virtual void OnMouseWheel(int wheel)
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	{
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		this->Scroll(-wheel);
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	}
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	virtual void OnFocusLost()
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	{
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		VideoDriver::GetInstance()->EditBoxLostFocus();
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	}
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};
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int IConsoleWindow::scroll = 0;
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void IConsoleGUIInit()
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{
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	IConsoleResetHistoryPos();
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	_iconsole_mode = ICONSOLE_CLOSED;
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	IConsoleLine::Reset();
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	memset(_iconsole_history, 0, sizeof(_iconsole_history));
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	IConsolePrintF(CC_WARNING, "OpenTTD Game Console Revision 7 - %s", _openttd_revision);
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	IConsolePrint(CC_WHITE,  "------------------------------------");
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	IConsolePrint(CC_WHITE,  "use \"help\" for more information");
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	IConsolePrint(CC_WHITE,  "");
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	IConsoleClearCommand();
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}
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void IConsoleClearBuffer()
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{
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	IConsoleLine::Reset();
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}
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void IConsoleGUIFree()
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{
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	IConsoleClearBuffer();
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}
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/** Change the size of the in-game console window after the screen size changed, or the window state changed. */
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void IConsoleResize(Window *w)
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{
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	switch (_iconsole_mode) {
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		case ICONSOLE_OPENED:
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			w->height = _screen.height / 3;
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			w->width = _screen.width;
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			break;
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		case ICONSOLE_FULL:
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			w->height = _screen.height - ICON_BOTTOM_BORDERWIDTH;
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			w->width = _screen.width;
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			break;
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		default: return;
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	}
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	MarkWholeScreenDirty();
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}
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/** Toggle in-game console between opened and closed. */
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void IConsoleSwitch()
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{
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	switch (_iconsole_mode) {
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		case ICONSOLE_CLOSED:
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			new IConsoleWindow();
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			break;
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						|
 | 
						|
		case ICONSOLE_OPENED: case ICONSOLE_FULL:
 | 
						|
			DeleteWindowById(WC_CONSOLE, 0);
 | 
						|
			break;
 | 
						|
	}
 | 
						|
 | 
						|
	MarkWholeScreenDirty();
 | 
						|
}
 | 
						|
 | 
						|
/** Close the in-game console. */
 | 
						|
void IConsoleClose()
 | 
						|
{
 | 
						|
	if (_iconsole_mode == ICONSOLE_OPENED) IConsoleSwitch();
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Add the entered line into the history so you can look it back
 | 
						|
 * scroll, etc. Put it to the beginning as it is the latest text
 | 
						|
 * @param cmd Text to be entered into the 'history'
 | 
						|
 * @return the command to execute
 | 
						|
 */
 | 
						|
static const char *IConsoleHistoryAdd(const char *cmd)
 | 
						|
{
 | 
						|
	/* Strip all spaces at the begin */
 | 
						|
	while (IsWhitespace(*cmd)) cmd++;
 | 
						|
 | 
						|
	/* Do not put empty command in history */
 | 
						|
	if (StrEmpty(cmd)) return NULL;
 | 
						|
 | 
						|
	/* Do not put in history if command is same as previous */
 | 
						|
	if (_iconsole_history[0] == NULL || strcmp(_iconsole_history[0], cmd) != 0) {
 | 
						|
		free(_iconsole_history[ICON_HISTORY_SIZE - 1]);
 | 
						|
		memmove(&_iconsole_history[1], &_iconsole_history[0], sizeof(_iconsole_history[0]) * (ICON_HISTORY_SIZE - 1));
 | 
						|
		_iconsole_history[0] = stredup(cmd);
 | 
						|
	}
 | 
						|
 | 
						|
	/* Reset the history position */
 | 
						|
	IConsoleResetHistoryPos();
 | 
						|
	return _iconsole_history[0];
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Navigate Up/Down in the history of typed commands
 | 
						|
 * @param direction Go further back in history (+1), go to recently typed commands (-1)
 | 
						|
 */
 | 
						|
static void IConsoleHistoryNavigate(int direction)
 | 
						|
{
 | 
						|
	if (_iconsole_history[0] == NULL) return; // Empty history
 | 
						|
	_iconsole_historypos = Clamp(_iconsole_historypos + direction, -1, ICON_HISTORY_SIZE - 1);
 | 
						|
 | 
						|
	if (direction > 0 && _iconsole_history[_iconsole_historypos] == NULL) _iconsole_historypos--;
 | 
						|
 | 
						|
	if (_iconsole_historypos == -1) {
 | 
						|
		_iconsole_cmdline.DeleteAll();
 | 
						|
	} else {
 | 
						|
		_iconsole_cmdline.Assign(_iconsole_history[_iconsole_historypos]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
/**
 | 
						|
 * Handle the printing of text entered into the console or redirected there
 | 
						|
 * by any other means. Text can be redirected to other clients in a network game
 | 
						|
 * as well as to a logfile. If the network server is a dedicated server, all activities
 | 
						|
 * are also logged. All lines to print are added to a temporary buffer which can be
 | 
						|
 * used as a history to print them onscreen
 | 
						|
 * @param colour_code the colour of the command. Red in case of errors, etc.
 | 
						|
 * @param str the message entered or output on the console (notice, error, etc.)
 | 
						|
 */
 | 
						|
void IConsoleGUIPrint(TextColour colour_code, char *str)
 | 
						|
{
 | 
						|
	new IConsoleLine(str, colour_code);
 | 
						|
	SetWindowDirty(WC_CONSOLE, 0);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
/**
 | 
						|
 * Check whether the given TextColour is valid for console usage.
 | 
						|
 * @param c The text colour to compare to.
 | 
						|
 * @return true iff the TextColour is valid for console usage.
 | 
						|
 */
 | 
						|
bool IsValidConsoleColour(TextColour c)
 | 
						|
{
 | 
						|
	/* A normal text colour is used. */
 | 
						|
	if (!(c & TC_IS_PALETTE_COLOUR)) return TC_BEGIN <= c && c < TC_END;
 | 
						|
 | 
						|
	/* A text colour from the palette is used; must be the company
 | 
						|
	 * colour gradient, so it must be one of those. */
 | 
						|
	c &= ~TC_IS_PALETTE_COLOUR;
 | 
						|
	for (uint i = COLOUR_BEGIN; i < COLOUR_END; i++) {
 | 
						|
		if (_colour_gradient[i][4] == c) return true;
 | 
						|
	}
 | 
						|
 | 
						|
	return false;
 | 
						|
}
 |